@cobbpg Needing more *precise* timing than the jittering scanline start of course is a reason to need NMI. I just wondered because your original post read like it was "just" a priority thing 😉
I don't understand your second point though, or do you mean a cartridge you don't control (IOW not part of your game project)?
@cobbpg Ah, you mean no bankswitching allowed/possible? Sure, that's though then ... many cartridge games only bank it in while otherwise "inactive" (vblank, or even only level switch ...)
(edit: doesn't RUN/STOP+RESTORE inevitably trigger a warmstart-jump when the kernal is banked in? maybe I don't remember correctly here ...)