Shiiieeettt....... - Lemmy.World

B-b-but it clearly says right there in the todo, that’s good enough, r-r-right?!
I mean, my IDE highlights all the TODO’s in yellow. I don’t know how we could possibly make it any less error prone.
Yeah, gVim is pretty great, isn’t it? :-P
Personally I prefer Neovide
Neovide - Neovide

A Simple, No Nonsense, Cross-Platform, Graphical User Interface for Neovim

Oh I should have added a /s I guess - gVim is really old, and while I literally do use it (DAILY) and also legit DO think that it is great, I am not really advocating for it. I have heard great things about Sublime, but even that is dated and apparently neovim is much more highly regarded. Anyway, thanks for pointing that out!:-)

Oh, no, I totally get it. Vim, and its modernized fork Neovim, are phenomenal editors, and they still hold up today – I was born post-9/11 and I still use Neovim for all of text editing needs, from development work to editing config files. It’s just better. That said, I do still like 21st century features like LSP linting and auto complete, drop shadows for floating windows, emoji/nerdfonts, and font ligature support, which Neovim and its frontend Neovide provide.

Neovide is a graphical frontend for Neovim just as gVim is a graphical frontend for Vim. I like to think of it as a terminal emulator that can only run Neovim (although you can still :term from within Neovim to get a shell) and communicates with it via RPC, which allows it to have some fun Neovim-specific extensions like allowing sub-character scrolling, animating the cursor as it jumps around the screen, having window opacity, fullscreen etc. configurable via Vim commands and therefore keybinds, and, of course, all the modern terminal emulation amenities like truecolor, full Unicode support, and ligature support (I’m sorry I just really like Fira Code).

If you haven’t already tried Neovim, and there aren’t any Vim-9.0-specific features you depend on, I highly recommend giving it a shot. It’s 100% backwards compatible with Vim 8 and earlier (after you point it at your existing vim config) and it adds support for Lua scripting, a built-in LSP client that all plugins can access so you don’t have to rely on CoC for everything (although you can continue to use CoC if you so desire), and community support in the form of Neovim-only plugins such as the fantastic telescope.nvim. It really does feel like Vim turned into a full fledged IDE, without sacrificing anything that makes it Vim – including its performance (external memory-hogging LSP servers notwithstanding).

Nvim - Neovim docs

Neovim user documentation

I finally moved to neovim some time ago. I usually find frontends and plugins to be more trouble than they’re worth, but I should probably have a look at that. If it ever ends up in Debian, that is.

Why wait? It’s available from the project page as an AppImage, and if you’d rather build from source, it’s a Rust app – just clone the repo and cargo install --path . (or `cargo install --git github.com/neovide/neovide if you’d rather skip that step)

As for GUI frontends being a hassle, though, I hate to say I kind of agree with you, at least at first – I quite like Neovide now that I’ve gotten used to it (and bothered to configure it to my liking), but Konsole has more sensible defaults for sure. I’m also in the habit of :q any time I need to go back to a terminal to compile something and it is incredibly frustrating having my terminal emulator close and my entire editing session disappear on me whenever muscle memory takes over.

neovide/neovide

No Nonsense Neovim Client in Rust. Contribute to neovide/neovide development by creating an account on GitHub.

GitHub
Thanks so much for the info - I’ll save it and check it out, it does look neat!:-)
That requires someone to look at that section in the IDE. If it doesn’t block the merge, it doesn’t do shit.
Thank you for explaining the joke.
Thank you for explaining that it was a joke.
Dude looks like Hank and Dale had a baby.
He does, nothing but propain conspiracies all day long, and a too hot wife
Other dude looks like the angry teacher from Daria
I feel like modern compilers would turn their nose up at that shit. “Dead code? Ewww! No way I’m letting that into my syntax tree!”
A lot of IDEs would probably throw a warning about unreachable code.

implying that any developer actually reads warnings

most of my (rust) projects have zero warnings, unless I’m in the middle of working on a feature

First thing I do on my projects is enable warnings as errors and increase my warning levels when reasonable.

Unfortunately, the same can’t be said on the projects I work on at work. Drives me crazy that we get likes 300+ warnings whenever we run the app and that we can’t change it because "they’re just warnings*.

🤢 Good lord.

Though, I say that as I was basically forced to accept code that was using something marked deprecated because it was unreasonable to refactoring the code in that project. And I know we’re never going to change it unless it stops working. 😭 At least I marked it as an issue on the review.

Oh yeah, I’m genuinely about to hand-in my resignation as soon as I find another job over this kind of shit. I keep being told that the business is really trying to clean-up its act when it comes to coding practices, but they keep putting some of the most incompetent people I’ve ever worked with in charge of shit (because they do promotions based on years of experience instead of actual actionable experience). It’s awful.
That’s when you add #![deny(bad_code)], making sure that nobody notices.

It’s not that we want to ignore warnings. It’s just that most warnings take time to fix.

There’s only so many hours in a day. And we have to accept technical debt in order to deliver, and then pay it off later.

My job does it well by doing a “spring” and “summer” cleaning where we can turn out 100+ warnings into the single digits. Then busy season happens again and we’re back to 200+.

It’s not that we want to ignore warnings.

Speak for yourself, I promise you the team I work on actively ignores warnings and doesn’t even want to solve them as they pop-up. Being told you can’t compare doubles (because of precision loss) and ignoring it is on the developer and isn’t even that hard to fix. Most of our warnings come from shit like that.

Like, I get it. It’s probably not worth it to hunt down every “unused variable” warning (especially in an API where we used to have a variable for it and we don’t use it anymore and we don’t want to break the existing API so we just leave it there), but there’s things that are just trivial to fix when you’re working on code that’s right next to it.

Drives me crazy that we get likes 300+ warnings whenever we run the app and that we can’t change it because "they’re just warnings*.

Laughs in Xamarin. Only 300?

Well, it was a year ago, is Xamarin now finally changed to the new thing (what was it’s name)?

Golang won’t even compile with dead code. Unfortunately that’s too strict, you just end up commenting out the whole block instead. At least the commented out code is obvious in review, and some automated checks catch it if you have them.

commenting out the whole block

var foo is declared but not used is such a pain in my asshole when doing this.

Guess what? Flight Software usually uses ancient proprietary compilers for specialized hardware running an RTOS, rip 😢

Woah woah WOAH WOAH.

So you’re saying software for the Artemis landers aren’t being built with the latest TypeScript compiler and running on a canary version of v8?!

SpaceX actually did use some kind of TS/JS chrome browser thing for their docking controls lol…
They did it once by mixing meters and feets, and crashed the Mars lander.
it happened again with the Intuitive Machines lander that landed on the moon last week
The Intuitive Machines lander issue was that no one disarmed the safety switch on the laser guidance system. (No, really!) Luckily NASA had a backup system installed that ended up working better anyway.
Pretty much the hardware version of && false

that ended up working better anyway

Not sure if it ended up working better, as it landed with nonzero horizontal velocity. Though I suppose we’ll never know how well the original system would have performed…

Hopefully, the transition to metric is soon and I can stop reading this same joke every week.
It’s guns per eagle, get it right. What would eagles per gun even be?
Step clap step step clap
Birds Of War Birds GIF - Birds Of War Birds Birdman - Discover & Share GIFs

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Tenor
A gun that shoots eagles, obviously
We don’t shoot eagles in America, we shoot turkeys. Just as Benjamin Franklin intended.
Pound-seconds, I believe. Good ol’ LM giving imperial numbers to NASA.
Pound-seconds wouldn’t be a force, but i looked and it seems there is pound of force or pound-force, lbf, wich is a unit of force, i guess that’s it.
it’s an orbiter not a lander
It was intended to be an orbiter.
Ended up a missile
Peger the term high velocity lander
Isn’t this pretty much what happened with the LIDAR on the most recent commercial moon lander?
Yes but it was a physical switch

Final flight checks:

“It’s off, so I turn it on and … WALK AWAY!”

At my workplace, we have a lint rule that reports an error if @nocommit is anywhere in the file, plus a commit hook that blocks all commits with @nocommit anywhere in them. It works well and has saved me a few times.

Works pretty well, except the lint rule and its associated tests have to do something like “@no”+“commit” to avoid triggering it,

I did the same thing with “DO NOT MERGE” back in the day. Saved some people who didn’t even know about the check.

In a lot of modern work flows this is incompatible with the development pattern.

For example, at my job we have to roll a test release through CI that we then have to deploy to a test kubernetes cluster. You can’t even do that if the build is failing because of linting issues.

The test release shouldn’t have anything marked with @nocommit though… The idea is that you use it to mark code that is only temporary local debugging code that should never be committed.