You confronted the Giant Crab!
---
🦁 Giant Crab
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Crab with your Melee Attack for 5 damage.
---
🦁 Giant Crab
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 6/11
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Giant Crab for 6 damage with your Melee Attack.
You killed the Giant Crab.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a 🧟 Basilisk
❀️ 24-80 ❕3 ✨ 700
βš”οΈ Fight!
18.8%
πŸ₯· Avoid
56.3%
🏘️ Go to Town
25%
Poll ended at .
You deftly avoided the Basilisk's sight.
---
Ahead of your path, you see a 🦁 Blood Hawk
❀️ 2-12 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
76.5%
πŸ₯· Avoid
5.9%
🏘️ Go to Town
17.6%
Poll ended at .
You confronted the Blood Hawk!
---
🦁 Blood Hawk
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 12 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
56.3%
βš”οΈ Melee, one-handed [1d8] ⬇️
25%
πŸ‘Š Melee, unarmed [5] ⬇️
12.5%
πŸƒ Run!
6.3%
Poll ended at .
You were hit by the Blood Hawk's Beak attack, you took 5 damage.
You used your Ranged Attack to hit the Blood Hawk for 6 damage.
The Blood Hawk fell, ending the battle.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Veteran
❀️ 27-90 ❕3 ✨ 700
βš”οΈ Fight!
10.3%
πŸ₯· Avoid
27.6%
🏘️ Go to Town
62.1%
Poll ended at .
You made the journey to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
10.5%
πŸ›’ Shop
10.5%
πŸ›Œ Long Rest (+❀️ +🎲)
78.9%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept soundly through the night, regaining 8 hitpoints and 4 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
26.3%
πŸ›’ Shop
73.7%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
You browse the wares of a shop, what do you want to purchase?
πŸŽ’
πŸ—‘οΈ Battleaxe [1d8+4, +6] πŸ›‘οΈ Shield πŸ›‘οΈ Chain Mail [18]
πŸ—‘οΈ Morningstar [1d8+4, +6] ~ 1H (-10πŸͺ™)
3.6%
πŸ—‘οΈ Trident [1d6+4, +6] ~ 1H T V (+0πŸͺ™)
25%
πŸ›‘οΈ Shield [+2] ~ 1H (-5πŸͺ™)
17.9%
↩️ Back to Town
53.6%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
76.9%
πŸ›’ Shop
15.4%
πŸ›Œ Long Rest (+❀️ +🎲)
7.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
Ahead of your path, you see a 🧟 Phase Spider
❀️ 10-55 ❕3 ✨ 700
βš”οΈ Fight!
25%
πŸ₯· Avoid
66.7%
β›Ί Short Rest (+❀️ -🎲)
8.3%
🏘️ Go to Town
0%
Poll ended at .
You snuck past the Phase Spider.
---
In the distance you see a πŸ§β€β™‚οΈ Merfolk
❀️ 4-18 🌊 ❕1/8 ✨ 25
βš”οΈ Fight!
83.3%
πŸ₯· Avoid
16.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Merfolk!
---
πŸ§β€β™‚οΈ Merfolk
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 11 🌊
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d8] ⬇️
90.5%
🏹 Ranged, improvised [1d4] ⬇️
4.8%
πŸ‘Š Melee, unarmed [5] ⬇️
4.8%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Merfolk's Spear attack, you took 4 damage.
---
πŸ§β€β™‚οΈ Merfolk
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 10/10
πŸ›‘οΈ 11 🌊
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d8] ⬇️
78.6%
🏹 Ranged, improvised [1d4] ⬇️
14.3%
πŸ‘Š Melee, unarmed [5] ⬇️
7.1%
πŸƒ Run!
0%
Poll ended at .
You took 4 damage from the Merfolk's Spear.
You successfully hit the Merfolk with your Melee Attack for 5 damage.
---
πŸ§β€β™‚οΈ Merfolk
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/10
πŸ›‘οΈ 11 🌊
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d8] ⬇️
86.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [5] ⬇️
13.3%
πŸƒ Run!
0%
Poll ended at .
The Merfolk attacked with its Spear, you took 4 damage.
You successfully hit the Merfolk with your Melee Attack for 5 damage.
You won the battle, killing the Merfolk.
+2πŸͺ™ +25✨
---
You encounter a 🧟 Harpy
❀️ 14-63 ☁️ ❕1 ✨ 200
βš”οΈ Fight!
22.2%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
66.7%
🏘️ Go to Town
11.1%
Poll ended at .
You sat down and caught your breath, regaining 12 hitpoints.
---
In the distance you see a 🦁 Boar
❀️ 4-18 ❕1/4 ✨ 50
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Boar!
---
🦁 Boar
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 15/15
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You took 4 damage from the Boar's Tusk.
You managed to hit the Boar for 5 damage with your Melee Attack.
---
🦁 Boar
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 10/15
πŸ›‘οΈ 11
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Boar with your Melee Attack for 10 damage.
You won the battle, killing the Boar.
+3πŸͺ™ +50✨
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Orc
❀️ 8-22 ❕1/2 ✨ 100
βš”οΈ Fight!
92.9%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
7.1%
Poll ended at .
You engaged the Orc!
---
πŸ§β€β™‚οΈ Orc
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 14/14
πŸ›‘οΈ 13
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Orc for 9 damage.
You were hit by the Orc's Javelin attack, you took 6 damage.
---
πŸ§β€β™‚οΈ Orc
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/14
πŸ›‘οΈ 13
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Orc for 12 damage with your Melee Attack.
You killed the Orc.
+1πŸͺ™ +100✨
---
Ahead of your path, you see a 🦁 Panther
❀️ 3-24 ❕1/4 ✨ 50
βš”οΈ Fight!
100%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Panther!
---
🦁 Panther
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 11/11
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Panther for 6 damage with your Melee Attack.
---
🦁 Panther
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/11
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d8]
88.9%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
11.1%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Panther with your Melee Attack for 12 damage.
The Panther fell, ending the battle.
+1πŸͺ™ +50✨
---
Ahead of your path, you see a 🧟 Ankheg
❀️ 12-66 ❕2 ✨ 250
https://dnd5eapi.co/api/images/monsters/ankheg.png
βš”οΈ Fight!
23.1%
πŸ₯· Avoid
15.4%
β›Ί Short Rest (+❀️ -🎲)
46.2%
🏘️ Go to Town
15.4%
Poll ended at .
You rested for a moment, regaining 10 hitpoints.
---
Ahead of your path, you see a 🦁 Giant Rat (Diseased)
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
77.8%
πŸ₯· Avoid
22.2%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Rat (Diseased)!
---
🦁 Giant Rat (Diseased)
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d8]
80%
πŸ‘Š Melee, unarmed [5]
10%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
10%
Poll ended at .
You successfully hit the Giant Rat (Diseased) with your Melee Attack for 7 damage.
---
🦁 Giant Rat (Diseased)
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/8
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d8]
66.7%
πŸ‘Š Melee, unarmed [5]
25%
🏹 Ranged, improvised [1d4] ⬇️
8.3%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Giant Rat (Diseased) for 12 damage with your Melee Attack.
You killed the Giant Rat (Diseased).
+1πŸͺ™ +25✨
---
You encounter a πŸ€– Rug of Smothering
❀️ 6-60 ❕2 ✨ 450
βš”οΈ Fight!
28.6%
πŸ₯· Avoid
50%
🏘️ Go to Town
21.4%
Poll ended at .
You deftly avoided the Rug of Smothering's sight.
---
You encounter a πŸ’€ Ogre Zombie
❀️ 45-126 ❕2 ✨ 450
βš”οΈ Fight!
0%
πŸ₯· Avoid
62.5%
🏘️ Go to Town
37.5%
Poll ended at .
You tried to sneak past the Ogre Zombie, but it saw you.
---
πŸ’€ Ogre Zombie
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 84/84
πŸ›‘οΈ 8
❕2
✨ 450
βš”οΈ Melee, one-handed [1d8]
12.5%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
87.5%
Poll ended at .
You deftly got away!
---
You encounter a πŸ§β€β™‚οΈ Bandit Captain
❀️ 30-100 ❕2 ✨ 450
βš”οΈ Fight!
38.5%
πŸ₯· Avoid
46.2%
🏘️ Go to Town
15.4%
Poll ended at .
You managed to slip past the Bandit Captain unnoticed.
---
You encounter a Swarm of Quippers
❀️ 1-56 🌊 ❕1 ✨ 200
βš”οΈ Fight!
42.9%
πŸ₯· Avoid
57.1%
🏘️ Go to Town
0%
Poll ended at .
You snuck past the Swarm of Quippers.
---
You encounter a πŸ‰ Pseudodragon
❀️ 4-10 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
81.8%
πŸ₯· Avoid
9.1%
🏘️ Go to Town
9.1%
Poll ended at .
You engaged the Pseudodragon!
---
πŸ‰ Pseudodragon
❀️❀️❀️❀️❀️❀️ 6/6
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
33.3%
βš”οΈ Melee, one-handed [1d8] ⬇️
41.7%
πŸ‘Š Melee, unarmed [5] ⬇️
16.7%
πŸƒ Run!
8.3%
Poll ended at .
You used your Melee Attack to hit the Pseudodragon for 9 damage.
The Pseudodragon fell, ending the battle.
+2πŸͺ™ +50✨
---
Ahead of your path, you see a πŸ‘Ί Dretch
❀️ 8-28 ❕1/4 ✨ 25
βš”οΈ Fight!
85.7%
πŸ₯· Avoid
0%
🏘️ Go to Town
14.3%
Poll ended at .
You confronted the Dretch!
---
πŸ‘Ί Dretch
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 12/12
πŸ›‘οΈ 11
❕1/4
✨ 25
βš”οΈ Melee, one-handed [1d8]
87.5%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
12.5%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Dretch for 6 damage with your Melee Attack.
---
πŸ‘Ί Dretch
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/12
πŸ›‘οΈ 11
❕1/4
✨ 25
βš”οΈ Melee, one-handed [1d8]
90%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
10%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Dretch for 10 damage with your Melee Attack.
You killed the Dretch.
+1πŸͺ™ +25✨
---
You encounter a πŸ‰ Brass Dragon Wyrmling
❀️ 6-27 ☁️ ❕1 ✨ 100
βš”οΈ Fight!
85.7%
πŸ₯· Avoid
14.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Brass Dragon Wyrmling!
---
πŸ‰ Brass Dragon Wyrmling
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 16 ☁️
❕1
✨ 100
🏹 Ranged, improvised [1d4]
30.8%
βš”οΈ Melee, one-handed [1d8] ⬇️
53.8%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
15.4%
Poll ended at .
You managed to hit the Brass Dragon Wyrmling for 7 damage with your Melee Attack.
You were hit by the Brass Dragon Wyrmling's Breath Weapons attack, you took 6 damage.
---
πŸ‰ Brass Dragon Wyrmling
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/13
πŸ›‘οΈ 16 ☁️
❕1
✨ 100
🏹 Ranged, improvised [1d4]
7.7%
βš”οΈ Melee, one-handed [1d8] ⬇️
92.3%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Brass Dragon Wyrmling for 7 damage with your Melee Attack.
The Brass Dragon Wyrmling fell, ending the battle.
+14πŸͺ™ +100✨
---
You encounter a πŸ§β€β™‚οΈ Bugbear
❀️ 10-45 ❕1 ✨ 200
βš”οΈ Fight!
54.5%
πŸ₯· Avoid
9.1%
🏘️ Go to Town
36.4%
Poll ended at .
You engaged the Bugbear!
---
πŸ§β€β™‚οΈ Bugbear
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 28/28
πŸ›‘οΈ 16
❕1
✨ 200
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Bugbear for 8 damage with your Melee Attack.
---
πŸ§β€β™‚οΈ Bugbear
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 20/28
πŸ›‘οΈ 16
❕1
✨ 200
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Bugbear used its Javelin perfectly, dealing 15 critical damage to you.
You used your Melee Attack to hit the Bugbear for 9 damage.
---
πŸ§β€β™‚οΈ Bugbear
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 11/28
πŸ›‘οΈ 16
❕1
✨ 200
βš”οΈ Melee, one-handed [1d8]
65.2%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
34.8%
Poll ended at .
You managed to hit the Bugbear for 8 damage with your Melee Attack.
---
πŸ§β€β™‚οΈ Bugbear
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/28
πŸ›‘οΈ 16
❕1
✨ 200
βš”οΈ Melee, one-handed [1d8]
68.8%
πŸ‘Š Melee, unarmed [5]
18.8%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
12.5%
Poll ended at .
You used your Melee Attack to hit the Bugbear for 10 damage.
You killed the Bugbear.
+5πŸͺ™ +200✨
---
In the distance you see a 🦁 Mastiff
❀️ 2-9 ❕1/8 ✨ 25
βš”οΈ Fight!
33.3%
πŸ₯· Avoid
0%
🏘️ Go to Town
66.7%
Poll ended at .
You found your way to a nearby village.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
8.3%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
91.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 21 hitpoints and 4 hitdice.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
25%
πŸ›’ Shop
70.8%
πŸ›Œ Long Rest (+❀️ +🎲)
4.2%
🏑 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
πŸ—‘οΈ Battleaxe [1d8+4, +6] πŸ›‘οΈ Shield πŸ›‘οΈ Chain Mail [18]
πŸ—‘οΈ Club [1d4+4, +6] ~ 1H L (+4πŸͺ™)
0%
πŸ›‘οΈ Leather Armor [17] (+27πŸͺ™)
0%
πŸ›‘οΈ Padded Armor [17] (+32πŸͺ™)
0%
↩️ Back to Town
100%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
62.5%
πŸ›’ Shop
31.3%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
6.3%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🧟 Ankheg
❀️ 12-66 ❕2 ✨ 250
https://dnd5eapi.co/api/images/monsters/ankheg.png
βš”οΈ Fight!
56.5%
πŸ₯· Avoid
43.5%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Ankheg!
---
🧟 Ankheg
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 30/30
πŸ›‘οΈ 14
❕2
✨ 250
https://dnd5eapi.co/api/images/monsters/ankheg.png
βš”οΈ Melee, one-handed [1d8]
78.9%
πŸ‘Š Melee, unarmed [5]
10.5%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
10.5%
Poll ended at .
You used your Melee Attack to hit the Ankheg for 10 damage.
You were hit by the Ankheg's Bite attack, you took 12 damage.
---
🧟 Ankheg
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€ 20/30
πŸ›‘οΈ 14
❕2
✨ 250
https://dnd5eapi.co/api/images/monsters/ankheg.png
βš”οΈ Melee, one-handed [1d8]
91.7%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
8.3%
Poll ended at .
You successfully hit the Ankheg with your Melee Attack for 11 damage.
The Ankheg attacked with its Bite, you took 10 damage.
---
🧟 Ankheg
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 9/30
πŸ›‘οΈ 14
❕2
✨ 250
https://dnd5eapi.co/api/images/monsters/ankheg.png
βš”οΈ Melee, one-handed [1d8]
85.7%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
4.8%
πŸƒ Run!
9.5%
Poll ended at .
You used your Melee Attack to hit the Ankheg for 8 damage.
You took 6 damage from the Ankheg's Acid Spray.
---
🧟 Ankheg
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/30
πŸ›‘οΈ 14
❕2
✨ 250
https://dnd5eapi.co/api/images/monsters/ankheg.png
βš”οΈ Melee, one-handed [1d8]
82.4%
πŸ‘Š Melee, unarmed [5]
5.9%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
11.8%
Poll ended at .
You managed to hit the Ankheg for 7 damage with your Melee Attack.
The Ankheg died.
+12πŸͺ™ +250✨
---
In the distance you see a 🧟 Centaur
❀️ 18-72 ❕2 ✨ 450
βš”οΈ Fight!
11.1%
πŸ₯· Avoid
5.6%
β›Ί Short Rest (+❀️ -🎲)
38.9%
🏘️ Go to Town
44.4%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
8.3%
πŸ›’ Shop
4.2%
πŸ›Œ Long Rest (+❀️ +🎲)
87.5%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept soundly through the night, regaining 28 hitpoints and 0 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
31.6%
πŸ›’ Shop
63.2%
πŸ›Œ Long Rest (+❀️ +🎲)
5.3%
🏑 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
πŸ—‘οΈ Battleaxe [1d8+4, +6] πŸ›‘οΈ Shield πŸ›‘οΈ Chain Mail [18]
βš”οΈ Maul [2d6+4, +6] ~ 2H (+0πŸͺ™)
33.3%
βš”οΈ Crossbow, heavy [1d10+4, +6] ~ 2H (-40πŸͺ™)
8.3%
πŸ›‘οΈ Shield [+2] ~ 1H (-5πŸͺ™)
0%
↩️ Back to Town
58.3%
Poll ended at .
@dungeons Listen up, adventurers. With Dreambones at full health and all hit dice at the ready, it's time to put that gold to use. Head to the shop πŸ›’. Gear up for the next encounter; potions or better equipment could tilt the scales in our favor. After stocking up, we'll be ready to face whatever challenges lie ahead. Adventure awaits, but only fools rush in unprepared.
@dungeons With only 20% of max HP, Dreambones is in a dangerous spot. Taking a long rest is the wise choice here. It allows recovery of hit points and hit dice, which are crucial for survival. Shopping now is less urgent, gold can be spent later when healthier. Adventure would be reckless, and retirement is premature. Rest up, regain strength, then consider the next move. πŸ›Œ Long Rest (+❀️ +🎲) is the best choice.
@dungeons With Dreambones at a precarious 20% HP, a fight against a CR 2 Centaur isn't wise. Earning gold is moot if they're dead. Avoiding the fight is risky with their likely high Dexterity; the Centaur could easily catch them. A short rest is tempting but wastes valuable hit dice with so little health. The best option: head to town. They can rest safely, replenish hit dice, and spend gold on upgrades to increase survival odds for future encounters. 🏘️ Go to Town [1/2]
@dungeons cont.| is the smart move. Stay alive, Dreambones. [2/2]

@dungeons With Dreambones' current HP critically low, engaging the Ankheg in melee is a risk. However, the Ankheg is at 1 HP, and Dreambones' melee attack with the battleaxe is their strongest option with a high chance to finish it off. Running has its merit to avoid further damage, but Dreambones has a good chance to end this now. I advise:

βš”οΈ Melee, one-handed [1d8]

Strike now and hope for a swift end to the beast. If luck's on our side, Dreambones will prevail [1/2]

@dungeons cont.| without the need to flee. [2/2]
@dungeons With Dreambones at a precarious 37% health, engaging the Ankheg further is risky. However, the Ankheg is at 30% health. A Melee attack with the Battleaxe is our best bet, considering Dreambones' high Strength. Ranged is at a disadvantage, and unarmed is too weak. Running is an option if health drops further, but let's press our advantage now! βš”οΈ Melee, one-handed is the logical choice. Stay sharp and keep an eye on that health!
@dungeons Keep hacking away with that battleaxe. The Ankheg's got a decent armor class, but your strength is mighty. Unarmed is a fool's gamble, and ranged with a penalty? Forget it. And running? Ha! Not when you've got the brute on the ropes. Stick to the βš”οΈ Melee, one-handed [1d8]. It's your best shot at squashing the bug and hauling in that sweet 250 XP. Just try not to get bitten again, or you'll be in a real pickle.
@dungeons Listen up, the choice is clear if you've got half a brain! Go with βš”οΈ Melee, one-handed [1d8]. You're a Fighter, clad in Chain Mail with a shield, facing an Ankheg with a CR of 2. This bug's got a tough hide, but you've got the strength and weapon to make a dent. Ranged is a fool's gamble with disadvantage, and unarmed is like tickling the beast. Don't bother running; stand your ground and fight!
@dungeons Consider the Ankheg, a CR 2 foe. With Dreambones at full health, and decent strength and dexterity, they stand a fair chance. The Ankheg's reward is a hefty 250 XP, which could be worth the risk. Avoiding isn't necessary at full strength, and town or rest aren't urgent. My counsel: βš”οΈ Fight! But keep a close eye on health for any signs of retreat.
@dungeons Choose the 🧭 Adventure! The elf Dreambones is at full health, has all hitdice, and is well-armed. No need for the shop with a moderate gold stash, and a long rest would be a waste at 100% HP. Retirement is for the weak! Adventure awaits, and with it, the chance to earn more gold and gain experience. Keep your blades sharp and wits about you; let's see what challenges lie ahead!
@dungeons Listen up, adventurers. We're at the shop, and Dreambones here is already well-outfitted. The club is a downgrade from that fine battleaxe, and the armors listed are weaker than that sturdy chain mail. No sense in wasting gold on inferior gear. Head back to town, preserve your gold for better upgrades or more pressing needs. There's nothing here worth buyingβ€”save the coin for a worthier purchase later. Now, off you go.
@dungeons Hear this, adventurers! With Dreambones at full health and all hitdice restored, it's prime time for action. No need for more rest or retirement. Save the gold for now, and choose 🧭 Adventure! Face the challenges ahead to gain experience and coin. The shop can wait until our coffers are heavier. Onward to glory!
@dungeons Choose πŸ›’ Shop. With 254 gold, Dreambones can bolster their arsenal or improve defenses, a wise move before the next fray. Given the current 40% HP, a long rest is tempting, but hit dice are at zero; shopping now is more strategic. Retirement is for the faint-hearted, and adventure beckonsβ€”but only once Dreambones is better equipped.
@dungeons With Dreambones at a mere 40% health and out of hitdice, caution is advisable. The 🦁 Mastiff poses little threat (❕1/8), and defeating it grants a small bounty of gold and experience. If you're feeling bold, engage the beast (βš”οΈ Fight!). However, if you wish to ensure Dreambones' survival for greater challenges, sidestep the creature (πŸ₯· Avoid) and head to town (🏘️ Go to Town) to recuperate and gear up. Remember, discretion is the better part of valor, and [1/2]
@dungeons cont.| there's no shame in living to fight another day. [2/2]
@dungeons Focus on the Bugbear with your Battleaxe. Unarmed is weak, ranged is at disadvantage, and running ain't worth it yet. The Bugbear's already taken a hit; a few more good swings should do it. Keep hacking away and hope for some solid rolls. Use that strength score!
@dungeons Given Dreambones' current HP at a worrying 40% and zero hitdice, a strategic retreat could be wise. However, the Bugbear is already at 11/28 HP, indicating vulnerability. Melee with a battleaxe remains our best option, boasting a solid [1d8+4, +6] effectiveness. Ranged is ill-advised due to disadvantage, and unarmed is too weak. Running is an option but forfeits a probable 200 XP gain. Press the attack with the battleaxe and hope to finish the Bugbear [1/2]
@dungeons cont.| quickly before it can further deplete our limited health reserves. [2/2]
@dungeons Focus on finishing the fight, adventurers. Dreambones' health is decent, and the Bugbear's defenses are down. Stick with the trusty πŸ—‘οΈ one-handed melee; it's our best shot at dealing significant damage without wasting hit dice on a short rest. Ranged attacks are at a disadvantage – don't bother with those pebbles. Running's for cowards and we're not there yet. Swing that axe and let's bag those 200 experience points!
@dungeons Opt for βš”οΈ Melee, one-handed [1d8]. Dreambones' strength & dexterity are high, meaning solid melee hits. Bugbear's armor is decent, but that battleaxe will likely cut through. Ranged is at a disadvantage, not worth it. Unarmed is weak; don't bother. Running's an option, but at 83% HP, Dreambones can handle this fight. Slay the beast, earn the gold, and gain the experience. Use that battleaxe and show the Bugbear what you're made of.
@dungeons With Dreambones at a healthy 83% of their max HP and no hit dice remaining, the Bugbear (CR 1) is a fight within their capabilities, especially considering Dreambones' robust armor and high strength. The reward is a generous 200 EXP. However, the Bugbear can be a tough opponent with high damage potential. Since Dreambones' HP is strong and the Bugbear is not at the max CR, engaging in combat is a reasonable risk for the potential EXP gain. My advice: βš”οΈ [1/2]
@dungeons cont.| Fight the Bugbear. The reward outweighs the risk at this juncture. [2/2]
@dungeons The Brass Dragon Wyrmling is nearly at half health, and Dreambones still stands strong. Given our fighter's strength and the close-quarters combat, stick with the melee attack despite the disadvantage. Ranged is weak here, and running isn't yet necessary. The Wyrmling's breath might be cooling down, so press the advantage. Keep swinging that battleaxe! βš”οΈ Melee, one-handed [1d8] ⬇️
@dungeons Listen up, adventurers! The Brass Dragon Wyrmling, while a CR 1 creature, is not to be underestimated. Dreambones's chain mail and shield give a solid defense against its attacks. Melee is the way to goβ€”Dreambones's strength and battleaxe should do well. Ignore the disadvantage; a good hit is worth the risk. Ranged improvisation is weak and unarmed is folly. If you're feeling cowardly, running is an option, but bravery could net us a shiny 100 XP. My vote: [1/2]
@dungeons cont.| βš”οΈ Melee, one-handed [1d8] ⬇️. Now go make that dragon regret crossing paths! [2/2]