Blender Foundation and the online developers community are proud to present Blender 4.1!

A solid release packed with quality of life improvements and better performance across the board.

📖 What's new: https://blender.org/download/releases/4-1/
🧡 Support Blender at https://fund.blender.org/ #b3d

4.1 — blender.org

Blender 4.1 is a solid release with quality of life improvements and performance enhancements all across the board.

blender.org
@Blender Congrats to all involved in this amazing release.
@kdenlive @Blender ah my 2 favorite tools are well represented here on the fedi 🤗
@Blender amazing , thank you so much!

@Blender A hughe congratulations and "Thank You!" to everybody involved. All the developers, animators, artists, people who donate and people behind the scenes. Just everybody! Fantastic job.

All of you are really making a positive change in this world. :)

@Blender
Great work!

I noticed a bug when viewing the release notes on mobile (Chrome, Android). Under the geometry nodes section there was a lot of blank space, then a single feature. Everything else seemed fine.

@Blender a solid release except for that auto smooth thing bumping into current limitations with modifiers… 😑
@Blender So thrilled to see native USD skinned animation export in 4.1! 🙌
@jaromvogel @Blender As I remember, it was always possible to export usd skinned/rigged files? Or do you mean something different?
@CWernerArt
You could export animated USDZ files, but any skinned / rigged animations would (as far as I could tell) essentially be baked on export so every frame was effectively a separate copy of the model. It could result in some pretty enormous file sizes!
@jaromvogel I see. So before it was like Alembic where every frame is exported by single inside the alembic file. The new USD function sounds great. Hopefully engines like the one by Apple can also support the import of such USD files.
@CWernerArt yeah exactly like that. And I haven’t tested it much yet, but I tried a couple files and it seems to work great with Apple’s USD quicklook viewer so far! Previously I’d have to export to gltf then convert that to usdz, so this is much better!
@jaromvogel I did it the same way. Problem of the default finder viewer: Most time it displays something completely different in compare of the developer environment... Anyway: This is something for the coders.
@CWernerArt yeah, it’s never quite the same. Still, this makes it easier at least!
@Blender i whant to ve a cover screen of blender