On my endless quest to have more & more #bevy stuff configurable from within #blender a new release from #gltf_auto_export adds the ability to automatically inject components to control Ambient/background color, Bloom, Shadow-map resolution etc directly from Blender.
Qol improvement, and a few less things to hardcode ;)
https://github.com/kaosat-dev/Blender_bevy_components_workflow
(see the associated example for the Bevy side)
