How does FromSoftware release AAA games so frequently? Elden Ring boss says "we are just blessed with a great staff" that the studio empowers and retains

https://sh.itjust.works/post/15158512

How does FromSoftware release AAA games so frequently? Elden Ring boss says "we are just blessed with a great staff" that the studio empowers and retains - sh.itjust.works

For starters they keep making mostly the same game over and over. They're essentially doing the Bethesda shtick except their end results are better. Sticking to stuff that can mostly be made in the same engine as the thing you finished 15 minutes ago is going to shave off a lot of time compared to making a new game.

Of course that's not to shit on incremental improvements or engine reuse or anything. That is just sound thinking as long as the games are good.

They also had great success with Sekiro, which was (and still is) very different from their other titles.
It really isn't except it has a decent and intelligible story
I mean, make no mistake, it is fundementally different in lots of ways, but in terms of what the engine needs to do to work, what the character needs to do, how the player interacts with the world, at those basic building block production points Sekiro is almost the same as Dark Souls, I so can agree there.
Sekiro can jump, climb, grapple and swim. Those kinds of more agile behaviors add a lot requirements and considerations to the engine and content makers.
Definitely, but I'm also agreeing that a hugely significant chunk of what they'd already accomplished could save time when moving on to Sekiro. They did of course have to work on the engine and new mechanics as well, but it was far from starting from scratch.