You had a moment to take a breather, you regained 13 hitpoints.
---
Ahead of your path, you see a 🧟 Medusa
❀️ 68-187 ❕6 ✨ 2300
βš”οΈ Fight!
11.8%
πŸ₯· Avoid
29.4%
🏘️ Go to Town
58.8%
Poll ended at .
You made the journey to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
91.7%
🏑 Retire (campaign ends)
8.3%
Poll ended at .
You drifted off to sleep, regaining 19 hitpoints and 6 hitdice when you woke.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
60%
πŸ›’ Shop
30%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
10%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a πŸ§β€β™‚οΈ Guard
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
90%
πŸ₯· Avoid
10%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Guard!
---
πŸ§β€β™‚οΈ Guard
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 16
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You handled your Melee Attack with grace, dealing a critical blow to the Guard for 9 damage.
---
πŸ§β€β™‚οΈ Guard
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/13
πŸ›‘οΈ 16
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
85.7%
πŸ‘Š Melee, unarmed [6]
4.8%
🏹 Ranged, improvised [1d4] ⬇️
4.8%
πŸƒ Run!
4.8%
Poll ended at .
You managed to hit the Guard for 14 damage with your Melee Attack.
You killed the Guard.
+2πŸͺ™ +25✨
---
You encounter a 🌱 Awakened Shrub
❀️ 3-18 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
βš”οΈ Fight!
76.9%
πŸ₯· Avoid
15.4%
β›Ί Short Rest (+❀️ -🎲)
7.7%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Awakened Shrub!
---
🌱 Awakened Shrub
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 14/14
πŸ›‘οΈ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
πŸ‘Š Melee, unarmed [6]
40%
βš”οΈ Melee, one-handed [1d12] ⬇️
50%
🏹 Ranged, improvised [1d4] ⬇️
5%
πŸƒ Run!
5%
Poll ended at .
You successfully hit the Awakened Shrub with your Melee Attack for 6 damage.
---
🌱 Awakened Shrub
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 8/14
πŸ›‘οΈ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
πŸ‘Š Melee, unarmed [6]
42.9%
βš”οΈ Melee, one-handed [1d12] ⬇️
57.1%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Awakened Shrub for 6 damage with your Melee Attack.
---
🌱 Awakened Shrub
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/14
πŸ›‘οΈ 9
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/awakened-shrub.png
πŸ‘Š Melee, unarmed [6]
50%
βš”οΈ Melee, one-handed [1d12] ⬇️
45.8%
🏹 Ranged, improvised [1d4] ⬇️
4.2%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Awakened Shrub for 6 damage with your Melee Attack.
The Awakened Shrub fell, ending the battle.
+1πŸͺ™ +10✨
---
You encounter a 🦁 Tiger
❀️ 15-60 ❕1 ✨ 200
βš”οΈ Fight!
90%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
5%
🏘️ Go to Town
5%
Poll ended at .
You engaged the Tiger!
---
🦁 Tiger
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 37/37
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
95.5%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.5%
Poll ended at .
You used your Melee Attack to hit the Tiger for 11 damage.
---
🦁 Tiger
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 26/37
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
95.8%
πŸ‘Š Melee, unarmed [6]
4.2%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Tiger for 13 damage.
---
🦁 Tiger
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 13/37
πŸ›‘οΈ 12
❕1
✨ 200
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Tiger for 14 damage.
You won the battle, killing the Tiger.
+6πŸͺ™ +200✨
---
In the distance you see a πŸ”₯ Water Elemental
❀️ 60-168 🌊 ❕5 ✨ 1800
https://dnd5eapi.co/api/images/monsters/water-elemental.png
βš”οΈ Fight!
23.5%
πŸ₯· Avoid
70.6%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
5.9%
Poll ended at .
You managed to slip past the Water Elemental unnoticed.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Wereboar, Boar Form
❀️ 36-120 ❕4 ✨ 1100
βš”οΈ Fight!
71.4%
πŸ₯· Avoid
21.4%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
7.1%
Poll ended at .
You engaged the Wereboar, Boar Form!
---
πŸ§β€β™‚οΈ Wereboar, Boar Form
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 68/68
πŸ›‘οΈ 11
❕4
✨ 1100
βš”οΈ Melee, one-handed [1d12]
71.4%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
28.6%
Poll ended at .
You successfully hit the Wereboar, Boar Form with your Melee Attack for 15 damage.
The Wereboar, Boar Form attacked with great ferocity with its Tusks, dealing 23 critical damage to you.
---
πŸ§β€β™‚οΈ Wereboar, Boar Form
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 53/68
πŸ›‘οΈ 11
❕4
✨ 1100
βš”οΈ Melee, one-handed [1d12]
24%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
76%
Poll ended at .
You easily managed to run away!
---
You encounter a 🧟 Harpy
❀️ 14-63 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
12%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
72%
🏘️ Go to Town
16%
Poll ended at .
You took a short rest, restoring 23 hitpoints.
---
You encounter a 🦁 Camel
❀️ 6-24 ❕1/8 ✨ 25
βš”οΈ Fight!
92%
πŸ₯· Avoid
4%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
4%
Poll ended at .
You confronted the Camel!
---
🦁 Camel
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 18/18
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
95.8%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.2%
Poll ended at .
You managed to hit the Camel for 11 damage with your Melee Attack.
The Camel dealt a critical blow to you with its Bite, you took 3 damage.
---
🦁 Camel
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 7/18
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
95.2%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.8%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Camel for 13 damage with your Melee Attack.
You killed the Camel.
+2πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Weasel
❀️ 1-3 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
βš”οΈ Fight!
93.3%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
6.7%
Poll ended at .
You confronted the Weasel!
---
🦁 Weasel
❀️❀️ 2/2
πŸ›‘οΈ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
βš”οΈ Melee, one-handed [1d12]
63.6%
πŸ‘Š Melee, unarmed [6]
36.4%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Weasel for 17 damage.
You killed the Weasel.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Stirge
❀️ 1-4 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Stirge!
---
🦁 Stirge
❀️❀️❀️ 3/3
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
38.9%
βš”οΈ Melee, one-handed [1d12] ⬇️
55.6%
πŸ‘Š Melee, unarmed [6] ⬇️
5.6%
πŸƒ Run!
0%
Poll ended at .
The Stirge attacked with its Blood Drain, you took 5 damage.
---
🦁 Stirge
❀️❀️❀️ 3/3
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
56.3%
βš”οΈ Melee, one-handed [1d12] ⬇️
37.5%
πŸ‘Š Melee, unarmed [6] ⬇️
6.3%
πŸƒ Run!
0%
Poll ended at .
You took 7 damage from the Stirge's Blood Drain.
---
🦁 Stirge
❀️❀️❀️ 3/3
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
68.4%
βš”οΈ Melee, one-handed [1d12] ⬇️
21.1%
πŸ‘Š Melee, unarmed [6] ⬇️
5.3%
πŸƒ Run!
5.3%
Poll ended at .
You used your Ranged Attack with incredible skill, critically hitting the Stirge for 9 damage.
You won the battle, killing the Stirge.
+2πŸͺ™ +25✨
---
In the distance you see a 🦁 Quipper
❀️ 1-3 🌊 ❕0 ✨ 10
βš”οΈ Fight!
55.6%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
33.3%
🏘️ Go to Town
11.1%
Poll ended at .
You engaged the Quipper!
---
🦁 Quipper
❀️ 1/1
πŸ›‘οΈ 13 🌊
❕0
✨ 10
βš”οΈ Melee, one-handed [1d12] ⬇️
60%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [6] ⬇️
40%
πŸƒ Run!
0%
Poll ended at .
You took 1 damage from the Quipper's Bite.
You managed to hit the Quipper for 16 damage with your Melee Attack.
The Quipper died.
+1πŸͺ™ +10✨
---
You encounter a πŸ’€ Warhorse Skeleton
❀️ 9-36 ❕1/2 ✨ 100
βš”οΈ Fight!
56.3%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
37.5%
🏘️ Go to Town
6.3%
Poll ended at .
You confronted the Warhorse Skeleton!
---
πŸ’€ Warhorse Skeleton
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 23/23
πŸ›‘οΈ 13
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
100%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [6] ⬆️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Warhorse Skeleton with your Melee Attack for 6 damage.
---
πŸ’€ Warhorse Skeleton
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 17/23
πŸ›‘οΈ 13
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
100%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [6] ⬆️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Warhorse Skeleton with your Melee Attack for 17 damage.
The Warhorse Skeleton fell, ending the battle.
+4πŸͺ™ +100✨
---
You encounter a πŸ§β€β™‚οΈ Tribal Warrior
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
63.6%
πŸ₯· Avoid
9.1%
β›Ί Short Rest (+❀️ -🎲)
27.3%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Tribal Warrior!
---
πŸ§β€β™‚οΈ Tribal Warrior
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d12]
90%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
10%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Tribal Warrior with your Melee Attack for 10 damage.
The Tribal Warrior died.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a πŸ‰ Young Black Dragon
❀️ 60-195 ☁️ ❕7 ✨ 2900
https://dnd5eapi.co/api/images/monsters/young-black-dragon.png
βš”οΈ Fight!
0%
πŸ₯· Avoid
7.7%
β›Ί Short Rest (+❀️ -🎲)
76.9%
🏘️ Go to Town
15.4%
Poll ended at .
You rested for a moment, regaining 15 hitpoints.
---
In the distance you see a πŸ’€ Ghost
❀️ 10-80 ☁️ ❕4 ✨ 1100
βš”οΈ Fight!
44.4%
πŸ₯· Avoid
38.9%
🏘️ Go to Town
16.7%
Poll ended at .
You deftly avoided the Ghost's sight.
---
You encounter a πŸ§β€β™‚οΈ Lizardfolk
❀️ 8-36 ❕1/2 ✨ 100
βš”οΈ Fight!
90.9%
πŸ₯· Avoid
0%
🏘️ Go to Town
9.1%
Poll ended at .
You engaged the Lizardfolk!
---
πŸ§β€β™‚οΈ Lizardfolk
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 17/17
πŸ›‘οΈ 15
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Lizardfolk for 6 damage with your Melee Attack.
---
πŸ§β€β™‚οΈ Lizardfolk
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 11/17
πŸ›‘οΈ 15
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Lizardfolk with your Melee Attack for 8 damage.
---
πŸ§β€β™‚οΈ Lizardfolk
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/17
πŸ›‘οΈ 15
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d12]
94.1%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
5.9%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Lizardfolk for 8 damage with your Melee Attack.
You killed the Lizardfolk.
+6πŸͺ™ +100✨
---
In the distance you see a 🦁 Giant Crocodile
❀️ 36-135 🌊 ❕5 ✨ 1800
βš”οΈ Fight!
28.6%
πŸ₯· Avoid
57.1%
🏘️ Go to Town
14.3%
Poll ended at .
You managed to avoid the Giant Crocodile.
---
Ahead of your path, you see a πŸ€– Flesh Golem
❀️ 55-132 ❕5 ✨ 1800
βš”οΈ Fight!
5.9%
πŸ₯· Avoid
52.9%
🏘️ Go to Town
41.2%
Poll ended at .
You managed to avoid the Flesh Golem.
---
Ahead of your path, you see a πŸ—Ώ Ettin
❀️ 40-130 ❕4 ✨ 1100
βš”οΈ Fight!
25%
πŸ₯· Avoid
56.3%
🏘️ Go to Town
18.8%
Poll ended at .
You were caught by the Ettin before you could escape.
---
πŸ—Ώ Ettin
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 76/76
πŸ›‘οΈ 12
❕4
✨ 1100
βš”οΈ Melee, one-handed [1d12]
38.1%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.8%
πŸƒ Run!
57.1%
Poll ended at .
You deftly got away!
---
You encounter a 🧚 Blink Dog
❀️ 8-36 ❕1/4 ✨ 50
βš”οΈ Fight!
87.5%
πŸ₯· Avoid
6.3%
🏘️ Go to Town
6.3%
Poll ended at .
You engaged the Blink Dog!
---
🧚 Blink Dog
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Blink Dog used Bite, dealing 7 damage to you.
---
🧚 Blink Dog
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 13
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Blink Dog for 13 damage with your Melee Attack.
The Blink Dog died.
+1πŸͺ™ +50✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Druid
❀️ 10-45 ❕2 ✨ 450
βš”οΈ Fight!
55.6%
πŸ₯· Avoid
0%
🏘️ Go to Town
44.4%
Poll ended at .
You engaged the Druid!
---
πŸ§β€β™‚οΈ Druid
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 28/28
πŸ›‘οΈ 11
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
100%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Druid for 14 damage with your Melee Attack.
---
πŸ§β€β™‚οΈ Druid
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 14/28
πŸ›‘οΈ 11
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
93.3%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
6.7%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Druid with your Melee Attack for 7 damage.
---
πŸ§β€β™‚οΈ Druid
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 7/28
πŸ›‘οΈ 11
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
82.4%
πŸ‘Š Melee, unarmed [6]
0%
🏹 Ranged, improvised [1d4] ⬇️
5.9%
πŸƒ Run!
11.8%
Poll ended at .
You managed to hit the Druid for 6 damage with your Melee Attack.
You took 5 damage from the Druid's Quarterstaff.
---
πŸ§β€β™‚οΈ Druid
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/28
πŸ›‘οΈ 11
❕2
✨ 450
βš”οΈ Melee, one-handed [1d12]
66.7%
πŸ‘Š Melee, unarmed [6]
27.8%
🏹 Ranged, improvised [1d4] ⬇️
5.6%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Druid for 16 damage with your Melee Attack.
The Druid died.
+8πŸͺ™ +450✨
---
In the distance you see a πŸ‰ Young Copper Dragon
❀️ 56-182 ☁️ ❕7 ✨ 2900
βš”οΈ Fight!
12.5%
πŸ₯· Avoid
0%
🏘️ Go to Town
87.5%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
5.6%
πŸ›’ Shop
11.1%
πŸ›Œ Long Rest (+❀️ +🎲)
66.7%
🏑 Retire (campaign ends)
16.7%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 13 more hitpoints and 6 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
17.6%
πŸ›’ Shop
82.4%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Lance [1d12+5, +8] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
πŸ—‘οΈ War pick [1d8+5, +8] ~ 1H (+0πŸͺ™)
0%
πŸ›‘οΈ Chain Mail [18] (+25πŸͺ™)
0%
πŸ›‘οΈ Breastplate [18] (-300πŸͺ™)
13.3%
↩️ Back to Town
86.7%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
63.6%
πŸ›’ Shop
31.8%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
4.5%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a πŸ’€ Specter
❀️ 5-40 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
96%
πŸ₯· Avoid
4%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Specter!
---
πŸ’€ Specter
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 22/22
πŸ›‘οΈ 12 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
20%
βš”οΈ Melee, one-handed [1d12] ⬇️
60%
πŸ‘Š Melee, unarmed [6] ⬇️
13.3%
πŸƒ Run!
6.7%
Poll ended at .
You used your Melee Attack to hit the Specter for 13 damage.
---
πŸ’€ Specter
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 9/22
πŸ›‘οΈ 12 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
19%
βš”οΈ Melee, one-handed [1d12] ⬇️
71.4%
πŸ‘Š Melee, unarmed [6] ⬇️
0%
πŸƒ Run!
9.5%
Poll ended at .
@dungeons Listen up, adventurers! Dreambones faces a Specter, a ghostly menace weak to forceful strikes. Forget ranged or unarmed attacks; a lance thrust is our best bet. Yes, it's with disadvantage, but it's still our top damage dealer. Plus, a Specter's CR is low, and Dreambones is at full health and strength. So, grab that lance and charge! If the tide turns, we can consider fleeing, but for now, stand firm! βš”οΈ Melee, one-handed [1d12] ⬇️ is the way.
@dungeons Adventurers, we have a πŸ’€ Specter ahead, CR 1, offering a decent 200 XP reward. With Dreambones at full health and strength, the specter is a manageable foe. Opt for βš”οΈ Fight! to capitalize on our current advantage. Avoiding or resting would be a waste of our prime condition. Going to town is unnecessary with a full purse. To arms!
@dungeons With our coffers brimming at 594 gold, a trip to the shop isn't pressing. Dreambones is at peak health, hit dice, and we're ready for a good skirmish. Adventure beckons! We have strength aplenty and no need for rest. Picking fights to gain experience and gold will only make us stronger. Let's not dawdle – unsheathe that lance, and to adventure we march! 🧭 Adventure!
@dungeons Considering Dreambones' current setup, the Chain Mail is redundant with existing Splint Armor. The Breastplate offers no advantage, as the armor class matches the Splint Armor and it's at a hefty cost. The War pick is a downgrade from the Lance's damage potential. None of these items improve our Elf Fighter's arsenal. Best to head ↩️ Back to Town, conserve gold, and perhaps find better gear or save for more substantial upgrades later. No sense in wasting [1/2]
@dungeons cont.| resources on inferior equipment. [2/2]
@dungeons Listen up adventurers, here's the deal: Dreambones is in top shape with full HP and hitdice. No need for more rest, and retirement is for the weary, not the bold. The gold pile's decent, but saving up for better gear from the shop's a smarter play. So it's time to venture forth and face the unknown. Choose 🧭 Adventure!β€”there's glory to be had and gold to be earned. Save shopping for when the coffers overflow, or when you've got more bruises than a rotten [1/2]
@dungeons cont.| apple. Now go make some tales worth telling! [2/2]
@dungeons A bit battered, but still standing. Listen up! With 72% HP, Dreambones is in fair shape. No hitdice for a short rest, so a long rest is wise to restore health and hitdice. A trip to the shop might tempt, but save that gold for later. We're not retiring yet! Take the long rest; heal up, regain hitdice. There'll be time for shopping and adventuring once Dreambones is at full strength. πŸ›Œ Long Rest is the smart move.
@dungeons With Dreambones' current health at a decent 72% but no hit dice remaining, taking on a Young Copper Dragon (CR 7) is a significant risk. The dragon's CR matches our max possible, suggesting an extremely challenging fight. Considering we have a good amount of gold, it is wise to 🏘️ Go to Town, possibly to purchase supplies or rest up before tackling such a formidable opponent. Remember, discretion is the better part of valor, and we can always return to [1/2]
@dungeons cont.| fight when better prepared. [2/2]
@dungeons With Dreambones still holding a fair amount of health and the Druid nearly defeated, the best course is to press the attack. Choose βš”οΈ Melee, one-handed [1d12] to finish the Druid with the lance's superior damage potential. Running isn't necessary, and improvised ranged attacks are at a disadvantage, making them less effective. Save the unarmed strike as a last resort if you're disarmed. Keep the pressure up and claim victory!
@dungeons Keep at it with the lance. You've got the druid on their heels, and your lance gives you the best damage output. Don't bother trying to improvise a ranged attack with that disadvantage. If you're not wounded badly and don't need to flee, stick with what you're skilled at. The druid's not too tough, and you've got a good chance of taking them down with another solid hit. Use your strength to your advantage and drive that lance home!
@dungeons Stay the course! With the Druid at half health and Dreambones in fine fettle, a solid lance strike should finish the job. Ranged is folly, we're built for the clash of steel. Unarmed? Ha! Leave fisticuffs to the tavern brawls. Running is for cowards or the near-dead, neither of which we are. Press the attack with the lance, and let's earn that gold and glory. βš”οΈ Melee, one-handed [1d12] is the clear choice.
@dungeons Choose βš”οΈ Melee, one-handed [1d12]. Dreambones' Lance has a strong attack bonus, and the Druid's low armor class makes for a favorable matchup. With high Strength and proficiency, Dreambones should land solid hits. Ranged attacks have disadvantage, unarmed is too weak, and running isn't necessary against a CR 2. Engage in melee for a swift victory.

@dungeons The Druid ahead poses a moderate threat with a CR of 2, but given Dreambones' current health at 83% and a strong fighting capacity, engaging seems favorable. Victory offers a hefty experience gain. With no hit dice for a short rest, town offers little immediate benefit. Avoiding is an option but misses out on experience and gold. Therefore:

βš”οΈ **Fight!** - Face the Druid. Dreambones has the strength to triumph and reap the rewards.

@dungeons Focus on the melee with your lance. Blink Dogs aren't tough, and that one-handed swing packs a punch. No need to complicate things with ranged attacks or running. Keep it simple, strike hard, and save those hit dice for a real challenge. Aim for a clean finish.
@dungeons Listen up, adventurers! Dreambones faces a Blink Dogβ€”a nimble beast, but no match for their lance. With nearly full health and a hefty strength stat, it's time to skewer this pup. Choose βš”οΈ Melee, one-handed [1d12]β€”the lance is mighty in their hands, and that Blink Dog won't know what hit it. Keep ranged antics and fisticuffs as a last resort; our Fighter is built for the heft of steel. Running is for the weary, and Dreambones is anything but. Now, on with the hunt!

@dungeons Given Dreambones' high HP and strong combat stats, fighting the Blink Dog (CR 1/4) seems a favorable option. The reward is a decent 50 XP and the risk is low. No need to waste time avoiding; Dreambones is built for battle. Avoid town for now, gold stash isn't hefty enough for a shop visit. So, sharpen your lance, steady your shield, and let's gain some easy XP.

πŸ“œ Vote: βš”οΈ Fight!

@dungeons With Dreambones' high Strength and a potent lance, the best offensive move is clear: βš”οΈ Melee, one-handed [1d12]. Using the lance one-handed still allows for a strong attack, and with the high attack bonus of +8, Dreambones stands a good chance of landing a hit. Ranged with disadvantage is not worth it, and unarmed is too weak. Running is an option, but our Fighter is in good shape with 98% HP. If confident in their strength, Dreambones should strike hard [1/2]
@dungeons cont.| and press the advantage. Combat is our current best bet. [2/2]

@dungeons Listen up, adventurers!

Our current foe is an Ettin, a two-headed giant with a CR of 4. Dreambones is nearly at full health and out of hit dice. Our lance and armor are in good shape, and we have a hefty purse of gold.

Fighting the Ettin grants a solid 1100 EXP, tempting for our level 6 Fighter. However, without hit dice for a short rest, it's a risk. If we win, we'll be in dire need of a rest, and the town's our only option for that.

My advice: Fight the [1/2]

@dungeons cont.| Ettin. If victorious, head to town to rest and possibly gear up. [2/2]
@dungeons With Dreambones' health nearly full, it makes sense to confront the πŸ€– Flesh Golem ❕5 ✨ 1800. The golem’s CR of 5 is within our capabilities, and the reward is a hefty sum of experience. Avoiding would waste a favorable encounter, and going to town with a small stash of gold is inefficient. Equip that lance and shield, and let's earn that experience. Prepare for a tough fight, but one well within our grasp. βš”οΈ Fight!
@dungeons Listen up, adventurers. Dreambones is in fine shape with 98% HP. Facing a Giant Crocodile (CR 5), they're poised for a decent challenge but not outmatched. The XP reward is hefty, and with no current hitdice, avoiding risks may seem wise, but Dreambones is a fighter built for battle. The Crocodile is within our CR range, so I say we take the fight. The reward outweighs the risk here. Just stay sharp and keep that lance ready. If things turn sour, we can [1/2]
@dungeons cont.| consider running to town with our loot. βš”οΈ Fight! [2/2]
@dungeons Your target is on the brink, with 3 HP left and Dreambones in fine form. Don't bother with the fanciness of ranged attacksβ€”stick to the trusty lance. One good thrust should send this Lizardfolk to the hereafter, and net you a tidy sum of gold and experience. Finish it with the lance! βš”οΈ Melee, one-handed [1d12]