Starfield's new PC patch delivers the game we should have had at launch - Eurogamer
https://lemmy.world/post/8296915

Starfield's new PC patch delivers the game we should have had at launch - Eurogamer - Lemmy.World
Lack of graphics settings aren’t why I stopped playing. It’s the game mechanics. The game isn’t that fun for two major immersion breaking reasons.
- Loading screens. So many loading screens. Just reminds me I’m using software instead of being in a universe.
- Over reliance on fast travel. Yeah, space is boring. But why have a space setting at all if we are going to skip through it? Why bother building custom ships if there are no real challenges to overcome with them because spending time in space is not necessary at all ? Worse, it’s a bad experience because of the loading screens.
There should be a happy medium. I haven’t played Elite Dangerous in a year because I’m 50 jumps away from where I need to go, which means like 3 hours of nothing but travel. But the realism is out of this world. This Starfield thing of never needing to fly is too far in the other direction. I think a happy medium would be a system like Elite Dangerous, but if you need to travel more than a couple of systems over, have a long distance jump gate or something like that, and maybe autopilot. Eve online has jump gates and autopilot, but it can still take hours to cross the universe. It’s more entertaining to have a quick travel option for those scenarios. Eve has wormhole systems that will let you cross the entire universe in a few jumps, but finding those connections will take longer than just flying directly, unless you’re in a huge wormhole corporation that used 3rd party tools to map all of the wormhole connections to known space.