What I keep seeing in #gamingwithkids is that play at the party level gets old quickly. Literally every group of 8-13 year olds I played #ttrpg with (lots, cause work) wanted to play at admin level soon: manage a town, command troops, raise taxes, establish trade routes, build stuff, invented the steam machine (yes, every time). Games rarely provide even the most basic info necessary to pull that off (no. of inhabitants, soldiers, money...) and I think they are losing customers over it. #pnpde
@nisjasper Very cool 👍So, Reign? https://atomicovermind.com/reign/ There are many games with a mix of party and admin modes, I guess the issue is the age range. With kids, party mode is helpful in keeping everyone’s attention, right? If every admin starts doing their thing, do they have the patience to wait for their own scene?
Reign

A Game of Lords and Leaders Reign expands the frontiers of fantasy gaming by elevating the action to an international stage. Monarchs and mercenaries gamble armies and fortunes to win nations in a …

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@dreamup they would. But I think we don't necessarily need elaborate sub-systems. My observation was that many games assume a "mid-level" of dealing with the world as the default of rpg. Neither micro-management nor admin level are given the necessary hard facts, the assumption (especially in 'for kids' publications) being that kids find that stuff boring. They don't. If you just give them basic statistics, they can kind of elaborate. Older #dand does that in the dmgs, that info depth is enough.
@dreamup party mode does not grab everyone's attention all of the time. Sometimes, if you go into collective planning, that opens up more space for everybody.