developers who aren't FromSoft just need to git gud
I'll add developers to the bunch.
I love soulslike games, but there are so many games that go "hardcore" in difficulty that all they create are annoying games.
I recently uninstalled Lords of the fallen just before beating it. It kept throwing the same (extremely annoying) enemies in bunches, once and again. It was not a matter of being alert, but of cheesing encounters and minmaxing.
No variety, just difficulty for the sake of it.
Wrong by my book.
@aby @eniko it's also frustrating that they're using souls-like games for their arguments.
The OG coin-op arcade games were god-tier hard compared to modern games, because the goal was to drain your pockets as you mastered pixel perfect split second timings, and a failure reset *all*your progress, not just to the last camp fire.
Battletoads 3 was the benchmark on consoles, but even it paled compared to Spy Hunter
@eniko The worst part about discussing this online is all the gamers:tm: will kick into "git gud" mode the moment you criticize Miyazaki for anything even though there are SEVERAL legitimate gripes with the game.
If any other dev did such things (and they did, The Surge and Lords of the Fallen are great examples) they would be (correctly) skewered for it.
@eniko Miyazaki actively uses the limitations of the game engine against the player in his games. He puts the swamps in the game knowing damn well that those areas of the game perform poorly in the engine that they use. Im referring to the following:
World 5 in Demons Souls, Blighttown in DkS1, The pits in DkS2, Farron's keep in DkS 3, The MANY swamp areas in Elden Ring
@eniko Framerate takes noticable dips in those areas (especially at 1080p or higher). Compounding this, enemies and their AI have priority over player inputs.
You see an attack coming, there are a bunch of effects onscreen that drop framerate, you roll to avoid the attack, The attack lands and you roll afterward up to a full 2 secs after you pressed the button to roll. Nameless King in DkS3 was unplayable at release unless you dropped to 720p even if you had a gtx980 at the time. "git gud"