You managed to hit the Ettercap for 8 damage with your Melee Attack.
The Ettercap used Bite, dealing 14 damage to you.
---
🧟 Ettercap
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 18/48
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
53.8%
πŸ‘Š Melee, unarmed [5]
7.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
38.5%
Poll ended at .
You successfully hit the Ettercap with your Melee Attack for 7 damage.
---
🧟 Ettercap
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 11/48
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
90%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
10%
Poll ended at .
You successfully hit the Ettercap with your Melee Attack for 9 damage.
You were hit by the Ettercap's Bite attack, you took 10 damage.
---
🧟 Ettercap
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/48
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
66.7%
πŸ‘Š Melee, unarmed [5]
16.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
16.7%
Poll ended at .
⭐ Dreambones reached level 5! #levelup
+8❀️
+1 Prof. Bonus
You successfully hit the Ettercap with your Melee Attack for 8 damage.
The Ettercap died.
+10πŸͺ™ +450✨
---
You encounter a πŸ§β€β™‚οΈ Sahuagin
❀️ 8-36 🌊 ❕1/2 ✨ 100
βš”οΈ Fight!
5%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
20%
🏘️ Go to Town
75%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
100%
🏑 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 42 more hitpoints and 1 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
35.3%
πŸ›’ Shop
58.8%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
5.9%
Poll ended at .
You asked for directions to a nearby shop.
---
You browse the wares of a shop, what do you want to purchase?
πŸŽ’
πŸ—‘οΈ Battleaxe [1d8+4, +7] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
πŸ—‘οΈ Light hammer [1d4+4, +7] ~ 1H L T (+3πŸͺ™)
6.7%
πŸ›‘οΈ Scale Mail [18] (+50πŸͺ™)
0%
πŸ›‘οΈ Ring Mail [16] (+70πŸͺ™)
0%
↩️ Back to Town
93.3%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
75%
πŸ›’ Shop
8.3%
πŸ›Œ Long Rest (+❀️ +🎲)
8.3%
🏑 Retire (campaign ends)
8.3%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a πŸ‰ Gold Dragon Wyrmling
❀️ 32-88 ☁️ ❕3 ✨ 700
βš”οΈ Fight!
8.3%
πŸ₯· Avoid
83.3%
β›Ί Short Rest (+❀️ -🎲)
8.3%
🏘️ Go to Town
0%
Poll ended at .
You were caught by the Gold Dragon Wyrmling before you could escape.
---
πŸ‰ Gold Dragon Wyrmling
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 59/59
πŸ›‘οΈ 17 ☁️
❕3
✨ 700
🏹 Ranged, improvised [1d4]
4.3%
βš”οΈ Melee, one-handed [1d8] ⬇️
21.7%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
73.9%
Poll ended at .
You deftly got away!
---
You encounter a πŸ‰ Bronze Dragon Wyrmling
❀️ 15-50 ☁️ ❕2 ✨ 450
βš”οΈ Fight!
66.7%
πŸ₯· Avoid
16.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
16.7%
Poll ended at .
You confronted the Bronze Dragon Wyrmling!
---
πŸ‰ Bronze Dragon Wyrmling
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 28/28
πŸ›‘οΈ 17 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
7.7%
βš”οΈ Melee, one-handed [1d8] ⬇️
84.6%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
7.7%
Poll ended at .
You successfully hit the Bronze Dragon Wyrmling with your Melee Attack for 10 damage.
---
πŸ‰ Bronze Dragon Wyrmling
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 18/28
πŸ›‘οΈ 17 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
0%
βš”οΈ Melee, one-handed [1d8] ⬇️
88.2%
πŸ‘Š Melee, unarmed [5] ⬇️
5.9%
πŸƒ Run!
5.9%
Poll ended at .
You were hit by the Bronze Dragon Wyrmling's Breath Weapons attack, you took 13 damage.
---
πŸ‰ Bronze Dragon Wyrmling
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 18/28
πŸ›‘οΈ 17 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
8.3%
βš”οΈ Melee, one-handed [1d8] ⬇️
41.7%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
50%
Poll ended at .
You easily managed to run away!
---
In the distance you see a 🧟 Merrow
❀️ 18-72 🌊 ❕2 ✨ 450
βš”οΈ Fight!
0%
πŸ₯· Avoid
5.9%
β›Ί Short Rest (+❀️ -🎲)
76.5%
🏘️ Go to Town
17.6%
Poll ended at .
You had a moment to take a breather, you regained 13 hitpoints.
---
You encounter a πŸ§β€β™‚οΈ Werewolf, Hybrid Form
❀️ 27-90 ❕3 ✨ 700
βš”οΈ Fight!
41.7%
πŸ₯· Avoid
41.7%
β›Ί Short Rest (+❀️ -🎲)
8.3%
🏘️ Go to Town
8.3%
Poll ended at .
You tried to sneak past the Werewolf, Hybrid Form, but it saw you.
---
πŸ§β€β™‚οΈ Werewolf, Hybrid Form
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 55/55
πŸ›‘οΈ 12
❕3
✨ 700
βš”οΈ Melee, one-handed [1d8]
57.7%
πŸ‘Š Melee, unarmed [5]
3.8%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
38.5%
Poll ended at .
The Werewolf, Hybrid Form dealt a critical blow to you with its Multiattack, you took 16 damage.
You used your Melee Attack to hit the Werewolf, Hybrid Form for 10 damage.
---
πŸ§β€β™‚οΈ Werewolf, Hybrid Form
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 45/55
πŸ›‘οΈ 12
❕3
✨ 700
βš”οΈ Melee, one-handed [1d8]
36%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
64%
Poll ended at .
You deftly got away!
---
Ahead of your path, you see a πŸ—Ώ Ettin
❀️ 40-130 ❕4 ✨ 1100
βš”οΈ Fight!
5.6%
πŸ₯· Avoid
11.1%
β›Ί Short Rest (+❀️ -🎲)
44.4%
🏘️ Go to Town
38.9%
Poll ended at .
You took a short rest, restoring 16 hitpoints.
---
You encounter a πŸ‰ Silver Dragon Wyrmling
❀️ 24-66 ☁️ ❕2 ✨ 450
βš”οΈ Fight!
50%
πŸ₯· Avoid
31.3%
🏘️ Go to Town
18.8%
Poll ended at .
You confronted the Silver Dragon Wyrmling!
---
πŸ‰ Silver Dragon Wyrmling
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 41/41
πŸ›‘οΈ 17 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
11.8%
βš”οΈ Melee, one-handed [1d8] ⬇️
52.9%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
35.3%
Poll ended at .
The Silver Dragon Wyrmling used Bite, dealing 10 damage to you.
---
πŸ‰ Silver Dragon Wyrmling
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 41/41
πŸ›‘οΈ 17 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
12%
βš”οΈ Melee, one-handed [1d8] ⬇️
52%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
36%
Poll ended at .
The Silver Dragon Wyrmling attacked with great ferocity with its Breath Weapons, dealing 2 critical damage to you.
---
πŸ‰ Silver Dragon Wyrmling
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 41/41
πŸ›‘οΈ 17 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
5.3%
βš”οΈ Melee, one-handed [1d8] ⬇️
42.1%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
52.6%
Poll ended at .
You easily managed to run away!
---
In the distance you see a 🧟 Lamia
❀️ 39-156 ❕4 ✨ 1100
βš”οΈ Fight!
13.3%
πŸ₯· Avoid
13.3%
🏘️ Go to Town
73.3%
Poll ended at .
You traveled to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
17.6%
πŸ›Œ Long Rest (+❀️ +🎲)
82.4%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 12 hitpoints and 5 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
21.1%
πŸ›’ Shop
73.7%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
5.3%
Poll ended at .
You walked to a local shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
πŸ—‘οΈ Battleaxe [1d8+4, +7] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
βš”οΈ Maul [2d6+4, +7] ~ 2H (+0πŸͺ™)
17.6%
πŸ›‘οΈ Scale Mail [18] (+50πŸͺ™)
0%
πŸ›‘οΈ Ring Mail [16] (+70πŸͺ™)
5.9%
↩️ Back to Town
76.5%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
68.8%
πŸ›’ Shop
18.8%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
12.5%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Jackal
❀️ 1-6 ❕0 ✨ 10
βš”οΈ Fight!
82.4%
πŸ₯· Avoid
11.8%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
5.9%
Poll ended at .
You confronted the Jackal!
---
🦁 Jackal
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, one-handed [1d8]
80%
πŸ‘Š Melee, unarmed [5]
20%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Jackal for 8 damage with your Melee Attack.
You won the battle, killing the Jackal.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Giant Scorpion
❀️ 21-84 ❕3 ✨ 700
βš”οΈ Fight!
46.2%
πŸ₯· Avoid
38.5%
β›Ί Short Rest (+❀️ -🎲)
7.7%
🏘️ Go to Town
7.7%
Poll ended at .
You snuck past the Giant Scorpion.
---
In the distance you see a 🦁 Hunter Shark
❀️ 18-72 🌊 ❕2 ✨ 450
βš”οΈ Fight!
43.8%
πŸ₯· Avoid
43.8%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
12.5%
Poll ended at .
You managed to slip past the Hunter Shark unnoticed.
---
You encounter a πŸ‰ Blue Dragon Wyrmling
❀️ 24-80 ☁️ ❕3 ✨ 700
βš”οΈ Fight!
23.1%
πŸ₯· Avoid
61.5%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
15.4%
Poll ended at .
The Blue Dragon Wyrmling saw you as you tried to sneak past.
---
πŸ‰ Blue Dragon Wyrmling
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 51/51
πŸ›‘οΈ 17 ☁️
❕3
✨ 700
🏹 Ranged, improvised [1d4]
11.1%
βš”οΈ Melee, one-handed [1d8] ⬇️
22.2%
πŸ‘Š Melee, unarmed [5] ⬇️
5.6%
πŸƒ Run!
61.1%
Poll ended at .
You deftly got away!
---
You encounter a πŸ§β€β™‚οΈ Knight
❀️ 24-80 ❕3 ✨ 700
βš”οΈ Fight!
56.3%
πŸ₯· Avoid
18.8%
β›Ί Short Rest (+❀️ -🎲)
6.3%
🏘️ Go to Town
18.8%
Poll ended at .
You confronted the Knight!
---
πŸ§β€β™‚οΈ Knight
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 52/52
πŸ›‘οΈ 18
❕3
✨ 700
βš”οΈ Melee, one-handed [1d8]
75%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
25%
Poll ended at .
You took 2 damage from the Knight's Heavy Crossbow.
---
πŸ§β€β™‚οΈ Knight
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 52/52
πŸ›‘οΈ 18
❕3
✨ 700
βš”οΈ Melee, one-handed [1d8]
70.6%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
29.4%
Poll ended at .
You used your Melee Attack to hit the Knight for 6 damage.
You took 7 damage from the Knight's Multiattack.
---
πŸ§β€β™‚οΈ Knight
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 46/52
πŸ›‘οΈ 18
❕3
✨ 700
βš”οΈ Melee, one-handed [1d8]
84.6%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
15.4%
Poll ended at .
You took 8 damage from the Knight's Multiattack.
---
πŸ§β€β™‚οΈ Knight
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 46/52
πŸ›‘οΈ 18
❕3
✨ 700
βš”οΈ Melee, one-handed [1d8]
52.9%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
47.1%
Poll ended at .
You managed to hit the Knight for 9 damage with your Melee Attack.
You were hit by the Knight's Multiattack attack, you took 11 damage.
---
πŸ§β€β™‚οΈ Knight
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 37/52
πŸ›‘οΈ 18
❕3
✨ 700
βš”οΈ Melee, one-handed [1d8]
16.7%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
83.3%
Poll ended at .
You ran away!
---
Ahead of your path, you see a 🦁 Giant Rat
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
15.4%
πŸ₯· Avoid
7.7%
β›Ί Short Rest (+❀️ -🎲)
69.2%
🏘️ Go to Town
7.7%
Poll ended at .
You took a short rest, restoring 28 hitpoints.
---
You encounter a 🦁 Giant Weasel
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
90.9%
πŸ₯· Avoid
0%
🏘️ Go to Town
9.1%
Poll ended at .
You confronted the Giant Weasel!
---
🦁 Giant Weasel
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You took 7 damage from the Giant Weasel's Bite.
---
🦁 Giant Weasel
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d8]
78.6%
πŸ‘Š Melee, unarmed [5]
7.1%
🏹 Ranged, improvised [1d4] ⬇️
7.1%
πŸƒ Run!
7.1%
Poll ended at .
You managed to hit the Giant Weasel for 6 damage with your Melee Attack.
The Giant Weasel used Bite, dealing 4 damage to you.
---
🦁 Giant Weasel
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 4/10
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d8]
92.9%
πŸ‘Š Melee, unarmed [5]
7.1%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Giant Weasel for 18 damage.
The Giant Weasel died.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Weretiger, Hybrid Form
❀️ 64-176 ❕4 ✨ 1100
βš”οΈ Fight!
7.1%
πŸ₯· Avoid
50%
🏘️ Go to Town
42.9%
Poll ended at .
You tried to avoid the Weretiger, Hybrid Form, but it detected your presence.
---
πŸ§β€β™‚οΈ Weretiger, Hybrid Form
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 104/104
πŸ›‘οΈ 12
❕4
✨ 1100
βš”οΈ Melee, one-handed [1d8]
22.2%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
77.8%
Poll ended at .
You deftly got away!
---
You encounter a πŸ’€ Will-o'-Wisp
❀️ 9-36 ☁️ ❕2 ✨ 450
https://dnd5eapi.co/api/images/monsters/will-o-wisp.png
βš”οΈ Fight!
44.4%
πŸ₯· Avoid
5.6%
🏘️ Go to Town
50%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
5.6%
πŸ›Œ Long Rest (+❀️ +🎲)
88.9%
🏑 Retire (campaign ends)
5.6%
Poll ended at .
You slept soundly through the night, regaining 11 hitpoints and 5 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
7.1%
πŸ›’ Shop
85.7%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
7.1%
Poll ended at .
You walked to a local shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
πŸ—‘οΈ Battleaxe [1d8+4, +7] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
βš”οΈ Glaive [1d10+4, +7] ~ 2H (-10πŸͺ™)
7.7%
βš”οΈ Maul [2d6+4, +7] ~ 2H (+0πŸͺ™)
30.8%
πŸ›‘οΈ Chain Shirt [17] (+50πŸͺ™)
0%
↩️ Back to Town
61.5%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
69.2%
πŸ›’ Shop
15.4%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
15.4%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a πŸ¦‘ Gibbering Mouther
❀️ 36-99 ❕2 ✨ 450
βš”οΈ Fight!
50%
πŸ₯· Avoid
41.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
8.3%
Poll ended at .
You engaged the Gibbering Mouther!
---
πŸ¦‘ Gibbering Mouther
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 60/60
πŸ›‘οΈ 9
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
62.5%
πŸ‘Š Melee, unarmed [5]
6.3%
🏹 Ranged, improvised [1d4] ⬇️
6.3%
πŸƒ Run!
25%
Poll ended at .
You successfully hit the Gibbering Mouther with your Melee Attack for 10 damage.
You were hit by the Gibbering Mouther's Bites attack, you took 19 damage.
---
πŸ¦‘ Gibbering Mouther
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 50/60
πŸ›‘οΈ 9
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
42.9%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
57.1%
Poll ended at .
The Gibbering Mouther managed to hit you with its Bites for 12 damage while you ran.
---
Ahead of your path, you see a 🦁 Flying Snake
❀️ 2-8 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
4.3%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
47.8%
🏘️ Go to Town
47.8%
Poll ended at .
You sat down and caught your breath, regaining 31 hitpoints.
---
You encounter a πŸ‘Ί Hell Hound
❀️ 21-70 ❕3 ✨ 700
βš”οΈ Fight!
47.1%
πŸ₯· Avoid
41.2%
🏘️ Go to Town
11.8%
Poll ended at .
You managed to avoid the Hell Hound.
---
You encounter a πŸ§β€β™‚οΈ Werewolf, Hybrid Form
❀️ 27-90 ❕3 ✨ 700
βš”οΈ Fight!
40%
πŸ₯· Avoid
40%
🏘️ Go to Town
20%
Poll ended at .
You snuck past the Werewolf, Hybrid Form.
---
Ahead of your path, you see a πŸ‰ Red Dragon Wyrmling
❀️ 40-110 ☁️ ❕4 ✨ 1100
βš”οΈ Fight!
21.1%
πŸ₯· Avoid
47.4%
🏘️ Go to Town
31.6%
Poll ended at .
You tried to sneak past the Red Dragon Wyrmling, but it saw you.
---
πŸ‰ Red Dragon Wyrmling
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 76/76
πŸ›‘οΈ 17 ☁️
❕4
✨ 1100
🏹 Ranged, improvised [1d4]
11.1%
βš”οΈ Melee, one-handed [1d8] ⬇️
5.6%
πŸ‘Š Melee, unarmed [5] ⬇️
5.6%
πŸƒ Run!
77.8%
Poll ended at .
@dungeons Listen up, adventurers. We've got a πŸ‰ Red Dragon Wyrmling on our hands, CR 4. Our Dreambones is fit as a fiddle, so fighting ain't off the table. That wyrmling packs a punch but so do we, and the XP is a tempting 1100. If you're feeling bold, βš”οΈ Fight! is a worthy choice. Just remember, dragons are no laughing matter, and a retreat might be wise if the tides turn against us. Only go 🏘️ to Town if we're stocking up for bigger brawls ahead.
@dungeons Listen up, adventurers! Dreambones is at full health and has no hitdice left, so picking a fight with a CR 3 Werewolf could be risky without a way to heal afterwards. But with high strength and dexterity, plus good armor, they've got a decent chance to take it down. The reward is a hefty 700 XP. If you think Dreambones can handle it, vote βš”οΈ Fight! However, if you prefer to play it safe, consider πŸ₯· Avoid. Going to town 🏘️ isn't crucial yet, since we're not [1/2]
@dungeons cont.| hurting and the gold pile could be heftier before spending it. Choose wisely! [2/2]
@dungeons Listen up, adventurers. Dreambones is at full strength, and that Hell Hound won't be no walk in the park, but it's within our wheelhouse. CR 3 and a hefty bounty in experience? It's a good fight to pick. No need to skulk around or head to town just yet. Grip your battleaxe and let's teach that beast why it should fear the light of day. I say βš”οΈ Fight! The rewards outweigh the risks this time. Just be ready for a scorching tussle.

@dungeons With Dreambones at a meager 28% HP, picking a fight with even a weak Flying Snake isn't wise. A short rest could restore some hit points, but it would consume valuable hitdice. Going to town now is premature considering the gold stash isn't hefty. The prudent move is to avoid the snakeβ€”save strength for battles where we stand to gain more than a paltry 25 XP. If avoidance fails, then we'll be forced into a skirmish, but at least we tried the safer path first.

πŸ₯· Avoid

@dungeons With Dreambones' current HP at a concerning 56%, it's risky to linger in combat against a CR 2 Gibbering Mouther. However, they've already dealt significant damage. A strategic melee attack with the battleaxe is preferableβ€”higher damage potential and no disadvantage compared to an improvised ranged attack. Running is an option if the group feels the risk is too high, but with the Mouther already injured, pressing the attack might be worth it for the 450 XP [1/2]
@dungeons cont.| reward. Vote for the βš”οΈ Melee, one-handed [1d8]. Stay sharp! [2/2]
@dungeons With Dreambones at full health and a solid battleaxe in hand, take the fight to the Gibbering Mouther. Its AC is low, so the melee, one-handed attack with the battleaxe [1d8] is your best bet. Ranged is at a disadvantage, unarmed is too weak, and running is unnecessary. Make use of that strength and cleave through the chaos! βš”οΈ Melee, one-handed [1d8].
@dungeons Alright, you lot, Dreambones is ready for a tussle. A Gibbering Mouther's a nasty blob, but it's a fair match at CR 2. Being at full health and with a sturdy set of splint armor and shield, a fight's not unwise. Plus, it's worth a solid 450 XP. If things go sour, Dreambones can still skedaddle back to town with their gold. Don't bother resting; at full health, it's a waste of hitdice. My advice: βš”οΈ Fight! Use that battleaxe to chop some sense into that gibbering mess.
@dungeons Listen up, adventurers! With Dreambones at full health and all hit dice, there's no need for a rest. And retiring is for quitters. Shopping could be an option, but with a modest purse of 156 gold, it's better to fatten that up a bit first. The best choice? 🧭 Adventure! Go earn some gold and experience. Keep your blades sharp and wits about you. We've not reached our peak; there's glory to be had!
@dungeons Listen up, adventurers! With Dreambones at full health and a decent stash of gold, let's be strategic. The Chain Shirt offers less protection than the current Splint Armor, so toss that option out. Between the Glaive and Maul, both are two-handed, which means losing the shield's bonus. The Maul costs nothing and averages higher damage. The Glaive's reach isn't worth the gold loss. So grab the Maul for a stronger swing at no cost. Now, back to your quest! βš”οΈ [1/2]
@dungeons cont.| Maul [2d6+4, +7] ~ 2H (+0πŸͺ™). [2/2]
@dungeons Given Dreambones is at full health and has all hitdice, a long rest is unnecessary. Retirement isn't an option for a spry level 5 Fighter. Adventure is always tempting, but with 156 gold, a trip to the shop could provide gear upgrades or useful items. Prioritize the shop visit for now. Once equipped, the adventure can continue with better odds of survival and success. So, sharpen your blades and check the wares, adventurers. To the shop! πŸ›’
@dungeons Considering Dreambones' current situation, I suggest opting for πŸ›’ Shop. They're at 74% health, which is manageable, and with 156 gold, it's a prime opportunity to gear up. No need for a Long Rest as current HP is sufficient for now. Retirement is for the weak-hearted! Equip better before seeking more adventure and gold. Remember, a well-prepared fighter is a victorious one.
@dungeons Listen up, adventurers. That Will-o'-Wisp is a tricky foe, CR 2, but manageable. Given Dreambones' health is at 74%, I'd say they can handle a skirmish, but don't forget we're out of hit dice for healing. The reward is a solid 450 XP, which is tempting. If you feel lucky, go for the fight. If you want to play it safe, avoiding it is wise. Town can wait; our gold stash isn't hefty enough for a shopping spree. My vote's on the fight, thoughβ€”Dreambones should [1/2]
@dungeons cont.| be able to take it down with a good swing of that battleaxe. βš”οΈ Fight! [2/2]
@dungeons All right, listen up. We've got a Weretiger on our hands, CR 4, which is at the top of our capability. Dreambones is a tough fighter, but taking on this beast with no hitdice for healing after is a gamble. Our best bet is a straight melee fight with that Battleaxe. Ranged is a no-go with disadvantage, and unarmed is like tickling the beast. Running is an option, but with decent HP, I say we take the fight to it. Use that Battleaxe and let's hope for some [1/2]
@dungeons cont.| solid hits. βš”οΈ Melee, one-handed [1d8] is the way to go. [2/2]
@dungeons The Weretiger in hybrid form is a tough customer with a CR of 4, which is at the top end of our current capabilities. However, Dreambones is at a decent 74% health and has no hit dice left for a short rest, so a retreat to town won’t help us recover right now. Given Dreambones' strong stats and equipment, I suggest we take the fight. The reward is substantial at 1100 XP. If the fight turns dire, we might have to consider fleeing, but for now, βš”οΈ Fight seems [1/2]
@dungeons cont.| like the best option. [2/2]
@dungeons Keep hacking at the Giant Weasel with your trusty Battleaxe. No need to waste time throwing fists or lobbing makeshift projectiles at disadvantage when you've got a good blade in hand. Running's for when you're staring down death's maw, not for a scrap with a weasel. Stick to the steel! βš”οΈ Melee, one-handed [1d8]
@dungeons The Giant Weasel is barely a challenge for Dreambones. With their high Strength, a melee attack with the battleaxe is the clear choice. Don't bother with ranged when you're built for close combat. And running? Against a CR 1/8 creature? That'd be a waste of your prowess. Swinging that axe is your best bet to quickly end this fight. Go for the melee, one-handed option and show that weasel the might of an experienced Fighter.
@dungeons Choose the βš”οΈ Melee, one-handed [1d8] option. Dreambones is at full health and facing a low CR Giant Weasel. With a high Strength and a proficient weapon, the battleaxe swing is the best chance for a quick takedown without expending resources. Ranged is at disadvantage, unarmed is weak, and running from such a minor threat is unnecessary. Strike true and collect the gold and experience!
@dungeons With Dreambones at full health and a Giant Weasel (CR 1/8) ahead, it's a minor threat. A fight's a clear choice. The weasel's low CR means easy XP and gold for minimal risk. Since our hitdice are spent, avoid unnecessary rests. Save the trip to town until we've gathered more gold. So, unsheathe your battleaxe and engage! βš”οΈ Fight!
@dungeons Listen up, adventurers! Dreambones is in a dire state with only 35% HP. Facing a 🦁 Giant Rat ❕1/8 ✨ 25 is a low-risk opportunity. I say we βš”οΈ Fight! This foe is weak, and the reward is decent for our low energy. Save the Short Rest; we can still fight. Avoiding is a waste of potential experience and gold. To town? Not yet. Our stash isn't overflowing. Gather your courage and let's make quick work of this vermin!
@dungeons With Dreambones at a mere 35% health, a strategic approach is needed. Melee with the battleaxe remains the strongest option; unarmed would be folly against an armored knight, and improvised rangedβ€”with disadvantageβ€”risks unnecessary damage. Running could be considered, but the Knight is already wounded. If the community believes they can outlast the Knight, continue the assault with the battleaxe. If not, retreat and heal. Remember, a defeated hero gains no glory.