Version 0.9.1 of #Terrain3D for #GodotEngine is now in beta. I haven't tried it yet but there are some exciting changes:
• Built in texture packing tool.
• The terrain density is now adjustable, you are no longer restricted to 1 unit (e.g. 1 meter typically) per vertex (i.e. heightfield pixel).
• Terrain editor mouse handling is more stable and predictable, e.g. hole tool doesn't create holes in seemingly random places.
• Super useful slope sculpting tool.
https://github.com/TokisanGames/Terrain3D/releases/tag/v0.9.1-beta