I've been visibly out as #Bisexual here and in persona since early last year, yet it took me until my 13th #GameDev industry anniversary this week to follow suit on LinkedIn.

So I decided to do so with a short write up on some of the reasons for why it took me so long and why I felt that I needed to post it in the first place. How #Monosexism made the effect slurs in the workspace had on me invisible, made it tricky to be subtly out, in fact suggested it as unnecessary
https://www.linkedin.com/posts/martintiloschmitz_games-gametechnology-autistic-activity-7191473739451027456-uFKR?utm_source=share&utm_medium=member_android

Martin Tilo Schmitz on LinkedIn: Bi-ing Myself at Work

I entered the #games industry 13 years ago to the day so I could bring my full playful, geeky self to work every day, and its been a wild and fun ride so far…

I also put it on my blog, which I might start to revitalize with this as a kick off. Though that brought up a whole host of issues I need to tackle with that WordPress page so I've been busy trying to make adjustments, update to a newer and still maintained theme and all that. Anyways, if you'd rather read (and/or comment) there than LinkedIn, here it is:

https://www.martin-schmitz.com/blog/bi-ing-myself-at-work-how-it-took-me-13-years-to-be-fully-out-in-all-work-contexts

Bi-ing Myself At Work – How It Took Me 13 Years To Be Fully Out In All Work Contexts | Martin Tilo Schmitz

At first, it was the toxicity within the GameDev and wider Gamer community, (not that I'd necessarily fear Gamer Gate style repercussions by “Fans”, but more the signals implicitly sent via the lackluster response and support for those affected by some companies) then internalized biphobia and “questions of propriety” that held me back from bringing