I made a bit of progress on the new meshing system for #TangerineCSG this weekend.
Yesterday I worked out how to enumerate all of the cells, faces, and vertices for a rhombic dodecahedron lattice with only integer math!! Today I rewrote the C++ prototype to make use of that.
This screenshot is not representative of the final result (I'm still missing some parts that will greatly improve the quality and accuracy of the final mesh), but I dig the accidental particle system vibe going on here.

