The biggest thing I took away from reading Yu-Gi-Oh ( https://retro.social/@ajroach42/112247872898781375 ) is that I really miss the early days of Pokemon Go.

The game, especially in the early days, was bad. It didn't explain itself in any meaningful way. It crashed a lot. Many of the mechanics were badly broken unless you lived in a big city.

But, honestly and truly, none of that mattered! For a solid two years, I could reliably walk down the street in any city (or drive down the street in most suburbs) and meet new people, united by a common goal.

That part was incredible.

Andrew (bookseller era) (@[email protected])

I ended up reading Yu-Gi-Oh, which started and ended very differently from what I expected, but was exactly what I expected in the middle. It wasn't bad! The early chapters can't decide if they are a horror comic or a games comic or a battle comic. The middle chapters feel like they're trying to tell a different story, but they keep getting sucked back to duel monsters. It's only really in the last section (dubbed "millennium world" in the US) that the story really finds it's footing and build the mythology that makes the rest of it work.

Retro Social

One of my best memories of 2017 (one of the only memories I have from that year, really, which was otherwise punctuated by deep depression) is of my first Moltres raid.

This is a long story.

My wife and I had been playing pokemon go in the evenings in the area around our apartment, which had two pokestops and a gym spaced out enough that we could walk between them in about the amount of time it took each one to reset. So we'd go walk through the park and do a few loops before dinner.

Nothing major, I was not a serious player. It was just a thing we did together in the evenings.

But one day at work, my boss walked through the break room during the middle of tea time (see: https://retro.social/@ajroach42/112239102375537434 but the gist is that ~25 of my coworkers were standing in the break room drinking tea, and everyone above my boss's level *hated* that we did this for between 15 and 30 minutes at least once but sometimes as often as three times a day.) My boss didn't hate Tea Time as much as the rest of the company. He probably would have joined us, even, if he thought he could get away with it. But he was middle management, he was precarious.

On this day, though, he walked in while we were having tea. Everyone got a little tense, because only about 10 of the thirty or so of us in the room reported directly to him, and all most of the folks there knew about him is that he was pretty vicious as a code reviewer/QA person.

Andrew (bookseller era) (@[email protected])

Any time I've had the misfortune of working in someone else's office, I've quickly fallen into a bad habit: Coffee from a shop on the way to work. Coffee from the break room when I get to work. Coffee from the break room about 10:30, unless I was very late to work (in which case I'd probably make it 10 and 10:30) Coffee crom a shop on the way back from lunch Pop out about 2 for a coffee from the gas station or corner store Try to get all my work done between 2:30 and 3:30. If I succeed, cup of tea around 3:30. If I fail, nip out at 4:30 for a Coffee before I head home. I was also a big fan of finding the time of day where the largest group of people didn't have standing obligations, and scheduling tea time. Three jobs ago, that was 11:15a. We'd frequently have at least twentyfive people in the little break room. Three electric kettles, an array of teapots. If the folks in charge ever complained, I'd gently remind them that tea wasn't the only thing I could organize.

Retro Social

He doesn't engage with anyone, he walks to the cabinet and surveys the teas. (By this point, we had *a lot* of tea varieties, it took him more than a minute to select one.) He really slowly and deliberately washed a travel mug, and made a cup of tea, and just kind of stood there awkwardly. Most of us were new hires, most of us didn't know him very well.

One of the few old hands, Tim, speaks up and asks him what he's been playing recently. He was a long time Nintendo fan, and talking Nintendo was a sure fire way to get him to loosen up.

My boss, Shahdy, actually does a quick double take, and finally says something like "Mostly breath of the wild and uhh... Pokemon Go" and then he kind of smiled.

Tim, I later learned, had been coached to say the things he was saying. This was all planed.

Tim says to the room at large "anyone else play pokemon go?"

These were not people who knew each other well. I'd been with the company for almost a year, Tim for 5. A few of the other folks standing there had been there for between 12 and 18 months. Everyone else was under 6 months.

Tea time was our only "socialization" really, and we mostly talked about work.

A few people say that they do. No one really seems excited.

Time says, again to the room at large "there's a pokestop you can hit from our side of the office. Anyone play during work hours?"

No one says a word. Everyone assumes they're being set up (they were, but not like that.)

Finally Thomas breaks the silence.

(Aside: Thomas and I would go on to work together for the next 6 years)

"I keep my Pokemon plus in my pocket all day. I'll play on lunch. There's a gym that's just up the sidewalk."

Shahdy grins. "A gym? Really? Where?"

Thomas pulls out his phone and zooms out the map to show everyone where the gym is.

Tim, playing his part "Wait, why is that egg silver? I thought all the eggs were pink and yellow?"

The trap was set.

Five or six people answer all at once that they'd just added the silver eggs, and that you could get Lugia or Articuno from them.

This one had about 10 minutes left on it's timer.

Shahdy: Wow! And it's only a few minutes from here. We could just walk over there!

Tim: Do you think anyone would mind?

Shahdy: I know for a fact that I'm the highest ranking member of the company currently in the building.

Suddenly everyone had their phones out.

People scattered from the break room to fetch other people. There was a flurry of people throwing back the last of their tea or swapping it to a travel mug or furiously typing out "we'll have to reschedule this 1:1, something has come up" messages on their laptops.

Within 5 minutes, 4 elevator loads of people had descended on the lobby to the building and were walking in a big mob across the parking lot.

The gym in question was a statue in front of a Tiffany and Co. The well dressed man in the window seemed absolutely Aghast at the sight of this gaggle of slobbish nerds descending on his store.

But! we weren't alone.

The egg cracked. A giant fire bird stood atop the gym.

Folks started to join the lobby, but Shahdy talked them out of it.

"Just wait"

Within a few seconds, another gaggle of office workers came shuffling out of another nearby building.

And another.

And another.

And then a couple of cars pulled up, and even more people piled out.

By the time everything was said and done, we had three full raiding parties.

We finished the battle in no time flat. A solid 9/10ths of the gathered crowd managed to catch the giant invisible fire bird.

Shahdy and Tim started exchanging discord handles and IRC rooms and email addresses for organizing future raids.

The whole excursion only took about fifteen minutes.

Shahdy looked at our crowd and said "guys, it's just about lunch time. There's another egg about to hatch at the Mall."

It wasn't a question. About 3/4s of the group from our office, and about half of the rest of the crowd just started walking towards the mall.

It was about 3/4 of a mile from where we were, sidewalks all the way. A nice walk, aside from the fact that it was the end of July in Northern VA.

Several of the party stopped along the way to catch various monsters. A few people took a detour to hit a cache of pokestops along the way and resupply on healing items.

By the time we got to the mall Lugia was already standing tall. We took him down quickly. The stragglers arrived and they took Lugia down as well.

Folks made plans to do more raids together. Shahdy arranged a back channel to alert the members of our company to raiding opportunities, and a couple of ways to quietly slip out so as to cause less of a scene when we all leave at once.

The unlucky few who hand't managed to catch the phoenix or the dragon got together and set out in search of one more raiding opportunity, the rest of us returned to our offices.

I played the game heavily until 2020, when I moved back to Ellijay.

There are a few places to play around here, but not enough people to make it a social thing.

So that was a long story! but it was really the setup for an entirely different story.
The things that made Pokemon Go great were that it was a social game played around a physical location, which meant that you could 1) play with friends 2) meet people while playing 3) learn about and explore your community.
But Pokemon go was also a surveillance machine bolted on to a microtransaction casino.

What might an ethical alternate reality game look like?

What might this kind of ARG look like if it was built for a small town?

I think step one is to make it a web app.

I think step two is to make it mostly about exploring the town, with a secondary goal that requires getting groups of people together for timed events.

I think it'd make a lot of sense to theme it around local celebrity Bigfoot and his friends.

I don't know what the specific game mechanics might look like, but I think photography or the idea of photography should be pretty central.

In this town specifically, there are a few landmarks and tourist locations (the world's largest squidbilly, the waterfall, the overlook, the wall at fort mountain which is commonly attributed to the "moon eye" people) and a lot of local businesses that would benefit from more attention.

Making, for example, the Visitor's Center and central location for the game I think makes sense. The art gallery, the history museum, etc.

I fully expect that we could get the local Chamber of Commerce to fund the thing to the tune of a few thousand dollars, but we'd need a mostly functional prototype to pitch to them.

I also expect we could get local businesses on board with a Paid Feature option, which confers some kind of in game benefit to people who visit that location IRL in exchange for that business giving X dollars every Y months.

If the whole thing is open sourced and easy to self host, then it just becomes a matter of defining your locations and critters, customizing it to your locale.

There's no reason for it to specifically be cryptid themed. @bstacey suggested dinosaurs, which would work very well.

I also love the idea of a world where a bunch of little steampunk-y robots are just out there, and your goal is to spot them all. I've been thinking about that idea since I stumbled on this kickstarter: https://www.kickstarter.com/projects/1537376953/wrylon-robotical-field-guides/description a decade ago.

It could be a scavenger hunt. It could be in the #SpaceLARPCafe universe.

There should be enough to do to keep the locals engaged, but it should be friendly enough that it's fun to just play for the weekend, if you're just in town for the weekend.

It becomes difficult, in a town which has such a tourist presence and such a fluctuation population, to balance things.

I stopped playing Pokemon Go in 2020. If I picked it back up now, I'd be facing a big gap to get caught back up. That could be fun, but it could also be intimidating.

So, whatever goals we build in to the game need to be considerate of both kinds of players, the ones who play every day or every week, and the ones who only play for a single weekend.

Another problem with Ellijay in particular is that a lot of the most interesting locations have dogshit cell service.

I've toyed with the idea of using Lora radios to get around this, using them in a fashion similar to the Pokemon Plus accessory, I don't know if this is a good solution.

But, looking at examples and tutorials and libraries that currently exist, it shouldn't be more than a weekend project to get a basic, location aware webapp put together, that has at least some basic game mechanics in it.

Do the proof of concept with a text mode interface, see if it works.

If it does, then start slotting graphics in to the proof of concept, and looking at ways to make the thing self sustaining.

Of course, I'm a decidedly mediocre programmer ( https://themediocreprogrammer.com/ ) and this would be the largest project I've ever undertaken solo.

(Let's be real, I wouldn't be solo. I'd rope @djsundog in, and probably end up with some help from other folks)

I'm not committing to building this thing, so much as I am exploring the idea of the thing existing, and trying to reason out if it could work, and if it could sustain itself or even make some money.

The Mediocre Programmer

The Mediocre Programmer

I think it could work. I think that there are ways that it could be financially stable.

I dunno if it's a good idea. I'm sure that there are some logistical or technical hurdles I would struggle to overcome. I'm sure that it would be harder than I imagine to get the thing to catch on well enough that funding would make any sense (without some kind of explicit external sponsorship, anyway) but ...

I dunno, I come back to this idea every few months, and it has never felt so attainable.

I imagine there's also room this kind of thing for a strictly peer to peer mode, for those times when there is no cell service.

Passing data over bluetooth or using some meshtastic radios or something like that?

I think I understand enough of how the tech stack would work that I need to start thinking about the narrative and the actual game mechanics.

I don't want to do something derivative of pkmn go. I want to do something that enables the same kinds of human/environmental interactions as pkmn go but with unique gameplay.

There are a lot of motifs we could use: Cryptid photography, robot spotting, alien artifact recovery, and ghost hunting all seem like they would work in this format.

Some of the stories I wrote for #dreadfuldocs could translate in to this domain as well.

It could be framed as a Spaceship away mission, or a far future archeological survey.

We could go very JRPG and make the game a weekly quest to find the six crystals to stave off the destruction of the world for another week.

Many options exist within this basic format! But I don't know which one is the most likely to resonate with our blend of local community and tourists.

If they don't dig thr set dressing, the mechanics don't matter.

@ajroach42 I like the spotting the steampunk/cryptid angle. Sort of like a entirely digital geocaching.
@ajroach42 To throw out an idea I liked, and you can blatantly ignore: public voting on pictures submitted for the "front page" of the cryptid newsletter/paper, maybe "best headline" too. Winner gets a url to a lorem ipsum newspaper front page with their pic/headline. Best case scenario and you're a hit? Maybe even charge to print and mail a copy.

@ajroach42 OK I really like this for rural play. What if you combine it with geocaching somehow, so in some situations you just have to get close to some device hidden away somewhere, rather than having to get access to the internet? EDIT: Also means GPS isn't required, you just need proximity to the device.

More hardware could mean more capital required, but if the game is less reliant on central servers, maybe the lower server costs would balance that out.

@ajroach42 no cell service generally equates to no (or very inaccurate) GPS as well unfortunately
@djsundog yeah, that's why I was looking at meshtastic or straight Bluetooth. Do proximity rather than GPS.

@ajroach42 I've never played Pokemon Go, but I was very serious about its predecessor game, Ingress. I ran into the problem of wanting to reach locations with terrible cell service *constantly*.

Ingress is a more complex game, involving grand strategy / large scale team play and coordinating with people located far away, which seemed more interesting to me. But that also has its downsides, like if you don't want to coordinate with other towns and want to build something just for your town.

@skyfaller Yeah, the few times I tried ingress, this was a hurdle for me as well.

And our local cellular network is Seriously overburdened at the moment.

@ajroach42 I picked it back up a few months ago! There’s two pokestops and a gym you can get from Hemlock/my apartment.

@DoctorDeathray Yeah! For the folks who spend free time downtown it totally makes sense.

From our house, the nearest stop is probably the post office?

@ajroach42 An idea I had several years ago: an ARG where the goal was to capture dinosaurs and other prehistoric animals that once lived in the player's area. Some kind of trading feature (with other players or with a big central zoo) would give players the chance to collect T-rexes and such even if they were never local.
@bstacey @ajroach42 I was always amazed Marvel or DC didn't do a Daily Planet/Bugle AR game where you photograph characters in the real world based on GPS. Though I guess that's ripe for abuse. Your idea is much more wholesome and practical!
@ajroach42 least violent first person shooter ever developed
@djsundog @ajroach42 So paintball or snowball fights?
@djsundog @ajroach42 What's that console game where you have to paint your surroundings? Maybe that in AR? Or a graffiti simulator (Jet Set Radio-esque) in AR?
@ajroach42 we're going to find, and kill, a whole bunch of region-specific cryptids

@ajroach42 not entirely helpful, but this stems from an ARG that completely failed: Make it optional to participate in.

r/hermitcraft tried an ARG a couple years ago on April 1. Cruel auto-mod settings, random blocking of posts, poorly announced, etc. This went on for days, and the backlash went super hard.

@phessler I am not sure how a mobile game based around a web app could be anything other than optional.
@ajroach42
What about befriending crows or other local wild animals to be friends/helpers? Every kind act you do makes the crows more likely to bring you a treasure and not poop on your head. You could have bears in Ellijay.
@ajroach42 I've thought that things like Doom, 3-D Monster Maze and PacMan would work well in AR, but ethically you'd want something collaborative rather than destructive?
@ddlyh I don't mind competition, but I'm trying to avoid outright violence.
@ajroach42 Fair enough (3-D Monster Maze would be more running away from the monster since you don't have weapons in that game, but it would still be less than peaceful if you were caught).

@ajroach42

i think we could recapture a little bit of that if we further gamify gamify things like StreetComplete app for easily contributing updated and more detailed information to Open Street Map: https://wiki.openstreetmap.org/wiki/StreetComplete

i have not looked into it but i really want to build on that to at the same time make it easy for people to contribute geographic data for other uses, like documenting all the seemingly-abandoned land that #Minneapolis won't let unhoused people use

#OpenStreetMap

StreetComplete - OpenStreetMap Wiki

@ajroach42 this is much better than my experiences playing Ingress as an....outsider to reality....it was not very popular...it was about -25C during the Ottawa winter. I would capture some points near the Parliament building, and noticed it was quickly recaptured by the other side...I eventually met another half frozen outsider. Then they made Ingress into PMG
@johnefrancis Yeah, I really wanted Ingress to work, but there was basically no one playing near me at the time (which meant that my hometown area was a wasteland when Pokemon Go launched.)