Elden Ring May Be Getting New Content Soon, Judging From Recent Behind-the-Scenes Updates

https://lemmy.ml/post/8679758

Elden Ring May Be Getting New Content Soon, Judging From Recent Behind-the-Scenes Updates - Lemmy

Hope they‘ll implement a bunch of image reconstruction techniques with the update. And maybe generally optimize the game better, but not gonna get my hopes up…
image reconstruction techniques?
FSR2, DLSS, XeSS and such
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Apart from being hardcapped at 60 FPS, is Elden Ring even running badly? In my experience its performance is pretty reasonable.
you can get mods to make it run over 60. But the framrate plummets with ray tracing on for negligible visual difference since they only do it for shadows
Depending on the area it actually makes a massive difference. It also affects the ambient occlusion not just shadows. You don’t really notice how bad the default is until you see them directly compared. All the foliage in the game looks completely blown out normally.
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It looks better, sure, but not -120FPS better. I find that to pretty much always be the case when it comes to ray tracing, the price in performance is just never worth the visual improvement.

I knew I should have blocked out the FPS. Ignore it. That’s not representative of normal performance. These screenshots were taken months ago on Linux with the git version of RADV I built myself that had just gotten raytracing functioning. There is zero optimization whatsoever. This was just what I had on hand since I’m not going to reinstall the whole game to retake some screenshots.

If you’re using Windows, have an Nvidia card, or are even just using more up-to-date RADV the performance is going to be completely different. And besides the game only runs at 60 maximum by default anyway.

When I played it, it had the same bug as DS3. Every now and then a very short stutter and it had nothing to do with the pc it was running on, it was an engine issue, I think. Don’t know if it is fixed by now but that one really hurt, because a stutter can mean death in those worlds.
In other souls games, that stutter was caused by invaders connecting to your session. It throws me off every time it happens in Elden Ring for some other reason

I think this one was level streaming related. It only happened during traversal (mostly) and was severe, plenty of YT videos showing it.

It disappeared entirely once I upgraded to a 3D V-Cache chip from AMD (5600x -> 5800x3d).

I thought that is a shader building issue.
Seems likely. It only stutters on Windows - run it through Proton on Linux, where it’s translating it all to Vulkan, and it’s silky smooth. Maybe off by a frame or two as well of course, but it’s pretty much locked to 60 fps in either case on my machine and can’t really check. DirectX seems quite bad for hitching when a new shader is loaded - they’d all be pre-compiled on a console since the devs know exactly what the target hardware is, so if you don’t rewrite your engine on Windows to accommodate it, then you’ll have problems.
30 fps on PS4 Pro is bullshit
It has constant awful shader compilation stutter.
It’s FROM, they still loathe PCs on a personal level. Or at least it always feels that way. They get ordered to release on PC, and they do, but they curse them every step of the way and fuck it up as much as they can without getting fired.

Ac6 was great on pc

Keyboard and mouse worked fine.

Admittedly thats the first fromsoft game i could play with kbm but still

They are getting better

I don’t think anything was wrong with Sekiro. Maybe because it’s not online?
So I don’t think this is a specifically Fromsoft issue. Lots of Japanese game companies struggle with that, and it seems to be because the lion’s share of Japanese gamers use consoles, not PC. So I think a lot of Japanese companies don’t have a ton of experience optimizing for PC.
And then there’s the Fox Engine. God I hate what Konami did to Kojima.
From was a big part in paving the way for Japanese console games to come to Steam in the first place with Dark Souls in 2012. Most of their ports are perfectly fine.