I don’t actually want Apple to make everything https://birchtree.me/blog/i-dont-actually-want-apple-to-make-everything/
I don’t actually want Apple to make everything

I was reading the most recent Club MacSrories and this paragraph got me thinking… The reasons why Apple is so hesitant to compete more directly with a broader segment of the videogame industry are as much a mystery today as ever. However, the rise of handheld gaming on Linux- and

Birchtree
@matt I agree with this. And I’ll be contrarian perhaps and say that I do think current Apple lacks the leadership and talent to make a gaming PC or Steam Deck device. I don’t doubt they could design a box or handheld, but I absolutely don’t think they’d be able to deliver a gaming experience equivalent to what Steam or even a solid Windows gaming PC can offer. Apple Arcade proves that to me.
@film_girl @matt Not a gamer, but why would a vertically integrated company with a very small footprint in games get serious about a horizontally loose model?
@counternotions @matt I fully agree

@film_girl @counternotions @matt Designing the hardware to do it is one thing. Creating APIs that are compelling for developers to use and giving publishers reasons to support it is something else entirely. Apple has *never* demonstrated this sort of core competency.

Going back to Pippin, Game Sprockets, QuickDraw 3D RAVE, the last 40 years have been littered with examples of Apple just not "getting" games, gamers, game developers or publishers, Phil Schiller's best intentions notwithstanding.

@flargh @film_girl @counternotions @matt

Pippin should have been a minimalist universal CD-ROM and disk player, with some computer functionality. But they insisted on ‘pippin only’ discs. Should have played all those CD-ROM archives that were basically just print archives using web file formats. Should have been able to play Myst, etc.