The Berserker used Greataxe, dealing 5 damage to you.
You used your Melee Attack to hit the Berserker for 10 damage.
---
πŸ§β€β™‚οΈ Berserker
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 43/70
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
78.6%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
21.4%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 26 critical damage to the Berserker.
---
πŸ§β€β™‚οΈ Berserker
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 17/70
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
95%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5%
Poll ended at .
You managed to hit the Berserker for 12 damage with your Melee Attack.
---
πŸ§β€β™‚οΈ Berserker
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/70
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
68.4%
πŸ‘Š Melee, unarmed [6]
31.6%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Berserker with your Melee Attack for 14 damage.
You killed the Berserker.
+18πŸͺ™ +450✨
---
In the distance you see a πŸ‰ Young Black Dragon
❀️ 60-195 ☁️ ❕7 ✨ 2900
https://dnd5eapi.co/api/images/monsters/young-black-dragon.png
βš”οΈ Fight!
14.3%
πŸ₯· Avoid
9.5%
🏘️ Go to Town
76.2%
Poll ended at .
You traveled to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
4%
πŸ›’ Shop
20%
πŸ›Œ Long Rest (+❀️ +🎲)
76%
🏑 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 24 hitpoints and 7 hitdice when you woke.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
42.1%
πŸ›’ Shop
52.6%
πŸ›Œ Long Rest (+❀️ +🎲)
5.3%
🏑 Retire (campaign ends)
0%
Poll ended at .
You asked for directions to a nearby shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Lance [1d12+5, +8] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
πŸ—‘οΈ Blowgun [1+4, +7] ~ 1H (-5πŸͺ™)
14.3%
βš”οΈ Longbow [1d8+4, +7] ~ 2H (-40πŸͺ™)
9.5%
πŸ›‘οΈ Chain Mail [18] (+25πŸͺ™)
0%
↩️ Back to Town
76.2%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
88.2%
πŸ›’ Shop
11.8%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Triceratops
❀️ 40-150 ❕5 ✨ 1800
βš”οΈ Fight!
31.3%
πŸ₯· Avoid
56.3%
β›Ί Short Rest (+❀️ -🎲)
12.5%
🏘️ Go to Town
0%
Poll ended at .
You deftly avoided the Triceratops's sight.
---
In the distance you see a 🦁 Owl
❀️ 1-3 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
80%
πŸ₯· Avoid
20%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Owl!
---
🦁 Owl
❀️ 1/1
πŸ›‘οΈ 11 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
57.9%
βš”οΈ Melee, one-handed [1d12] ⬇️
21.1%
πŸ‘Š Melee, unarmed [6] ⬇️
10.5%
πŸƒ Run!
10.5%
Poll ended at .
You successfully hit the Owl with your Ranged Attack for 6 damage.
You killed the Owl.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Raven
❀️ 1-3 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
57.1%
πŸ₯· Avoid
42.9%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Raven!
---
🦁 Raven
❀️ 1/1
πŸ›‘οΈ 12 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
86.7%
βš”οΈ Melee, one-handed [1d12] ⬇️
13.3%
πŸ‘Š Melee, unarmed [6] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Raven with your Ranged Attack for 7 damage.
You killed the Raven.
+1πŸͺ™ +10✨
---
In the distance you see a πŸ‰ Copper Dragon Wyrmling
❀️ 8-36 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
77.8%
πŸ₯· Avoid
11.1%
β›Ί Short Rest (+❀️ -🎲)
11.1%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Copper Dragon Wyrmling!
---
πŸ‰ Copper Dragon Wyrmling
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 24/24
πŸ›‘οΈ 16 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
23.1%
βš”οΈ Melee, one-handed [1d12] ⬇️
69.2%
πŸ‘Š Melee, unarmed [6] ⬇️
0%
πŸƒ Run!
7.7%
Poll ended at .
You were hit by the Copper Dragon Wyrmling's Bite attack, you took 3 damage.
---
πŸ‰ Copper Dragon Wyrmling
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 24/24
πŸ›‘οΈ 16 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
16.7%
βš”οΈ Melee, one-handed [1d12] ⬇️
77.8%
πŸ‘Š Melee, unarmed [6] ⬇️
0%
πŸƒ Run!
5.6%
Poll ended at .
You managed to hit the Copper Dragon Wyrmling for 10 damage with your Melee Attack.
---
πŸ‰ Copper Dragon Wyrmling
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 14/24
πŸ›‘οΈ 16 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
15%
βš”οΈ Melee, one-handed [1d12] ⬇️
85%
πŸ‘Š Melee, unarmed [6] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Copper Dragon Wyrmling with your Melee Attack for 16 damage.
The Copper Dragon Wyrmling fell, ending the battle.
+3πŸͺ™ +200✨
---
You encounter a πŸ§β€β™‚οΈ Knight
❀️ 24-80 ❕3 ✨ 700
βš”οΈ Fight!
80%
πŸ₯· Avoid
6.7%
β›Ί Short Rest (+❀️ -🎲)
6.7%
🏘️ Go to Town
6.7%
Poll ended at .
You engaged the Knight!
---
πŸ§β€β™‚οΈ Knight
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 62/62
πŸ›‘οΈ 18
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
73.3%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
26.7%
Poll ended at .
You managed to hit the Knight for 9 damage with your Melee Attack.
---
πŸ§β€β™‚οΈ Knight
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 53/62
πŸ›‘οΈ 18
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Knight for 6 damage with your Melee Attack.
---
πŸ§β€β™‚οΈ Knight
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 47/62
πŸ›‘οΈ 18
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Knight with your Melee Attack for 6 damage.
The Knight used its Heavy Crossbow perfectly, dealing 12 critical damage to you.
---
πŸ§β€β™‚οΈ Knight
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 41/62
πŸ›‘οΈ 18
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
94.4%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5.6%
Poll ended at .
The Knight dealt a critical blow to you with its Multiattack, you took 17 damage.
---
πŸ§β€β™‚οΈ Knight
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 41/62
πŸ›‘οΈ 18
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
25%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
75%
Poll ended at .
You ran away, but the Knight hit you for 11 with its Multiattack.
---
Ahead of your path, you see a πŸ—Ώ Stone Giant
❀️ 66-187 ❕7 ✨ 2900
βš”οΈ Fight!
7.7%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
53.8%
🏘️ Go to Town
38.5%
Poll ended at .
You had a moment to take a breather, you regained 43 hitpoints.
---
You encounter a πŸ’€ Zombie
❀️ 12-33 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
βš”οΈ Fight!
77.8%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
22.2%
Poll ended at .
πŸ”„
---
πŸ’€ Zombie
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 21/21
πŸ›‘οΈ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Zombie for 16 damage.
---
πŸ’€ Zombie
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/21
πŸ›‘οΈ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
βš”οΈ Melee, one-handed [1d12]
84.6%
πŸ‘Š Melee, unarmed [6]
7.7%
🏹 Ranged, improvised [1d4] ⬇️
7.7%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Zombie for 15 damage.
You killed the Zombie.
+3πŸͺ™ +50✨
---
Ahead of your path, you see a πŸ—Ώ Ettin
❀️ 40-130 ❕4 ✨ 1100
βš”οΈ Fight!
35.7%
πŸ₯· Avoid
42.9%
β›Ί Short Rest (+❀️ -🎲)
7.1%
🏘️ Go to Town
14.3%
Poll ended at .
You managed to avoid the Ettin.
---
In the distance you see a πŸ§β€β™‚οΈ Deep Gnome (Svirfneblin)
❀️ 9-24 ❕1/2 ✨ 50
βš”οΈ Fight!
93.8%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
6.3%
Poll ended at .
You confronted the Deep Gnome (Svirfneblin)!
---
πŸ§β€β™‚οΈ Deep Gnome (Svirfneblin)
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 16/16
πŸ›‘οΈ 15
❕1/2
✨ 50
βš”οΈ Melee, one-handed [1d12]
91.7%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
8.3%
πŸƒ Run!
0%
Poll ended at .
The Deep Gnome (Svirfneblin) used War Pick, dealing 10 damage to you.
You used your Melee Attack to hit the Deep Gnome (Svirfneblin) for 16 damage.
You won the battle, killing the Deep Gnome (Svirfneblin).
+3πŸͺ™ +50✨
---
Ahead of your path, you see a 🧟 Medusa
❀️ 68-187 ❕6 ✨ 2300
βš”οΈ Fight!
25%
πŸ₯· Avoid
5%
β›Ί Short Rest (+❀️ -🎲)
50%
🏘️ Go to Town
20%
Poll ended at .
You had a moment to take a breather, you regained 10 hitpoints.
---
In the distance you see a 🌱 Shambling Mound
❀️ 64-208 ❕5 ✨ 1800
βš”οΈ Fight!
7.7%
πŸ₯· Avoid
76.9%
🏘️ Go to Town
15.4%
Poll ended at .
You tried to avoid the Shambling Mound, but it detected your presence.
---
🌱 Shambling Mound
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 151/151
πŸ›‘οΈ 15
❕5
✨ 1800
βš”οΈ Melee, one-handed [1d12]
21.4%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
78.6%
Poll ended at .
You successfully ran away!
---
In the distance you see a πŸ‰ Wyvern
❀️ 52-169 ☁️ ❕6 ✨ 2300
βš”οΈ Fight!
11.1%
πŸ₯· Avoid
44.4%
🏘️ Go to Town
44.4%
Poll ended at .
You snuck past the Wyvern.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Hobgoblin
❀️ 4-18 ❕1/2 ✨ 100
βš”οΈ Fight!
78.6%
πŸ₯· Avoid
7.1%
🏘️ Go to Town
14.3%
Poll ended at .
You engaged the Hobgoblin!
---
πŸ§β€β™‚οΈ Hobgoblin
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 18
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Hobgoblin for 8 damage with your Melee Attack.
---
πŸ§β€β™‚οΈ Hobgoblin
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/9
πŸ›‘οΈ 18
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
81.3%
πŸ‘Š Melee, unarmed [6]
18.8%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Hobgoblin for 15 damage with your Melee Attack.
The Hobgoblin fell, ending the battle.
+2πŸͺ™ +100✨
---
In the distance you see a πŸ‘Ί Imp
❀️ 6-15 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
92.9%
πŸ₯· Avoid
0%
🏘️ Go to Town
7.1%
Poll ended at .
You engaged the Imp!
---
πŸ‘Ί Imp
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 13 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
28.6%
βš”οΈ Melee, one-handed [1d12] ⬇️
57.1%
πŸ‘Š Melee, unarmed [6] ⬇️
14.3%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Imp for 15 damage with your Melee Attack.
You won the battle, killing the Imp.
+6πŸͺ™ +200✨
---
You encounter a 🧟 Drider
❀️ 65-182 ❕6 ✨ 2300
βš”οΈ Fight!
33.3%
πŸ₯· Avoid
50%
🏘️ Go to Town
16.7%
Poll ended at .
You managed to avoid the Drider.
---
In the distance you see a 🦁 Frog
❀️ 1-3 ❕0 ✨ 0
βš”οΈ Fight!
75%
πŸ₯· Avoid
16.7%
🏘️ Go to Town
8.3%
Poll ended at .
You engaged the Frog!
---
🦁 Frog
❀️ 1/1
πŸ›‘οΈ 11
❕0
✨ 0
βš”οΈ Melee, one-handed [1d12]
50%
πŸ‘Š Melee, unarmed [6]
42.9%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
7.1%
Poll ended at .
You used your Melee Attack to hit the Frog for 12 damage.
The Frog died.
+1πŸͺ™ +0✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Noble
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
92.3%
πŸ₯· Avoid
7.7%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Noble!
---
πŸ§β€β™‚οΈ Noble
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
94.7%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
5.3%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Noble for 6 damage with your Melee Attack.
You took 5 damage from the Noble's Rapier.
---
πŸ§β€β™‚οΈ Noble
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/8
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
75%
πŸ‘Š Melee, unarmed [6]
20.8%
🏹 Ranged, improvised [1d4] ⬇️
4.2%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Noble for 13 damage with your Melee Attack.
The Noble died.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a πŸ‰ Young Brass Dragon
❀️ 52-169 ☁️ ❕6 ✨ 2300
βš”οΈ Fight!
8.7%
πŸ₯· Avoid
39.1%
🏘️ Go to Town
52.2%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
4.8%
πŸ›Œ Long Rest (+❀️ +🎲)
95.2%
🏑 Retire (campaign ends)
0%
Poll ended at .
You rested peacefully through the night, regaining 5 hitpoints and 7 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
15.8%
πŸ›’ Shop
63.2%
πŸ›Œ Long Rest (+❀️ +🎲)
5.3%
🏑 Retire (campaign ends)
15.8%
Poll ended at .
You walked to a local shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Lance [1d12+5, +8] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
πŸ—‘οΈ Scimitar [1d6+5, +8] ~ 1H L (-20πŸͺ™)
9.5%
πŸ›‘οΈ Breastplate [18] (-300πŸͺ™)
4.8%
πŸ›‘οΈ Chain Mail [18] (+25πŸͺ™)
0%
↩️ Back to Town
85.7%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
80%
πŸ›’ Shop
5%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
15%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a πŸ’€ Vampire Spawn
❀️ 44-121 ❕5 ✨ 1800
βš”οΈ Fight!
33.3%
πŸ₯· Avoid
53.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
13.3%
Poll ended at .
You managed to avoid the Vampire Spawn.
---
In the distance you see a 🦁 Mastiff
❀️ 2-9 ❕1/8 ✨ 25
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Mastiff!
---
🦁 Mastiff
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Mastiff for 17 damage.
The Mastiff fell, ending the battle.
+2πŸͺ™ +25✨
---
In the distance you see a 🧟 Phase Spider
❀️ 10-55 ❕3 ✨ 700
βš”οΈ Fight!
94.4%
πŸ₯· Avoid
5.6%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Phase Spider!
---
🧟 Phase Spider
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 35/35
πŸ›‘οΈ 13
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
95.5%
πŸ‘Š Melee, unarmed [6]
4.5%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Phase Spider with your Melee Attack for 9 damage.
---
🧟 Phase Spider
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 26/35
πŸ›‘οΈ 13
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Phase Spider for 14 damage with your Melee Attack.
---
🧟 Phase Spider
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 12/35
πŸ›‘οΈ 13
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Phase Spider for 10 damage with your Melee Attack.
---
🧟 Phase Spider
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/35
πŸ›‘οΈ 13
❕3
✨ 700
βš”οΈ Melee, one-handed [1d12]
93.8%
πŸ‘Š Melee, unarmed [6]
6.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Phase Spider for 7 damage.
The Phase Spider died.
+30πŸͺ™ +700✨
---
In the distance you see a 🦁 Giant Shark
❀️ 66-187 🌊 ❕5 ✨ 1800
βš”οΈ Fight!
12.5%
πŸ₯· Avoid
81.3%
β›Ί Short Rest (+❀️ -🎲)
6.3%
🏘️ Go to Town
0%
Poll ended at .
You tried to avoid the Giant Shark, but it detected your presence.
---
🦁 Giant Shark
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 124/124
πŸ›‘οΈ 13 🌊
❕5
✨ 1800
βš”οΈ Melee, one-handed [1d12] ⬇️
7.1%
🏹 Ranged, improvised [1d4] ⬇️
7.1%
πŸ‘Š Melee, unarmed [6] ⬇️
0%
πŸƒ Run!
85.7%
Poll ended at .
The Giant Shark used its Bite while you ran away, you took 26 damage.
---
Ahead of your path, you see a πŸ‘Ό Pegasus
❀️ 28-91 ☁️ ❕2 ✨ 450
βš”οΈ Fight!
9.5%
πŸ₯· Avoid
4.8%
β›Ί Short Rest (+❀️ -🎲)
66.7%
🏘️ Go to Town
19%
Poll ended at .

@dungeons Alright, listen up. We've got a Giant Shark on our hands, and it's no minnow. Given our gear and stats, it's clear we should stick to what we're best at. Running's an option, but with a CR of 5, it's a fair fight for Dreambones. Our lance gives us the best damage output, even with disadvantage.

So, here's the plan: Brace yourselves and choose βš”οΈ Melee, one-handed [1d12] ⬇️. Keep it sharp, and let's skewer that overgrown fish. It's time to turn the tide of this battle.

@dungeons Listen up, adventurers. Dreambones is at full health and proper fighting form. That Giant Shark looming ahead? CR 5 with a hefty bounty of 1800 XP. At level 7, Dreambones can handle this. Avoiding ain't worth the hassle, and resting or town-tripping now is a waste. Draw your lance and prepare for battleβ€”let's reap some rewards. Time to fight, and make it count!

βš”οΈ Fight!

@dungeons Choose βš”οΈ Melee, one-handed [1d12]. Dreambones is in good shape with full health, a strong melee weapon, and the Phase Spider badly wounded. No need to risk a ranged attack with disadvantage or run. Finish the creature and claim the 700 XP. Keep the fight close and personal, adventurers.
@dungeons Keep driving the lance home! The Phase Spider's on its last legs, and your lance has served you well. Melee, one-handed is your best bet to finish this critter off. No need to fancy it up with unarmed strikes or clumsy ranged tosses. And running? Pah! You've got this beast on the ropes. Stick to the pointy end of your lance and claim that sweet, sweet 700 XP.
@dungeons Stick with the lance. Dreambones has a clear advantage with their strength, and the lance's damage potential is the highest. The Phase Spider's already taken a solid hit; keep the pressure on. Ranged is out due to disadvantage, unarmed is too weak, and running from a fight we're winning is just cowardice. Press the attack! βš”οΈ Melee, one-handed [1d12]
@dungeons Choose βš”οΈ Melee, one-handed [1d12]. Dreambones is at full health and the Phase Spider is a CR 3 creature, which is a fair match for our level 7 Fighter. The lance is a strong weapon, and with Dreambones' high strength, they've got a solid chance to hit. Ranged attacks are at a disadvantage, and unarmed is too weak. Running is unnecessary at this point. Embrace the fight!
@dungeons With Dreambones at full health and a strong melee attack, taking on the Phase Spider seems a reasonable choice. It's a CR 3 creature, which is within their capabilities, and the reward of 700 XP is substantial. Avoiding it would be wasting a good opportunity to gain experience and gold. A short rest isn't necessary, and town can wait since we have sufficient gold and are at full strength. So, sharpen your lance and prepare for battle. Charge forth and βš”οΈ Fight!
@dungeons Choose βš”οΈ Melee, one-handed [1d12]. Dreambones is at full health and facing a low-threat Mastiff (CR 1/8). The lance's damage potential (1d12+5) far exceeds the Mastiff's health. With high strength and proficiency, Dreambones should handle this with ease. No need to run or waste time with lesser attacks. Show that pup who's boss!
@dungeons Listen up! Dreambones is at full health and has all hitdice. No need for a short rest or town trip yet. A Mastiff (CR 1/8) is barely a warm-up, and with Dreambones' strength, it's easy pickings for some gold and XP. Go for the fight, but don't get cocky. Keep an eye on the hitpoints and hitdice. If the fight goes sideways, remember: running is always an option.
@dungeons Listen up, adventurers! With Dreambones at full health and facing a Vampire Spawn, we've got a fair fight on our hands. The fiend's CR 5, and we're sitting pretty with a level 7 Fighter. Our lance and armor are top-notch, so let's skewer this bloodsucker and bank the 1800 XP. If things get hairy, we can always beat a hasty retreat, but for now, my coin's on βš”οΈ Fight! Let's turn this undead menace into dust.
@dungeons 🧭 Adventure! With full health and hitdice, Dreambones is primed for action. No need for shopping with that gold stash, and taking a rest now wastes precious resources. Time's ripe for adventure to earn more gold and experience. Save the shop for when the purse gets heftier. Avoid retirement; there's glory ahead!
@dungeons Listen up, adventurers. Dreambones is in fine shape and doesn't need a new weapon or downgrade in armor. Trading that Splint Armor for a Breastplate gains nothing but a lighter purse. The Chain Mail would be a poor trade. Keep your gold; there might be better gear or needs later. Head back to town.
@dungeons Alright, listen up: Dreambones is at full strength, with all hitdice at hand. No need for a long rest. No sense retiring when there's glory to be won! Shopping? Could be wiser with more gold in pocket. Adventure's the call – chance to use that strength and earn gold for better gear. Onward! 🧭
@dungeons Given our current status, we've got a sturdy Fighter with high HP and no hit dice left for healing. We can afford to skip the Rest. A trip to the πŸ›’ Shop could bolster our gear and prepare us for future encounters. However, if we're feeling confident, 🧭 Adventure! beckons – but remember, without hit dice, a tough fight could be our downfall. Considering we're at good health and have a decent stash of gold, my advice: gear up at the Shop, then Adventure awaits!

@dungeons With Dreambones' health at a solid 91%, we're in a fair state to engage the Young Brass Dragon (CR 6). However, be mindful that our hitdice are depleted, so a tough fight could put us in a tight spot for future encounters. The dragon promises a hefty 2300 XP, which is tempting but risky.

Considering the lack of spell slots and hitdice, plus the high upper range of the dragon's HP, I suggest exercising caution. If you're feeling bold, a fight could be [1/2]

@dungeons cont.| rewarding. Otherwise, avoiding to preserve health might be wise. Going to town seems unnecessary with our gold amount and current HP. [2/2]
@dungeons Keep swinging that lance! The Noble's on the ropes, and you've got the upper hand. No need for fancy footwork; a solid melee strike should do the trick. Running's for cowards, and you're no coward. Ignore that improvised ranged attack – it's a disadvantage waiting to happen. Let's finish this fight with steel in hand. βš”οΈ Melee, one-handed [1d12] is the way to go.
@dungeons Challenge Rating is a mere 1/8; the Noble is barely a threat but still, don't get cocky. Your lance gives you the best damage output, and considering your strength, it's your best bet. Ranged is at a disadvantageβ€”don't bother. Unarmed is a waste of your abilities. Running? From a Noble? Please. Stick with the lance and make it quick. βš”οΈ Melee, one-handed.
@dungeons Fight the Noble. At a mere CR 1/8, it's a nuisance, not a threat. Dreambones is at full health with a solid armor class. No need to waste time avoiding such a weakling. The experience and gold are meager, but every bit counts on the path to power. And remember, we'd rather save a trip to town until our pockets are heavy with gold.
@dungeons Engage with your lance in one hand, Dreambones! A Frog with CR 0 is a minor nuisance for a level 7 Fighter like yourself. Your lance's damage potential, combined with your high Strength, means you're likely to skewer this slimy creature in one swift blow. Ranged is at a disadvantage, and unarmed is downright insulting to your martial prowess. Save your dignity, and go with the might of your lance. No need to run from such a trifling opponent.
@dungeons Fight the Frog. It's got a CR of 0, meaning it's barely a warm-up for someone of your stature. Plus, with full health and a powerful lance, you'll skewer that thing before it knows what's hit it. The experience is meager, but it's free gold in your pocket, and every bit helps when it's time to shop. No need for town just yet; you're in top form. Save the trip for when your pockets jingle with more coin.