@[email protected] @nyrath @FredKiesche

What sort of vehicle should accelerate at 1 g or so, though? You get the benefits of the Oberth effect at much lower accelerations, and designing for lower accelerations provides a lot of benefits. You get reduced structural mass - especially for solar arrays and radiators, lower thruster/engine mass, and usefully better specific impulse.

@isaackuo @sudnadja @nyrath @FredKiesche If you've got a magic reaction drive (unlimited thrust, no waste heat, no fuel mass problem), then you might as well thrust at whatever acceleration is best for the cargo. If that's humans, it would be the *lowest* acceleration to keep the adverse medical effects of microgravity at bay (probably a lot less than 1g but more than 0.1g).

@cstross @[email protected] @nyrath @FredKiesche

Depending on your definition of "unlimited thrust", you could squint and say artificial spin gravity qualifies. It obviously has no waste heat or fuel mass problem.

If your spacecraft spins, the most intuitively obvious thrust axis is parallel to the spin axis, but it's not a no-brainer. For example, with solar electric you probably want the spin axis pointed to the Sun, but you usually want thrust perpendicular to the Sun.

@isaackuo
Once you stop accelerating, you split the ship in two and let out a line. Then you spin the bolo. Simple! People think of spacecraft like boats, as necessarily unitary. Baw. Split 'em up into however many pieces you need and spin the parts separately if you need to. It's not like the other sections are going anywhere unless they're pushed.
@cstross @[email protected] @nyrath @FredKiesche
@KarlSchroeder @isaackuo @cstross @sudnadja @nyrath @FredKiesche Rotating warships a la B5 are just a bad idea (no matter how cool they look). Rotating is enormous momentum and makes it hard to do dynamic motions. And damage to the section would rapidly cascade into a disaster. Expanse's "everyone strap in for high G" is the only sensible way to fight.
@hendric
Realistic space warships aren't single entities except when under power; they're dispersed constellations (swarms) and typically will engage in battle from millions of kilometers away. Incoming ordnance will be stealthed and traveling at tens of kilometers per second. Possible fleet trajectories will be known ahead of time. The concept of 'maneuvering' simply doesn't apply.
@isaackuo @cstross @[email protected] @nyrath @FredKiesche
@KarlSchroeder @hendric @isaackuo @cstross @sudnadja @nyrath @FredKiesche “Mote in God's Eye” was (quasi-)realistic in that sense. Warships were powered by a fusion-powered reaction drive, with decks perpendicular to the thrust axis. When coasting and not in combat, they'd rotate about the long axis to provide “gravity”. Flywheels were used to spin the ship up and down.
@SteveBellovin @KarlSchroeder @hendric @isaackuo @sudnadja @nyrath @FredKiesche Yeah, but Pournelle's Codominium universe was rigged: perfect black body forcefield, magic jump drive between points of equivalent spacetime curvature orbiting stars, and the Moties STILL couldn't invent hormonal contraceptives!
@cstross @KarlSchroeder @hendric @isaackuo @sudnadja @nyrath @FredKiesche That's why I said quasi-realistic… (Pournelle and NIven wrote that they started with a plastic model of an imaginary warship and used that as the prototype for the MacArthur (and what a name, but I guess it goes along with Lenin…).) The jump drive was designed, per another essay, to make interstellar travel difficult but expensive, to avoid other plot failure modes.
@SteveBellovin @KarlSchroeder @hendric @isaackuo @sudnadja @nyrath @FredKiesche I have a [long-delayed] space opera on the cutting room floor that explores different ideas, in the age of 3D printing and effectively infinite data storage. Maybe it'll come out in a couple of years?

@SteveBellovin @KarlSchroeder @hendric @isaackuo @sudnadja @nyrath @FredKiesche (We expect ships to carry reaction mass. Why not have them also carry feedstock and a printer, so that the core military tech you need is a big reactor, bigger radiators to dump waste heat, and a design library full of weapons and countermeasures?

(The term "energetic merchant cruiser" comes up: it's officially unarmed, stands up to customs inspector scrutiny, but you do *not* want to fuck with it …)

@cstross @KarlSchroeder @hendric @isaackuo @sudnadja @nyrath @FredKiesche I'm blanking on the name of the series and the author, but not all that many years ago there was a series where fleets did include manufacturing ships. It was notable for being one of the few space navy books to worry about orbital mechanics, relativity, and (especially) logistics. (The religion seemed to include the stars as containing or personifying their ancestors. Ring a bell?)

@SteveBellovin @cstross @KarlSchroeder @hendric @isaackuo @sudnadja @nyrath @FredKiesche sounds like Jack Campbell's Lost fleet. I would say it got even better with the later Lost Stars/Tarnished Knight set.

My favourite Jack Campbell would be his "Lady be good" short story

(Apologies if this overlaps with someone else also answering :)

@SteveBellovin @cstross @KarlSchroeder @hendric @isaackuo @[email protected] @nyrath @FredKiesche Graham Sharp Paul's Hellfort's War series did this. Sharp Paul was a retired-AUS naval logistics officer and experienced in long voyages away from port.
@sbisson @SteveBellovin @KarlSchroeder @hendric @isaackuo @sudnadja @nyrath @FredKiesche Also worth noting is Walter Jon Williams' "Dread Empire" series: WJW was in the US Navy back in the day …

@cstross @SteveBellovin @KarlSchroeder @hendric @isaackuo @[email protected] @nyrath @FredKiesche And Bennet C Cole's "Virtues Of War" series. He was a ASW operator in the Canadian Navy. Oddly hyperspace warfare is like North Atlantic submarine warfare...

(Also noticeable for the fact that the main characters are all serving in the military of an Earth engaged in a colonial war, and it's not until we get to the mid-point of volume 2 that we realise that Earth's government a) the bad guys and b) Nazis)

@cstross @[email protected] @KarlSchroeder @hendric @isaackuo @sudnadja @nyrath @FredKiesche In my Stardock series, the Stardock does on-demand automated fabrication of entire ships. The ships do not fabricate their own munitions, though.
@cstross @SteveBellovin @KarlSchroeder @hendric @isaackuo @sudnadja @nyrath @FredKiesche (Of course, we must also remember that in Iain M. Banks' Excession, the GSV Sleeper Service fabricated an entire FLEET in its engineering bays.)
@zakalwe @SteveBellovin @KarlSchroeder @hendric @isaackuo @sudnadja @nyrath @FredKiesche Yup! And then there was wossname in "Surface Detail", a single retired fast picket (aka light cruiser) that wipes out an annoying alien battle fleet en passant in a few milliseconds because it has no time for their shit.
@cstross @SteveBellovin @KarlSchroeder @hendric @isaackuo @sudnadja @nyrath @FredKiesche That would be the Abominator-class (iirc) GOU Operating Outside The Normal Moral Constraints ?

And then there's _Mistake Not...
in The Hydrogen Sonata_ deploying a weaponized brane edge ...
@SteveBellovin @KarlSchroeder @hendric @isaackuo @sudnadja @nyrath @FredKiesche I had a lot of fun towards the end of the second draft of this interminably unfinished novel, where the energetic merchant cruiser Wakes Up And Chooses Violence and its thermal dump panels briefly glow hotter than the surface of the nearest star ...
@SteveBellovin @KarlSchroeder @hendric @isaackuo @sudnadja @nyrath @FredKiesche I have a soft spot for Iain M. Banks's Culture novels where the tech is 100% rigged for plot purposes BUT the space battles are epic (especially in "Surface Detail" and "Excession").
@cstross @SteveBellovin @KarlSchroeder @hendric @isaackuo @sudnadja @nyrath @FredKiesche completely agree with you, and I would put few on that Banks/Culture level, but one that has always stuck with me in terms of epic feeling at least is from Singularity Sky.
@cstross @SteveBellovin @KarlSchroeder @hendric @isaackuo @sudnadja @nyrath @FredKiesche I appreciated Excession's exposition actively telling us that it's rigged on every count (including post-scarcity). Honesty about where the actual speculation starts is a good thing if that's what you're doing.

Cant quite remember the quote or where i read it but

The main problem facing a commander wishing to join combat, is that combat is almost impossible to join

Bugger, thats got into my brain untill i find it

@KarlSchroeder @hendric @isaackuo @cstross @sudnadja @nyrath @FredKiesche

@StevieP @KarlSchroeder @hendric @isaackuo @cstross @sudnadja @FredKiesche

Curse you 😉
That quote sound exceedingly familiar. No, I cannot remember where it is from, either.

@KarlSchroeder stealth being another difficult thing in space. Nothing to hide behind. @hendric @isaackuo @cstross @sudnadja @nyrath @FredKiesche
@KarlSchroeder @hendric @isaackuo @cstross @sudnadja @nyrath @FredKiesche Doesn't the assumption of high delta-V low thrust drives for ships and the reverse for missiles lead to the count-down timer battles where two fleets cross in the night at km/s?

@Hcobb

It really depends, doesn't it? I mean, if both sides wish to engage ASAP, then yeah they'll charge toward each other for a single cataclysmic clash.

But what if the sides are not symmetric? What if one or both sides have to consider sustaining capabilities? What if one side is trying to defend a space station or something?

Depending on the details, there could also be a big advantage to engaging "retrograde".

@KarlSchroeder @hendric @cstross @[email protected] @nyrath @FredKiesche

@isaackuo Does the superior force control the coaling stations or is the scenario pursuit of the refugees fleeing Sol system?
Even with a control of territory scenario make the first pass fast then orbit around and round up the survivors.
@KarlSchroeder @isaackuo @cstross @sudnadja @nyrath @FredKiesche How so? If my enemy is 5 light-seconds away, there is a huge advantage to being able to move 1 ship-length in 4.9 seconds. 300m ship, that takes about 2.5G.

@hendric

If we're talking realistic propulsion systems capable of 2.5G, we're talking stuff like chemical rockets or maybe solid core fission thermal rockets. You'll run out of propellant within a few minutes.

Also, performing such manuevers plausibly means you can't shoot back.

It could be better to use mass to patch damage to Whipple armor sheets, rather than flush it down a nozzle.

@KarlSchroeder @cstross @[email protected] @nyrath @FredKiesche

@hendric
You're probably right about that. Don't listen to me, I was raised Mennonite on the Canadian prairies. I was taught to think of war as 'that thing where they slaughter us again and the handful who survive rebuild their lives in a foreign land.' So my practical expertise here is pretty much nil.
@isaackuo @cstross @[email protected] @nyrath @FredKiesche
@hendric
--Mind you, I did write five books with war in them in the Virga series. Fleet engagements in zero gravity, too, but the ships were wooden and the engagements often hand-to-hand combat with swords. Pure swashbuckling, pirates, boarding parties, broadsides, the whole bit. But I wasn't striving to be... you know.../realistic/ with that stuff.
@isaackuo @cstross @[email protected] @nyrath @FredKiesche

@KarlSchroeder @hendric @isaackuo @cstross @[email protected] @nyrath @FredKiesche

And they are AWESOME books just re-read the whole series and came away with my brain buzzing.

@KarlSchroeder @cstross @hendric @isaackuo @sudnadja @nyrath @FredKiesche "Starship Operators" gets a lot of the tactics right (although they are only a single ship).

@KarlSchroeder @hendric @isaackuo @cstross @sudnadja @nyrath @FredKiesche once upon a time, like 20 years ago, I joined an open source effort to build a multi-user "realistic" space battle game.

I think I basically killed the project by pointing out how, at a solar-system scale and without magic, warfare is mostly a game of electronic warfare (sensor arms races and emissions control) and information warfare.

Once you're discovered, it's nukes-on-drones time and goodnight.

@phenidone @KarlSchroeder @hendric @isaackuo @cstross @sudnadja @nyrath @FredKiesche one reason I like The Expanse & Honor Harrington novels: they each make effort to portray realistic space fleet combat... that still has drama & still has sparkly sci-fi

long ago I tried making a 2D space combat sim with realisticish physics... from a "fun play" perspective? the horrors, the horrors... debris became a real problem. large exploded ships becomes huge number of tiny fast friendlyfire projectiles

@synlogic

If you want, you can ignore the problem of debris.

The thing is ... natural debris is a real problem, which more or less demands Whipple shielding. The debris from a nearby exploded ship isn't going to be going nearly as fast, so your shielding may be fine with it.

You might want to angle solar arrays parallel to the debris "flow", though.

@phenidone @KarlSchroeder @hendric @cstross @[email protected] @nyrath @FredKiesche

@isaackuo @synlogic @KarlSchroeder @hendric @cstross @sudnadja @nyrath @FredKiesche yeah, simulation fidelity and gaming fun are two different goals.

I did enjoy the Expanse - it was pretty open about its (drive) magic - despite a few places where an inability to detect ships/drives was sadly necessary for the plot.

@hendric @KarlSchroeder @isaackuo @cstross @sudnadja @nyrath @FredKiesche Wasn't the rotating section on the Omega class supposed to be locked for battle?

But yeah, spin gravity on a warship is really, really problematic.

@KarlSchroeder @isaackuo @cstross @sudnadja @nyrath @FredKiesche

I think Stuhlinger (or somebody) proposed this for a Mars mission, except tripartite, not bipartite.

@tarheel @KarlSchroeder @isaackuo @cstross @sudnadja @FredKiesche

Krafft Ehricke designed these. I'm still looking for the tripartite one you mentioned.

@nyrath @KarlSchroeder @isaackuo @cstross @sudnadja @FredKiesche

He described it to me in person (he was a good friend of my grandfather, Wilhelm Angele, so we spent some time together when I was a kid). Maybe I misunderstood or his proposal never saw the light of day.

@tarheel @KarlSchroeder @isaackuo @cstross @sudnadja @FredKiesche

I'm sure the design exists.

All I am saying is I have yet to be fortunate enough to stumble over an old scientific paper that was blessed with an artist conception. Which is a disappointment that happens regularly to me.

@nyrath @KarlSchroeder @isaackuo @cstross @sudnadja @FredKiesche

Could a been a coffee-machine proposal. 🙂

I think he also had a plan for crews in each of the nodes to visit each other, like three houses close together being on good terms with each other. Kind of an emotional/social health aspect.

No idea what the mechanics of that would have been. Elevator on the cables?

@tarheel @KarlSchroeder @isaackuo @cstross @sudnadja @FredKiesche

The closest image I've managed to find was this.
And it is more about orientation effect on floor geometry than it was tripart spin habs.

Grey lines are floor contours.