wipeout-rewrite on the Playdate 🙂 looks really cool with the dithered wireframe graphics IMO
Here is the code - still very much a work in progress:
https://github.com/tsalvo/wipeoutPD
wipeout-rewrite on the Playdate 🙂 looks really cool with the dithered wireframe graphics IMO
Here is the code - still very much a work in progress:
https://github.com/tsalvo/wipeoutPD
@tsalvo Amazing.
Question if I may: since overdraw isn’t a big deal with wireframe, would adding something like a Z buffer to prevent obstructed polygons from drawing actually slow things down?
Wouldn’t have the cool look of course.
@foobarsoft I’m actually not sure what the impact would be. I think there would be some cost but TBH I’m not sure.
I was playing around with an alternating triangle fill mode too, which, because of the order the components are drawn, seems to be somewhat ok about depth. I like the wireframe much better personally 🙂 but I might still play around with this more.
But I was also thinking about some hybrid mode that draws triangles before the wireframe lines. Not sure how much slower it would be
@tsalvo That’s interesting, I’ve never seen that effect before, but it is a bit hard to parse.
Alternate crazy idea: what if filled vs wireframe was controlled by distance? Like it gets wireframe (or maybe opaque) as it gets closer to the camera. That might look cool. Or perform horribly.
You’ve got a great project.
SICK!!!