You managed to avoid the Gelatinous Cube.
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Sahuagin
❀️ 8-36 🌊 ❕1/2 ✨ 100
βš”οΈ Fight!
62.5%
πŸ₯· Avoid
25%
🏘️ Go to Town
12.5%
Poll ended at .
You confronted the Sahuagin!
---
πŸ§β€β™‚οΈ Sahuagin
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 26/26
πŸ›‘οΈ 12 🌊
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8] ⬇️
100%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Sahuagin for 10 damage with your Melee Attack.
---
πŸ§β€β™‚οΈ Sahuagin
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 16/26
πŸ›‘οΈ 12 🌊
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8] ⬇️
93.3%
🏹 Ranged, improvised [1d4] ⬇️
6.7%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Sahuagin with your Melee Attack for 5 damage.
---
πŸ§β€β™‚οΈ Sahuagin
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 11/26
πŸ›‘οΈ 12 🌊
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8] ⬇️
100%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Sahuagin with your Melee Attack for 5 damage.
---
πŸ§β€β™‚οΈ Sahuagin
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/26
πŸ›‘οΈ 12 🌊
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8] ⬇️
100%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Sahuagin with your Melee Attack for 7 damage.
The Sahuagin fell, ending the battle.
+1πŸͺ™ +100✨
---
In the distance you see a 🦁 Elk
❀️ 4-22 ❕1/4 ✨ 50
βš”οΈ Fight!
91.7%
πŸ₯· Avoid
0%
🏘️ Go to Town
8.3%
Poll ended at .
You confronted the Elk!
---
🦁 Elk
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 21/21
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Elk with your Melee Attack for 10 damage.
The Elk attacked with its Hooves, you took 10 damage.
---
🦁 Elk
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 11/21
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Elk for 8 damage.
The Elk attacked with its Hooves, you took 9 damage.
---
🦁 Elk
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/21
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8]
92.9%
πŸ‘Š Melee, unarmed [5]
7.1%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Elk for 7 damage.
The Elk fell, ending the battle.
+2πŸͺ™ +50✨
---
In the distance you see a 🦁 Dire Wolf
❀️ 15-60 ❕1 ✨ 200
βš”οΈ Fight!
33.3%
πŸ₯· Avoid
16.7%
🏘️ Go to Town
50%
Poll ended at .
You traveled to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
16.7%
πŸ›Œ Long Rest (+❀️ +🎲)
83.3%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 19 hitpoints and 5 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
34.6%
πŸ›’ Shop
61.5%
πŸ›Œ Long Rest (+❀️ +🎲)
3.8%
🏑 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Battleaxe [1d8+4, +7] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
βš”οΈ Halberd [1d10+4, +7] ~ 2H (-10πŸͺ™)
5.6%
βš”οΈ Greataxe [1d12+4, +7] ~ 2H (-20πŸͺ™)
44.4%
πŸ›‘οΈ Chain Mail [18] (+25πŸͺ™)
0%
↩️ Back to Town
50%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
57.1%
πŸ›’ Shop
21.4%
πŸ›Œ Long Rest (+❀️ +🎲)
7.1%
🏑 Retire (campaign ends)
14.3%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a πŸ€– Animated Armor
❀️ 12-54 ❕1 ✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
βš”οΈ Fight!
80%
πŸ₯· Avoid
10%
β›Ί Short Rest (+❀️ -🎲)
10%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Animated Armor!
---
πŸ€– Animated Armor
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 34/34
πŸ›‘οΈ 18
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Animated Armor for 11 damage with your Melee Attack.
---
πŸ€– Animated Armor
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 23/34
πŸ›‘οΈ 18
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Animated Armor for 8 damage with your Melee Attack.
---
πŸ€– Animated Armor
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 15/34
πŸ›‘οΈ 18
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Animated Armor attacked with its Multiattack, you took 6 damage.
You used your Melee Attack to hit the Animated Armor for 10 damage.
---
πŸ€– Animated Armor
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/34
πŸ›‘οΈ 18
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You took 3 damage from the Animated Armor's Multiattack.
---
πŸ€– Animated Armor
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/34
πŸ›‘οΈ 18
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
βš”οΈ Melee, one-handed [1d8]
92.3%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
7.7%
πŸƒ Run!
0%
Poll ended at .
The Animated Armor dealt a critical blow to you with its Multiattack, you took 18 damage.
You successfully hit the Animated Armor with your Melee Attack for 7 damage.
The Animated Armor died.
+6πŸͺ™ +200✨
---
Ahead of your path, you see a 🦁 Giant Bat
❀️ 4-40 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
19%
πŸ₯· Avoid
4.8%
β›Ί Short Rest (+❀️ -🎲)
57.1%
🏘️ Go to Town
19%
Poll ended at .
You had a moment to take a breather, you regained 27 hitpoints.
---
You encounter a 🦁 Giant Eagle
❀️ 8-44 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
86.7%
πŸ₯· Avoid
6.7%
β›Ί Short Rest (+❀️ -🎲)
6.7%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Eagle!
---
🦁 Giant Eagle
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 40/40
πŸ›‘οΈ 13 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
9.1%
βš”οΈ Melee, one-handed [1d8] ⬇️
54.5%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
36.4%
Poll ended at .
You managed to hit the Giant Eagle for 10 damage with your Melee Attack.
---
🦁 Giant Eagle
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 30/40
πŸ›‘οΈ 13 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
0%
βš”οΈ Melee, one-handed [1d8] ⬇️
100%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Giant Eagle for 5 damage with your Melee Attack.
---
🦁 Giant Eagle
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 25/40
πŸ›‘οΈ 13 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
12.5%
βš”οΈ Melee, one-handed [1d8] ⬇️
87.5%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Giant Eagle used Beak, dealing 7 damage to you.
---
🦁 Giant Eagle
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 25/40
πŸ›‘οΈ 13 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
25%
βš”οΈ Melee, one-handed [1d8] ⬇️
75%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Eagle with your Melee Attack for 5 damage.
---
🦁 Giant Eagle
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 20/40
πŸ›‘οΈ 13 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
23.5%
βš”οΈ Melee, one-handed [1d8] ⬇️
76.5%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Giant Eagle used Talons, dealing 12 damage to you.
You managed to hit the Giant Eagle for 11 damage with your Melee Attack.
---
🦁 Giant Eagle
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 9/40
πŸ›‘οΈ 13 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
27.3%
βš”οΈ Melee, one-handed [1d8] ⬇️
72.7%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Eagle for 9 damage.
The Giant Eagle fell, ending the battle.
+7πŸͺ™ +200✨
---
You encounter a πŸ§β€β™‚οΈ Wererat, Human Form
❀️ 12-54 ❕2 ✨ 450
βš”οΈ Fight!
6.3%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
31.3%
🏘️ Go to Town
62.5%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
5.9%
πŸ›’ Shop
11.8%
πŸ›Œ Long Rest (+❀️ +🎲)
82.4%
🏑 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 19 more hitpoints and 4 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
6.7%
πŸ›’ Shop
80%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
13.3%
Poll ended at .
You walked to a local shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
πŸ—‘οΈ Battleaxe [1d8+4, +7] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
βš”οΈ Longbow [1d8+4, +7] ~ 2H (-40πŸͺ™)
38.9%
πŸ›‘οΈ Leather Armor [17] (+90πŸͺ™)
5.6%
πŸ›‘οΈ Chain Mail [18] (+25πŸͺ™)
5.6%
↩️ Back to Town
50%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
65%
πŸ›’ Shop
20%
πŸ›Œ Long Rest (+❀️ +🎲)
5%
🏑 Retire (campaign ends)
10%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🦁 Giant Poisonous Snake
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
94.4%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
5.6%
Poll ended at .
You confronted the Giant Poisonous Snake!
---
🦁 Giant Poisonous Snake
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 16/16
πŸ›‘οΈ 14
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8]
93.3%
πŸ‘Š Melee, unarmed [5]
6.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Poisonous Snake with your Melee Attack for 12 damage.
You took 6 damage from the Giant Poisonous Snake's Bite.
---
🦁 Giant Poisonous Snake
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/16
πŸ›‘οΈ 14
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8]
82.4%
πŸ‘Š Melee, unarmed [5]
11.8%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5.9%
Poll ended at .
You used your Melee Attack to hit the Giant Poisonous Snake for 11 damage.
You killed the Giant Poisonous Snake.
+3πŸͺ™ +50✨
---
You encounter a 🦁 Riding Horse
❀️ 4-22 ❕1/4 ✨ 25
βš”οΈ Fight!
94.1%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
5.9%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Riding Horse!
---
🦁 Riding Horse
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 10
❕1/4
✨ 25
βš”οΈ Melee, one-handed [1d8]
93.8%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
6.3%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Riding Horse for 12 damage with your Melee Attack.
You won the battle, killing the Riding Horse.
+1πŸͺ™ +25✨
---
You encounter a 🦁 Elk
❀️ 4-22 ❕1/4 ✨ 50
βš”οΈ Fight!
76.5%
πŸ₯· Avoid
5.9%
β›Ί Short Rest (+❀️ -🎲)
17.6%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Elk!
---
🦁 Elk
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 21/21
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8]
76.9%
πŸ‘Š Melee, unarmed [5]
15.4%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
7.7%
Poll ended at .
You managed to hit the Elk for 10 damage with your Melee Attack.
You were hit by the Elk's Ram attack, you took 9 damage.
---
🦁 Elk
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 11/21
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8]
94.1%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5.9%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 8 critical damage to the Elk.
The Elk used Hooves, dealing 11 damage to you.
---
🦁 Elk
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/21
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8]
95%
πŸ‘Š Melee, unarmed [5]
5%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Elk for 9 damage with your Melee Attack.
The Elk fell, ending the battle.
+2πŸͺ™ +50✨
---
Ahead of your path, you see a πŸ’€ Ghost
❀️ 10-80 ☁️ ❕4 ✨ 1100
βš”οΈ Fight!
5.6%
πŸ₯· Avoid
5.6%
β›Ί Short Rest (+❀️ -🎲)
61.1%
🏘️ Go to Town
27.8%
Poll ended at .
You had a moment to take a breather, you regained 26 hitpoints.
---
You encounter a 🦁 Elephant
❀️ 32-120 ❕4 ✨ 1100
βš”οΈ Fight!
26.3%
πŸ₯· Avoid
63.2%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
10.5%
Poll ended at .
You managed to avoid the Elephant.
---
In the distance you see a Swarm of Rats
❀️ 1-49 ❕1/4 ✨ 50
βš”οΈ Fight!
66.7%
πŸ₯· Avoid
33.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Swarm of Rats!
---
Swarm of Rats
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 28/28
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8] ⬇️
78.6%
🏹 Ranged, improvised [1d4] ⬇️
7.1%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
14.3%
Poll ended at .
The Swarm of Rats dealt a critical blow to you with its Bites, you took 17 damage.
You successfully hit the Swarm of Rats with your Melee Attack for 3 damage.
---
Swarm of Rats
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 25/28
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8] ⬇️
33.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
66.7%
Poll ended at .
You easily managed to run away!
---
Ahead of your path, you see a πŸ”₯ Steam Mephit
❀️ 6-36 ❕1/4 ✨ 50
βš”οΈ Fight!
47.1%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
29.4%
🏘️ Go to Town
23.5%
Poll ended at .
You had a moment to take a breather, you regained 6 hitpoints.
---
You encounter a 🦁 Giant Fire Beetle
❀️ 2-7 ❕0 ✨ 10
βš”οΈ Fight!
85.7%
πŸ₯· Avoid
0%
🏘️ Go to Town
14.3%
Poll ended at .
You confronted the Giant Fire Beetle!
---
🦁 Giant Fire Beetle
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 13
❕0
✨ 10
βš”οΈ Melee, one-handed [1d8]
86.7%
πŸ‘Š Melee, unarmed [5]
6.7%
🏹 Ranged, improvised [1d4] ⬇️
6.7%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Giant Fire Beetle for 5 damage with your Melee Attack.
The Giant Fire Beetle died.
+1πŸͺ™ +10✨
---
In the distance you see a πŸ‘Ί Quasit
❀️ 3-12 ❕1 ✨ 200
βš”οΈ Fight!
89.5%
πŸ₯· Avoid
0%
🏘️ Go to Town
10.5%
Poll ended at .
You confronted the Quasit!
---
πŸ‘Ί Quasit
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 13
❕1
✨ 200
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Quasit with your Melee Attack for 8 damage.
---
πŸ‘Ί Quasit
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/10
πŸ›‘οΈ 13
❕1
✨ 200
βš”οΈ Melee, one-handed [1d8]
77.8%
πŸ‘Š Melee, unarmed [5]
22.2%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Quasit attacked with great ferocity with its Claw (Bite in Beast Form), dealing 12 critical damage to you.
You used your Melee Attack to hit the Quasit for 12 damage.
The Quasit died.
+6πŸͺ™ +200✨
---
In the distance you see a πŸ§β€β™‚οΈ Wererat, Human Form
❀️ 12-54 ❕2 ✨ 450
βš”οΈ Fight!
28.6%
πŸ₯· Avoid
7.1%
🏘️ Go to Town
64.3%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
30.8%
πŸ›Œ Long Rest (+❀️ +🎲)
69.2%
🏑 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 23 hitpoints and 5 hitdice when you woke.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
46.7%
πŸ›’ Shop
46.7%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
6.7%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🧟 Rust Monster
❀️ 10-45 ❕1/2 ✨ 100
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Rust Monster!
---
🧟 Rust Monster
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 21/21
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8]
92.3%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
7.7%
Poll ended at .
The Rust Monster attacked with its Bite, you took 7 damage.
You used your Melee Attack to hit the Rust Monster for 5 damage.
---
🧟 Rust Monster
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 16/21
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 19 critical damage to the Rust Monster.
The Rust Monster fell, ending the battle.
+3πŸͺ™ +100✨
---
In the distance you see a πŸ§β€β™‚οΈ Tribal Warrior
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
66.7%
πŸ₯· Avoid
8.3%
β›Ί Short Rest (+❀️ -🎲)
25%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Tribal Warrior!
---
πŸ§β€β™‚οΈ Tribal Warrior
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d8]
90%
πŸ‘Š Melee, unarmed [5]
10%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
@dungeons Charge forward and engage the πŸ§β€β™‚οΈ Tribal Warrior. With Dreambones' robust health and combat prowess, this should be a swift victory. That CR 1/8 is barely a warm-up for a level 5 Fighter. Avoid the rest and town for now; the coffers ain't heavy enough. Save the hitdice and gold for bigger threats and richer rewards. Now go make that gold tally sing! βš”οΈ Fight!
@dungeons Keep hacking at it with your battleaxe. Your strength serves you well, and at 84% health, you're in no dire straits. Rust Monsters are pesky with their iron munching, but no match for your might. Ranged with disadvantage is a poor gamble, and unarmed is like tickling the beast. Dashing away is for the faint of heart. Swing that axe! βš”οΈ Melee, one-handed [1d8].
@dungeons With Dreambones at full health and a Rust Monster in front of us, let's not overthink this. Its CR is only 1/2 and we're sitting pretty at level 5. Stick with the trusty πŸ—‘οΈ Battleaxe. Ranged is no good with a disadvantage and our unarmed strike is a pittance compared to our axe. No need to run from a creature we can readily handle. Swing that axe and let's collect that sweet 100 XP and whatever gold it drops. Onward to victory! βš”οΈ Melee, one-handed [1d8].
@dungeons Listen up, adventurers! The Rust Monster ahead may not pose a huge threat, but it can wreak havoc on gear. Our Fighter, Dreambones, is in perfect health and fully equipped to handle a CR 1/2 creature. No need for a rest or a town visit with full hit points and hit dice at the ready, and sitting on a decent pile of gold. I say take the chance to earn some gold and experience – go for the fight! Just keep an eye on that armor; Rust Monsters have a nasty bite [1/2]
@dungeons cont.| for metal gear. βš”οΈ Fight! [2/2]
@dungeons Listen up, adventurers. Dreambones is in top shape with full hitpoints and hitdice. No need for resting or retiring, I say. With a hefty purse of 254 gold, a trip to the shop could be wiseβ€”gear up for the challenges ahead. But if the gear's already sufficient, then off to adventure! Your call, but remember: a well-equipped fighter stands a better chance against the perils that await. Choose wisely.
@dungeons Listen up, adventurers. With Dreambones sitting at less than half health and no hit dice left, it's time to play it smart. Take the πŸ›Œ Long Rest option to recover health and hit dice. Diving back into adventure or shopping with such low vitality is a fool's errand. And retiring? Pah, only consider that if you're ready to hang up your boots for good. Rest, recover, then continue the quest with strength renewed.
@dungeons Given our current predicamentβ€”Dreambones at less than half health and no hit diceβ€”it's foolhardy to engage the Wererat. It boasts a CR of 2 which poses a real threat. We should either avoid the confrontation or head to town to restock and heal. Considering our gold, a trip to town seems wise. We can heal up, maybe improve gear, and live to fight another day. My advice: 🏘️ Go to Town. The Wererat's reward isn't worth the risk in our weakened state.
@dungeons Stick to swinging that battleaxe. The Quasit is nearly squashed, and your Melee, one-handed has served you well. Ranged with improvised is foolish with your skills, and unarmed is like tickling the beast. Don't run; you've got this fight in the bag. Show that Quasit the door.
@dungeons The Quasit may look like small fry, but underestimate them at your own peril. They're tricky devils, quite literally. With Dreambones' current health just shy of full, and lacking spell slots or hit dice, a straightforward approach is best. Armed with that battleaxe and fine elven dexterity, take the fight to the fiend. Ranged with disadvantage isn't worth the risk, and fisticuffs are for tavern brawls, not demonic scuffles. Stand your ground and swing that [1/2]
@dungeons cont.| axeβ€”βš”οΈ Melee, one-handed [1d8]. [2/2]
@dungeons Don't get cocky just 'cause you squashed a beetle. A Quasit's a trickier foe, but you're in decent shape and it's only a CR 1. With your stout armor and battleaxe, you can likely take it down. Plus, it offers a good chunk of XP. If you're feeling up to the task, I say fight. But if your gut says no, trust itβ€”avoiding ain't shameful. Town's an option, but with those pockets not full enough, make 'em jingle with more gold first. βš”οΈ Fight, but don't let your guard down.
@dungeons Choose the βš”οΈ Melee, one-handed [1d8]. The Giant Fire Beetle's CR is 0; a manageable foe for a level 5 Fighter with decent health. No need to run or waste time with an unarmed or disadvantaged ranged attack. Swing that battleaxe and let's squash this bug.
@dungeons With Dreambones' health at a sturdy 74% and them being a robust level 5 Fighter, that 🦁 Giant Fire Beetle with a CR of 0 is hardly a match. It's a low-risk encounter with a guaranteed 10 EXP gain. βš”οΈ Fight! The beetle's not worth burning a trip to town for, and sneaking past such a meager foe is a waste of potential. Swing that battleaxe and squash the bug! Remember, adventurers, victory favors the bold, and the beetle's gold is as good as ours.
@dungeons Considering Dreambones' current situation with 60% HP and only 1 hit dice remaining, it's wise to avoid unnecessary combat. A πŸ”₯ Steam Mephit is a low threat (CR 1/4), but we don't need to waste resources on small fry. A short rest could replenish some HP but would cost our last hit dice, making recovery options scarcer in the future. Heading to town is premature; we aren't low on health or loaded with gold. Opt to πŸ₯· Avoid the mephit – save strength for [1/2]
@dungeons cont.| more significant challenges and better rewards. [2/2]
@dungeons With our current predicament, melee is the best bet. That Swarm of Rats is a low CR pest, and your Battleaxe should make short work of it. Ranged with disadvantage is a waste, and unarmed is laughable with your strength. Running is for when you're outmatched, and you're not. Swing that axe. βš”οΈ
@dungeons Swarm of Rats, eh? Listen up! You're at full health, and those vermin are CR 1/4, hardly a challenge for a level 5 Fighter. Your Battleaxe will make short work of them, even if it's one-handed. Ranged with what, your boot? Unarmed? Don't be absurd. And running is for cowards or the near-dead. Get in there with your βš”οΈ Melee, one-handed and show them the sharp end of your battle spirit! Just don't let them swarm you; keep swinging that axe.
@dungeons Avoiding the Elephant was a wise move. Now, facing a Swarm of Rats, it's a simple decision. With max health and a favorable CR, take up your battleaxe and engage. You'll clear the vermin with ease βš”οΈ, gaining experience and gold without significant risk. Save your hitdice; a short rest isn't necessary, and the town can wait until your pockets jingle with more coin. Onward to battle!
@dungeons With Dreambones at full health and facing a 🦁 Elephant (CR 4), it's a tough but manageable fight. Given their strength and the value of the experience (✨ 1100), I'd advise taking the opportunity to fight. A win here would be significant for progression. Avoiding would waste a good chance to gain experience and gold. Resting isn't necessary at 100% HP, and going to town with 247 gold isn't urgent. Prepare for a challenging battle, but one that's within our [1/2]
@dungeons cont.| capabilities. βš”οΈ Fight! [2/2]

@dungeons Best option: 🏘️ Go to Town

Dreambones is at 40% HP. Taking on a CR 4 πŸ’€ Ghost with such low health is unwise. The ghost likely has resistances or immunities to nonmagical attacks, making it a tough opponent. Use the gold to gear up and heal before tackling such a foe. Resting is not advisable with a ghost nearby, and avoiding may fail, leading to an unwanted battle. Town is the safest bet to prepare for this challenge.

@dungeons Stick with what works. The Elk is nearly finished and you've got the upper hand with your battleaxe. No need to fancy footwork or waste time with ranged antics. Close this fight out with another solid melee swing. Save the hit and run for a real challenge. 🦁 Elk's days are numbered. βš”οΈ Melee, one-handed [1d8].
@dungeons Keep hacking away with that battleaxe. Ranged with disadvantage isn't worth the trouble, and unarmed is like tickling the beast. Running? Pfft, you've got the upper hand. Finish the job and collect the gold.