When I was a smartass computer nerd in the 80s and 90s, an eternal theme was friends and family sheepishly asking me for tech support help, and me slowly, patiently explaining to them that computers aren't scary, they're actually predictable, they won't explode or erase your data (unless you really make an effort), and they operate by simple (if somewhat arcane) rules. Edit > Cut, then click, then Edit > Paste. Save As. Use tabs, not spaces. Stuff like that. Maybe not easy, but simple, or at least consistent and learnable.

But that's not true anymore.

User interfaces lag. Text lies. Buttons don't click. Buttons don't even look like buttons! Panels pop up and obscure your workspace and you can't move or remove them -- a tiny floating x and a few horizontal lines is all you get. Mobile and web apps lose your draft text, refresh at whim, silently swallow errors, mysteriously move shit around when you're not looking, hide menus, bury options, don't respect or don't remember your chosen settings. Doing the same thing gives different results. The carefully researched PARC principles of human-computer interaction -- feedback, discoverabilty, affordances, consistency, personalization -- all that fundamental Don Norman shit -- have been completely discarded.

My tech support calls now are about me sadly explaining there's nothing I can do. Computers suck now. They run on superstition, not science. It's a real tragedy for humanity and I have no idea how to fix it.

#HCI #UX #UI #okdoomer

@neuralex The original Mac was a revelation to me about not just prettiness but a consistent and self-explanatory UI (notwithstanding Steve Job's insistence on a one-button mouse) and the original Human Interface Guidelines sat on my shelf for two decades. Now it's as if they set it on fire.

@technicat Same here! I devoured the original "phone book" HIG from cover to cover; every paragraph was a delight, every diagram a crisp example of the concept.

Unfortunately some blame for the UI conflagration falls on Steve himself for lionizing Jony Ive. He was great in hardware but his minimalist ethic backfired when they let him redesign all the software too after Jobs died. Flat UIs suck; humans weren't built to swipe clean screens, but to grab and twist and pull and hold knobs and dials and buttons and get our hands dirty, and push until we feel resistance. #skeuomorphism ftw😁

(That's my two cents, anyway, happy to be corrected by people closer to the story.)

@neuralex @technicat I mind flat a lot less than I mind inconsistency and non-responsiveness.

I think Jony was aiming for the conceptual unification of hw and sw, instead of sw being something presented on the hw. It's just a physical device, but one that morphs contextually to my current need.

There's an elegance in that approach that invokes Bang & Olufsen. But the touch-sensitive "buttons" on a Beocenter let me know that I’d touched them, and they didn't jump around for no apparent reason.

@jmwolf @neuralex the problem I have with the newer buttons is you can't tell if they're buttons or labels, except maybe from the tint, so you just have tap to find out (and just tapping around is how I end up speed-dialing spammers on the recent calls list who thought that was a nice feature). And the disappearing scrollbars have caused me a lot of problems where I don't realize there's more content off the screen. Basically, the idea of affordances are out the window, and also consistency - simple example I run into all the time: in the Finder you go to the File menu to group items under new folders, in Xcode it's in the context menu, so half the time I look for it in the wrong place. There are more authorative complains from the original mac interface team, e.g. https://www.fastcompany.com/90338379/i-wrote-the-book-on-user-friendly-design-what-i-see-today-horrifies-me
I wrote the book on user-friendly design. What I see today horrifies me

Designs that make it easier for elderly people often are of equal value for younger people. In fact, for everyone. Help the elderly, and the results will help many more, including yourself, someday.

Fast Company
@technicat Opened that article to a pop up inviting me to allow them to send notifications to my desktop. Beautiful. @jmwolf @neuralex

@technicat @neuralex Yes, it's vitally important to use tint to indicate clickability, which was anathema to the HiG back in the day. And I hate the feeling that if I can just dance good enough, the UI will notice me and reward me with a scroll bar.

If there's a balance between Don Norman's visual affordances and Ed Tufte's computer administrative debris, Apple's recent thinking is tilted strongly toward the latter.

@jmwolf @technicat @neuralex I just check the little box that tells my Mac to always show scroll bars. 🤷‍♂️
@mh @technicat @neuralex tbh, I’d forgotten that was there.
@jmwolf @neuralex @technicat i suspect the flatness contributed to a lot of limiting the affordances in the heads of the designers themselves which led to the inconsistency and nonresponsiveness