wipeout-rewrite on the Playdate 🙂 looks really cool with the dithered wireframe graphics IMO

Here is the code - still very much a work in progress:
https://github.com/tsalvo/wipeoutPD

GitHub - tsalvo/wipeoutPD at dev

port of wipeout-rewrite to Playdate. Contribute to tsalvo/wipeoutPD development by creating an account on GitHub.

GitHub
@tsalvo damnn that is RAD 🔥🔥🔥
@tsalvo That looks phenomenal, well done!

@tsalvo Amazing.

Question if I may: since overdraw isn’t a big deal with wireframe, would adding something like a Z buffer to prevent obstructed polygons from drawing actually slow things down?

Wouldn’t have the cool look of course.

@foobarsoft I’m actually not sure what the impact would be. I think there would be some cost but TBH I’m not sure.

I was playing around with an alternating triangle fill mode too, which, because of the order the components are drawn, seems to be somewhat ok about depth. I like the wireframe much better personally 🙂 but I might still play around with this more.

But I was also thinking about some hybrid mode that draws triangles before the wireframe lines. Not sure how much slower it would be

@tsalvo That’s interesting, I’ve never seen that effect before, but it is a bit hard to parse.

Alternate crazy idea: what if filled vs wireframe was controlled by distance? Like it gets wireframe (or maybe opaque) as it gets closer to the camera. That might look cool. Or perform horribly.

You’ve got a great project.

@tsalvo This is soo cool! I think you just revived an old art style and made it something new and retro edgy. I would love to buy such a "lowwireframe" game with its own art style on Catalog in 2025 🕹️😄
@tsalvo Sideloaded, that sounds really dangerous! ;-)
@tsalvo Looks amazing! Crank to steer?
@tsalvo nice... reminds me of the virtual boy Red Alert... the lined 3d vehicles. https://www.youtube.com/watch?v=SO8jCls8F24
Red Alarm (Virtual Boy) 2D Playthrough - NintendoComplete

YouTube
@tsalvo No one asking the real question: Can one steer with the crank?!
@tsalvo Holy moly I am so here for these irresistible dithered wireframe graphics. That is gorgeous!
@tsalvo @marcoarment amazing, I wasn't aware the Playdate was that capable (or expected a wire frame without to during back so many fond memories)