your game might be good but if it opens with 50 lines of dialogue and then the actual game appears to start and then there's more dialogue, you wrote it wrong and I'm already out, sorry
OBVIOUSLY this doesn't apply to VNs and other interactive fiction. But it still actually does to some extent. The point is don't make your opening fucking tedious with loads of empty back and forth dialogue. clickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclickclick "oh fuck this" alt+f4

I had a dream this morning, but I can't remember what it was...

It all vanished when the alarm went off.

First time that's happened in a while.

I've been drifting away inside my own world for too long.

It's time for me to wake up.

THAT is how to fuckin do it, people.

And then, what's this? first scene is on a train. If you click on the highlighted things, you get:

"I forgot how difficult getting around this city can be sometimes."

"Is she sleeping? I hope she doesn't miss her stop."

"Must be commuting to work. Maybe it's her first day at a new job too. Seems unlikely."

Already this has told me like 5 things about the player character, and with NO dialogue or back story at all. And that's a fuckin visual novel! Your goddamn 'action' or strategy game has no excuse for this rambling shit

@sinvega that dude pitfall of investing in worldbuilding(tm) and then getting too attached to all of it to do the right thing and not mention most of it.

instead it has to be told. in detail. and excruciating mono- or dialogue. lest the audience miss any of it.

@gekitsu @sinvega meanwhile in text rpgs: haha just try to find the story I DARE you.