"Trust and Safety" departments exist to protect the company, not users.
https://open.substack.com/pub/staygrounded/p/the-trust-and-safety-dance?r=tv8a1
"Trust and Safety" departments exist to protect the company, not users.
https://open.substack.com/pub/staygrounded/p/the-trust-and-safety-dance?r=tv8a1
A “user” is anyone who walks through the public park and picks up a gadget that someone else left there.
They poke at it for a while, not knowing who built it or who dropped it in the park. It does some cool stuff.
Sometimes they can wiggle it and it makes colors that their friends enjoy. Maybe someone built this thing just to be a fun toy to play with?
They put it in their pants pocket and walk on.
Once in a while, the thing they picked up in the park just spontaneously catches fire and burns their pants off, leaving them naked in the middle of the town square and really embarrassed.
But usually, a “user” can mess around with technology crap and not get burned.
Until, y’know, they do.
And then it’s supposed to be their fault.
Hey, thing-builders: If the thing you built hurts people, you should fix that. “They picked it up, it’s okay if it burns their pants off” is not a good excuse.
At my previous company the department went through various names over the years, ending up as "People Experience" when we parted ways.
I think Trust and Safety would probably be for an analogous department focused on the users, not the employees.
I’m not sure whether I missed that or it was edited, but either way, I didn’t see it when I posted.
Mea culpa if I missed it
We shouldn’t judge people for past decisons when new info comes out, especially when that new info makes them change. It will take some time for people to move and find a viable alternative.
I do not intend this to be an attack of any kind, please be more considerate of the fact that changes can’t be made instantly when you have an audience to move.