I made a bit of progress on the new meshing system for #TangerineCSG this weekend.

Yesterday I worked out how to enumerate all of the cells, faces, and vertices for a rhombic dodecahedron lattice with only integer math!! Today I rewrote the C++ prototype to make use of that.

This screenshot is not representative of the final result (I'm still missing some parts that will greatly improve the quality and accuracy of the final mesh), but I dig the accidental particle system vibe going on here.

side thought: "rhombic dodecahedron lattice" is way too much of a mouth full. maybe I should just call them "rhoxels" instead (cuz they rhoxel ur soxels)

I wonder if my "generating repeating rhombic dodecahedra with entirely integer coordinates" work from this weekend is worth it's own blog post? Would anyone be interested in that?

I was planning on writing up something about the new meshing system after I had a chance to experiment with a few more improvements, but I think this technique is pretty interesting on it's own.

@aeva yess!!