@Natanox The reality is that once you purchase a CD/DVD copy of your game and enter the code, no matter where, the game is not yours any longer. You can not re-sell your physical copy of your game. Except Nintendo. When you buy a #switch cartridge you own that game and you can re-sell the copy of your game!

This may be retro but this is what digital sales do with you. They take away your rights about your stuff.

Digital only is the future and it ain't a bright future ...

@AndyGER @Natanox
Nintendo can still ban people for playing "physical" copies of games if somebody copied the license key, even if the victim wasn't the one that did it. I don't know how this affects Nintendo switch users that never connect online but I suspect most switch users do?
@foxxy @Natanox Why would I copy a license key from a cartridge I own? And how? O.o ...
@AndyGER @Natanox
For those that purchase used "physical" copies of Nintendo Switch cartridges, somebody who had access to the re-sold cartridge before the sale may have copied the license key and may use it for themselves, and/or give to others resulting in Nintendo seeing multiple instances of the product being used with the same license key on multiple devices; thus prompting Nintendo to ban them as long as Nintendo can get their fingers inside the console through the Internet.
@foxxy @Natanox Yeah that's illegal and those who do this should be punished ...
@AndyGER @Natanox
I don't think purchasing used cartridges should be illegal! That's morally wrong.
I believe those who purchase used cartridges shouldn't even be in danger of getting banned.
@foxxy @Natanox Not purchasing used copies of the game should be punished but obtaining a key from the game should. It's betrayal.
@AndyGER @Natanox
Oh yes exactly! But Nintendo can't tell the difference between multiple copies with the same copied license key, putting the user who purchased a used cartridge at risk of getting hurt because of an action somebody else did.
@foxxy @Natanox Right. They secure their rights and this is fair enough. So just be careful where you buy your used copies of games ;-) ...
@AndyGER @Natanox
No thanks, I disagree. I will fight for my right to repair and reuse safely. It's my responsibility as a living being on this planet. Any corpo who promotes creating landfill and pollution and claims it's to feed their artists/employees/workers is a non-starter. There would be more food to go around if there was less pollution. And more artists/programmers/etc. Be careful for who's "rights" you're protecting.
@Natanox Solution: Don't "Buy" them anymore
@Natanox And what about older titles or WoW patches before this change? 😉
@szkodnix @Natanox for those we have have open source servers on GitHub and that’s great 😁
@Natanox if purchase isn't ownership, piracy isn't theft.

@ianrogers @Natanox No ...

One wrong doesn't right another.

I guess you wanna get paid for your work either.

@AndyGER @Natanox I get paid for my work without being a rent-seeker, and I get paid well, doing honest trade.
@ianrogers @Natanox Game coders do honest work also …
@AndyGER @Natanox game distributors, though? Not so much.

@ianrogers @Natanox Nope.

Point is the digital rights for customers need to be strengthened.

Piracy doesn’t work…

@ianrogers @Natanox sadly that has yet to be made as a legal case...

I really wish for that to happen tho...

Including #FRAND terms and nullification of any #Copyright if said copyrightable works are being #delisted or otherwise not made available under "Fair, Reasonable And Non-Discrinimatory Terms"...

https://infosec.space/@kkarhan/112181148730307351

Kevin Karhan :verified: (@[email protected])

@[email protected] @[email protected] just like #Valve does on #Steam: You don't *own* those games but merely get a *perpetual license to access* these games... Only on actual licenses you have some sort of "*ownership*" as per #UseSoft - case where the original owner can't ban or restrict the resale of your *license* and adjacent media... Which is *why* #Adobe canceled #OneTimePurchase licenses: Because they got forced by a court to allow #UsedSoftware #License brokers to sell *used* copies of #CS6...

Infosec.Space
@Natanox I didn't realize Blizzard was one of the few that still had language entitling you to a copy and not just a license

@LiquidParasyte @Natanox

Most people don't know but that's rather an exception from the norm, abeit #Enshittification being #normalized...

The only winning move is to refuse to buy, because #WhatYouAllowIsWhatWillContinue!

https://infosec.space/@kkarhan/112181148730307351

Kevin Karhan :verified: (@[email protected])

@[email protected] @[email protected] just like #Valve does on #Steam: You don't *own* those games but merely get a *perpetual license to access* these games... Only on actual licenses you have some sort of "*ownership*" as per #UseSoft - case where the original owner can't ban or restrict the resale of your *license* and adjacent media... Which is *why* #Adobe canceled #OneTimePurchase licenses: Because they got forced by a court to allow #UsedSoftware #License brokers to sell *used* copies of #CS6...

Infosec.Space

@Natanox @fuchsiii just like #Valve does on #Steam:

You don't own those games but merely get a perpetual license to access these games...

Only on actual licenses you have some sort of "ownership" as per #UseSoft - case where the original owner can't ban or restrict the resale of your license and adjacent media...

Which is why #Adobe canceled #OneTimePurchase licenses: Because they got forced by a court to allow #UsedSoftware #License brokers to sell used copies of #CS6...

@Natanox Seriously why I'm a fan of physical media. I've seen this coming for YEEEEARS.

#Dreamcastwasbest

@Natanox
If purchasing isnt ownership, piracy isn't theft
@Natanox I think it's nuts their idea of stopping piracy is locking shit down to the point of it being a worse experience than the pirated copies, and then writing agreements that involve taking shit away and keeping the money.
@hellomiakoda @Natanox They work around that by having their games requiring to be connected to a game server, making piracy impossible or so difficult that it’s basically not worth the effort (their best games are long past them anyway).

Try to pirate Diablo 4. With enough cracks you might be able to play the (lackluster) single player campaign but not the actual gameplay that is important to the typical Diablo gamer.

And I really hate this approach. They‘re turning everything into a sub-standard MMO to control their players. And bombard them with micro-transactions.
A game like Diablo needs network capabilities but not be constantly online, goddammit.

But Blizzard has become a shit company a long time ago.
@Natanox Technically, you never „owned“ a bought game. You owned a right to retain copies for personal use and usage of the software within reasonable parameters.
Ownership of rights remained with the publisher. I think that is mostly fair (it should be with its creators to be totally fair).

Asking for a buying price to „lend“ someone a game you can pull from their system at any time is outrageously ridiculous though.

And they‘re not the only one going this route. They’re all running to this narrow pipeline, slobbering with greed, and will face a similar dilemma all other streaming services face: There is a limit on how much every potential customer can afford in monthly fees. There wasn’t on selling individual copies (not in the same way), because customers weren’t docked financially to the competition.

There is only so much milk a few cows can give.

But maybe they’re expecting the whales to keep them afloat. That would disconnect them completely from a wider audience and I wonder what that will do to the quality of their AAA games.

At some point it’ll become a circle jerk: Rich assholes just making their numbers go around with no real product in-between.

I expect indie developers to fill this hypothetical vacuum.