Starfield's new PC patch delivers the game we should have had at launch - Eurogamer
Starfield's new PC patch delivers the game we should have had at launch - Eurogamer
There’s always a disconnect between gaming communities and reality.
Like how many boycotts did we have, and then the sales figures say differently?
So does this mean the game is finally ready for me to buy?
Nope. Worth waiting for a few more fixes and proper mod support.
Yep, as someone who beat it several times, I agree with this. Its a great game, but is unpolished at launch like any bethesda game, 5 years from now it will have memorable gamer cultural references and a consistent modding/playerbase.
With the love of using the game engine to create entirely new games that bethesda fans have, I’m basically expecting a Star Wars/Star Trek total overhaul mod within the next decade.
While that’s definitely possible, Bethesda games always take unpredictable trajectories.
I wouldn’t take it dipping below their most beloved game in player count as it being a flop just yet.
Id wait till post expansion and creation kit imo.
Reletively speaking starfield is already a lot less buggy then other Bethesda game studio titles. Its just matter of fixing parts of the game some users didnt like.
I’d say probably not. Unless the graphics were the only thing holding you back, this update does not appear to have done anything to improve the gameplay loop, menu system, or story content.
Compared to previous Bethesda games, it actually ran rather well at launch even when missing the features added by this update. But I’d say there’s quite a lot more that needs to be done to call it a good game, with graphics/performance being the lowest priority on the list.
Lack of graphics settings aren’t why I stopped playing. It’s the game mechanics. The game isn’t that fun for two major immersion breaking reasons.
Its not about good game design.
Its a kind of DRM - a move inspired by the hypothesis that making a game hard to pirate will improve sales.
The data suggests that hypothesis is false.
An EU-funded study found that profits of blockbuster movies are negatively impacted by piracy, music industry profits are unaffected, and profits from selling books and video games are increased by piracy.
I’m 50 jumps away from where I need to go, which means like 3 hours of nothing but travel
If you upgrade your fuel scoop, that’ll cut down your time severely. I can do about 30 jumps an hour with my Krait Phantom. Refuels before my FSD is even cooled down.
You see this issue when one of your core game loop isn’t enjoyable. It happens a lot in games, and you notice it if a game gives you and item or ability to play the game less.
This can be okay if this item comes in just as that loop gets boring (like you unlock special flash grab drives part way through the game). But if they let you fast travel from the beginning the likely case is that they found the whole space travel boring and they ended up providing a way around it.
Which leaves people asking “why’d you bother adding it in there”
Yeah, they could’ve done better with the New Game+ for sure, which to me isn’t exactly surprising since it’s their first main line game to have it.
I do appreciate that there are considerable differences to the story on certain replays, but it’s a slog doing basically the same thing every time. I wish there was a bit more variance.
The flying between or into planets/loading screen issue, I think, is entirely due to the pressure from management announcing early, and then a rush to meet the original deadline, and then another rush to meet the Microsoft mandated delay. Fixing it could’ve been worth it, but it would’ve certainly taken an uncertain number of months, which wasn’t worth it to management or microsoft.
I do think it will be remembered fondly eventually just like every other mainline Bethesda game has been, though.
Yeah, my first build was a stealth character, I did it just fine. You’re mostly likely specing your builds wrong for stealth or wearing a million pounds of armor clanking around thinking you’re being stealthy. There’s specific armor pieces meant for stealth, which also help a ton.
The weapon modding isn’t broken. If you find a gun with a suppressor, you can take that off and put it on the same model as yours. I don’t think needing a skill/crafting to make a whole suppressor warrants the game being called broken.