In Dungeons & Dragons, the Sending spell can convey exactly 25 words. In reality, linguists are unable to precisely pin down what a word is. Sending is one of only a few long-distance magical communication methods in the worlds of D&D, and this makes it an important tool in the hands of those who run large organizations, kingdoms, or empires.

This implies that mystical linguists in D&D worlds are out there pushing the technological boundaries of what constitutes a "word", experimenting with different hyphenation techniques, and assembling new compound languages like the fabled "Hypergerman", which are particularly amenable to compounding. All to improve the efficiency of
Sending, and eke out a little more information from each scarce spell slot. How much additional information can you add if you start experimenting with tones?

I'm just imagining the æther-messengers of the Imperial Bureaucratic Service constructing Sendings with all the comprehensibility of a dialup modem sound, and blasting out whole paragraphs of information to someone on the other end who has
Keen Mind and has to spend an hour with a diabolical grammar and particle reference translating this data-pulse back into the trade tongue.

@tilde

I love this. Highly concatenative languages with rich internal morphology (inupiaq, the Salish languages, Turkish) would be valued as "code talkers" for their bandwidth, not their encryption

@tilde
All of these genetically lucky magi waste their lives on Sending instead of studying radio waves (and laypeople have no incentive to do so). That's why DnD technology plateaus for millennia. Magic keeps everyone in relative stasis and ultimately prevents advancement.
@jcutting @tilde "radio waves work the same way they do in real life in a secondary world where magic exists" is a pretty big assumption though

@tilde did you see this post? the linked article is super interesting and I think relevant to your speculation here

https://mstdn.social/@idoubtit/111766777493903742

Sharon A. Hill (@[email protected])

Maine woman buys vintage dress with mysterious coded note. Now that code has been cracked. https://www.ctvnews.ca/lifestyle/a-woman-bought-a-vintage-dress-at-an-antique-store-it-had-a-secret-pocket-with-a-mysterious-note-1.6726197

Mastodon 🐘
High speed morse telegraphy using a straight key

YouTube
@tilde lawful evil: 25 llm tokens
@tilde blasting power morphemes through a spell.
(Battle of the Linguist Mages, which I'm reading currently)
@tilde How about each "word" is a zip file…
@tilde Wait until someone teaches them base64 and time-division multiplexing.

@tilde sending visual information would also be important, especially things like maps. the language could be extended to contain a sort of compressed SVG-like standard to transmit and receive images.

or at least I think that would make sense. I tried to do this in a campaign and the DM wouldn't let me 

@tilde D&D Unicode text segmentation is wild. I'd love a copy.
@tilde but how do they handle encryption ?

@tilde @rigrig

Pffft! That’s easy! It’s a trio of bits!

@tilde There's a real-world analog to this from the 19th century -- "telegraph codes", or "commercial codes", designed for use over telegram wires that charged by the word, in which each word (sometimes real English words chosen at random, sometimes pronounceable gibberish) stood for an entire stock phrase, as written out in a pre-distributed codebook. https://en.wikipedia.org/wiki/Commercial_code_(communications)
Commercial code (communications) - Wikipedia

@tilde
Claude Shannon would have a field day.
@tilde in Pathfinder, there's an item called a Tengu Signal Kite. Apparently, tengus used kites with flags tied to them similarly to naval flags, to communicate messages over long distances. And, somehow, speaking Tengu was enough to be able to make out what they said.
@tilde ah, yes, the well-established Hyperdeutsch-Satzkompressionsverfahrenskompositionsprinzip.
@tilde I love this and it makes me think about the Silk Dress Cryptogram and how people were encoding messages about the weather to make them easier to send by telegraph.
@tilde they're probably not interested in hypergerman as much as hyper-dene
@tilde
I bet mages on the chaotic side of the alignment-spectrum would be especially well suited for this task, as they are able to produce sequences with very high entropy.

@tilde sounds like a job for Ithkuil

https://en.wikipedia.org/wiki/Ithkuil

Ithkuil - Wikipedia

@d6 @tilde I was just SCROLLING for someone to mention this! Even the orthography looks magical, perfect for D&D.
@tilde and then it turns out the Universe simply condenses words into pure information and only passes an equivalent of roughly 25 words in Common, regardless of how it's been said.

@tilde I could see the universe being a dick, and switch to binary words if you try too hard to break the rules.

25 words = 50 bytes

"Hello, I've come from the future to tell you not t" = 50 bytes Unicode.

@tilde This gives me the horrific image of the Houses in Eberron using people as fax machines
@tilde we Germans are undoubtedly the masters of Sending. Our grammar knows the "Kompositum" or "Wortzusammensetzung" which basically means we're legally allowed to invent new words by combining known words. "Donaudampfschifffahrtselektrizitätenhauptbetriebswerkbauunterbeamtengesellschaft" may be a gross exaggeration but "Rindfleischetikettierungsüberwachungsaufgabenübertragungsgesetz" almost made it to an actual law and "Bogenschützenbattalionsabschussbefehl" would unleash hell in a single word
@tilde Eh? Personally, i think such stuff is overthinking the spellcasting rules and going with Rules as Written instead of Rules as Intended
But yeah, if you take it rules as written, you can just end up with some sort of specialized languages of "one word is a whole sentence" or more.
Idk. It can be fun to see how you can do ridiculous stuff which rules kinda allow, but also - peasant railgun raw will move a javeling light fast and then attack for... was it 1d6 damage? when it hits
yeah tho
@ClawedQuinna I prefer to see the descriptions of spells as implicit worldbuilding: implicitly constructing the rules of magic which exist behind the scenes. I find it deeply satisfying to speculate how civilizations might dedicate research and resources to using these spells exactly as written to best serve the goals of that society or its' elites.
@tilde I feel like the spell Tongues would be useful for translating the hyperdense language. There's also comprehend languages, but that requires physical contact.
@tilde I also seem to recall that BECMI edition had magically linked scrolls that would share whatever was written on them.
@polychrome I was mistaken in my original post. Sending in fact translates the message for the recipient. "The spell enables creatures with Intelligence scores of at least 1 to understand the meaning of your message." So no need for shenanigans on the recipient's end.

@tilde @Flyingmana It depends on the CPU architecture used to cast the spell.

If it’s an old architecture, word size might be 8-bit or 16-bit. However, newer architectures use 32-bit or 64-bit words. In terms of programming, the spell might use WORD (16 bits/2 bytes), DWORD (32 bits/4 bytes) or QWORD (64 bits/8 bytes) structures.

x86 architectures commonly use 16 bits as the base word size, while IBM S/360 uses 32 bits.

Assuming 16-bit words, the caster can send 50 bytes of data.

@tilde Fun fact: Spoken English does about as much concatenation as German (spoken every day language, not extreme overused examples) . It's just that German gramer developed between 17th to late 19th century to reflect this while English did (in general) not.

So hose clerks task isn't as hard as it seems: Simply let word definition follow the way trade tongue is already pronounced.

Apart from that, every group will always develop wording to express items that outside that group may need a whole paragraph. Just look at how AC and pilots communicate. 25 words are quite fine to exactly exchange all the complex data needed to land a plane.

@tilde
There is a language in a montain-town somewhere in France where they have this whistling language. How could you count words when there isn't ? This is so interesting
@tilde I always love treating D&D magic like technology. It usually pisses off my DM, however...
@tilde Semi-related, one house rule in a podcast I listened to was that if they did sending it had to a) fit in a tweet and b) be posted to twitter when they sent it
@tilde If you get a kenku to do the voice, and use telepathy to give it the precise phrase to say you could get incredible bitrate, I'd imagine.

@tilde

I have no idea how one would look it up, but I read a wonderful #SciFi #Fantasy story maybe ten-fifteen years ago about the invention of the "word." It felt incredibly plausible, & it pointed out that somebody somewhere had to come up with that idea. In fact, if you look at a lot of old Roman carvings of signs & quotes & whatnot, using a space between words was actually a fairly late innovation. >

@tilde

My other favorite thing in this vein is the thing I heard some years ago that the reason African "Talking Drums" were called that is because the beat, rhythm, & tone patterns actually replicated many of the characteristics of natural speech, rather than using some code in the way that Morse does, which would be the approach most obvious to a "modern" technical mind.

@tilde We play in Finnish, and that messes up the Sending spell somewhat. The Finnish language does not have prepositions and we combine words much more freely than English. Essentially the amount of information that can be delivered with Sending spell in Finnish can be many times more than in English, especially with some careful planning.
@tilde there are D&D versions of Nyquist and Shannon calculating the ultimate channel capacity of _Sending_

@tilde Did you see this article a few weeks ago?
https://edition.cnn.com/2024/01/15/us/antique-dress-maine-encrypted-message-cec/index.html

It's about a code found in an old dress that turned out to be highly densely encoded weather data:

'Each word represented meteorological variables such as temperature, wind speed and barometric pressure at a specific location and time of day' using a codebook on sender and receiver side to save money on morse transmission cost

@tilde “Hyperfinnish”, surely
@tilde
reminds me of how in one of the seasons of Dimension 20 Brennan Lee Mulligan established that wizard pirates modified the Sending spell such that swear words don't count towards the limit, which means that if you're clever, you can construct sentences out of swear words such that you essentially have an infinitely long Sending spell.
@yuvalne And, naturally, Arthur Aguefort was able to construct such a creative sequence of curses to convey complex ideas that Brennan didn't need to quote Aguefort's 25 words at all.

@tilde A friend just came up with an example in Turkish, which is a single word but conveys a very complex meaning: "

muvaffakiyetsizleştiricileştiriveremeyebileceklerimizdenmişsinizcesine"

@tilde Here's the breakdown how the word is constructed:
@tilde can't they just send binary data or emoji?