You used your Melee Attack to hit the Giant Vulture for 12 damage.
You killed the Giant Vulture.
+9πŸͺ™ +200✨
---
Ahead of your path, you see a πŸ‰ Bronze Dragon Wyrmling
❀️ 15-50 ☁️ ❕2 ✨ 450
βš”οΈ Fight!
25%
πŸ₯· Avoid
62.5%
β›Ί Short Rest (+❀️ -🎲)
6.3%
🏘️ Go to Town
6.3%
Poll ended at .
You managed to slip past the Bronze Dragon Wyrmling unnoticed.
---
In the distance you see a 🦁 Reef Shark
❀️ 8-36 🌊 ❕1/2 ✨ 100
βš”οΈ Fight!
58.3%
πŸ₯· Avoid
41.7%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Reef Shark!
---
🦁 Reef Shark
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 22/22
πŸ›‘οΈ 12 🌊
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8] ⬇️
69.2%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
30.8%
Poll ended at .
You successfully hit the Reef Shark with your Melee Attack for 12 damage.
---
🦁 Reef Shark
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 10/22
πŸ›‘οΈ 12 🌊
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8] ⬇️
93.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
6.7%
Poll ended at .
The Reef Shark attacked with great ferocity with its Bite, dealing 18 critical damage to you.
---
🦁 Reef Shark
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 10/22
πŸ›‘οΈ 12 🌊
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8] ⬇️
65%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
35%
Poll ended at .
You used your Melee Attack to hit the Reef Shark for 9 damage.
The Reef Shark attacked with its Bite, you took 9 damage.
---
🦁 Reef Shark
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/22
πŸ›‘οΈ 12 🌊
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8] ⬇️
80%
🏹 Ranged, improvised [1d4] ⬇️
5%
πŸ‘Š Melee, unarmed [5] ⬇️
10%
πŸƒ Run!
5%
Poll ended at .
You managed to hit the Reef Shark for 7 damage with your Melee Attack.
The Reef Shark died.
+4πŸͺ™ +100✨
---
You encounter a πŸ‘Ί Lemure
❀️ 3-24 ❕0 ✨ 10
βš”οΈ Fight!
16.7%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
22.2%
🏘️ Go to Town
61.1%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
8.3%
πŸ›’ Shop
8.3%
πŸ›Œ Long Rest (+❀️ +🎲)
83.3%
🏑 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 27 more hitpoints and 0 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
20.8%
πŸ›’ Shop
70.8%
πŸ›Œ Long Rest (+❀️ +🎲)
4.2%
🏑 Retire (campaign ends)
4.2%
Poll ended at .
You walked to a local shop.
---
You enter a shop and see a variety of items, what do you want to buy?
πŸŽ’
πŸ—‘οΈ Battleaxe [1d8+4, +6] πŸ›‘οΈ Shield πŸ›‘οΈ Chain Mail [18]
βš”οΈ Halberd [1d10+4, +6] ~ 2H (-10πŸͺ™)
30%
πŸ›‘οΈ Shield [+2] ~ 1H (-5πŸͺ™)
10%
πŸ›‘οΈ Padded Armor [17] (+32πŸͺ™)
3.3%
↩️ Back to Town
56.7%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
72%
πŸ›’ Shop
20%
πŸ›Œ Long Rest (+❀️ +🎲)
8%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a πŸ€– Animated Armor
❀️ 12-54 ❕1 ✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
βš”οΈ Fight!
80%
πŸ₯· Avoid
16%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
4%
Poll ended at .
You engaged the Animated Armor!
---
πŸ€– Animated Armor
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 31/31
πŸ›‘οΈ 18
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
βš”οΈ Melee, one-handed [1d8]
86.4%
πŸ‘Š Melee, unarmed [5]
4.5%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
9.1%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Animated Armor for 8 damage.
The Animated Armor used Slam, dealing 5 damage to you.
---
πŸ€– Animated Armor
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 23/31
πŸ›‘οΈ 18
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
βš”οΈ Melee, one-handed [1d8]
94.1%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5.9%
Poll ended at .
You were hit by the Animated Armor's Slam attack, you took 5 damage.
---
πŸ€– Animated Armor
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 23/31
πŸ›‘οΈ 18
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
βš”οΈ Melee, one-handed [1d8]
82.6%
πŸ‘Š Melee, unarmed [5]
4.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
13%
Poll ended at .
The Animated Armor used Multiattack, dealing 3 damage to you.
---
πŸ€– Animated Armor
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 23/31
πŸ›‘οΈ 18
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
βš”οΈ Melee, one-handed [1d8]
68.2%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
31.8%
Poll ended at .
You used your Melee Attack to hit the Animated Armor for 5 damage.
You were hit by the Animated Armor's Multiattack attack, you took 8 damage.
---
πŸ€– Animated Armor
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 18/31
πŸ›‘οΈ 18
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
βš”οΈ Melee, one-handed [1d8]
40%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
60%
Poll ended at .
You successfully ran away!
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Commoner
❀️ 1-8 ❕0 ✨ 10
βš”οΈ Fight!
25%
πŸ₯· Avoid
4.2%
β›Ί Short Rest (+❀️ -🎲)
54.2%
🏘️ Go to Town
16.7%
Poll ended at .
You had a moment to take a breather, you regained 21 hitpoints.
---
In the distance you see a πŸ‰ Silver Dragon Wyrmling
❀️ 24-66 ☁️ ❕2 ✨ 450
βš”οΈ Fight!
23.8%
πŸ₯· Avoid
66.7%
β›Ί Short Rest (+❀️ -🎲)
4.8%
🏘️ Go to Town
4.8%
Poll ended at .
You were caught by the Silver Dragon Wyrmling before you could escape.
---
πŸ‰ Silver Dragon Wyrmling
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 55/55
πŸ›‘οΈ 17 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
0%
βš”οΈ Melee, one-handed [1d8] ⬇️
4.5%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
95.5%
Poll ended at .
You tried to run, but got hit for 19 from the Silver Dragon Wyrmling's Breath Weapons attack and were forced to fight.
---
πŸ‰ Silver Dragon Wyrmling
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 55/55
πŸ›‘οΈ 17 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
8%
βš”οΈ Melee, one-handed [1d8] ⬇️
4%
πŸ‘Š Melee, unarmed [5] ⬇️
4%
πŸƒ Run!
84%
Poll ended at .
You successfully ran away!
---
Ahead of your path, you see a πŸ§β€β™‚οΈ Thug
❀️ 15-50 ❕1/2 ✨ 100
βš”οΈ Fight!
8%
πŸ₯· Avoid
4%
β›Ί Short Rest (+❀️ -🎲)
32%
🏘️ Go to Town
56%
Poll ended at .
You traveled to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
10.7%
πŸ›Œ Long Rest (+❀️ +🎲)
78.6%
🏑 Retire (campaign ends)
10.7%
Poll ended at .
You rested peacefully through the night, regaining 19 hitpoints and 3 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
26.9%
πŸ›’ Shop
65.4%
πŸ›Œ Long Rest (+❀️ +🎲)
7.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
πŸŽ’
πŸ—‘οΈ Battleaxe [1d8+4, +6] πŸ›‘οΈ Shield πŸ›‘οΈ Chain Mail [18]
πŸ—‘οΈ Whip [1d4+4, +6] ~ 1H (+3πŸͺ™)
0%
πŸ—‘οΈ Flail [1d8+4, +6] ~ 1H (-5πŸͺ™)
4.8%
πŸ›‘οΈ Scale Mail [18] (-13πŸͺ™)
9.5%
↩️ Back to Town
85.7%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
73.7%
πŸ›’ Shop
5.3%
πŸ›Œ Long Rest (+❀️ +🎲)
21.1%
🏑 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a Swarm of Beetles
❀️ 5-40 ❕1/2 ✨ 100
βš”οΈ Fight!
66.7%
πŸ₯· Avoid
33.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Swarm of Beetles!
---
Swarm of Beetles
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 28/28
πŸ›‘οΈ 12
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8] ⬇️
41.2%
🏹 Ranged, improvised [1d4] ⬇️
17.6%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
41.2%
Poll ended at .
You used your Melee Attack to hit the Swarm of Beetles for 3 damage.
---
Swarm of Beetles
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€ 25/28
πŸ›‘οΈ 12
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8] ⬇️
66.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
33.3%
Poll ended at .
You successfully hit the Swarm of Beetles with your Melee Attack for 4 damage.
---
Swarm of Beetles
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 21/28
πŸ›‘οΈ 12
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8] ⬇️
86.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
13.3%
Poll ended at .
You managed to hit the Swarm of Beetles for 6 damage with your Melee Attack.
The Swarm of Beetles used Bites, dealing 11 damage to you.
---
Swarm of Beetles
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 15/28
πŸ›‘οΈ 12
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8] ⬇️
64.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
35.7%
Poll ended at .
You managed to hit the Swarm of Beetles for 6 damage with your Melee Attack.
---
Swarm of Beetles
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 9/28
πŸ›‘οΈ 12
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8] ⬇️
75%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [5] ⬇️
8.3%
πŸƒ Run!
16.7%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 6 critical damage to the Swarm of Beetles.
---
Swarm of Beetles
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/28
πŸ›‘οΈ 12
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8] ⬇️
87.5%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸ‘Š Melee, unarmed [5] ⬇️
12.5%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Swarm of Beetles for 3 damage.
The Swarm of Beetles died.
+1πŸͺ™ +100✨
---
In the distance you see a Swarm of Rats
❀️ 1-49 ❕1/4 ✨ 50
βš”οΈ Fight!
21.4%
πŸ₯· Avoid
14.3%
β›Ί Short Rest (+❀️ -🎲)
50%
🏘️ Go to Town
14.3%
Poll ended at .
You sat down and caught your breath, regaining 11 hitpoints.
---
In the distance you see a πŸ§β€β™‚οΈ Deep Gnome (Svirfneblin)
❀️ 9-24 ❕1/2 ✨ 50
βš”οΈ Fight!
81.3%
πŸ₯· Avoid
12.5%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
6.3%
Poll ended at .
You engaged the Deep Gnome (Svirfneblin)!
---
πŸ§β€β™‚οΈ Deep Gnome (Svirfneblin)
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 19/19
πŸ›‘οΈ 15
❕1/2
✨ 50
βš”οΈ Melee, one-handed [1d8]
92.3%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
7.7%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Deep Gnome (Svirfneblin) for 8 damage.
---
πŸ§β€β™‚οΈ Deep Gnome (Svirfneblin)
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 11/19
πŸ›‘οΈ 15
❕1/2
✨ 50
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Deep Gnome (Svirfneblin) with your Melee Attack for 5 damage.
The Deep Gnome (Svirfneblin) used Poisoned Dart, dealing 3 damage to you.
---
πŸ§β€β™‚οΈ Deep Gnome (Svirfneblin)
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/19
πŸ›‘οΈ 15
❕1/2
✨ 50
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Deep Gnome (Svirfneblin) attacked with great ferocity with its Poisoned Dart, dealing 10 critical damage to you.
---
πŸ§β€β™‚οΈ Deep Gnome (Svirfneblin)
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/19
πŸ›‘οΈ 15
❕1/2
✨ 50
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Deep Gnome (Svirfneblin)'s War Pick attack, you took 5 damage.
---
πŸ§β€β™‚οΈ Deep Gnome (Svirfneblin)
β€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 6/19
πŸ›‘οΈ 15
❕1/2
✨ 50
βš”οΈ Melee, one-handed [1d8]
81.8%
πŸ‘Š Melee, unarmed [5]
9.1%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
9.1%
Poll ended at .
You managed to hit the Deep Gnome (Svirfneblin) for 5 damage with your Melee Attack.
You took 3 damage from the Deep Gnome (Svirfneblin)'s Poisoned Dart.
---
πŸ§β€β™‚οΈ Deep Gnome (Svirfneblin)
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/19
πŸ›‘οΈ 15
❕1/2
✨ 50
βš”οΈ Melee, one-handed [1d8]
57.1%
πŸ‘Š Melee, unarmed [5]
42.9%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Deep Gnome (Svirfneblin) for 9 damage.
You won the battle, killing the Deep Gnome (Svirfneblin).
+4πŸͺ™ +50✨
---
Ahead of your path, you see a Swarm of Rats
❀️ 1-49 ❕1/4 ✨ 50
βš”οΈ Fight!
5.3%
πŸ₯· Avoid
5.3%
β›Ί Short Rest (+❀️ -🎲)
68.4%
🏘️ Go to Town
21.1%
Poll ended at .
You had a moment to take a breather, you regained 16 hitpoints.
---
In the distance you see a πŸ”₯ Magmin
❀️ 4-14 ❕1/2 ✨ 100
βš”οΈ Fight!
85.7%
πŸ₯· Avoid
7.1%
🏘️ Go to Town
7.1%
Poll ended at .
You confronted the Magmin!
---
πŸ”₯ Magmin
❀️❀️❀️❀️❀️❀️❀️ 7/7
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Magmin for 12 damage with your Melee Attack.
The Magmin fell, ending the battle.
+3πŸͺ™ +100✨
---
In the distance you see a 🦁 Camel
❀️ 6-24 ❕1/8 ✨ 25
βš”οΈ Fight!
75%
πŸ₯· Avoid
6.3%
🏘️ Go to Town
18.8%
Poll ended at .
You confronted the Camel!
---
🦁 Camel
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 13/13
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d8]
94.4%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5.6%
Poll ended at .
You used your Melee Attack to hit the Camel for 11 damage.
The Camel attacked with great ferocity with its Bite, dealing 5 critical damage to you.
---
🦁 Camel
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/13
πŸ›‘οΈ 9
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d8]
76.5%
πŸ‘Š Melee, unarmed [5]
23.5%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Camel with your Melee Attack for 11 damage.
You killed the Camel.
+1πŸͺ™ +25✨
---
You encounter a 🦁 Quipper
❀️ 1-3 🌊 ❕0 ✨ 10
βš”οΈ Fight!
62.5%
πŸ₯· Avoid
12.5%
🏘️ Go to Town
25%
Poll ended at .
You confronted the Quipper!
---
🦁 Quipper
❀️ 1/1
πŸ›‘οΈ 13 🌊
❕0
✨ 10
βš”οΈ Melee, one-handed [1d8] ⬇️
73.3%
🏹 Ranged, improvised [1d4] ⬇️
13.3%
πŸ‘Š Melee, unarmed [5] ⬇️
13.3%
πŸƒ Run!
0%
Poll ended at .
The Quipper used Bite, dealing 1 damage to you.
You used your Melee Attack to hit the Quipper for 7 damage.
The Quipper died.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a πŸ”₯ Magmin
❀️ 4-14 ❕1/2 ✨ 100
βš”οΈ Fight!
78.6%
πŸ₯· Avoid
0%
🏘️ Go to Town
21.4%
Poll ended at .
You confronted the Magmin!
---
πŸ”₯ Magmin
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 14/14
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Magmin for 11 damage with your Melee Attack.
---
πŸ”₯ Magmin
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/14
πŸ›‘οΈ 14
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8]
100%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Magmin for 7 damage.
The Magmin died.
+3πŸͺ™ +100✨
---
You encounter a 🧚 Sprite
❀️ 1-4 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
75%
πŸ₯· Avoid
0%
🏘️ Go to Town
25%
Poll ended at .
You engaged the Sprite!
---
🧚 Sprite
❀️❀️❀️ 3/3
πŸ›‘οΈ 15 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
53.8%
βš”οΈ Melee, one-handed [1d8] ⬇️
38.5%
πŸ‘Š Melee, unarmed [5] ⬇️
0%
πŸƒ Run!
7.7%
Poll ended at .
The Sprite used Longsword, dealing 1 damage to you.
---
🧚 Sprite
❀️❀️❀️ 3/3
πŸ›‘οΈ 15 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
41.2%
βš”οΈ Melee, one-handed [1d8] ⬇️
52.9%
πŸ‘Š Melee, unarmed [5] ⬇️
5.9%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Sprite with your Melee Attack for 11 damage.
The Sprite fell, ending the battle.
+2πŸͺ™ +50✨
---
In the distance you see a πŸ§β€β™‚οΈ Scout
❀️ 6-27 ❕1/2 ✨ 100
βš”οΈ Fight!
55.6%
πŸ₯· Avoid
5.6%
🏘️ Go to Town
38.9%
Poll ended at .
You engaged the Scout!
---
πŸ§β€β™‚οΈ Scout
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 19/19
πŸ›‘οΈ 13
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8]
95.2%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.8%
Poll ended at .
The Scout used Shortsword, dealing 7 damage to you.
You managed to hit the Scout for 10 damage with your Melee Attack.
---
πŸ§β€β™‚οΈ Scout
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 9/19
πŸ›‘οΈ 13
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8]
94.4%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5.6%
Poll ended at .
The Scout attacked with its Shortsword, you took 8 damage.
---
πŸ§β€β™‚οΈ Scout
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 9/19
πŸ›‘οΈ 13
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8]
60%
πŸ‘Š Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
40%
Poll ended at .
You were hit by the Scout's Longbow attack, you took 10 damage.
You got knocked down, but somehow found the strength to get back up.
You used your Melee Attack to hit the Scout for 6 damage.
---
πŸ§β€β™‚οΈ Scout
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 3/19
πŸ›‘οΈ 13
❕1/2
✨ 100
βš”οΈ Melee, one-handed [1d8]
68.2%
πŸ‘Š Melee, unarmed [5]
4.5%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
27.3%
Poll ended at .
You managed to hit the Scout for 9 damage with your Melee Attack.
The Scout died.
+4πŸͺ™ +100✨
---
You encounter a πŸ‰ Gold Dragon Wyrmling
❀️ 32-88 ☁️ ❕3 ✨ 700
βš”οΈ Fight!
0%
πŸ₯· Avoid
10.3%
🏘️ Go to Town
89.7%
Poll ended at .
@dungeons With only a sliver of health, Dreambones is in a dire situation. However, the Scout's close to defeat. A melee attack with that battleaxe is your best shot. Running carries risk with no guarantee of escape, and we lack the luxury to gamble. Unarmed? Foolish. Ranged with disadvantage? Even worse. Take the swing, hope it lands true. If not... well, may the dice gods have mercy on Dreambones.
@dungeons This character may die because the night crew just decided to keep attacking while wounded without ever taking a rest all night? OK. 😐
@dungeons If this is how they go out, it's been an honour Dreambones. I'll never forget when you bought a hand crossbow and beat up random wild animals with it for a while
@dungeons With Dreambones at a precarious 23% HP, the focus should be on ending the fight swiftly. The Scout's armor class is 13, so our best bet is a melee attack with the battleaxe, which grants a high damage output and a good chance to hit. Ranged attacks are at a disadvantage, and unarmed strikes won't match the damage output of the axe. Running could be considered, but with the Scout already at half health and Dreambones' strong attack bonus, it's worth [1/2]
@dungeons cont.| attempting to take it down. Go for the βš”οΈ Melee, one-handed [1d8]. [2/2]
@dungeons Keep hammering away with your battleaxe. Your strength gives you the upper hand, and with the Scout already wounded, a solid hit should do the job. Ranged is a poor choice in close quarters, and running is hardly worth it for a half-beaten foe. Unarmed is too weak. Stick to the melee, one-handed strike to finish this quickly.
@dungeons Engage the Scout with our battleaxe. One-handed melee is our best bet with higher damage potential. The Scout's armor class isn't too high, and our strength gives us a good chance to hit. Save running for tougher fights, and we've no hit dice for healing, so we need the victory for gold and rest. No need to resort to unarmed or improvisedβ€”stick to what we're skilled with. Let's earn that gold and experience! βš”οΈ Melee, one-handed [1d8]
@dungeons With Dreambones at 66% health and no hit dice left, caution is wise. However, the Scout has a CR of 1/2, promising 100 XP for a not-so-daunting challenge. Fighting is feasible given the decent health and strong battleaxe, but avoiding is also sensible to conserve health. Going to town is less urgent with 187 gold; it's better when the stash is larger. I'd say fight the Scout if you're feeling bold, avoid if you want to play it safe. Avoiding also saves [1/2]
@dungeons cont.| health for tougher encounters ahead. πŸ₯· Avoid is the safest bet. [2/2]
@dungeons With our hit points at 66%, we can take a little risk. The Sprite's low on the CR scale and with that Chain Mail and Shield, their attacks should barely scratch us. Go in with the melee, one-handed attack. Sure, it's at a disadvantage, but our strength's solid and the battleaxe hits hard. Ranged? Only if we fancy throwing sticks. Unarmed? Ha! Save that for tavern brawls. And running? From a Sprite? If you've got any pride, stand and fight!
@dungeons With Dreambones' current state and considering the Sprite's low challenge rating (1/4), melee with the battleaxe is a solid bet. Ranged is less effective, and unarmed is simply suboptimal. Running is always an option, but with a CR this low, it's an unnecessary forfeit of potential gold and experience. Take the fight to the Sprite with the battleaxe despite the disadvantageβ€”Dreambones is strong enough to handle this.
@dungeons Listen up, folks. Dreambones is in fair shape with 69% HP but no hit dice for healing. A Sprite is a low-threat nuisance (CR 1/4), and knocking it down could net us some easy gold and experience. No need to retreat to town yet; our gold pile could fatten up more. Let's engage the Sprite. If things go sideways, we can still scamper off to town after the scuffle. Plus, it's a good warm-up for tougher fights ahead. Go with βš”οΈ Fight! and let's bag ourselves a Sprite.
@dungeons Stick with the βš”οΈ Melee, one-handed [1d8]. That Magmin's nearly toast, and Dreambones' battleaxe swings with a hefty bonus. Given the hit Dreambones landed, another solid strike should finish it. Ranged with disadvantage is a fool's bet, and unarmed is like ticklin' a dragon β€” pointless. Running's an option if you fear a scratch, but where's the glory in that? Swing that axe!

@dungeons The Magmin's low CR of 1/2 means Dreambones should take this fight. With their high Strength and Dexterity, a melee attack with the battleaxe is the best bet for good damage. Ranged with disadvantage isn't sensible, and unarmed lacks the punch. No need to run; Dreambones has over two-thirds HP and no hit dice to lose. Press the attack with the axe – that's your bread and butter.

πŸ‘‰βš”οΈ Melee, one-handed [1d8]

@dungeons Given Dreambones' current state, with 69% health and no hit dice remaining, caution is advisable. The Magmin ahead poses a moderate risk with a CR of 1/2, offering a decent reward of 100 XP. Dreambones has a solid defense and good offensive capabilities, but without the ability to heal, engaging in combat could be risky.

However, since the Magmin is not at the maximum CR, Dreambones stands a fair chance to win the encounter, especially with their high [1/2]

@dungeons cont.| strength and dexterity. The reward of 100 XP is tempting and would aid in leveling up. Fighting the Magmin is a calculated risk but one that could pay off given Dreambones' current capabilities.

My advice: βš”οΈ Fight the Magmin. It's a risk, but with careful strategy, Dreambones should prevail and gain valuable experience. Just tread carefully, adventurers. [2/2]

@dungeons The Quipper is a minnow-sized fish hardly worth breaking a sweat over. With no spells to worry about and a low risk, take a swing with your battleaxe. Remember, we fight to get stronger, not to chase guppies, but gold's gold. Choose βš”οΈ Melee, one-handed [1d8] ⬇️ and let's make this quick.
@dungeons Choose to πŸ₯· Avoid the Quipper. With a CR of 0, the reward isn't worth the risk even with Dreambones' current HP. Save strength for foes that offer more gold and XP. No need to waste resources on a minnow. Head to 🏘️ Town only if planning to visit the shop, otherwise, keep pressing forward.
@dungeons it is better to perform other actions instead of engaging shitty mobs like this one. This is basically trading 30 mins for 10 xp. God forbid we miss a hit…
@dungeons With Dreambones' current HP at a manageable level and facing a Camel with a low CR of 1/8, the choice here seems straightforward. Stick with the βš”οΈ Melee, one-handed [1d8] attack – it's reliable and has served well thus far. Ranged is at a disadvantage and unarmed is weaker. Running is unnecessary; this foe is nearly bested. Keep the pressure up with the battleaxe and bring this creature down. Save the gold for better equipment and toughen up for the fights ahead.
@dungeons Given Dreambones' current health and stats, engaging the Camel with βš”οΈ Melee, one-handed [1d8] is the best option. Their strength and proficiency with the Battleaxe provide a solid chance to hit and damage the Camel, which only has a CR of 1/8. The Camel's low challenge rating and armor class of 9 make it an easy target, and victory will result in some easy gold and experience. No need to run from such a low-threat creature. Use your strengths and cut that Camel down to size.

@dungeons With Dreambones at a healthy 86% HP and no hit dice spent, taking on a CR 1/8 Camel should be a cakewalk. No need to visit town yet since the gold stash isn't overflowing. Engage the beast, earn the gold and experience. Don't waste time dodging easy fights.

βš”οΈ Fight!

@dungeons With Dreambones at a healthy 86% HP and facing a Magmin (CR 1/2), the best course of action is clear-cut. Opt for the βš”οΈ Melee, one-handed [1d8] attack. Dreambones' battleaxe, with a solid +6 to hit and decent damage, is well-suited for the task. The Magmin's CR is well within our fighter's capabilities, and the potential 100 XP gain is a boon. Avoid the ranged improvised attack due to disadvantage, and save running for more dire circumstances. Strike true, [1/2]
@dungeons cont.| and let's claim that XP. [2/2]
@dungeons With Dreambones at a healthy 86% HP, taking on the πŸ”₯ Magmin (CR 1/2) is a fair challenge. The reward of ✨ 100 XP is enticing, and given our current strength, we should press the advantage. Avoiding is an option, but we're fit for battle. Going to town with 177 gold can wait; there's more gold to be won here. My counsel: βš”οΈ Fight! The odds are in our favor, and victory will only strengthen our purse and prowess.
@dungeons With Dreambones sitting at a worrying 40% HP and only 2 hitdice left, recklessness ain't our ally. The Swarm of Rats, CR 1/4, should be manageable, but we can't ignore the possibility of a nasty turn. Still, fighting's a solid choice for gaining some gold and XP. Avoiding's an option if ye feel skittish, but it won't fill our coffers. Resting's risky with so few hitdice. Town's a dead end without enough gold for a worthwhile shop trip. I say we take a swing [1/2]
@dungeons cont.| at the rats. βš”οΈ Fight! But keep a wary eye on those hit points. [2/2]
@dungeons The Deep Gnome is on its last legs. Stick with the one-handed melee; it's our warrior's bread and butter. Ranged with an improvised weapon is a foolish gamble, and running is cowardice for this fight. No need to waste effort on an unarmed strike when the battleaxe has served us well. Keep it simple, strike true, and this pest will soon be behind us.