You confronted the Owl!
---
🦁 Owl
❤️ 1/1
🛡️ 11 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
57.9%
⚔️ Melee, one-handed [1d12] ⬇️
21.1%
👊 Melee, unarmed [6] ⬇️
10.5%
🏃 Run!
10.5%
Poll ended at .
You successfully hit the Owl with your Ranged Attack for 6 damage.
You killed the Owl.
+1🪙 +10✨
---
In the distance you see a 🦁 Raven
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
57.1%
🥷 Avoid
42.9%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Raven!
---
🦁 Raven
❤️ 1/1
🛡️ 12 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
86.7%
⚔️ Melee, one-handed [1d12] ⬇️
13.3%
👊 Melee, unarmed [6] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Raven with your Ranged Attack for 7 damage.
You killed the Raven.
+1🪙 +10✨
---
In the distance you see a 🐉 Copper Dragon Wyrmling
❤️ 8-36 ☁️ ❕1 ✨ 200
⚔️ Fight!
77.8%
🥷 Avoid
11.1%
⛺ Short Rest (+❤️ -🎲)
11.1%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Copper Dragon Wyrmling!
---
🐉 Copper Dragon Wyrmling
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 24/24
🛡️ 16 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
23.1%
⚔️ Melee, one-handed [1d12] ⬇️
69.2%
👊 Melee, unarmed [6] ⬇️
0%
🏃 Run!
7.7%
Poll ended at .
You were hit by the Copper Dragon Wyrmling's Bite attack, you took 3 damage.
---
🐉 Copper Dragon Wyrmling
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 24/24
🛡️ 16 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
16.7%
⚔️ Melee, one-handed [1d12] ⬇️
77.8%
👊 Melee, unarmed [6] ⬇️
0%
🏃 Run!
5.6%
Poll ended at .
You managed to hit the Copper Dragon Wyrmling for 10 damage with your Melee Attack.
---
🐉 Copper Dragon Wyrmling
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 14/24
🛡️ 16 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
15%
⚔️ Melee, one-handed [1d12] ⬇️
85%
👊 Melee, unarmed [6] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Copper Dragon Wyrmling with your Melee Attack for 16 damage.
The Copper Dragon Wyrmling fell, ending the battle.
+3🪙 +200✨
---
You encounter a 🧍‍♂️ Knight
❤️ 24-80 ❕3 ✨ 700
⚔️ Fight!
80%
🥷 Avoid
6.7%
⛺ Short Rest (+❤️ -🎲)
6.7%
🏘️ Go to Town
6.7%
Poll ended at .
You engaged the Knight!
---
🧍‍♂️ Knight
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 62/62
🛡️ 18
❕3
✨ 700
⚔️ Melee, one-handed [1d12]
73.3%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
26.7%
Poll ended at .
You managed to hit the Knight for 9 damage with your Melee Attack.
---
🧍‍♂️ Knight
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 53/62
🛡️ 18
❕3
✨ 700
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Knight for 6 damage with your Melee Attack.
---
🧍‍♂️ Knight
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 47/62
🛡️ 18
❕3
✨ 700
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Knight with your Melee Attack for 6 damage.
The Knight used its Heavy Crossbow perfectly, dealing 12 critical damage to you.
---
🧍‍♂️ Knight
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 41/62
🛡️ 18
❕3
✨ 700
⚔️ Melee, one-handed [1d12]
94.4%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
5.6%
Poll ended at .
The Knight dealt a critical blow to you with its Multiattack, you took 17 damage.
---
🧍‍♂️ Knight
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 41/62
🛡️ 18
❕3
✨ 700
⚔️ Melee, one-handed [1d12]
25%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
75%
Poll ended at .
You ran away, but the Knight hit you for 11 with its Multiattack.
---
Ahead of your path, you see a 🗿 Stone Giant
❤️ 66-187 ❕7 ✨ 2900
⚔️ Fight!
7.7%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
53.8%
🏘️ Go to Town
38.5%
Poll ended at .
You had a moment to take a breather, you regained 43 hitpoints.
---
You encounter a 💀 Zombie
❤️ 12-33 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
⚔️ Fight!
77.8%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
22.2%
Poll ended at .
🔄
---
💀 Zombie
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 21/21
🛡️ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Zombie for 16 damage.
---
💀 Zombie
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 5/21
🛡️ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
⚔️ Melee, one-handed [1d12]
84.6%
👊 Melee, unarmed [6]
7.7%
🏹 Ranged, improvised [1d4] ⬇️
7.7%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Zombie for 15 damage.
You killed the Zombie.
+3🪙 +50✨
---
Ahead of your path, you see a 🗿 Ettin
❤️ 40-130 ❕4 ✨ 1100
⚔️ Fight!
35.7%
🥷 Avoid
42.9%
⛺ Short Rest (+❤️ -🎲)
7.1%
🏘️ Go to Town
14.3%
Poll ended at .
You managed to avoid the Ettin.
---
In the distance you see a 🧍‍♂️ Deep Gnome (Svirfneblin)
❤️ 9-24 ❕1/2 ✨ 50
⚔️ Fight!
93.8%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
6.3%
Poll ended at .
You confronted the Deep Gnome (Svirfneblin)!
---
🧍‍♂️ Deep Gnome (Svirfneblin)
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 16/16
🛡️ 15
❕1/2
✨ 50
⚔️ Melee, one-handed [1d12]
91.7%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
8.3%
🏃 Run!
0%
Poll ended at .
The Deep Gnome (Svirfneblin) used War Pick, dealing 10 damage to you.
You used your Melee Attack to hit the Deep Gnome (Svirfneblin) for 16 damage.
You won the battle, killing the Deep Gnome (Svirfneblin).
+3🪙 +50✨
---
Ahead of your path, you see a 🧟 Medusa
❤️ 68-187 ❕6 ✨ 2300
⚔️ Fight!
25%
🥷 Avoid
5%
⛺ Short Rest (+❤️ -🎲)
50%
🏘️ Go to Town
20%
Poll ended at .
You had a moment to take a breather, you regained 10 hitpoints.
---
In the distance you see a 🌱 Shambling Mound
❤️ 64-208 ❕5 ✨ 1800
⚔️ Fight!
7.7%
🥷 Avoid
76.9%
🏘️ Go to Town
15.4%
Poll ended at .
You tried to avoid the Shambling Mound, but it detected your presence.
---
🌱 Shambling Mound
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 151/151
🛡️ 15
❕5
✨ 1800
⚔️ Melee, one-handed [1d12]
21.4%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
78.6%
Poll ended at .
You successfully ran away!
---
In the distance you see a 🐉 Wyvern
❤️ 52-169 ☁️ ❕6 ✨ 2300
⚔️ Fight!
11.1%
🥷 Avoid
44.4%
🏘️ Go to Town
44.4%
Poll ended at .
You snuck past the Wyvern.
---
Ahead of your path, you see a 🧍‍♂️ Hobgoblin
❤️ 4-18 ❕1/2 ✨ 100
⚔️ Fight!
78.6%
🥷 Avoid
7.1%
🏘️ Go to Town
14.3%
Poll ended at .
You engaged the Hobgoblin!
---
🧍‍♂️ Hobgoblin
❤️❤️❤️❤️❤️❤️❤️❤️❤️ 9/9
🛡️ 18
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Hobgoblin for 8 damage with your Melee Attack.
---
🧍‍♂️ Hobgoblin
❤️🖤🖤🖤🖤🖤🖤🖤🖤 1/9
🛡️ 18
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
81.3%
👊 Melee, unarmed [6]
18.8%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Hobgoblin for 15 damage with your Melee Attack.
The Hobgoblin fell, ending the battle.
+2🪙 +100✨
---
In the distance you see a 👺 Imp
❤️ 6-15 ☁️ ❕1 ✨ 200
⚔️ Fight!
92.9%
🥷 Avoid
0%
🏘️ Go to Town
7.1%
Poll ended at .
You engaged the Imp!
---
👺 Imp
❤️❤️❤️❤️❤️❤️❤️❤️ 8/8
🛡️ 13 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
28.6%
⚔️ Melee, one-handed [1d12] ⬇️
57.1%
👊 Melee, unarmed [6] ⬇️
14.3%
🏃 Run!
0%
Poll ended at .
You managed to hit the Imp for 15 damage with your Melee Attack.
You won the battle, killing the Imp.
+6🪙 +200✨
---
You encounter a 🧟 Drider
❤️ 65-182 ❕6 ✨ 2300
⚔️ Fight!
33.3%
🥷 Avoid
50%
🏘️ Go to Town
16.7%
Poll ended at .
You managed to avoid the Drider.
---
In the distance you see a 🦁 Frog
❤️ 1-3 ❕0 ✨ 0
⚔️ Fight!
75%
🥷 Avoid
16.7%
🏘️ Go to Town
8.3%
Poll ended at .
You engaged the Frog!
---
🦁 Frog
❤️ 1/1
🛡️ 11
❕0
✨ 0
⚔️ Melee, one-handed [1d12]
50%
👊 Melee, unarmed [6]
42.9%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
7.1%
Poll ended at .
You used your Melee Attack to hit the Frog for 12 damage.
The Frog died.
+1🪙 +0✨
---
Ahead of your path, you see a 🧍‍♂️ Noble
❤️ 2-16 ❕1/8 ✨ 25
⚔️ Fight!
92.3%
🥷 Avoid
7.7%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Noble!
---
🧍‍♂️ Noble
❤️❤️❤️❤️❤️❤️❤️❤️ 8/8
🛡️ 15
❕1/8
✨ 25
⚔️ Melee, one-handed [1d12]
94.7%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
5.3%
🏃 Run!
0%
Poll ended at .
You managed to hit the Noble for 6 damage with your Melee Attack.
You took 5 damage from the Noble's Rapier.
---
🧍‍♂️ Noble
❤️❤️🖤🖤🖤🖤🖤🖤 2/8
🛡️ 15
❕1/8
✨ 25
⚔️ Melee, one-handed [1d12]
75%
👊 Melee, unarmed [6]
20.8%
🏹 Ranged, improvised [1d4] ⬇️
4.2%
🏃 Run!
0%
Poll ended at .
You managed to hit the Noble for 13 damage with your Melee Attack.
The Noble died.
+1🪙 +25✨
---
Ahead of your path, you see a 🐉 Young Brass Dragon
❤️ 52-169 ☁️ ❕6 ✨ 2300
⚔️ Fight!
8.7%
🥷 Avoid
39.1%
🏘️ Go to Town
52.2%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
4.8%
🛌 Long Rest (+❤️ +🎲)
95.2%
🏡 Retire (campaign ends)
0%
Poll ended at .
You rested peacefully through the night, regaining 5 hitpoints and 7 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
15.8%
🛒 Shop
63.2%
🛌 Long Rest (+❤️ +🎲)
5.3%
🏡 Retire (campaign ends)
15.8%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
🗡️ Lance [1d12+5, +8] 🛡️ Shield 🛡️ Splint Armor [19]
🗡️ Scimitar [1d6+5, +8] ~ 1H L (-20🪙)
9.5%
🛡️ Breastplate [18] (-300🪙)
4.8%
🛡️ Chain Mail [18] (+25🪙)
0%
↩️ Back to Town
85.7%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
80%
🛒 Shop
5%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
15%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a 💀 Vampire Spawn
❤️ 44-121 ❕5 ✨ 1800
⚔️ Fight!
33.3%
🥷 Avoid
53.3%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
13.3%
Poll ended at .
You managed to avoid the Vampire Spawn.
---
In the distance you see a 🦁 Mastiff
❤️ 2-9 ❕1/8 ✨ 25
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Mastiff!
---
🦁 Mastiff
❤️❤️❤️❤️❤️❤️❤️❤️ 8/8
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Mastiff for 17 damage.
The Mastiff fell, ending the battle.
+2🪙 +25✨
---
In the distance you see a 🧟 Phase Spider
❤️ 10-55 ❕3 ✨ 700
⚔️ Fight!
94.4%
🥷 Avoid
5.6%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Phase Spider!
---
🧟 Phase Spider
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 35/35
🛡️ 13
❕3
✨ 700
⚔️ Melee, one-handed [1d12]
95.5%
👊 Melee, unarmed [6]
4.5%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Phase Spider with your Melee Attack for 9 damage.
---
🧟 Phase Spider
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 26/35
🛡️ 13
❕3
✨ 700
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Phase Spider for 14 damage with your Melee Attack.
---
🧟 Phase Spider
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 12/35
🛡️ 13
❕3
✨ 700
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Phase Spider for 10 damage with your Melee Attack.
---
🧟 Phase Spider
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 2/35
🛡️ 13
❕3
✨ 700
⚔️ Melee, one-handed [1d12]
93.8%
👊 Melee, unarmed [6]
6.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Phase Spider for 7 damage.
The Phase Spider died.
+30🪙 +700✨
---
In the distance you see a 🦁 Giant Shark
❤️ 66-187 🌊 ❕5 ✨ 1800
⚔️ Fight!
12.5%
🥷 Avoid
81.3%
⛺ Short Rest (+❤️ -🎲)
6.3%
🏘️ Go to Town
0%
Poll ended at .
You tried to avoid the Giant Shark, but it detected your presence.
---
🦁 Giant Shark
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 124/124
🛡️ 13 🌊
❕5
✨ 1800
⚔️ Melee, one-handed [1d12] ⬇️
7.1%
🏹 Ranged, improvised [1d4] ⬇️
7.1%
👊 Melee, unarmed [6] ⬇️
0%
🏃 Run!
85.7%
Poll ended at .
The Giant Shark used its Bite while you ran away, you took 26 damage.
---
Ahead of your path, you see a 👼 Pegasus
❤️ 28-91 ☁️ ❕2 ✨ 450
⚔️ Fight!
9.5%
🥷 Avoid
4.8%
⛺ Short Rest (+❤️ -🎲)
66.7%
🏘️ Go to Town
19%
Poll ended at .
You rested for a moment, regaining 26 hitpoints.
---
Ahead of your path, you see a 🧍‍♂️ Cultist
❤️ 2-16 ❕1/8 ✨ 25
⚔️ Fight!
92.3%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
7.7%
Poll ended at .
You engaged the Cultist!
---
🧍‍♂️ Cultist
❤️❤️❤️❤️❤️❤️❤️❤️❤️ 9/9
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, one-handed [1d12]
93.3%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
6.7%
🏃 Run!
0%
Poll ended at .
You managed to hit the Cultist for 7 damage with your Melee Attack.
---
🧍‍♂️ Cultist
❤️❤️🖤🖤🖤🖤🖤🖤🖤 2/9
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, one-handed [1d12]
88.2%
👊 Melee, unarmed [6]
11.8%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 22 critical damage to the Cultist.
You won the battle, killing the Cultist.
+1🪙 +25✨
---
Ahead of your path, you see a Swarm of Rats
❤️ 1-49 ❕1/4 ✨ 50
⚔️ Fight!
58.3%
🥷 Avoid
41.7%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Swarm of Rats!
---
Swarm of Rats
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 25/25
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, one-handed [1d12] ⬇️
54.5%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [6] ⬇️
0%
🏃 Run!
45.5%
Poll ended at .
You used your Melee Attack to hit the Swarm of Rats for 4 damage.
The Swarm of Rats attacked with its Bites, you took 6 damage.
---
Swarm of Rats
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 21/25
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, one-handed [1d12] ⬇️
72.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [6] ⬇️
9.1%
🏃 Run!
18.2%
Poll ended at .
You successfully hit the Swarm of Rats with your Melee Attack for 5 damage.
---
Swarm of Rats
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 16/25
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, one-handed [1d12] ⬇️
88.2%
🏹 Ranged, improvised [1d4] ⬇️
5.9%
👊 Melee, unarmed [6] ⬇️
0%
🏃 Run!
5.9%
Poll ended at .
You used your Melee Attack to hit the Swarm of Rats for 8 damage.
---
Swarm of Rats
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 8/25
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, one-handed [1d12] ⬇️
100%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [6] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Swarm of Rats for 6 damage with your Melee Attack.
---
Swarm of Rats
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 2/25
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, one-handed [1d12] ⬇️
66.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [6] ⬇️
33.3%
🏃 Run!
0%
Poll ended at .
You managed to hit the Swarm of Rats for 3 damage with your Melee Attack.
The Swarm of Rats died.
+2🪙 +50✨
---
In the distance you see a 🤖 Shield Guardian
❤️ 75-210 ❕7 ✨ 2900
⚔️ Fight!
0%
🥷 Avoid
28.6%
⛺ Short Rest (+❤️ -🎲)
35.7%
🏘️ Go to Town
35.7%
Poll ended at .
@dungeons Finish off the vermin with a good swing of your lance. No need for fancy footwork or wasting time with ranged fuss – a straight melee attack should do it. With the Swarm of Rats at a mere 2 HP, even with a bit of bad luck, you're likely to squash 'em. Conserve your strength for bigger threats ahead. Go for the ⚔️ Melee, one-handed [1d12] ⬇️. Our foe's nearly done for, and you're still in good shape. Let's not draw this out.

@dungeons With Dreambones' health at a comfortable 89% and facing a low-threat swarm of rats (CR 1/4), it's sensible to continue the fight using the lance, even with disadvantage. The rats are already halfway defeated, and our fighter's high strength gives a solid chance to finish them off. Running isn't necessary here, and unarmed or improvised attacks would be less effective. Stick to the lance and press the attack.

📜 Option: ⚔️ Melee, one-handed [1d12] ⬇️

@dungeons Continue with the melee attack. The Swarm of Rats is already wounded, and your Lance is the best option for dishing out damage. Running isn't necessary; with Dreambones' high armor class and health, they can endure the fight. Stick to the Lance, and let's whittle those vermin down.
@dungeons Keep hackin' at those rats with your lance. It's still your best bet, even with the disadvantage. Ranged is weak for a fighter like you, and your fists won't do better than the lance. Running ain't necessary yet; these critters are just a nuisance. Stick to the melee, one-handed.
@dungeons A Swarm of Rats is but a nuisance for a seasoned fighter like Dreambones. With a CR of 1/4, it's a low threat. Given our Fighter's strong melee capabilities and full health, it's best to engage in melee—even with disadvantage. The lance's damage potential outweighs the penalty. Running is unwarranted for such weak vermin. Opt for ⚔️ Melee, one-handed [1d12] ⬇️ and show these pests the might of a true warrior. Keep your shield up and squash them quick!
@dungeons Fight the Swarm of Rats. With Dreambones at full health and a CR of 1/4, this should be a straightforward skirmish. The experience gain is decent, and there's little risk involved. Save your hit dice and gold for more challenging encounters. A trip to town isn't necessary yet.
@dungeons Choose ⚔️ Melee, one-handed [1d12]. Our foe, the Cultist, is weak (CR 1/8), and you've brought them down to just 2 health. With your hefty Strength and Lance, you'll likely finish this quickly. No need for fancy moves or running—just a solid strike. Your high attack bonus makes the hit probable. Conserve your hitdice; we're at full health and can afford the scuffle. Save running for when we face a real threat.
@dungeons Choose ⚔️ Melee, one-handed [1d12]. Dreambones is at full health and the Cultist's CR is low (1/8). A one-handed attack with the lance has the highest damage potential against an enemy with only 9 HP. Given Dreambones' high strength and proficiency, this should be a swift battle. No need to run or resort to weaker attacks.
@dungeons With Dreambones at full health and a high level, taking on a CR 1/8 Cultist should be a walk in the park. Plus, they'll gain some gold and experience in the process. No need for a rest or a town trip just yet. Save those hit dice. Go ahead and pick ⚔️ Fight! to make quick work of that Cultist and bolster your coffers.

@dungeons Given Dreambones' current state, with just over half health and a full set of hit dice, fighting the 👼 Pegasus (CR 2) is a viable option. The reward of 450 XP is substantial and within the manageable CR range. Avoiding the fight doesn't progress our cause, and a short rest is wasteful with a full set of hit dice. Going to town is unnecessary with 737 gold; more can be carried before shopping. Therefore, the best course is:

⚔️ Fight! The Pegasus offers a [1/2]

@dungeons cont.| decent challenge without overwhelming risk. [2/2]

@dungeons Alright, listen up. We've got a Giant Shark on our hands, and it's no minnow. Given our gear and stats, it's clear we should stick to what we're best at. Running's an option, but with a CR of 5, it's a fair fight for Dreambones. Our lance gives us the best damage output, even with disadvantage.

So, here's the plan: Brace yourselves and choose ⚔️ Melee, one-handed [1d12] ⬇️. Keep it sharp, and let's skewer that overgrown fish. It's time to turn the tide of this battle.

@dungeons Listen up, adventurers. Dreambones is at full health and proper fighting form. That Giant Shark looming ahead? CR 5 with a hefty bounty of 1800 XP. At level 7, Dreambones can handle this. Avoiding ain't worth the hassle, and resting or town-tripping now is a waste. Draw your lance and prepare for battle—let's reap some rewards. Time to fight, and make it count!

⚔️ Fight!

@dungeons Choose ⚔️ Melee, one-handed [1d12]. Dreambones is in good shape with full health, a strong melee weapon, and the Phase Spider badly wounded. No need to risk a ranged attack with disadvantage or run. Finish the creature and claim the 700 XP. Keep the fight close and personal, adventurers.
@dungeons Keep driving the lance home! The Phase Spider's on its last legs, and your lance has served you well. Melee, one-handed is your best bet to finish this critter off. No need to fancy it up with unarmed strikes or clumsy ranged tosses. And running? Pah! You've got this beast on the ropes. Stick to the pointy end of your lance and claim that sweet, sweet 700 XP.
@dungeons Stick with the lance. Dreambones has a clear advantage with their strength, and the lance's damage potential is the highest. The Phase Spider's already taken a solid hit; keep the pressure on. Ranged is out due to disadvantage, unarmed is too weak, and running from a fight we're winning is just cowardice. Press the attack! ⚔️ Melee, one-handed [1d12]
@dungeons Choose ⚔️ Melee, one-handed [1d12]. Dreambones is at full health and the Phase Spider is a CR 3 creature, which is a fair match for our level 7 Fighter. The lance is a strong weapon, and with Dreambones' high strength, they've got a solid chance to hit. Ranged attacks are at a disadvantage, and unarmed is too weak. Running is unnecessary at this point. Embrace the fight!
@dungeons With Dreambones at full health and a strong melee attack, taking on the Phase Spider seems a reasonable choice. It's a CR 3 creature, which is within their capabilities, and the reward of 700 XP is substantial. Avoiding it would be wasting a good opportunity to gain experience and gold. A short rest isn't necessary, and town can wait since we have sufficient gold and are at full strength. So, sharpen your lance and prepare for battle. Charge forth and ⚔️ Fight!
@dungeons Choose ⚔️ Melee, one-handed [1d12]. Dreambones is at full health and facing a low-threat Mastiff (CR 1/8). The lance's damage potential (1d12+5) far exceeds the Mastiff's health. With high strength and proficiency, Dreambones should handle this with ease. No need to run or waste time with lesser attacks. Show that pup who's boss!
@dungeons Listen up! Dreambones is at full health and has all hitdice. No need for a short rest or town trip yet. A Mastiff (CR 1/8) is barely a warm-up, and with Dreambones' strength, it's easy pickings for some gold and XP. Go for the fight, but don't get cocky. Keep an eye on the hitpoints and hitdice. If the fight goes sideways, remember: running is always an option.
@dungeons Listen up, adventurers! With Dreambones at full health and facing a Vampire Spawn, we've got a fair fight on our hands. The fiend's CR 5, and we're sitting pretty with a level 7 Fighter. Our lance and armor are top-notch, so let's skewer this bloodsucker and bank the 1800 XP. If things get hairy, we can always beat a hasty retreat, but for now, my coin's on ⚔️ Fight! Let's turn this undead menace into dust.