@badlogic remindes me of that one big studio that proudly worked in rust for years but they droped it once their game moved to consoles. No console company is providing a rust compiler so they had to maintain the compiler and std library port themselfs.

@fuchsiii Chucklefish iirc. I think exploring new tools is super valuable, even if you return to where you came from. Usually, you'll have a new perspective on your old state of affairs.

Console access for anything not sanctioned by the manufacturers has always been pain. See Godot,

@badlogic @fuchsiii Granted, @godotengine does get a workaround via #W4Games providing the sanctioned, invite-only #Console #DevTools for them, similar to #Unity3D, @defold and #UnrealEngine...

Granted, the locked-down nature of #GameConsoles is part of the "Razor & Blades" model they use...