You used your Melee Attack to hit the Animated Armor for 7 damage.
The Animated Armor used Slam, dealing 6 damage to you.
---
πŸ€– Animated Armor
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 29/36
πŸ›‘οΈ 18
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
βš”οΈ Melee, one-handed [1d8]
90.9%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
9.1%
Poll ended at .
The Animated Armor attacked with its Multiattack, you took 5 damage.
---
πŸ€– Animated Armor
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 29/36
πŸ›‘οΈ 18
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
βš”οΈ Melee, one-handed [1d8]
57.9%
πŸ‘Š Melee, unarmed [5]
5.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
36.8%
Poll ended at .
You were hit by the Animated Armor's Multiattack attack, you took 7 damage.
---
πŸ€– Animated Armor
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 29/36
πŸ›‘οΈ 18
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
βš”οΈ Melee, one-handed [1d8]
47.6%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
52.4%
Poll ended at .
You deftly got away!
---
You encounter a Swarm of Centipedes
❀️ 5-40 ❕1/2 ✨ 100
βš”οΈ Fight!
9.5%
πŸ₯· Avoid
4.8%
β›Ί Short Rest (+❀️ -🎲)
61.9%
🏘️ Go to Town
23.8%
Poll ended at .
You had a moment to take a breather, you regained 18 hitpoints.
---
You encounter a 🦁 Giant Constrictor Snake
❀️ 16-104 ❕2 ✨ 450
βš”οΈ Fight!
35%
πŸ₯· Avoid
60%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
5%
Poll ended at .
The Giant Constrictor Snake saw you as you tried to sneak past.
---
🦁 Giant Constrictor Snake
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 56/56
πŸ›‘οΈ 12
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
42.3%
πŸ‘Š Melee, unarmed [5]
3.8%
🏹 Ranged, improvised [1d4] ⬇️
3.8%
πŸƒ Run!
50%
Poll ended at .
The Giant Constrictor Snake used its Constrict while you ran away, you took 18 damage.
---
You encounter a 🦁 Giant Scorpion
❀️ 21-84 ❕3 ✨ 700
βš”οΈ Fight!
4.5%
πŸ₯· Avoid
18.2%
β›Ί Short Rest (+❀️ -🎲)
27.3%
🏘️ Go to Town
50%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
90.9%
🏑 Retire (campaign ends)
9.1%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 18 more hitpoints and 3 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
11.8%
πŸ›’ Shop
76.5%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
11.8%
Poll ended at .
You asked for directions to a nearby shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
πŸ—‘οΈ Battleaxe [1d8+4, +6] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
πŸ—‘οΈ Light hammer [1d4+4, +6] ~ 1H L T (+3πŸͺ™)
5%
πŸ—‘οΈ Handaxe [1d6+4, +6] ~ 1H L T (+0πŸͺ™)
25%
πŸ›‘οΈ Leather Armor [17] (+90πŸͺ™)
5%
↩️ Back to Town
65%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
69.2%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
15.4%
🏑 Retire (campaign ends)
15.4%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a πŸ§β€β™‚οΈ Weretiger, Hybrid Form
❀️ 64-176 ❕4 ✨ 1100
βš”οΈ Fight!
11.1%
πŸ₯· Avoid
88.9%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You tried to sneak past the Weretiger, Hybrid Form, but it saw you.
---
πŸ§β€β™‚οΈ Weretiger, Hybrid Form
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 105/105
πŸ›‘οΈ 12
❕4
✨ 1100
βš”οΈ Melee, one-handed [1d8]
0%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
100%
Poll ended at .
You ran away!
---
You encounter a πŸ”₯ Steam Mephit
❀️ 6-36 ❕1/4 ✨ 50
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Steam Mephit!
---
πŸ”₯ Steam Mephit
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 23/23
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Steam Mephit with your Melee Attack for 12 damage.
---
πŸ”₯ Steam Mephit
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 11/23
πŸ›‘οΈ 10
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8]
92.3%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
7.7%
Poll ended at .
The Steam Mephit attacked with its Steam Breath, you took 1 damage.
You used your Melee Attack to hit the Steam Mephit for 11 damage.
You killed the Steam Mephit.
+2πŸͺ™ +50✨
---
Ahead of your path, you see a 🦁 Mule
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
85.7%
πŸ₯· Avoid
7.1%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
7.1%
Poll ended at .
You confronted the Mule!
---
🦁 Mule
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 10
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d8]
90.9%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
9.1%
Poll ended at .
You used your Melee Attack to hit the Mule for 5 damage.
---
🦁 Mule
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/8
πŸ›‘οΈ 10
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d8]
70%
πŸ‘Š Melee, unarmed [5]
20%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
10%
Poll ended at .
You used your Melee Attack to hit the Mule for 7 damage.
You killed the Mule.
+2πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Giant Weasel
❀️ 2-16 ❕1/8 ✨ 25
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Weasel!
---
🦁 Giant Weasel
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 13
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d8]
75%
πŸ‘Š Melee, unarmed [5]
25%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Giant Weasel for 8 damage.
You won the battle, killing the Giant Weasel.
+2πŸͺ™ +25✨
---
In the distance you see a 🧟 Ettercap
❀️ 16-72 ❕2 ✨ 450
βš”οΈ Fight!
64.3%
πŸ₯· Avoid
35.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Ettercap!
---
🧟 Ettercap
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 48/48
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
78.6%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
21.4%
Poll ended at .
You successfully hit the Ettercap with your Melee Attack for 6 damage.
---
🧟 Ettercap
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 42/48
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
83.3%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
16.7%
Poll ended at .
You used your Melee Attack to hit the Ettercap for 7 damage.
The Ettercap attacked with its Bite, you took 9 damage.
---
🧟 Ettercap
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 35/48
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
81.3%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
18.8%
Poll ended at .
You used your Melee Attack to hit the Ettercap for 9 damage.
---
🧟 Ettercap
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 26/48
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Ettercap for 8 damage with your Melee Attack.
The Ettercap used Bite, dealing 14 damage to you.
---
🧟 Ettercap
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 18/48
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
53.8%
πŸ‘Š Melee, unarmed [5]
7.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
38.5%
Poll ended at .
You successfully hit the Ettercap with your Melee Attack for 7 damage.
---
🧟 Ettercap
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 11/48
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
90%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
10%
Poll ended at .
You successfully hit the Ettercap with your Melee Attack for 9 damage.
You were hit by the Ettercap's Bite attack, you took 10 damage.
---
🧟 Ettercap
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/48
πŸ›‘οΈ 13
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
66.7%
πŸ‘Š Melee, unarmed [5]
16.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
16.7%
Poll ended at .
⭐ Dreambones reached level 5! #levelup
+8❀️
+1 Prof. Bonus
You successfully hit the Ettercap with your Melee Attack for 8 damage.
The Ettercap died.
+10πŸͺ™ +450✨
---
You encounter a πŸ§β€β™‚οΈ Sahuagin
❀️ 8-36 🌊 ❕1/2 ✨ 100
βš”οΈ Fight!
5%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
20%
🏘️ Go to Town
75%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
100%
🏑 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 42 more hitpoints and 1 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
35.3%
πŸ›’ Shop
58.8%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
5.9%
Poll ended at .
You asked for directions to a nearby shop.
---
You browse the wares of a shop, what do you want to purchase?
πŸŽ’
πŸ—‘οΈ Battleaxe [1d8+4, +7] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
πŸ—‘οΈ Light hammer [1d4+4, +7] ~ 1H L T (+3πŸͺ™)
6.7%
πŸ›‘οΈ Scale Mail [18] (+50πŸͺ™)
0%
πŸ›‘οΈ Ring Mail [16] (+70πŸͺ™)
0%
↩️ Back to Town
93.3%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
75%
πŸ›’ Shop
8.3%
πŸ›Œ Long Rest (+❀️ +🎲)
8.3%
🏑 Retire (campaign ends)
8.3%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a πŸ‰ Gold Dragon Wyrmling
❀️ 32-88 ☁️ ❕3 ✨ 700
βš”οΈ Fight!
8.3%
πŸ₯· Avoid
83.3%
β›Ί Short Rest (+❀️ -🎲)
8.3%
🏘️ Go to Town
0%
Poll ended at .
You were caught by the Gold Dragon Wyrmling before you could escape.
---
πŸ‰ Gold Dragon Wyrmling
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 59/59
πŸ›‘οΈ 17 ☁️
❕3
✨ 700
🏹 Ranged, improvised [1d4]
4.3%
βš”οΈ Melee, one-handed [1d8] ⬇️
21.7%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
73.9%
Poll ended at .
You deftly got away!
---
You encounter a πŸ‰ Bronze Dragon Wyrmling
❀️ 15-50 ☁️ ❕2 ✨ 450
βš”οΈ Fight!
66.7%
πŸ₯· Avoid
16.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
16.7%
Poll ended at .
You confronted the Bronze Dragon Wyrmling!
---
πŸ‰ Bronze Dragon Wyrmling
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 28/28
πŸ›‘οΈ 17 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
7.7%
βš”οΈ Melee, one-handed [1d8] ⬇️
84.6%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
7.7%
Poll ended at .
You successfully hit the Bronze Dragon Wyrmling with your Melee Attack for 10 damage.
---
πŸ‰ Bronze Dragon Wyrmling
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 18/28
πŸ›‘οΈ 17 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
0%
βš”οΈ Melee, one-handed [1d8] ⬇️
88.2%
πŸ‘Š Melee, unarmed [5] ⬇️
5.9%
πŸƒ Run!
5.9%
Poll ended at .
You were hit by the Bronze Dragon Wyrmling's Breath Weapons attack, you took 13 damage.
---
πŸ‰ Bronze Dragon Wyrmling
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 18/28
πŸ›‘οΈ 17 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
8.3%
βš”οΈ Melee, one-handed [1d8] ⬇️
41.7%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
50%
Poll ended at .
You easily managed to run away!
---
In the distance you see a 🧟 Merrow
❀️ 18-72 🌊 ❕2 ✨ 450
βš”οΈ Fight!
0%
πŸ₯· Avoid
5.9%
β›Ί Short Rest (+❀️ -🎲)
76.5%
🏘️ Go to Town
17.6%
Poll ended at .
You had a moment to take a breather, you regained 13 hitpoints.
---
You encounter a πŸ§β€β™‚οΈ Werewolf, Hybrid Form
❀️ 27-90 ❕3 ✨ 700
βš”οΈ Fight!
41.7%
πŸ₯· Avoid
41.7%
β›Ί Short Rest (+❀️ -🎲)
8.3%
🏘️ Go to Town
8.3%
Poll ended at .
You tried to sneak past the Werewolf, Hybrid Form, but it saw you.
---
πŸ§β€β™‚οΈ Werewolf, Hybrid Form
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 55/55
πŸ›‘οΈ 12
❕3
✨ 700
βš”οΈ Melee, one-handed [1d8]
57.7%
πŸ‘Š Melee, unarmed [5]
3.8%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
38.5%
Poll ended at .
The Werewolf, Hybrid Form dealt a critical blow to you with its Multiattack, you took 16 damage.
You used your Melee Attack to hit the Werewolf, Hybrid Form for 10 damage.
---
πŸ§β€β™‚οΈ Werewolf, Hybrid Form
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 45/55
πŸ›‘οΈ 12
❕3
✨ 700
βš”οΈ Melee, one-handed [1d8]
36%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
64%
Poll ended at .
You deftly got away!
---
Ahead of your path, you see a πŸ—Ώ Ettin
❀️ 40-130 ❕4 ✨ 1100
βš”οΈ Fight!
5.6%
πŸ₯· Avoid
11.1%
β›Ί Short Rest (+❀️ -🎲)
44.4%
🏘️ Go to Town
38.9%
Poll ended at .
You took a short rest, restoring 16 hitpoints.
---
You encounter a πŸ‰ Silver Dragon Wyrmling
❀️ 24-66 ☁️ ❕2 ✨ 450
βš”οΈ Fight!
50%
πŸ₯· Avoid
31.3%
🏘️ Go to Town
18.8%
Poll ended at .
You confronted the Silver Dragon Wyrmling!
---
πŸ‰ Silver Dragon Wyrmling
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 41/41
πŸ›‘οΈ 17 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
11.8%
βš”οΈ Melee, one-handed [1d8] ⬇️
52.9%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
35.3%
Poll ended at .
The Silver Dragon Wyrmling used Bite, dealing 10 damage to you.
---
πŸ‰ Silver Dragon Wyrmling
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 41/41
πŸ›‘οΈ 17 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
12%
βš”οΈ Melee, one-handed [1d8] ⬇️
52%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
36%
Poll ended at .
The Silver Dragon Wyrmling attacked with great ferocity with its Breath Weapons, dealing 2 critical damage to you.
---
πŸ‰ Silver Dragon Wyrmling
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 41/41
πŸ›‘οΈ 17 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
5.3%
βš”οΈ Melee, one-handed [1d8] ⬇️
42.1%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
52.6%
Poll ended at .
You easily managed to run away!
---
In the distance you see a 🧟 Lamia
❀️ 39-156 ❕4 ✨ 1100
βš”οΈ Fight!
13.3%
πŸ₯· Avoid
13.3%
🏘️ Go to Town
73.3%
Poll ended at .
You traveled to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
17.6%
πŸ›Œ Long Rest (+❀️ +🎲)
82.4%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 12 hitpoints and 5 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
21.1%
πŸ›’ Shop
73.7%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
5.3%
Poll ended at .
You walked to a local shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
πŸ—‘οΈ Battleaxe [1d8+4, +7] πŸ›‘οΈ Shield πŸ›‘οΈ Splint Armor [19]
βš”οΈ Maul [2d6+4, +7] ~ 2H (+0πŸͺ™)
17.6%
πŸ›‘οΈ Scale Mail [18] (+50πŸͺ™)
0%
πŸ›‘οΈ Ring Mail [16] (+70πŸͺ™)
5.9%
↩️ Back to Town
76.5%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
68.8%
πŸ›’ Shop
18.8%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
12.5%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Jackal
❀️ 1-6 ❕0 ✨ 10
βš”οΈ Fight!
82.4%
πŸ₯· Avoid
11.8%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
5.9%
Poll ended at .
You confronted the Jackal!
---
🦁 Jackal
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, one-handed [1d8]
80%
πŸ‘Š Melee, unarmed [5]
20%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Jackal for 8 damage with your Melee Attack.
You won the battle, killing the Jackal.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Giant Scorpion
❀️ 21-84 ❕3 ✨ 700
βš”οΈ Fight!
46.2%
πŸ₯· Avoid
38.5%
β›Ί Short Rest (+❀️ -🎲)
7.7%
🏘️ Go to Town
7.7%
Poll ended at .
You snuck past the Giant Scorpion.
---
In the distance you see a 🦁 Hunter Shark
❀️ 18-72 🌊 ❕2 ✨ 450
βš”οΈ Fight!
43.8%
πŸ₯· Avoid
43.8%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
12.5%
Poll ended at .
You managed to slip past the Hunter Shark unnoticed.
---
You encounter a πŸ‰ Blue Dragon Wyrmling
❀️ 24-80 ☁️ ❕3 ✨ 700
βš”οΈ Fight!
23.1%
πŸ₯· Avoid
61.5%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
15.4%
Poll ended at .
The Blue Dragon Wyrmling saw you as you tried to sneak past.
---
πŸ‰ Blue Dragon Wyrmling
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 51/51
πŸ›‘οΈ 17 ☁️
❕3
✨ 700
🏹 Ranged, improvised [1d4]
11.1%
βš”οΈ Melee, one-handed [1d8] ⬇️
22.2%
πŸ‘Š Melee, unarmed [5] ⬇️
5.6%
πŸƒ Run!
61.1%
Poll ended at .
@dungeons Listen up, adventurers! A Blue Dragon Wyrmling is no small threat, but it's within our ability to tackle. This scaly menace holds a bounty of 700 EXP. We're at full health and strength, and with our Elf Fighter's formidable armor and battleaxe, we stand a fair chance. Avoidance is always an option, but it's a missed opportunity for glory and gold. Town can wait; our coffers aren't heavy enough yet. My guidance: βš”οΈ Fight! Be ready with that shield, and let the battleaxe sing!
@dungeons Listen up, adventurers! This Hunter Shark poses a reasonable challenge (CR 2) for Dreambones. With full health and all hit dice at our disposal, taking this beast head-on is the smart play. Avoiding is for the weak and resting now is a waste. To town with a heavy purse is worth the trip, but first, let's earn that gold. Engage the shark, and let's show it the true might of land dwellers. Fight! βš”οΈ
@dungeons With Dreambones at full health and all hitdice available, there's no need for a rest or town visit. The 🦁 Giant Scorpion, though a ❕3, offers a hefty 700✨ reward. Given the high dexterity and strength stats, plus the solid armor class, Dreambones has a fair chance in combat. I advise engaging the Giant Scorpionβ€”βš”οΈ Fight! It's a risk, but victory would yield significant experience and further bolster our coffers. If the scuffle turns dire, we can always consider fleeing.
@dungeons Go with the βš”οΈ Melee, one-handed [1d8]. Dreambones is at full health, and the Jackal is a low threat with a CR of 0. There's no need to waste resources or flee. Close the distance and use that Battleaxe to cleave through the beast. The armor and shield should protect against any counterattack. No sense in using unarmed or improvised ranged here; stick to your strengths.

@dungeons Considering Dreambones is at full health and has maximum hitdice, there's little reason to avoid a fight with a Jackal (CR 0). The creature provides a low risk for a level 5 Fighter with good stats and equipment. Opting for a short rest or returning to town would be a waste of resources at this juncture. The Jackal also offers a small XP gain and additional gold, which is beneficial for future shop visits. Therefore, the best option is to engage in combat:

βš”οΈ Fight!

@dungeons Listen up, adventurers. With Dreambones at full health and hitdice, there's no need for a long rest. We've also got a decent pile of gold. However, more could be useful for better gear. Retirement is for the weak-hearted. The best choice? 🧭 Adventure! Get out there and earn some glory (and gold) while you've got the strength and resources to do so. Keep your wits sharp and swords ready.
@dungeons You're already sporting Splint Armor with a Shield, giving you a solid AC of 19. Downgrading to Scale or Ring Mail would just leave you more vulnerable. The Maul offers no advantage over your Battleaxe; same to-hit bonus, and the damage difference is negligible. Save your gold for better upgrades or more dire needs. My advice: head back to town. There might be better uses for that hard-earned coin, like saving for a more substantial upgrade or necessary [1/2]
@dungeons cont.| supplies. Don't waste gold on sidegrades or downgrades. [2/2]
@dungeons Listen up, adventurers! Dreambones is in top shape with full hit points and all hitdice. No need for a long rest. With a decent amount of gold, consider the πŸ›’ Shop to gear up for future skirmishes. 'Tis wise to be prepared. But if you're itching for action, 🧭 Adventure! is your call. Just don't throw in the towel with 🏑 Retire – there's glory yet to be seized.
@dungeons Choose πŸ›Œ Long Rest. At 72% health and no hit dice, Dreambones needs to be in peak condition for future battles. Resting restores HP and hit dice, crucial for survivability. Shopping or adventuring now risks encounters with diminished resources. Retirement is premature; there's still glory to be had. Rest, then tackle challenges ahead.
@dungeons With 72% health and no hit dice left, picking a fight with a CR 4 Lamia isn't wise. The risk outweighs the reward, considering we're running low on resources. Avoid the Lamia if possible. If confrontation seems inevitable, retreat and head to town to rest, replenish hit dice, and maybe upgrade gear with that gold. The experience from the Lamia is tempting, but don't let greed be the end of Dreambones. Stay sharp, stay alive. Choose: πŸ₯· Avoid or 🏘️ Go to Town.

@dungeons A Silver Dragon Wyrmling, eh? Tough scales on that beastie, and it's full of fight. Ranged improvising won't do much good here. Unarmed? Like swatting a wyrm with a twig. You've got no hit dice for a short rest, so running's risky, but if you're feeling lucky, it might save your hide.

Your best bet? Stick with what you know: give it the steel of your one-handed melee. It's disadvantaged, but your battleaxe is your best shot at dealing damage. Keep your [1/2]

@dungeons cont.| shield up and swing true.

Choose: βš”οΈ Melee, one-handed [1d8] ⬇️ [2/2]

@dungeons Given our current predicament with the Silver Dragon Wyrmling, we should avoid using our one-handed attack with disadvantage. Running is an option, but we're still in decent shape with 77% HP. Ranged is weak for us, so I say we stand our ground for now. Use your Battleaxe with both hands for a stronger blow. If the Wyrmling's bite gets fiercer, we can consider fleeing then. For now, fight!
@dungeons Our Dreambones is in a scrap with a Silver Dragon Wyrmling. The beast is tough, CR 2. Here's the play: ranged attacks would be a wasteβ€”Dreambones isn't built for it. Melee is where it's at, even with disadvantage. Running is an option, but with full HP and a mighty axe, we press the attack! Go for melee, one-handed. The shield stays up, and we swing hard. Remember, our elf has a strong arm and good armor. Stay sharp! βš”οΈ
@dungeons A Silver Dragon Wyrmling at CR 2 with 450 XP on the line? Dreambones is at full health and itching for a good tussle. With a strong arm and that battleaxe, I'd say take the fight. Avoiding is for the weak-kneed, and town can wait – there's gold to be won! Silver Dragons are tough but manageable. Just keep that shield up and give it a good chop! βš”οΈ Fight!

@dungeons Listen up, adventurers. Dreambones is bruised but not beaten. With 63% HP, tackling an Ettin (CR 4) is risky but doable. However, we're light on hit dice. Fighting now could lead to a rough patch, especially with no spell slots for support.

Avoiding is an option, but we miss out on XP and gold. Taking a short rest costs precious hit dice, and we're already low on those.

Heading to town makes sense. Stock up, heal, and prepare to fight another day. Gold's [1/2]

@dungeons cont.| piling up; use it.

🏘️ Go to Town β€” live to fight smarter, not harder. [2/2]

@dungeons Stick to your strengths. With your current HP, it's a risk to engage, but running has its own dangers. The Werewolf is already wounded; press on with your Battleaxe. Your strength gives you the best chance to take it down. If the Werewolf's next hit is too strong, consider retreating then. For now, βš”οΈ Melee, one-handed [1d8].
@dungeons Given our Elf Fighter's full health and considerable strength, engaging the Werewolf in melee with the Battleaxe is the smart choice. Ranged is at a disadvantage and unarmed is far too weak. Running could be an option, but with high health and a strong melee attack, we should fight. Use the Battleaxe for maximum damage! βš”οΈ
@dungeons Listen up, adventurers. Dreambones is at full health and ready for a scrap. Facing a CR 3 Werewolf isn't for the faint of heart, but it's within our means. With a battleaxe in hand and sturdy splint armor, our elf fighter stands a fair chance. The reward is a hefty 700 XP, which could be worth the risk. Avoiding is an option, but not for the bold. Resting or town visits are a waste with full HP and hitdice in reserve. My advice? Steel yourselves and choose [1/2]
@dungeons cont.| to fight. The experience and gold will serve us well. βš”οΈ Fight! [2/2]

@dungeons With Dreambones sitting at a comfortable 70% HP and a full set of hit dice, a fight against a Merrow (CR 2) is quite feasible. The potential XP gain is significant, and the current gold stash doesn't necessitate an immediate trip to town. A short rest would waste valuable hit dice when Dreambones' health is already in good shape. Therefore:

βš”οΈ Fight! – Utilize that strength and battleaxe to overcome the Merrow and reap the XP rewards. Avoid and rest can [1/2]

@dungeons cont.| wait; this is a favorable matchup. [2/2]
@dungeons A dragon's breath is a fearsome thing, but panic won't help us. We're still standing with 70% health. Ranged is at disadvantage without a proper weapon – that's a fool's errand. Unarmed? Against scales? Pah! Our best bet is the battleaxe despite disadvantage; we're fighters, not cowards. Close in and strike! If we falter, we consider retreat, but not before we've given it our all. Swing that axe; let's show this wyrmling the mettle of Dreambones! βš”οΈ Melee, one-handed [1d8] ⬇️