Here is a progress shot of "ocean ridge" generation.

#procgen #gamedev #indiegame

Trying to decide now if it's worth sorting the "percentile" data in the tile itself so it can take into account its neighbors' relative crustal width when pathing.

Really looking forward to the next few steps while I work this out. Oh and soon I should be able to work on wave function collapse! Huzzah!

#codejoy #gamedev