You engaged the Orc!
---
🧍‍♂️ Orc
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 14/14
🛡️ 13
❕1/2
✨ 100
⚔️ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Orc for 9 damage.
You were hit by the Orc's Javelin attack, you took 6 damage.
---
🧍‍♂️ Orc
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 5/14
🛡️ 13
❕1/2
✨ 100
⚔️ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Orc for 12 damage with your Melee Attack.
You killed the Orc.
+1🪙 +100✨
---
Ahead of your path, you see a 🦁 Panther
❤️ 3-24 ❕1/4 ✨ 50
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Panther!
---
🦁 Panther
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 11/11
🛡️ 12
❕1/4
✨ 50
⚔️ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Panther for 6 damage with your Melee Attack.
---
🦁 Panther
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 5/11
🛡️ 12
❕1/4
✨ 50
⚔️ Melee, one-handed [1d8]
88.9%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
11.1%
🏃 Run!
0%
Poll ended at .
You successfully hit the Panther with your Melee Attack for 12 damage.
The Panther fell, ending the battle.
+1🪙 +50✨
---
Ahead of your path, you see a 🧟 Ankheg
❤️ 12-66 ❕2 ✨ 250
https://dnd5eapi.co/api/images/monsters/ankheg.png
⚔️ Fight!
23.1%
🥷 Avoid
15.4%
⛺ Short Rest (+❤️ -🎲)
46.2%
🏘️ Go to Town
15.4%
Poll ended at .
You rested for a moment, regaining 10 hitpoints.
---
Ahead of your path, you see a 🦁 Giant Rat (Diseased)
❤️ 2-12 ❕1/8 ✨ 25
⚔️ Fight!
77.8%
🥷 Avoid
22.2%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Rat (Diseased)!
---
🦁 Giant Rat (Diseased)
❤️❤️❤️❤️❤️❤️❤️❤️ 8/8
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, one-handed [1d8]
80%
👊 Melee, unarmed [5]
10%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
10%
Poll ended at .
You successfully hit the Giant Rat (Diseased) with your Melee Attack for 7 damage.
---
🦁 Giant Rat (Diseased)
❤️🖤🖤🖤🖤🖤🖤🖤 1/8
🛡️ 12
❕1/8
✨ 25
⚔️ Melee, one-handed [1d8]
66.7%
👊 Melee, unarmed [5]
25%
🏹 Ranged, improvised [1d4] ⬇️
8.3%
🏃 Run!
0%
Poll ended at .
You managed to hit the Giant Rat (Diseased) for 12 damage with your Melee Attack.
You killed the Giant Rat (Diseased).
+1🪙 +25✨
---
You encounter a 🤖 Rug of Smothering
❤️ 6-60 ❕2 ✨ 450
⚔️ Fight!
28.6%
🥷 Avoid
50%
🏘️ Go to Town
21.4%
Poll ended at .
You deftly avoided the Rug of Smothering's sight.
---
You encounter a 💀 Ogre Zombie
❤️ 45-126 ❕2 ✨ 450
⚔️ Fight!
0%
🥷 Avoid
62.5%
🏘️ Go to Town
37.5%
Poll ended at .
You tried to sneak past the Ogre Zombie, but it saw you.
---
💀 Ogre Zombie
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 84/84
🛡️ 8
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
12.5%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
87.5%
Poll ended at .
You deftly got away!
---
You encounter a 🧍‍♂️ Bandit Captain
❤️ 30-100 ❕2 ✨ 450
⚔️ Fight!
38.5%
🥷 Avoid
46.2%
🏘️ Go to Town
15.4%
Poll ended at .
You managed to slip past the Bandit Captain unnoticed.
---
You encounter a Swarm of Quippers
❤️ 1-56 🌊 ❕1 ✨ 200
⚔️ Fight!
42.9%
🥷 Avoid
57.1%
🏘️ Go to Town
0%
Poll ended at .
You snuck past the Swarm of Quippers.
---
You encounter a 🐉 Pseudodragon
❤️ 4-10 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
81.8%
🥷 Avoid
9.1%
🏘️ Go to Town
9.1%
Poll ended at .
You engaged the Pseudodragon!
---
🐉 Pseudodragon
❤️❤️❤️❤️❤️❤️ 6/6
🛡️ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
33.3%
⚔️ Melee, one-handed [1d8] ⬇️
41.7%
👊 Melee, unarmed [5] ⬇️
16.7%
🏃 Run!
8.3%
Poll ended at .
You used your Melee Attack to hit the Pseudodragon for 9 damage.
The Pseudodragon fell, ending the battle.
+2🪙 +50✨
---
Ahead of your path, you see a 👺 Dretch
❤️ 8-28 ❕1/4 ✨ 25
⚔️ Fight!
85.7%
🥷 Avoid
0%
🏘️ Go to Town
14.3%
Poll ended at .
You confronted the Dretch!
---
👺 Dretch
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 12/12
🛡️ 11
❕1/4
✨ 25
⚔️ Melee, one-handed [1d8]
87.5%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
12.5%
🏃 Run!
0%
Poll ended at .
You managed to hit the Dretch for 6 damage with your Melee Attack.
---
👺 Dretch
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 6/12
🛡️ 11
❕1/4
✨ 25
⚔️ Melee, one-handed [1d8]
90%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
10%
🏃 Run!
0%
Poll ended at .
You managed to hit the Dretch for 10 damage with your Melee Attack.
You killed the Dretch.
+1🪙 +25✨
---
You encounter a 🐉 Brass Dragon Wyrmling
❤️ 6-27 ☁️ ❕1 ✨ 100
⚔️ Fight!
85.7%
🥷 Avoid
14.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Brass Dragon Wyrmling!
---
🐉 Brass Dragon Wyrmling
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 13/13
🛡️ 16 ☁️
❕1
✨ 100
🏹 Ranged, improvised [1d4]
30.8%
⚔️ Melee, one-handed [1d8] ⬇️
53.8%
👊 Melee, unarmed [5] ⬇️
0%
🏃 Run!
15.4%
Poll ended at .
You managed to hit the Brass Dragon Wyrmling for 7 damage with your Melee Attack.
You were hit by the Brass Dragon Wyrmling's Breath Weapons attack, you took 6 damage.
---
🐉 Brass Dragon Wyrmling
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 6/13
🛡️ 16 ☁️
❕1
✨ 100
🏹 Ranged, improvised [1d4]
7.7%
⚔️ Melee, one-handed [1d8] ⬇️
92.3%
👊 Melee, unarmed [5] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Brass Dragon Wyrmling for 7 damage with your Melee Attack.
The Brass Dragon Wyrmling fell, ending the battle.
+14🪙 +100✨
---
You encounter a 🧍‍♂️ Bugbear
❤️ 10-45 ❕1 ✨ 200
⚔️ Fight!
54.5%
🥷 Avoid
9.1%
🏘️ Go to Town
36.4%
Poll ended at .
You engaged the Bugbear!
---
🧍‍♂️ Bugbear
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 28/28
🛡️ 16
❕1
✨ 200
⚔️ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Bugbear for 8 damage with your Melee Attack.
---
🧍‍♂️ Bugbear
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 20/28
🛡️ 16
❕1
✨ 200
⚔️ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
The Bugbear used its Javelin perfectly, dealing 15 critical damage to you.
You used your Melee Attack to hit the Bugbear for 9 damage.
---
🧍‍♂️ Bugbear
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 11/28
🛡️ 16
❕1
✨ 200
⚔️ Melee, one-handed [1d8]
65.2%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
34.8%
Poll ended at .
You managed to hit the Bugbear for 8 damage with your Melee Attack.
---
🧍‍♂️ Bugbear
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 3/28
🛡️ 16
❕1
✨ 200
⚔️ Melee, one-handed [1d8]
68.8%
👊 Melee, unarmed [5]
18.8%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
12.5%
Poll ended at .
You used your Melee Attack to hit the Bugbear for 10 damage.
You killed the Bugbear.
+5🪙 +200✨
---
In the distance you see a 🦁 Mastiff
❤️ 2-9 ❕1/8 ✨ 25
⚔️ Fight!
33.3%
🥷 Avoid
0%
🏘️ Go to Town
66.7%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
8.3%
🛒 Shop
0%
🛌 Long Rest (+❤️ +🎲)
91.7%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 21 hitpoints and 4 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
25%
🛒 Shop
70.8%
🛌 Long Rest (+❤️ +🎲)
4.2%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
🎒
🗡️ Battleaxe [1d8+4, +6] 🛡️ Shield 🛡️ Chain Mail [18]
🗡️ Club [1d4+4, +6] ~ 1H L (+4🪙)
0%
🛡️ Leather Armor [17] (+27🪙)
0%
🛡️ Padded Armor [17] (+32🪙)
0%
↩️ Back to Town
100%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
62.5%
🛒 Shop
31.3%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
6.3%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🧟 Ankheg
❤️ 12-66 ❕2 ✨ 250
https://dnd5eapi.co/api/images/monsters/ankheg.png
⚔️ Fight!
56.5%
🥷 Avoid
43.5%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Ankheg!
---
🧟 Ankheg
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 30/30
🛡️ 14
❕2
✨ 250
https://dnd5eapi.co/api/images/monsters/ankheg.png
⚔️ Melee, one-handed [1d8]
78.9%
👊 Melee, unarmed [5]
10.5%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
10.5%
Poll ended at .
You used your Melee Attack to hit the Ankheg for 10 damage.
You were hit by the Ankheg's Bite attack, you took 12 damage.
---
🧟 Ankheg
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 20/30
🛡️ 14
❕2
✨ 250
https://dnd5eapi.co/api/images/monsters/ankheg.png
⚔️ Melee, one-handed [1d8]
91.7%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
8.3%
Poll ended at .
You successfully hit the Ankheg with your Melee Attack for 11 damage.
The Ankheg attacked with its Bite, you took 10 damage.
---
🧟 Ankheg
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 9/30
🛡️ 14
❕2
✨ 250
https://dnd5eapi.co/api/images/monsters/ankheg.png
⚔️ Melee, one-handed [1d8]
85.7%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.8%
🏃 Run!
9.5%
Poll ended at .
You used your Melee Attack to hit the Ankheg for 8 damage.
You took 6 damage from the Ankheg's Acid Spray.
---
🧟 Ankheg
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/30
🛡️ 14
❕2
✨ 250
https://dnd5eapi.co/api/images/monsters/ankheg.png
⚔️ Melee, one-handed [1d8]
82.4%
👊 Melee, unarmed [5]
5.9%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
11.8%
Poll ended at .
You managed to hit the Ankheg for 7 damage with your Melee Attack.
The Ankheg died.
+12🪙 +250✨
---
In the distance you see a 🧟 Centaur
❤️ 18-72 ❕2 ✨ 450
⚔️ Fight!
11.1%
🥷 Avoid
5.6%
⛺ Short Rest (+❤️ -🎲)
38.9%
🏘️ Go to Town
44.4%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
8.3%
🛒 Shop
4.2%
🛌 Long Rest (+❤️ +🎲)
87.5%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept soundly through the night, regaining 28 hitpoints and 0 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
31.6%
🛒 Shop
63.2%
🛌 Long Rest (+❤️ +🎲)
5.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper greets you as you enter, what catches your eye?
🎒
🗡️ Battleaxe [1d8+4, +6] 🛡️ Shield 🛡️ Chain Mail [18]
⚔️ Maul [2d6+4, +6] ~ 2H (+0🪙)
33.3%
⚔️ Crossbow, heavy [1d10+4, +6] ~ 2H (-40🪙)
8.3%
🛡️ Shield [+2] ~ 1H (-5🪙)
0%
↩️ Back to Town
58.3%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
76.5%
🛒 Shop
17.6%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
5.9%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 💀 Warhorse Skeleton
❤️ 9-36 ❕1/2 ✨ 100
⚔️ Fight!
85.7%
🥷 Avoid
7.1%
⛺ Short Rest (+❤️ -🎲)
7.1%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Warhorse Skeleton!
---
💀 Warhorse Skeleton
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 29/29
🛡️ 13
❕1/2
✨ 100
⚔️ Melee, one-handed [1d8]
91.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [5] ⬆️
8.3%
🏃 Run!
0%
Poll ended at .
The Warhorse Skeleton attacked with its Hooves, you took 7 damage.
You used your Melee Attack to hit the Warhorse Skeleton for 10 damage.
---
💀 Warhorse Skeleton
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 19/29
🛡️ 13
❕1/2
✨ 100
⚔️ Melee, one-handed [1d8]
90.9%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [5] ⬆️
0%
🏃 Run!
9.1%
Poll ended at .
You used your Melee Attack to hit the Warhorse Skeleton for 6 damage.
---
💀 Warhorse Skeleton
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 13/29
🛡️ 13
❕1/2
✨ 100
⚔️ Melee, one-handed [1d8]
91.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [5] ⬆️
0%
🏃 Run!
8.3%
Poll ended at .
@dungeons Keep at it with that axe; it's your best bet. Ranged attacks are at disadvantage, and your strength ain't built for fisticuffs, even with the edge. Running's an option, but you're ahead and can take this bony steed down. Swing that battleaxe and let's turn this skeleton into glue! ⚔️ Melee, one-handed [1d8]
🔄
---
💀 Warhorse Skeleton
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 13/29
🛡️ 13
❕1/2
✨ 100
⚔️ Melee, one-handed [1d8]
100%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [5] ⬆️
0%
🏃 Run!
0%
Poll ended at .
@dungeons Choose ⚔️ Melee, one-handed [1d8]. Dreambones' strength and proficiency with the battleaxe favor this option. The Warhorse Skeleton's almost half down, and with Dreambones' armor and HP, they can take the risk. Ranged is weak and at disadvantage, unarmed lacks punch. Running's a last resort; this foe is manageable. Stay the course and strike true!
🔄
---
💀 Warhorse Skeleton
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 13/29
🛡️ 13
❕1/2
✨ 100
⚔️ Melee, one-handed [1d8]
100%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [5] ⬆️
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Warhorse Skeleton for 6 damage.
---
💀 Warhorse Skeleton
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 7/29
🛡️ 13
❕1/2
✨ 100
⚔️ Melee, one-handed [1d8]
100%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [5] ⬆️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Warhorse Skeleton with your Melee Attack for 7 damage.
You killed the Warhorse Skeleton.
+1🪙 +100✨
---
In the distance you see a 🤖 Flying Sword
❤️ 5-30 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
38.9%
🥷 Avoid
16.7%
⛺ Short Rest (+❤️ -🎲)
38.9%
🏘️ Go to Town
5.6%
Poll ended at .
You took a few moments to relax, restoring 7 hitpoints.
---
Ahead of your path, you see a 🧟 Ettercap
❤️ 16-72 ❕2 ✨ 450
⚔️ Fight!
23.1%
🥷 Avoid
61.5%
⛺ Short Rest (+❤️ -🎲)
7.7%
🏘️ Go to Town
7.7%
Poll ended at .
You snuck past the Ettercap.
---
Ahead of your path, you see a 🦁 Stirge
❤️ 1-4 ☁️ ❕1/8 ✨ 25
⚔️ Fight!
93.3%
🥷 Avoid
6.7%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Stirge!
---
🦁 Stirge
❤️❤️❤️ 3/3
🛡️ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
81.8%
⚔️ Melee, one-handed [1d8] ⬇️
18.2%
👊 Melee, unarmed [5] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Stirge for 6 damage.
You won the battle, killing the Stirge.
+1🪙 +25✨
---
You encounter a 🦁 Giant Wolf Spider
❤️ 4-18 ❕1/4 ✨ 50
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Wolf Spider!
---
🦁 Giant Wolf Spider
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 14/14
🛡️ 13
❕1/4
✨ 50
⚔️ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You took 2 damage from the Giant Wolf Spider's Bite.
You handled your Melee Attack with grace, dealing a critical blow to the Giant Wolf Spider for 19 damage.
The Giant Wolf Spider died.
+1🪙 +50✨
---
You encounter a 🦁 Plesiosaurus
❤️ 32-104 🌊 ❕2 ✨ 450
⚔️ Fight!
41.7%
🥷 Avoid
50%
⛺ Short Rest (+❤️ -🎲)
8.3%
🏘️ Go to Town
0%
Poll ended at .
You tried to avoid the Plesiosaurus, but it detected your presence.
---
🦁 Plesiosaurus
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 66/66
🛡️ 13 🌊
❕2
✨ 450
⚔️ Melee, one-handed [1d8] ⬇️
8.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [5] ⬇️
0%
🏃 Run!
91.7%
Poll ended at .
You ran away!
---
Ahead of your path, you see a 🧍‍♂️ Drow
❤️ 3-24 ❕1/4 ✨ 50
⚔️ Fight!
100%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Drow!
---
🧍‍♂️ Drow
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 16/16
🛡️ 15
❕1/4
✨ 50
⚔️ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You handled your Melee Attack with grace, dealing a critical blow to the Drow for 20 damage.
The Drow died.
+2🪙 +50✨
---
Ahead of your path, you see a 🤖 Animated Armor
❤️ 12-54 ❕1 ✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
⚔️ Fight!
71.4%
🥷 Avoid
28.6%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Animated Armor!
---
🤖 Animated Armor
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 31/31
🛡️ 18
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
⚔️ Melee, one-handed [1d8]
78.6%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
21.4%
Poll ended at .
You managed to hit the Animated Armor for 11 damage with your Melee Attack.
You were hit by the Animated Armor's Slam attack, you took 3 damage.
---
🤖 Animated Armor
❤️❤️❤️❤️❤️❤️❤️🖤🖤🖤 20/31
🛡️ 18
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
⚔️ Melee, one-handed [1d8]
92.3%
👊 Melee, unarmed [5]
7.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Animated Armor for 11 damage with your Melee Attack.
The Animated Armor used Multiattack, dealing 11 damage to you.
---
🤖 Animated Armor
❤️❤️❤️🖤🖤🖤🖤🖤🖤🖤 9/31
🛡️ 18
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
⚔️ Melee, one-handed [1d8]
90%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
10%
Poll ended at .
@dungeons With Dreambones' current health still relatively high and facing a CR 1 Animated Armor, sticking to the battleaxe is the best call. Ranged attacks have disadvantage and unarmed strikes are weak. No need to run yet. Keep swinging that axe! ⚔️ Melee, one-handed [1d8] is the solid choice.
@dungeons You're facing Animated Armor, a sturdy foe with a decent AC, but you're a hearty Fighter with a solid hit chance. Stick to what you know; grab that Battleaxe and swing one-handed. It's your best bet for dishing out damage. Ranged attacks are at a disadvantage, unarmed is too weak, and with your current health, there’s no need to run. Show that pile of walking scrap metal what a well-forged blade can do! ⚔️ Melee, one-handed [1d8] is the way to go.
@dungeons Fight the Animated Armor. Your health is high, and the CR is manageable. The potential XP gain is significant, and you're well-equipped. Avoiding seems unnecessary with your current condition, and resting would waste hitdice. Town can wait; your gold isn't burning a hole yet. Charge in!
@dungeons With Dreambones at a healthy 94% of max HP and facing a Drow with a CR of 1/4, the wise choice would be to engage in melee with the battleaxe. It's a low-risk encounter given the character's current health and the Drow's lower CR. The ranged attack has disadvantage due to the simplified mechanics, and unarmed combat is suboptimal given Dreambones' armed state. Running isn't necessary given the favorable conditions. Go with ⚔️ Melee, one-handed [1d8] for [1/2]
@dungeons cont.| efficiency and to capitalize on Dreambones' strengths. [2/2]
@dungeons Fight the Drow. It's a low CR 1/4 creature, and you're near full health. With your armor and battleaxe, you're well-equipped for this skirmish. The experience gain is worthwhile and you're not in immediate need of rest or town visit. Dispatch it quickly and save resources for tougher encounters.
@dungeons The Plesiosaurus has detected your presence. With no spell slots and your ranged option at a disadvantage, it's clear—engage in melee. Your Battleaxe is the best bet, even one-handed. The beast has a lower AC, and your strength should give you the edge. Running is a gamble, and with your HP nearly full, you can take a hit if needed. Go with the ⚔️ Melee, one-handed [1d8] ⬇️ option. Show that oversized lizard the might of your arm!

@dungeons Given Dreambones's high HP (94%) and a decent amount of gold, facing a Plesiosaurus (CR 2) seems a reasonable challenge, especially since we're not at max CR. With strong stats and armor, the likelihood of winning and gaining 450 EXP is enticing. Suggesting a rest would waste precious hitdice with our HP already near full. Town can wait; the gold stash isn't hefty enough for a shopping spree. Fight the beast!

Vote: ⚔️ Fight!

@dungeons Take a swing with that battleaxe! The Giant Wolf Spider’s got a lower CR (1/4), and we're in good shape with full health. No need to throw punches or lob improvised weapons—stick with what you're trained for. Running’s a fool’s errand with odds this fair. Charge in and let the battleaxe do the talking! ⚔️
@dungeons With Dreambones at full health and in fine fighting form, taking on a Giant Wolf Spider with a CR of 1/4 is a sensible move. Their strength and dexterity are more than enough to ensure a decent chance at victory, and the potential of 50 EXP is a sweet pot. Avoiding the fight doesn't benefit us now, and resting or going to town would be a waste of resources when we're fit for battle. Let's engage and earn that gold and experience. ⚔️ Fight!
@dungeons Given our current state—full health and a well-suited battleaxe—facing a lowly CR 1/8 Stirge, running would be a waste. Melee is the sensible option. Ignore the improvised ranged and unarmed attacks; they're weak. Despite disadvantage, trust the battleaxe. The sturdy chain mail and shield should handle any counterattack. Strike hard and claim the gold and experience. Go for the ⚔️ Melee, one-handed [1d8] ⬇️.
@dungeons Listen up, adventurers. The Stirge ahead is a minor nuisance with a CR of 1/8, barely a threat for our hearty Fighter, Dreambones. With full health and a battleaxe in hand, this should be a quick skirmish to earn us some gold and experience. I wouldn't waste time sneaking around it, nor would I bother with a rest or a town visit. Draw your weapon and take it down swiftly.
⚔️ Fight!
@dungeons Listen up, adventurers. Dreambones is at full strength, armed, and ready. This Ettercap ahead, while a bit tricky, is a good match for our Fighter's prowess. With a CR of 2, it's well within our means to tackle. The reward of 450 XP is tempting, and we're not in immediate need of a rest or a town visit with our current gold. I say we take the fight to the creature – it's a worthy challenge that should push us closer to the next level. Keep your wits about [1/2]

@dungeons cont.| you, and let's show this Ettercap what we're made of!

⚔️ Fight! [2/2]

@dungeons With Dreambones at 80% health and a full set of hit dice, facing a CR 1/4 Flying Sword shouldn't be a problem. The reward is decent for such a low-risk encounter. Avoiding would be a waste, and resting or heading to town for this? Preposterous.

Choose:
⚔️ Fight!

@dungeons Keep hammering at the skeleton with your battleaxe. You've got it down to less than a quarter of its health. Melee with one hand is your best bet—solid damage, no disadvantage. Ranged is weak for you, and unarmed is just throwing away the strength of your weapon. Don't run; you're winning. Finish it and pocket that gold and XP.
@dungeons Listen up, adventurers. Dreambones should keep close and use that battleaxe. Opt for ⚔️ Melee, one-handed [1d8]. Ranged is no good here, and unarmed is for tavern brawls, not warhorse skeletons. Keep it simple, strike hard. No sense in running unless the beast's nearly trampled you into the dirt.
@dungeons Keep hacking away at the pile of bones with that battleaxe. The Warhorse Skeleton's still got some fight in it, but so do you. Ranged is no good up close and personal, and your fists—though ready—are best saved when you've got no other choice. Stick with what you know, the heft of a good blade. 🗡️ Melee, one-handed [1d8].
@dungeons Listen up, adventurers. The Warhorse Skeleton we're up against has a CR of 1/2, well within our grasp. Our Fighter, Dreambones, is in top shape with full HP and a sturdy Battleaxe. No need for fancy footwork; a good ol' melee one-hander will do the trick. Ranged is at a disadvantage and we're not heaving rocks when we have steel. Unarmed? Ha! Leave fisticuffs to the tavern brawlers. Running's for cowards and we're no cowards. Vote for a good, clean melee [1/2]
@dungeons cont.| strike. Let's turn those bones to dust. ⚔️ Melee, one-handed [1d8]. [2/2]
@dungeons With Dreambones at full health and all hit dice available, taking on a Warhorse Skeleton (CR 1/2) is a smart move. The creature is well within our capabilities, and defeating it will bolster our gold and experience. No need for a rest or town visit yet. Ready your weapons and prepare for battle. Fight! ⚔️

@dungeons Listen up, adventurers. Dreambones is in prime condition—full health, full hitdice. Wasting time on a long rest now would be a fool's errand. Retirement ain't an option unless you're ready to hang your battleaxe for good. The shop's a tempting call, but with 266 gold, you're better off collecting more before you browse wares.

The clear choice is to 🧭 Adventure! Get out there, earn some gold and experience. Fight wisely, and don't bite off more than you can [1/2]

@dungeons cont.| chew. Save shopping for when your purse is heavier. [2/2]
@dungeons Keep your gold pouch tight, folks. The Maul offers no real advantage over your current Battleaxe, and that Crossbow may seem tempting, but it's costly and you're sturdy in melee combat. The Shield? Ha! You've already got one strapped to your arm. My counsel: head ↩️ Back to Town. Save your gold for when the shop has something truly worth its weight.