Ubisoft is stripping people's licences for The Crew weeks after its shutdown, nearly squandering hopes of fan servers and acting as a stark reminder of how volatile digital ownership is
Ubisoft is stripping people's licences for The Crew weeks after its shutdown, nearly squandering hopes of fan servers and acting as a stark reminder of how volatile digital ownership is
Live service and single player is not incompatible… Unfortunately…
Look at Hitman (2016 and forward), all require an online connection to play, and release new stuff monthly.
Many of Ubisofts games also require an online connection despite being fully single player, and you can even buy currency for the in-game single player shop with real money… What used to be a cheat code is now a microtransaction.
So people bought the game and they’re still taking it away? Glad I pirate games nowadays. Screw then for fucking over their customers.
If buying isn’t owning, piracy isn’t stealing.
self hosted servers. i dint care if ubisoft shits down all of theirs as long as i cam host mine.
i get to play it, they get to pinch their pennies. win-win.
I kinda like how the Unreal Tournament 2004 situation resolved itself:
Epic pulled the game from sale on online stores, but you still keep it in your library.
After almost 20 years of continous operation, Epic shut down the master server last year, this should be a benchmark of a good deal when buying a multiplayer game, now shutting down the master servers didn’t mean online play stopped working, no, even before the shut off date, fans had a new fan made master server up and running and a quick config change in the ut2004.ini file is all that is required to get the experience back to how it worked on release.
I don’t know exactly how the fan server was implemented as I am not a developer, but I would assume that the team analyzed the calls between the master server and the client and built a server to respond like the real master server.
Also the master server doesn’t actually host any games it is just a simple server that collects and distributes a list of active servers, then the client checks in with every server listed and gets more information.
As for how this applies to the current situation, I thought it was obvious… ditch the whole central gameplay server concept, go back and host a master server and let other people set up their own servers to play on.
Then the resources needed for the server the publisher needs to maintain will be minimal and when they don’t want to run it further then the fans are able to build their own master server and let it run for as long as they want it.
Say no to buying online games. Exceptions are f2p with it being free anyways. But, sucks to “buy” a game charging full retail and have it become not only unplayable but removed.
Most ironic thing about this is apparently game can still be downloaded for people who bought it through steam. So Ubisoft consumers are getting shafted hard.
Playing ubishit games
Lamo