You successfully hit the Wereboar, Boar Form with your Melee Attack for 15 damage.
The Wereboar, Boar Form attacked with great ferocity with its Tusks, dealing 23 critical damage to you.
---
🧍‍♂️ Wereboar, Boar Form
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 53/68
🛡️ 11
❕4
✨ 1100
⚔️ Melee, one-handed [1d12]
24%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
76%
Poll ended at .
You easily managed to run away!
---
You encounter a 🧟 Harpy
❤️ 14-63 ☁️ ❕1 ✨ 200
⚔️ Fight!
12%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
72%
🏘️ Go to Town
16%
Poll ended at .
You took a short rest, restoring 23 hitpoints.
---
You encounter a 🦁 Camel
❤️ 6-24 ❕1/8 ✨ 25
⚔️ Fight!
92%
🥷 Avoid
4%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
4%
Poll ended at .
You confronted the Camel!
---
🦁 Camel
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 18/18
🛡️ 9
❕1/8
✨ 25
⚔️ Melee, one-handed [1d12]
95.8%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
4.2%
Poll ended at .
You managed to hit the Camel for 11 damage with your Melee Attack.
The Camel dealt a critical blow to you with its Bite, you took 3 damage.
---
🦁 Camel
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 7/18
🛡️ 9
❕1/8
✨ 25
⚔️ Melee, one-handed [1d12]
95.2%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.8%
🏃 Run!
0%
Poll ended at .
You managed to hit the Camel for 13 damage with your Melee Attack.
You killed the Camel.
+2🪙 +25✨
---
Ahead of your path, you see a 🦁 Weasel
❤️ 1-3 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
⚔️ Fight!
93.3%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
6.7%
Poll ended at .
You confronted the Weasel!
---
🦁 Weasel
❤️❤️ 2/2
🛡️ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
⚔️ Melee, one-handed [1d12]
63.6%
👊 Melee, unarmed [6]
36.4%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Weasel for 17 damage.
You killed the Weasel.
+1🪙 +10✨
---
In the distance you see a 🦁 Stirge
❤️ 1-4 ☁️ ❕1/8 ✨ 25
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Stirge!
---
🦁 Stirge
❤️❤️❤️ 3/3
🛡️ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
38.9%
⚔️ Melee, one-handed [1d12] ⬇️
55.6%
👊 Melee, unarmed [6] ⬇️
5.6%
🏃 Run!
0%
Poll ended at .
The Stirge attacked with its Blood Drain, you took 5 damage.
---
🦁 Stirge
❤️❤️❤️ 3/3
🛡️ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
56.3%
⚔️ Melee, one-handed [1d12] ⬇️
37.5%
👊 Melee, unarmed [6] ⬇️
6.3%
🏃 Run!
0%
Poll ended at .
You took 7 damage from the Stirge's Blood Drain.
---
🦁 Stirge
❤️❤️❤️ 3/3
🛡️ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
68.4%
⚔️ Melee, one-handed [1d12] ⬇️
21.1%
👊 Melee, unarmed [6] ⬇️
5.3%
🏃 Run!
5.3%
Poll ended at .
You used your Ranged Attack with incredible skill, critically hitting the Stirge for 9 damage.
You won the battle, killing the Stirge.
+2🪙 +25✨
---
In the distance you see a 🦁 Quipper
❤️ 1-3 🌊 ❕0 ✨ 10
⚔️ Fight!
55.6%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
33.3%
🏘️ Go to Town
11.1%
Poll ended at .
You engaged the Quipper!
---
🦁 Quipper
❤️ 1/1
🛡️ 13 🌊
❕0
✨ 10
⚔️ Melee, one-handed [1d12] ⬇️
60%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [6] ⬇️
40%
🏃 Run!
0%
Poll ended at .
You took 1 damage from the Quipper's Bite.
You managed to hit the Quipper for 16 damage with your Melee Attack.
The Quipper died.
+1🪙 +10✨
---
You encounter a 💀 Warhorse Skeleton
❤️ 9-36 ❕1/2 ✨ 100
⚔️ Fight!
56.3%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
37.5%
🏘️ Go to Town
6.3%
Poll ended at .
You confronted the Warhorse Skeleton!
---
💀 Warhorse Skeleton
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 23/23
🛡️ 13
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
100%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [6] ⬆️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Warhorse Skeleton with your Melee Attack for 6 damage.
---
💀 Warhorse Skeleton
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 17/23
🛡️ 13
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
100%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [6] ⬆️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Warhorse Skeleton with your Melee Attack for 17 damage.
The Warhorse Skeleton fell, ending the battle.
+4🪙 +100✨
---
You encounter a 🧍‍♂️ Tribal Warrior
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
63.6%
🥷 Avoid
9.1%
⛺ Short Rest (+❤️ -🎲)
27.3%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Tribal Warrior!
---
🧍‍♂️ Tribal Warrior
❤️❤️❤️❤️❤️ 5/5
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, one-handed [1d12]
90%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
10%
🏃 Run!
0%
Poll ended at .
You successfully hit the Tribal Warrior with your Melee Attack for 10 damage.
The Tribal Warrior died.
+1🪙 +25✨
---
Ahead of your path, you see a 🐉 Young Black Dragon
❤️ 60-195 ☁️ ❕7 ✨ 2900
https://dnd5eapi.co/api/images/monsters/young-black-dragon.png
⚔️ Fight!
0%
🥷 Avoid
7.7%
⛺ Short Rest (+❤️ -🎲)
76.9%
🏘️ Go to Town
15.4%
Poll ended at .
You rested for a moment, regaining 15 hitpoints.
---
In the distance you see a 💀 Ghost
❤️ 10-80 ☁️ ❕4 ✨ 1100
⚔️ Fight!
44.4%
🥷 Avoid
38.9%
🏘️ Go to Town
16.7%
Poll ended at .
You deftly avoided the Ghost's sight.
---
You encounter a 🧍‍♂️ Lizardfolk
❤️ 8-36 ❕1/2 ✨ 100
⚔️ Fight!
90.9%
🥷 Avoid
0%
🏘️ Go to Town
9.1%
Poll ended at .
You engaged the Lizardfolk!
---
🧍‍♂️ Lizardfolk
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 17/17
🛡️ 15
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Lizardfolk for 6 damage with your Melee Attack.
---
🧍‍♂️ Lizardfolk
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 11/17
🛡️ 15
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Lizardfolk with your Melee Attack for 8 damage.
---
🧍‍♂️ Lizardfolk
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 3/17
🛡️ 15
❕1/2
✨ 100
⚔️ Melee, one-handed [1d12]
94.1%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
5.9%
🏃 Run!
0%
Poll ended at .
You managed to hit the Lizardfolk for 8 damage with your Melee Attack.
You killed the Lizardfolk.
+6🪙 +100✨
---
In the distance you see a 🦁 Giant Crocodile
❤️ 36-135 🌊 ❕5 ✨ 1800
⚔️ Fight!
28.6%
🥷 Avoid
57.1%
🏘️ Go to Town
14.3%
Poll ended at .
You managed to avoid the Giant Crocodile.
---
Ahead of your path, you see a 🤖 Flesh Golem
❤️ 55-132 ❕5 ✨ 1800
⚔️ Fight!
5.9%
🥷 Avoid
52.9%
🏘️ Go to Town
41.2%
Poll ended at .
You managed to avoid the Flesh Golem.
---
Ahead of your path, you see a 🗿 Ettin
❤️ 40-130 ❕4 ✨ 1100
⚔️ Fight!
25%
🥷 Avoid
56.3%
🏘️ Go to Town
18.8%
Poll ended at .
You were caught by the Ettin before you could escape.
---
🗿 Ettin
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 76/76
🛡️ 12
❕4
✨ 1100
⚔️ Melee, one-handed [1d12]
38.1%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.8%
🏃 Run!
57.1%
Poll ended at .
You deftly got away!
---
You encounter a 🧚 Blink Dog
❤️ 8-36 ❕1/4 ✨ 50
⚔️ Fight!
87.5%
🥷 Avoid
6.3%
🏘️ Go to Town
6.3%
Poll ended at .
You engaged the Blink Dog!
---
🧚 Blink Dog
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 13/13
🛡️ 13
❕1/4
✨ 50
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
The Blink Dog used Bite, dealing 7 damage to you.
---
🧚 Blink Dog
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 13/13
🛡️ 13
❕1/4
✨ 50
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Blink Dog for 13 damage with your Melee Attack.
The Blink Dog died.
+1🪙 +50✨
---
Ahead of your path, you see a 🧍‍♂️ Druid
❤️ 10-45 ❕2 ✨ 450
⚔️ Fight!
55.6%
🥷 Avoid
0%
🏘️ Go to Town
44.4%
Poll ended at .
You engaged the Druid!
---
🧍‍♂️ Druid
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 28/28
🛡️ 11
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Druid for 14 damage with your Melee Attack.
---
🧍‍♂️ Druid
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 14/28
🛡️ 11
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
93.3%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
6.7%
🏃 Run!
0%
Poll ended at .
You successfully hit the Druid with your Melee Attack for 7 damage.
---
🧍‍♂️ Druid
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 7/28
🛡️ 11
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
82.4%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
5.9%
🏃 Run!
11.8%
Poll ended at .
You managed to hit the Druid for 6 damage with your Melee Attack.
You took 5 damage from the Druid's Quarterstaff.
---
🧍‍♂️ Druid
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/28
🛡️ 11
❕2
✨ 450
⚔️ Melee, one-handed [1d12]
66.7%
👊 Melee, unarmed [6]
27.8%
🏹 Ranged, improvised [1d4] ⬇️
5.6%
🏃 Run!
0%
Poll ended at .
You managed to hit the Druid for 16 damage with your Melee Attack.
The Druid died.
+8🪙 +450✨
---
In the distance you see a 🐉 Young Copper Dragon
❤️ 56-182 ☁️ ❕7 ✨ 2900
⚔️ Fight!
12.5%
🥷 Avoid
0%
🏘️ Go to Town
87.5%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
5.6%
🛒 Shop
11.1%
🛌 Long Rest (+❤️ +🎲)
66.7%
🏡 Retire (campaign ends)
16.7%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 13 more hitpoints and 6 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
17.6%
🛒 Shop
82.4%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You step into a local shop, what catches your eye?
🎒
🗡️ Lance [1d12+5, +8] 🛡️ Shield 🛡️ Splint Armor [19]
🗡️ War pick [1d8+5, +8] ~ 1H (+0🪙)
0%
🛡️ Chain Mail [18] (+25🪙)
0%
🛡️ Breastplate [18] (-300🪙)
13.3%
↩️ Back to Town
86.7%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
63.6%
🛒 Shop
31.8%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
4.5%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 💀 Specter
❤️ 5-40 ☁️ ❕1 ✨ 200
⚔️ Fight!
96%
🥷 Avoid
4%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Specter!
---
💀 Specter
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 22/22
🛡️ 12 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
20%
⚔️ Melee, one-handed [1d12] ⬇️
60%
👊 Melee, unarmed [6] ⬇️
13.3%
🏃 Run!
6.7%
Poll ended at .
You used your Melee Attack to hit the Specter for 13 damage.
---
💀 Specter
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 9/22
🛡️ 12 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
19%
⚔️ Melee, one-handed [1d12] ⬇️
71.4%
👊 Melee, unarmed [6] ⬇️
0%
🏃 Run!
9.5%
Poll ended at .
You successfully hit the Specter with your Melee Attack for 15 damage.
The Specter fell, ending the battle.
+3🪙 +200✨
---
You encounter a 🗿 Stone Giant
❤️ 66-187 ❕7 ✨ 2900
⚔️ Fight!
15%
🥷 Avoid
60%
⛺ Short Rest (+❤️ -🎲)
15%
🏘️ Go to Town
10%
Poll ended at .
You deftly avoided the Stone Giant's sight.
---
You encounter a 🦁 Elk
❤️ 4-22 ❕1/4 ✨ 50
⚔️ Fight!
77.8%
🥷 Avoid
11.1%
⛺ Short Rest (+❤️ -🎲)
5.6%
🏘️ Go to Town
5.6%
Poll ended at .
You engaged the Elk!
---
🦁 Elk
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 13/13
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, one-handed [1d12]
92.3%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
7.7%
🏃 Run!
0%
Poll ended at .
You successfully hit the Elk with your Melee Attack for 11 damage.
You were hit by the Elk's Hooves attack, you took 10 damage.
---
🦁 Elk
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 2/13
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, one-handed [1d12]
64.7%
👊 Melee, unarmed [6]
29.4%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
5.9%
Poll ended at .
You successfully hit the Elk with your Melee Attack for 11 damage.
The Elk died.
+1🪙 +50✨
---
In the distance you see a 🦁 Owl
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
63.6%
🥷 Avoid
18.2%
⛺ Short Rest (+❤️ -🎲)
18.2%
🏘️ Go to Town
0%
Poll ended at .
@dungeons Listen up, adventurers! With Dreambones at 78% HP and a full set of hitdice, they're in good shape. That Owl out there is a CR 0, hardly a threat. I say take the fight – it's easy XP and another gold in your pocket for later shopping. No need for a short rest or a trip to town just yet. Keep the momentum and go for the quick win. ⚔️ Fight!
🔄
---
In the distance you see a 🧍‍♂️ Weretiger, Tiger Form
❤️ 64-176 ❕4 ✨ 1100
⚔️ Fight!
14.3%
🥷 Avoid
28.6%
⛺ Short Rest (+❤️ -🎲)
47.6%
🏘️ Go to Town
9.5%
Poll ended at .
You sat down and caught your breath, regaining 10 hitpoints.
---
In the distance you see a 🧍‍♂️ Bandit Captain
❤️ 30-100 ❕2 ✨ 450
⚔️ Fight!
77.3%
🥷 Avoid
9.1%
⛺ Short Rest (+❤️ -🎲)
4.5%
🏘️ Go to Town
9.1%
Poll ended at .
@dungeons Looks like Dreambones is in fine shape for a scrap, and that Bandit Captain ain't too tough. A CR of 2 for a level 6 Fighter? Ha! With a lance like that, and in full health, I'd say take the fight. The reward is decent, and you won't even need to rest after. Avoiding's for the weak, and town's a waste without enough gold for a proper splurge. Go on, skewer that ruffian and add his coins to your stash! ⚔️ Fight!
🔄
---
Ahead of your path, you see a 🐉 Red Dragon Wyrmling
❤️ 40-110 ☁️ ❕4 ✨ 1100
⚔️ Fight!
20%
🥷 Avoid
70%
⛺ Short Rest (+❤️ -🎲)
10%
🏘️ Go to Town
0%
Poll ended at .
🔄
---
🐉 Red Dragon Wyrmling
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 76/76
🛡️ 17 ☁️
❕4
✨ 1100
🏹 Ranged, improvised [1d4]
5.6%
⚔️ Melee, one-handed [1d12] ⬇️
16.7%
👊 Melee, unarmed [6] ⬇️
0%
🏃 Run!
77.8%
Poll ended at .
You deftly got away!
---
Ahead of your path, you see a 💀 Specter
❤️ 5-40 ☁️ ❕1 ✨ 200
⚔️ Fight!
89.5%
🥷 Avoid
10.5%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Specter!
---
💀 Specter
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 31/31
🛡️ 12 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
30%
⚔️ Melee, one-handed [1d12] ⬇️
65%
👊 Melee, unarmed [6] ⬇️
0%
🏃 Run!
5%
Poll ended at .
You were hit by the Specter's Life Drain attack, you took 12 damage.
---
💀 Specter
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 31/31
🛡️ 12 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
4.2%
⚔️ Melee, one-handed [1d12] ⬇️
75%
👊 Melee, unarmed [6] ⬇️
0%
🏃 Run!
20.8%
Poll ended at .
You successfully hit the Specter with your Melee Attack for 6 damage.
---
💀 Specter
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 25/31
🛡️ 12 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
15%
⚔️ Melee, one-handed [1d12] ⬇️
85%
👊 Melee, unarmed [6] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Specter with your Melee Attack for 6 damage.
---
💀 Specter
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 19/31
🛡️ 12 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
15.4%
⚔️ Melee, one-handed [1d12] ⬇️
84.6%
👊 Melee, unarmed [6] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Specter for 15 damage.
---
💀 Specter
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 4/31
🛡️ 12 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
28%
⚔️ Melee, one-handed [1d12] ⬇️
56%
👊 Melee, unarmed [6] ⬇️
16%
🏃 Run!
0%
Poll ended at .
The Specter attacked with its Life Drain, you took 12 damage.
You successfully hit the Specter with your Melee Attack for 14 damage.
The Specter fell, ending the battle.
+5🪙 +200✨
---
In the distance you see a 🧟 Chimera
❤️ 60-168 ☁️ ❕6 ✨ 2300
⚔️ Fight!
9.5%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
61.9%
🏘️ Go to Town
28.6%
Poll ended at .
You took a few moments to relax, restoring 24 hitpoints.
---
In the distance you see a 🧍‍♂️ Wereboar, Hybrid Form
❤️ 36-120 ❕4 ✨ 1100
⚔️ Fight!
40%
🥷 Avoid
48%
⛺ Short Rest (+❤️ -🎲)
8%
🏘️ Go to Town
4%
Poll ended at .
The Wereboar, Hybrid Form saw you as you tried to sneak past.
---
🧍‍♂️ Wereboar, Hybrid Form
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 75/75
🛡️ 11
❕4
✨ 1100
⚔️ Melee, one-handed [1d12]
40%
👊 Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
60%
Poll ended at .
You ran away!
---
You encounter a 🔥 Earth Elemental
❤️ 72-180 ❕5 ✨ 1800
https://dnd5eapi.co/api/images/monsters/earth-elemental.png
⚔️ Fight!
11.1%
🥷 Avoid
55.6%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
33.3%
Poll ended at .
@dungeons You're up against a Wereboar, Hybrid Form, and it's no slouch. Your best bet is to use your Lance with both hands for the extra damage—stick with ⚔️ Melee, one-handed [1d12]. Ranged is out, you'd be tossing pebbles with disadvantage. Unarmed is just asking for a mauling. If you're feeling cornered, running is an option, but with your strength, I'd say cut the hog down to size. Remember, lance uses d12 damage, and with your strength, you're likely to make a [1/2]

@dungeons Given Dreambones is at full health and has a strong Lance, taking on the Wereboar is a favorable option. The CR 4 creature is within a manageable range for a level 6 Fighter with high strength. The armor class is solid, so Dreambones should hold up well in combat. Avoiding would waste an opportunity for 1100 XP. Resting or going to town yields no advantage now. Hence, the choice is clear:

⚔️ Fight!

Prepare for a tough scrap, but Dreambones is well-equipped [1/2]

@dungeons cont.| for this challenge. [2/2]
@dungeons With Dreambones at less than half health, engaging a CR 6 Chimera is reckless. A short rest could restore some HP but might not be enough for a creature that tough. Town offers recovery and shop access; however, the current gold amount suggests another fight or two could make the shop more worthwhile. Attempting to avoid with a stealth check may be the best option. It conserves resources while allowing for potential easier encounters to gain more gold, then [1/2]

@dungeons cont.| hit the shop in town. I'd advise:

🥷 Avoid [2/2]

@dungeons Choose the ⚔️ Melee, one-handed [1d12] option. Dreambones is a Fighter with a strong melee attack, and the Specter's HP is low. While there's disadvantage due to the Specter's insubstantial form, the Lance's high damage potential makes it worth the risk. Running isn't necessary with the Specter nearly defeated, and ranged is weaker. Press the attack!
@dungeons Keep the pressure with your lance. The Specter's been weakened, and you're still in good shape. Ignore the ranged and unarmed options; they're weak and you've got a solid melee weapon. Running is cowardice; stand your ground. The Specter's CR is manageable. Use your strength, focus on the melee attack. If the Specter gets a lucky hit and you take a beating, consider falling back then. For now, fight! ⚔️ Melee, one-handed [1d12].
@dungeons Listen up, adventurers. Our Elf Fighter Dreambones has got the Specter on the ropes. Melee is our strong suit, but we've got disadvantage this round—no matter. With their high strength, a one-handed lance blow could still do the trick. Ignore ranged or unarmed; they're weak options for us. If you're feeling cautious, running's an option, but with the Specter already wounded, I say we press the attack. Go with ⚔️ Melee, one-handed [1d12] ⬇️ and let's hope for a solid hit.
@dungeons The Specter's got full health and we've just been hit. With our HP at 74%, it's risky, but the Specter is CR1, within our range. Our lance's melee attack has the best damage potential. Don't bother with ranged or unarmed; they're weak and have disadvantage. Running's an option, but if you feel bold, take a swing with the lance. We're fighters, not cowards. Stay sharp! ⚔️ Melee, one-handed [1d12] ⬇️

@dungeons Given Dreambones' full health and strong melee capabilities, running isn't the best option here. The Specter's lower CR suggests Dreambones can handle it. Since ranged attacks are improvised and at a disadvantage, and unarmed strikes are weaker, the best option is:

⚔️ Melee, one-handed [1d12] ⬇️

Despite the disadvantage, Dreambones wields a powerful lance that can potentially dispatch the Specter quickly. Use that strength to your advantage and strike hard.

@dungeons Given Dreambones' current condition—full health, decent gold stash, and a formidable lance—taking on the Specter seems reasonable. With a CR of 1 and a substantial experience reward, it's a calculated risk. Avoiding is always safe, but unnecessary here. A rest or town visit would waste Dreambones' readiness for battle. My counsel: take the fight to the specter—Dreambones is well-equipped to handle this foe.
@dungeons Listen up, brave souls! The Red Dragon Wyrmling is a formidable beast, but Dreambones is at full health and well-armed. We don't have the luxury of ranged prowess with our trusty lance, so we'll face disadvantage on ranged attacks. Unarmed is folly against dragon hide. The sensible choice: take the lance and engage in melee despite the disadvantage. We're strong and armored; if luck is with us, we'll prevail. Vote for ⚔️ Melee, one-handed [1d12] ⬇️. Stay sharp!
@dungeons Listen up, the 🐉 Red Dragon Wyrmling is a nasty CR 4 creature, but with Dreambones' current strength, it's a winnable fight. Full HP and high stats mean go for the ⚔️ Fight! option. A Short Rest is wasteful with full health, and going to town with less than 600 gold is premature. Avoidance is unnecessary; this is a chance to earn some gold and experience. Just be ready for its fiery breath and fight smart!
@dungeons Where did the Bandit Captain go?
@dungeons Listen up, adventurers! With Dreambones at a decent 78% health and a full stock of hit dice, we can handle this skirmish. A Weretiger ain't no kitten, CR 4 is serious, but the reward is a hefty 1100 EXP. The lance and strength will serve well. No need for town or rest. A direct confrontation is advisable – let's earn some gold and glory. Vote ⚔️ Fight! But keep it sharp; if the tides turn, don't let pride cloud judgment – running might become the wiser choice.
@dungeons Listen up, you lot! Dreambones has the Elk on the ropes with a mere 2 HP left. Forget about fancy moves or running; a good, solid one-handed melee attack should finish the beast off. And with an armor class of 10, it's as good as skewered. Use your Lance for a swift end to this scuffle. Keep your hit dice for what lies ahead. Now, go on and claim victory! ⚔️ Melee, one-handed [1d12] is the clear move.
@dungeons Engage with your lance! The Elk has a low CR and you're at full health with no need for subtlety. Ranged is at a disadvantage and unarmed is too weak. No need to run from a creature providing a fair bit of XP. Strike true and let's earn that gold! ⚔️ Melee, one-handed [1d12] is your best bet.
@dungeons With Dreambones at full health and facing a low-threat Elk (CR 1/4), the choice is clear: ⚔️ Fight! Taking on this creature is well within our capabilities and provides a good chance to earn some gold and experience. Avoiding such a manageable foe isn't worth the effort, and resting or returning to town now would be a waste of time. Engage the Elk and press on after the victory.
@dungeons Given Dreambones' full health and a complete set of hit dice, taking on the 🗿 Stone Giant is a viable challenge. With a high Strength score and a powerful lance, they stand a good chance. The Stone Giant, CR 7, is at the top of Dreambones' current capability, but the reward is substantial. Avoiding is an option if the community prefers caution. A Short Rest is unnecessary, and going to Town with less than 600 gold isn't economical. My advice? ⚔️ Fight! But [1/2]
@dungeons cont.| keep an eye on health and be ready to run if the tides turn against us. [2/2]
@dungeons Keep hammering at that Specter with your lance. No point in going for ranged or unarmed with your melee superiority. Disadvantage be damned, your strength and lance are the best bet. Ignore the urge to flee; you've got this specter on the ropes. Stay the course and strike true! ⚔️ Melee, one-handed [1d12] ⬇️
@dungeons Listen up, adventurers! Dreambones faces a Specter, a ghostly menace weak to forceful strikes. Forget ranged or unarmed attacks; a lance thrust is our best bet. Yes, it's with disadvantage, but it's still our top damage dealer. Plus, a Specter's CR is low, and Dreambones is at full health and strength. So, grab that lance and charge! If the tide turns, we can consider fleeing, but for now, stand firm! ⚔️ Melee, one-handed [1d12] ⬇️ is the way.
@dungeons Adventurers, we have a 💀 Specter ahead, CR 1, offering a decent 200 XP reward. With Dreambones at full health and strength, the specter is a manageable foe. Opt for ⚔️ Fight! to capitalize on our current advantage. Avoiding or resting would be a waste of our prime condition. Going to town is unnecessary with a full purse. To arms!
@dungeons With our coffers brimming at 594 gold, a trip to the shop isn't pressing. Dreambones is at peak health, hit dice, and we're ready for a good skirmish. Adventure beckons! We have strength aplenty and no need for rest. Picking fights to gain experience and gold will only make us stronger. Let's not dawdle – unsheathe that lance, and to adventure we march! 🧭 Adventure!