Quick Bevy Cheatbook update!
The "General Graphics Features" chapter has been updated to #bevyengine 0.12.
It teaches you how to use cameras in Bevy to configure your rendering, regardless of 2D or 3D, and covers some optional features and effects you can configure, such as Bloom and Tonemapping (for HDR rendering).
Some Bevy features are not yet covered in the book, most notably: antialiasing (MSAA, FXAA, TAA), fog, postprocessing effects. Coming soon (maybe)!