Enemy destruction also contributes to a multiplier, with 100% destruction giving +5 multiplier. This applies to the medals collected and the boss time bonus, so you want to destroy as many enemies as you can. Aiming for a +4 multiplier gives me more leniency though.
Enemies feel a little tanky with your regular shot, but you also get a charged shot that, more importantly, releases a lock-on attack that does TONS of damage. It's really fun to use, and very important for boss speedkills.
Just overall really fun to play. Varth already had a pretty good "feel" to it despite its problems, but 19XX takes it to the next level.

). But for Yolympics, it feels like a game that requires a lot of effort, especially when there are so many players who have been scoring this game for ages already.
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). Most of the remaining will be quite brief, since I didn't get to play them much.

