You engaged the Elk!
---
🦁 Elk
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 21/21
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, one-handed [1d8]
76.9%
👊 Melee, unarmed [5]
15.4%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
7.7%
Poll ended at .
You managed to hit the Elk for 10 damage with your Melee Attack.
You were hit by the Elk's Ram attack, you took 9 damage.
---
🦁 Elk
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 11/21
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, one-handed [1d8]
94.1%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
5.9%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 8 critical damage to the Elk.
The Elk used Hooves, dealing 11 damage to you.
---
🦁 Elk
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 3/21
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, one-handed [1d8]
95%
👊 Melee, unarmed [5]
5%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Elk for 9 damage with your Melee Attack.
The Elk fell, ending the battle.
+2🪙 +50✨
---
Ahead of your path, you see a 💀 Ghost
❤️ 10-80 ☁️ ❕4 ✨ 1100
⚔️ Fight!
5.6%
🥷 Avoid
5.6%
⛺ Short Rest (+❤️ -🎲)
61.1%
🏘️ Go to Town
27.8%
Poll ended at .
You had a moment to take a breather, you regained 26 hitpoints.
---
You encounter a 🦁 Elephant
❤️ 32-120 ❕4 ✨ 1100
⚔️ Fight!
26.3%
🥷 Avoid
63.2%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
10.5%
Poll ended at .
You managed to avoid the Elephant.
---
In the distance you see a Swarm of Rats
❤️ 1-49 ❕1/4 ✨ 50
⚔️ Fight!
66.7%
🥷 Avoid
33.3%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Swarm of Rats!
---
Swarm of Rats
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 28/28
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, one-handed [1d8] ⬇️
78.6%
🏹 Ranged, improvised [1d4] ⬇️
7.1%
👊 Melee, unarmed [5] ⬇️
0%
🏃 Run!
14.3%
Poll ended at .
The Swarm of Rats dealt a critical blow to you with its Bites, you took 17 damage.
You successfully hit the Swarm of Rats with your Melee Attack for 3 damage.
---
Swarm of Rats
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 25/28
🛡️ 10
❕1/4
✨ 50
⚔️ Melee, one-handed [1d8] ⬇️
33.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [5] ⬇️
0%
🏃 Run!
66.7%
Poll ended at .
You easily managed to run away!
---
Ahead of your path, you see a 🔥 Steam Mephit
❤️ 6-36 ❕1/4 ✨ 50
⚔️ Fight!
47.1%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
29.4%
🏘️ Go to Town
23.5%
Poll ended at .
You had a moment to take a breather, you regained 6 hitpoints.
---
You encounter a 🦁 Giant Fire Beetle
❤️ 2-7 ❕0 ✨ 10
⚔️ Fight!
85.7%
🥷 Avoid
0%
🏘️ Go to Town
14.3%
Poll ended at .
You confronted the Giant Fire Beetle!
---
🦁 Giant Fire Beetle
❤️❤️❤️❤️❤️ 5/5
🛡️ 13
❕0
✨ 10
⚔️ Melee, one-handed [1d8]
86.7%
👊 Melee, unarmed [5]
6.7%
🏹 Ranged, improvised [1d4] ⬇️
6.7%
🏃 Run!
0%
Poll ended at .
You managed to hit the Giant Fire Beetle for 5 damage with your Melee Attack.
The Giant Fire Beetle died.
+1🪙 +10✨
---
In the distance you see a 👺 Quasit
❤️ 3-12 ❕1 ✨ 200
⚔️ Fight!
89.5%
🥷 Avoid
0%
🏘️ Go to Town
10.5%
Poll ended at .
You confronted the Quasit!
---
👺 Quasit
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 10/10
🛡️ 13
❕1
✨ 200
⚔️ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Quasit with your Melee Attack for 8 damage.
---
👺 Quasit
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 2/10
🛡️ 13
❕1
✨ 200
⚔️ Melee, one-handed [1d8]
77.8%
👊 Melee, unarmed [5]
22.2%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
The Quasit attacked with great ferocity with its Claw (Bite in Beast Form), dealing 12 critical damage to you.
You used your Melee Attack to hit the Quasit for 12 damage.
The Quasit died.
+6🪙 +200✨
---
In the distance you see a 🧍‍♂️ Wererat, Human Form
❤️ 12-54 ❕2 ✨ 450
⚔️ Fight!
28.6%
🥷 Avoid
7.1%
🏘️ Go to Town
64.3%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
30.8%
🛌 Long Rest (+❤️ +🎲)
69.2%
🏡 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 23 hitpoints and 5 hitdice when you woke.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
46.7%
🛒 Shop
46.7%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
6.7%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🧟 Rust Monster
❤️ 10-45 ❕1/2 ✨ 100
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Rust Monster!
---
🧟 Rust Monster
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 21/21
🛡️ 14
❕1/2
✨ 100
⚔️ Melee, one-handed [1d8]
92.3%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
7.7%
Poll ended at .
The Rust Monster attacked with its Bite, you took 7 damage.
You used your Melee Attack to hit the Rust Monster for 5 damage.
---
🧟 Rust Monster
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 16/21
🛡️ 14
❕1/2
✨ 100
⚔️ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 19 critical damage to the Rust Monster.
The Rust Monster fell, ending the battle.
+3🪙 +100✨
---
In the distance you see a 🧍‍♂️ Tribal Warrior
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
66.7%
🥷 Avoid
8.3%
⛺ Short Rest (+❤️ -🎲)
25%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Tribal Warrior!
---
🧍‍♂️ Tribal Warrior
❤️❤️❤️❤️❤️ 5/5
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, one-handed [1d8]
90%
👊 Melee, unarmed [5]
10%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
The Tribal Warrior dealt a critical blow to you with its Spear, you took 11 damage.
You managed to hit the Tribal Warrior for 11 damage with your Melee Attack.
You won the battle, killing the Tribal Warrior.
+1🪙 +25✨
---
You encounter a 👺 Nightmare
❤️ 32-104 ☁️ ❕3 ✨ 700
⚔️ Fight!
6.7%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
60%
🏘️ Go to Town
33.3%
Poll ended at .
You had a moment to take a breather, you regained 18 hitpoints.
---
You encounter a 👺 Lemure
❤️ 3-24 ❕0 ✨ 10
⚔️ Fight!
91.7%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
8.3%
Poll ended at .
You confronted the Lemure!
---
👺 Lemure
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 15/15
🛡️ 7
❕0
✨ 10
⚔️ Melee, one-handed [1d8]
94.1%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
5.9%
🏃 Run!
0%
Poll ended at .
You expertly wielded your Melee Attack in the face of the Lemure, dealing 13 critical damage.
---
👺 Lemure
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 2/15
🛡️ 7
❕0
✨ 10
⚔️ Melee, one-handed [1d8]
83.3%
👊 Melee, unarmed [5]
16.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Lemure for 8 damage with your Melee Attack.
The Lemure fell, ending the battle.
+1🪙 +10✨
---
You encounter a 🦁 Camel
❤️ 6-24 ❕1/8 ✨ 25
⚔️ Fight!
93.8%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
6.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Camel!
---
🦁 Camel
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 11/11
🛡️ 9
❕1/8
✨ 25
⚔️ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Camel for 8 damage with your Melee Attack.
---
🦁 Camel
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 3/11
🛡️ 9
❕1/8
✨ 25
⚔️ Melee, one-handed [1d8]
93.3%
👊 Melee, unarmed [5]
6.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Camel with your Melee Attack for 8 damage.
You won the battle, killing the Camel.
+1🪙 +25✨
---
Ahead of your path, you see a 🧟 Owlbear
❤️ 28-91 ❕3 ✨ 700
⚔️ Fight!
38.5%
🥷 Avoid
61.5%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You snuck past the Owlbear.
---
You encounter a 🧍‍♂️ Bandit
❤️ 4-18 ❕1/8 ✨ 25
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Bandit!
---
🧍‍♂️ Bandit
❤️❤️❤️❤️❤️❤️❤️❤️❤️ 9/9
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Bandit for 5 damage with your Melee Attack.
---
🧍‍♂️ Bandit
❤️❤️❤️❤️🖤🖤🖤🖤🖤 4/9
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, one-handed [1d8]
75%
👊 Melee, unarmed [5]
12.5%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
12.5%
Poll ended at .
You successfully hit the Bandit with your Melee Attack for 6 damage.
You killed the Bandit.
+1🪙 +25✨
---
You encounter a 🧍‍♂️ Weretiger, Human Form
❤️ 64-176 ❕4 ✨ 1100
⚔️ Fight!
0%
🥷 Avoid
84.6%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
15.4%
Poll ended at .
You deftly avoided the Weretiger, Human Form's sight.
---
You encounter a 🦁 Warhorse
❤️ 6-33 ❕1/2 ✨ 100
https://dnd5eapi.co/api/images/monsters/warhorse.png
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Warhorse!
---
🦁 Warhorse
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 21/21
🛡️ 11
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/warhorse.png
⚔️ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
🔄
---
🦁 Warhorse
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 16/21
🛡️ 11
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/warhorse.png
⚔️ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Warhorse with your Melee Attack for 11 damage.
---
🦁 Warhorse
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 5/21
🛡️ 11
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/warhorse.png
⚔️ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Warhorse for 10 damage with your Melee Attack.
You killed the Warhorse.
+1🪙 +100✨
---
Ahead of your path, you see a 🦁 Boar
❤️ 4-18 ❕1/4 ✨ 50
⚔️ Fight!
93.8%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
6.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Boar!
---
🦁 Boar
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 15/15
🛡️ 11
❕1/4
✨ 50
⚔️ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Boar for 10 damage.
---
🦁 Boar
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 5/15
🛡️ 11
❕1/4
✨ 50
⚔️ Melee, one-handed [1d8]
88.9%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
11.1%
🏃 Run!
0%
Poll ended at .
You successfully hit the Boar with your Melee Attack for 11 damage.
The Boar died.
+2🪙 +50✨
---
Ahead of your path, you see a 🔥 Air Elemental
❤️ 36-144 ☁️ ❕5 ✨ 1800
https://dnd5eapi.co/api/images/monsters/air-elemental.png
⚔️ Fight!
22.2%
🥷 Avoid
61.1%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
16.7%
Poll ended at .
You deftly avoided the Air Elemental's sight.
---
In the distance you see a 🦁 Camel
❤️ 6-24 ❕1/8 ✨ 25
⚔️ Fight!
88.9%
🥷 Avoid
5.6%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
5.6%
Poll ended at .
You confronted the Camel!
---
🦁 Camel
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 13/13
🛡️ 9
❕1/8
✨ 25
⚔️ Melee, one-handed [1d8]
78.6%
👊 Melee, unarmed [5]
7.1%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
14.3%
Poll ended at .
You managed to hit the Camel for 8 damage with your Melee Attack.
---
🦁 Camel
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 5/13
🛡️ 9
❕1/8
✨ 25
⚔️ Melee, one-handed [1d8]
90%
👊 Melee, unarmed [5]
10%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
The Camel used its Bite perfectly, dealing 5 critical damage to you.
You successfully hit the Camel with your Melee Attack for 10 damage.
The Camel died.
+1🪙 +25✨
---
Ahead of your path, you see a 🦁 Stirge
❤️ 1-4 ☁️ ❕1/8 ✨ 25
⚔️ Fight!
90.9%
🥷 Avoid
4.5%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
4.5%
Poll ended at .
You engaged the Stirge!
---
🦁 Stirge
❤️❤️❤️❤️ 4/4
🛡️ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
43.8%
⚔️ Melee, one-handed [1d8] ⬇️
43.8%
👊 Melee, unarmed [5] ⬇️
12.5%
🏃 Run!
0%
Poll ended at .
The Stirge dealt a critical blow to you with its Blood Drain, you took 11 damage.
---
🦁 Stirge
❤️❤️❤️❤️ 4/4
🛡️ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
53.3%
⚔️ Melee, one-handed [1d8] ⬇️
40%
👊 Melee, unarmed [5] ⬇️
0%
🏃 Run!
6.7%
Poll ended at .
You used your Ranged Attack to hit the Stirge for 5 damage.
The Stirge fell, ending the battle.
+1🪙 +25✨
---
Ahead of your path, you see a 🐉 Bronze Dragon Wyrmling
❤️ 15-50 ☁️ ❕2 ✨ 450
⚔️ Fight!
22.7%
🥷 Avoid
4.5%
⛺ Short Rest (+❤️ -🎲)
45.5%
🏘️ Go to Town
27.3%
Poll ended at .
You rested for a moment, regaining 11 hitpoints.
---
In the distance you see a 🧚 Dryad
❤️ 5-40 ❕1 ✨ 200
https://dnd5eapi.co/api/images/monsters/dryad.png
⚔️ Fight!
81%
🥷 Avoid
0%
🏘️ Go to Town
19%
Poll ended at .
You confronted the Dryad!
---
🧚 Dryad
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 26/26
🛡️ 11
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/dryad.png
⚔️ Melee, one-handed [1d8]
89.5%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
10.5%
Poll ended at .
The Dryad used its Club perfectly, dealing 3 critical damage to you.
You successfully hit the Dryad with your Melee Attack for 8 damage.
---
🧚 Dryad
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 18/26
🛡️ 11
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/dryad.png
⚔️ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Dryad for 11 damage.
---
🧚 Dryad
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 7/26
🛡️ 11
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/dryad.png
⚔️ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Dryad for 10 damage.
You killed the Dryad.
+6🪙 +200✨
---
In the distance you see a 💀 Zombie
❤️ 12-33 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
⚔️ Fight!
68.2%
🥷 Avoid
13.6%
🏘️ Go to Town
18.2%
Poll ended at .
You engaged the Zombie!
---
💀 Zombie
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 18/18
🛡️ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
⚔️ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Zombie with your Melee Attack for 5 damage.
You were hit by the Zombie's Slam attack, you took 7 damage.
---
💀 Zombie
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 13/18
🛡️ 8
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/zombie.png
⚔️ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You expertly wielded your Melee Attack in the face of the Zombie, dealing 14 critical damage.
You killed the Zombie.
+2🪙 +50✨
---
You encounter a 🦁 Raven
❤️ 1-3 ☁️ ❕0 ✨ 10
⚔️ Fight!
53.3%
🥷 Avoid
6.7%
🏘️ Go to Town
40%
Poll ended at .
You confronted the Raven!
---
🦁 Raven
❤️❤️ 2/2
🛡️ 12 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
81%
⚔️ Melee, one-handed [1d8] ⬇️
4.8%
👊 Melee, unarmed [5] ⬇️
9.5%
🏃 Run!
4.8%
Poll ended at .
You managed to hit the Raven for 7 damage with your Ranged Attack.
The Raven died.
+1🪙 +10✨
---
In the distance you see a 🧟 Ankheg
❤️ 12-66 ❕2 ✨ 250
https://dnd5eapi.co/api/images/monsters/ankheg.png
⚔️ Fight!
6.3%
🥷 Avoid
6.3%
🏘️ Go to Town
87.5%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
0%
🛌 Long Rest (+❤️ +🎲)
100%
🏡 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 15 hitpoints and 5 hitdice when you woke.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
33.3%
🛒 Shop
66.7%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
@dungeons With our current state—65% HP and no hit dice left—taking a long rest is wise. It restores health and hit dice, crucial for survival. Ignore the allure of adventure or shopping for now; health is wealth in this game. And retirement? Bah, we're not done yet. Rest, then we fight another day! 🛌 Long Rest (+❤️ +🎲) is the prudent choice.
@dungeons Listen up, adventurers. Dreambones faces an Ankheg with a fair bit of health left and no hit dice for a short rest. The Ankheg is a pesky burrower but offers a good chunk of XP. No hit dice means healing in town's smart, but with 275 gold, shopping can wait. Fight if you're feeling bold—Dreambones' armor and strength could carry the day. Avoiding's no shame either; Ankhegs can be a serious threat. Town's a last resort. My advice? If you're up for a tussle, [1/2]
@dungeons cont.| take the fight—else, dodge the bug and live to swing another day. [2/2]
@dungeons The Raven's a low threat with a CR of 0, so no need to turn tail. With armor at 19 and a melee attack bonus of +7, you're well-equipped to handle this. Ranged with disadvantage isn't wise. Unarmed is weak. Melee with the battleaxe, even at disadvantage, is your best bet. Swing that axe and let's add some feathers to your cap. ⚔️ Melee, one-handed [1d8] ⬇️.
@dungeons With Dreambones at a decent 65% health and without any hitdice for a rest, taking on a low-risk Raven (CR 0) after dispatching a Zombie seems a wise choice. It's a low threat with a small reward, but every bit of experience and gold counts. Avoiding would waste an opportunity for easy gains, and going to town with only 276 gold might be premature. Strike down the Raven, earn your coins and experience, and press on, adventurers. ⚔️ Fight! is the prudent path.
@dungeons Stick with the battleaxe. The Zombie's already taken a hit, and with its low CR, you'll cut through what's left of it before it can do more harm. Ranged with disadvantage is a poor gamble, and unarmed is just asking to lose a finger. Running's an unnecessary risk now; save your strength for the tougher fights. Swing that axe! ⚔️ Melee, one-handed [1d8]
@dungeons Engage the Zombie with your battleaxe. It's a low-risk encounter given its low CR, and you stand to gain 50 XP. No need to run from a CR 1/4 creature. Save running for when you're outmatched, which isn't the case here. Ranged attacks are at a disadvantage, and unarmed strikes are weaker than your weapon. Use the strength of that battleaxe to chop down the undead nuisance efficiently.
@dungeons With Dreambones sitting at a healthy 81% HP and boasting a full complement of hitdice, there's no need for a town trip just yet. Facing a Zombie (CR 1/4) is a low-risk engagement, promising a decent 50 EXP reward for our level 5 Fighter. The battleaxe thirsts for action, and the splint armor should hold well against such a foe. Engage the Zombie – it's a good opportunity to gather more gold and experience without significant risk. ⚔️ Fight!

@dungeons I'm said Dreambones killed the Dryad. But also, a lot of monsters don't seem to be nearly as scary as they are in play.

Also, there's no treasure or traps or dungeons to explore. I hope they're coming eventually.

@dungeons Keep swinging that axe! The Dryad's already taken a hit, and at CR 1, it's well within your ability to dispatch. With your high Strength, the one-handed melee attack is your best bet to finish the fight quickly. Running ain't wise; you've got this creature on its last roots. Remember, the quicker you end this, the less risk to your own hide. Stick to melee – it's served you well thus far. Ignore the ranged option; not worth the disadvantage given your strengths.
@dungeons Strike true with your battleaxe – a Dryad's bark is tough, but a well-swung blade cuts deep. Melee is your strength, and the Dryad is already wounded. Your armor should hold against its blows, and we need not waste energy on a feeble punch or a clumsy toss. Stay the course, and let your steel sing. ⚔️ Melee, one-handed [1d8].
@dungeons Listen up, folks. This Dryad's bark is worse than its bite for a level 5 fighter like Dreambones. With a CR of 1 and our battler in fine shape, we'll cleave through this sylvan foe. Draw your battleaxe and strike true. Ranged is foolhardy here, and fisticuffs against wood? Pah! Only run if you fear a few splinters. The Dryad's AC is low, so melee with your axe is your best bet. Swing away! ⚔️ Melee, one-handed [1d8].

@dungeons With Dreambones at a sturdy 88% health, there's no need to scamper to town just yet. A Dryad poses a reasonable challenge (CR 1) for our level 5 Fighter. The potential 200 XP is a handsome reward too. Avoiding would be a waste of our mettle. Draw that Battleaxe, make use of that impressive Strength, and let's earn some gold. Armor up and engage!

⚔️ Fight!

@dungeons Considering Dreambones' current state, with 63% HP and only 2 hit dice left, taking on a CR 2 Bronze Dragon Wyrmling might be risky. The potential 450 XP is tempting, but with limited resources, we should be cautious. Avoiding seems wise, yet the allure of XP and gold is strong. If the community feels confident, engage the wyrmling. Otherwise, prudence suggests we avoid and opt for a short rest, regaining strength and hit dice for future battles. Going to [1/2]
@dungeons cont.| town isn't urgent with our current gold stash. Choose wisely. [2/2]
@dungeons Despite the critical hit from the Stirge, it's a low-threat enemy, CR 1/8. With your high AC, I'd take another swing with your battleaxe. The Stirge has low HP left. Strike it down and gain some easy gold and experience. Ranged is weak for you, and unarmed is just foolishness. Running's an option, but not for such a meek creature. Attack with your battleaxe, and let's be done with this nuisance.
@dungeons Engage with your battleaxe, Dreambones! A Stirge is CR 1/8; easy pickings for a level 5 Fighter like you. Your strength and proficiency will make quick work of it. Ignore the disadvantage—your armor and HP are more than enough to take the risk. Ranged is weak, and unarmed is folly. Don't waste time running from such a lowly creature. Show it the might of an Elf Fighter! ⚔️ Melee, one-handed [1d8] ⬇️
@dungeons Engage the Stirge. It's a low CR creature, and you're in fighting shape with 88% HP. Your armor and battleaxe should make quick work of it. Save the hit dice for tougher battles and avoid depleting them with a short rest. Town can wait; you're not in immediate need, and you've got enough gold to make better use of the shop later. Plus, defeating this foe will inch you closer to the next level. Just swat it down and move on.
@dungeons Stick with what ye know works. The Camel's barely standing, and ye've got the upper hand with that Battleaxe. No need for fancy footwork or risking a throw when ye can cleave through with a good swing. Unarmed's like bringing a knife to a cannon fight, and ranged with a disadvantage? Bah, don't make me laugh. Stay in close, finish the beast off and claim your gold. Go for the ⚔️ Melee, one-handed [1d8].
@dungeons With Dreambones in full health and facing a lowly Camel, CR 1/8, the choice is clear. Opt for melee with the battleaxe. Dreambones' armor is sturdy, and the Camel's low CR hints at minimal threat. A ranged attack is unnecessary and disadvantaged. Running? Ha! A Fighter with full health doesn't flee from a Camel. Swing that axe and let's add some gold to our pouch.
@dungeons All right, listen up! Dreambones is at full health and strength, and that Camel isn't going to be much of a challenge (CR 1/8). It's a bit of gold and experience waiting to be claimed. No need for rest or a town trip just yet. So, sharpen your battleaxe and get to work—fight! The Camel's low CR means you'll likely come out on top without breaking a sweat. Save the resting and town visits for when you're actually in need.
@dungeons Listen up, adventurers! The Air Elemental ahead is a formidable foe with a CR of 5. Our warrior Dreambones is at full health and ready for a challenge, but this creature's wide HP range suggests a tough battle. With our elf's strength and a battleaxe in hand, a fight could prove rewarding, offering a hefty 1800 XP. However, caution is wise; if the elemental's HP leans high, we could be outmatched. If you're feeling bold, prepare for a hard fight. Otherwise, [1/2]
@dungeons cont.| steer clear—no shame in living to fight another day. [2/2]
@dungeons Stick to the battleaxe; our elf fighter Dreambones is in good shape with full health. The boar's CR is low, and the melee attack is the strongest option. Using ranged with disadvantage is foolish, and unarmed is a weak choice. The boar's nearly done for, so save your legs—no need to run. Keep swinging that axe!