This week's #Blendsday prompt is "acoustic." I had a go at a stylised visualisation of a sonar pulse, and made a little cave to explore

Edit: Whoops. I hadn't intended to start a new thread, The previous couple year's worth of Blendsday practice can be found here https://mastodon.social/@Cheeseness/107788743692376329

And here's a timelapse of that one coming together (I trimmed out the render time and laid the final render on top because an hour of watching digital paint dry isn't so exciting) https://www.youtube.com/watch?v=VBNqZTouxYQ
#Blendsday modelling timelapse - Acoustic (2024-04-28)

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This week's #Blendsday prompt is guitar. I made this rad keytar
And here's a timelapse of that coming together
https://www.youtube.com/watch?v=aWMTpSYhNxM
#Blendsday modelling timelapse - Guitar (2024-05-05)

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For the midweek #Blendsday session, I ignored the prompt and made a little dolphin friend
This week's #Blendsday prompt is "crab." I made this friend
And here's a timelapse of that one coming together https://www.youtube.com/watch?v=7Oyhjg4FMss
#Blendsday modelling timelapse - Crab (2024-05-12)

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For the midweek #Blendsday session, I made a start on three seashells, but didn't end up finishing it off

This week's #Blendsday activity is "Revisit an old project." I went back to this Chester model I made back in January to give him some fur. https://mastodon.social/@Cheeseness/111825425015897268

I'm rendering the animation again too, but I'm pretty sure it's not colliding with the surface properly. We'll see how it looks in an hour or two
\o/

Here's how the animation came out - not quite as bad as it was looking from the viewport preview, but still a lot of hair clipping through the body geometry
For the midweek session, I revisited this spaceship that never really came together during a previous #Blendsday session last year. Still don't think it's quite there, but it was fun to think about detailing https://mastodon.social/@Cheeseness/109967918582588344
This week's #Blendsday prompt is "blade." I made this shiny sword
And here's a timelapse of that one coming together https://www.youtube.com/watch?v=E4Hu9Hq8I8s
#Blendsday modelling timelapse - Blade (2024-05-26)

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For the midweek #Blendsday session, I made a different kind of blade (and a little friend to live on it_, inspired by a piece of card art I made for one of my Hand of Fate 2 mods years ago
This week's #Blendsday prompt was igloo again. For the midweek session, I made this little low poly scene and then animated it too fast
This week's #Blendsday prompt is "cork." For the midweek session, I decided to poke around with my little icy scene from last week a bit more. Added more ocean tile variants, a little campfire, made the narwhal bob up and down, and re-centred the camera
This week's #Blendsday activity was "increasing interval studies" where we make a thing multiple times, taking more time with each iteration. I made this egret. Couldn't get much done in 30 seconds, but it fun interesting to try!
And here's a timelapse of today's session https://www.youtube.com/watch?v=gLGVR4-wLU8
#Blendsday modelling timelapse - Increasing Interval Studies (2024-06-16)

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For the midweek #Blendsday session, I made some trees (30 seconds, 1 minute, 10 minutes, and 20 minutes)
This week's #Blendsday prompt is "horsey." I made this horsey.
And here's a timelapse of that one coming together https://www.youtube.com/watch?v=IHXARhQfwLE
#Blendsday modelling timelapse - Horsey (2024-06-23)

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For the midweek #Blendsday session, I made this sea horsey.
This week's #Blendsday prompt is planet. I made these little low poly planets from icospheres
I had initially wanted to make the planets sized to scale and have to (a different) scale distances too, but I couldn't find a good balance of the two scales that allowed Uranus to be in frame and the sun to not eat Mercury. The solar system is a very big, very empty place.
@Cheeseness reminded me of the local chocolate factory with the spinning seahorse:

@Cheeseness if you play the timelapse backward, it reveals a message:

“i egret nothing”

@vfig Many egrets, zero 'egrets
@Cheeseness This looks like it would take ages to render... Would Flamenco (I think that's right) be helpful for you?
@JigmeDatse Single frame didn't take too long to render (less than a minute). I feel like Flamenco would be helpful if I had a bunch of systems available to offload rendering onto, but for how I'm set up at the moment, setting a render going, and then heading out for a walk makes for a nice balance of life and work ^_^
@Cheeseness Yeah, you'd need to have multiple machines, though one thing even with a single machine, it can render in ways that is more straight to the desired result (for me at least) than I can get out of a straight Blender render. Not really figured out how it would handle audio.