I've been building this sky ship since last July. I put it away for a while but got back into it in January. Today I think I finished it. (is a build ever really finished?) What do you think? (Yes, I am that lonely and I crave constant validation.) #secondlife #blender #mesh #virtualworlds #steampunk

@vanettda love it, looks great - cozy, inspiring and unique! The skull shaped sail is a neat idea!

I have no experience with #secondlife but was wondering, the red carpet on the right under the beige couch in the third pictures looks like having a lower texture size than the rest, but in picture four it looks like having a higher texture size? Is that a #secondlife engine thing?

@T_X Second life is an easy inexpensive way to test my mesh builds. It's not unity, but it's pretty good considering all the polys and textures it pushes in any given sim. The community is great as well there is a lot of mesh support and help. As far as the textures dropping to low Rez I think it's a combination of the fish eye rendering? It may be prioritizing real time rendering due to the angle? IDK. The max texture size in SL is 1024.