You found a shop.
---
You step into a local shop, what catches your eye?
🎒
🗡️ Battleaxe [1d8+3, +5] 🛡️ Shield 🛡️ Chain Mail [18]
🗡️ Handaxe [1d6+3, +5] ~ 1H L T (+0🪙)
25.9%
🛡️ Padded Armor [16] (+32🪙)
3.7%
🛡️ Shield [+2] ~ 1H (-5🪙)
18.5%
↩️ Back to Town
51.9%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
88.5%
🛒 Shop
11.5%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Lion
❤️ 8-44 ❕1 ✨ 200
⚔️ Fight!
83.3%
🥷 Avoid
16.7%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Lion!
---
🦁 Lion
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 26/26
🛡️ 12
❕1
✨ 200
⚔️ Melee, one-handed [1d8]
87.5%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
8.3%
🏃 Run!
4.2%
Poll ended at .
The Lion attacked with its Claw, you took 7 damage.
---
🦁 Lion
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 26/26
🛡️ 12
❕1
✨ 200
⚔️ Melee, one-handed [1d8]
78.9%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
21.1%
Poll ended at .
The Lion attacked with its Bite, you took 11 damage.
---
🦁 Lion
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 26/26
🛡️ 12
❕1
✨ 200
⚔️ Melee, one-handed [1d8]
35.3%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
5.9%
🏃 Run!
58.8%
Poll ended at .
You successfully ran away!
---
In the distance you see a 🧚 Sprite
❤️ 1-4 ☁️ ❕1/4 ✨ 50
⚔️ Fight!
22.2%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
55.6%
🏘️ Go to Town
22.2%
Poll ended at .
You rested for a moment, regaining 18 hitpoints.
---
Ahead of your path, you see a 🧍‍♂️ Goblin
❤️ 2-12 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/goblin.png
⚔️ Fight!
100%
🥷 Avoid
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Goblin!
---
🧍‍♂️ Goblin
❤️❤️❤️❤️❤️❤️ 6/6
🛡️ 15
❕1/4
✨ 50
https://dnd5eapi.co/api/images/monsters/goblin.png
⚔️ Melee, one-handed [1d8]
92.9%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
7.1%
Poll ended at .
You successfully hit the Goblin with your Melee Attack for 10 damage.
The Goblin died.
+3🪙 +50✨
---
In the distance you see a 🧟 Grick
❤️ 6-48 ❕2 ✨ 450
⚔️ Fight!
46.7%
🥷 Avoid
40%
🏘️ Go to Town
13.3%
Poll ended at .
You were caught by the Grick before you could escape.
---
🧟 Grick
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 24/24
🛡️ 14
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
50%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
50%
Poll ended at .
You used your Melee Attack to hit the Grick for 7 damage.
---
🧟 Grick
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 17/24
🛡️ 14
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
75%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
25%
Poll ended at .
You managed to hit the Grick for 9 damage with your Melee Attack.
---
🧟 Grick
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 8/24
🛡️ 14
❕2
✨ 450
⚔️ Melee, one-handed [1d8]
91.7%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
8.3%
Poll ended at .
⭐ Dreambones reached level 4! #levelup
+8❤️
+1 Str
+1 Dex
You successfully hit the Grick with your Melee Attack for 10 damage.
The Grick fell, ending the battle.
+24🪙 +450✨
---
Ahead of your path, you see a 🐉 Silver Dragon Wyrmling
❤️ 24-66 ☁️ ❕2 ✨ 450
⚔️ Fight!
12.5%
🥷 Avoid
25%
🏘️ Go to Town
62.5%
Poll ended at .
You traveled to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
18.8%
🛌 Long Rest (+❤️ +🎲)
75%
🏡 Retire (campaign ends)
6.3%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 8 more hitpoints and 4 hitdice.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
35.3%
🛒 Shop
64.7%
🛌 Long Rest (+❤️ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
You enter a shop and see a variety of items, what do you want to buy?
🎒
🗡️ Battleaxe [1d8+4, +6] 🛡️ Shield 🛡️ Chain Mail [18]
🗡️ Flail [1d8+4, +6] ~ 1H (-5🪙)
0%
🗡️ Dart [1d4+4, +6] ~ 1H T (+4🪙)
9.1%
🛡️ Studded Leather Armor [18] (-8🪙)
0%
↩️ Back to Town
90.9%
Poll ended at .
You left the shop.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
66.7%
🛒 Shop
16.7%
🛌 Long Rest (+❤️ +🎲)
11.1%
🏡 Retire (campaign ends)
5.6%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a 🦁 Giant Vulture
❤️ 9-36 ☁️ ❕1 ✨ 200
⚔️ Fight!
50%
🥷 Avoid
42.9%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
7.1%
Poll ended at .
You confronted the Giant Vulture!
---
🦁 Giant Vulture
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 20/20
🛡️ 10 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
15.4%
⚔️ Melee, one-handed [1d8] ⬇️
53.8%
👊 Melee, unarmed [5] ⬇️
7.7%
🏃 Run!
23.1%
Poll ended at .
You successfully hit the Giant Vulture with your Melee Attack for 9 damage.
---
🦁 Giant Vulture
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 11/20
🛡️ 10 ☁️
❕1
✨ 200
🏹 Ranged, improvised [1d4]
18.2%
⚔️ Melee, one-handed [1d8] ⬇️
63.6%
👊 Melee, unarmed [5] ⬇️
0%
🏃 Run!
18.2%
Poll ended at .
You used your Melee Attack to hit the Giant Vulture for 12 damage.
You killed the Giant Vulture.
+9🪙 +200✨
---
Ahead of your path, you see a 🐉 Bronze Dragon Wyrmling
❤️ 15-50 ☁️ ❕2 ✨ 450
⚔️ Fight!
25%
🥷 Avoid
62.5%
⛺ Short Rest (+❤️ -🎲)
6.3%
🏘️ Go to Town
6.3%
Poll ended at .
You managed to slip past the Bronze Dragon Wyrmling unnoticed.
---
In the distance you see a 🦁 Reef Shark
❤️ 8-36 🌊 ❕1/2 ✨ 100
⚔️ Fight!
58.3%
🥷 Avoid
41.7%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Reef Shark!
---
🦁 Reef Shark
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 22/22
🛡️ 12 🌊
❕1/2
✨ 100
⚔️ Melee, one-handed [1d8] ⬇️
69.2%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [5] ⬇️
0%
🏃 Run!
30.8%
Poll ended at .
You successfully hit the Reef Shark with your Melee Attack for 12 damage.
---
🦁 Reef Shark
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 10/22
🛡️ 12 🌊
❕1/2
✨ 100
⚔️ Melee, one-handed [1d8] ⬇️
93.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [5] ⬇️
0%
🏃 Run!
6.7%
Poll ended at .
The Reef Shark attacked with great ferocity with its Bite, dealing 18 critical damage to you.
---
🦁 Reef Shark
❤️❤️❤️❤️❤️🖤🖤🖤🖤🖤 10/22
🛡️ 12 🌊
❕1/2
✨ 100
⚔️ Melee, one-handed [1d8] ⬇️
65%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [5] ⬇️
0%
🏃 Run!
35%
Poll ended at .
You used your Melee Attack to hit the Reef Shark for 9 damage.
The Reef Shark attacked with its Bite, you took 9 damage.
---
🦁 Reef Shark
❤️🖤🖤🖤🖤🖤🖤🖤🖤🖤 1/22
🛡️ 12 🌊
❕1/2
✨ 100
⚔️ Melee, one-handed [1d8] ⬇️
80%
🏹 Ranged, improvised [1d4] ⬇️
5%
👊 Melee, unarmed [5] ⬇️
10%
🏃 Run!
5%
Poll ended at .
You managed to hit the Reef Shark for 7 damage with your Melee Attack.
The Reef Shark died.
+4🪙 +100✨
---
You encounter a 👺 Lemure
❤️ 3-24 ❕0 ✨ 10
⚔️ Fight!
16.7%
🥷 Avoid
0%
⛺ Short Rest (+❤️ -🎲)
22.2%
🏘️ Go to Town
61.1%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
8.3%
🛒 Shop
8.3%
🛌 Long Rest (+❤️ +🎲)
83.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
After a long deserved rest, you woke up feeling refreshed and with 27 more hitpoints and 0 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
20.8%
🛒 Shop
70.8%
🛌 Long Rest (+❤️ +🎲)
4.2%
🏡 Retire (campaign ends)
4.2%
Poll ended at .
You walked to a local shop.
---
You enter a shop and see a variety of items, what do you want to buy?
🎒
🗡️ Battleaxe [1d8+4, +6] 🛡️ Shield 🛡️ Chain Mail [18]
⚔️ Halberd [1d10+4, +6] ~ 2H (-10🪙)
30%
🛡️ Shield [+2] ~ 1H (-5🪙)
10%
🛡️ Padded Armor [17] (+32🪙)
3.3%
↩️ Back to Town
56.7%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
72%
🛒 Shop
20%
🛌 Long Rest (+❤️ +🎲)
8%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a 🤖 Animated Armor
❤️ 12-54 ❕1 ✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
⚔️ Fight!
80%
🥷 Avoid
16%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
4%
Poll ended at .
You engaged the Animated Armor!
---
🤖 Animated Armor
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 31/31
🛡️ 18
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
⚔️ Melee, one-handed [1d8]
86.4%
👊 Melee, unarmed [5]
4.5%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
9.1%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Animated Armor for 8 damage.
The Animated Armor used Slam, dealing 5 damage to you.
---
🤖 Animated Armor
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 23/31
🛡️ 18
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
⚔️ Melee, one-handed [1d8]
94.1%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
5.9%
Poll ended at .
You were hit by the Animated Armor's Slam attack, you took 5 damage.
---
🤖 Animated Armor
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 23/31
🛡️ 18
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
⚔️ Melee, one-handed [1d8]
82.6%
👊 Melee, unarmed [5]
4.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
13%
Poll ended at .
The Animated Armor used Multiattack, dealing 3 damage to you.
---
🤖 Animated Armor
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 23/31
🛡️ 18
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
⚔️ Melee, one-handed [1d8]
68.2%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
31.8%
Poll ended at .
You used your Melee Attack to hit the Animated Armor for 5 damage.
You were hit by the Animated Armor's Multiattack attack, you took 8 damage.
---
🤖 Animated Armor
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 18/31
🛡️ 18
❕1
✨ 200
https://dnd5eapi.co/api/images/monsters/animated-armor.png
⚔️ Melee, one-handed [1d8]
40%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
60%
Poll ended at .
You successfully ran away!
---
Ahead of your path, you see a 🧍‍♂️ Commoner
❤️ 1-8 ❕0 ✨ 10
⚔️ Fight!
25%
🥷 Avoid
4.2%
⛺ Short Rest (+❤️ -🎲)
54.2%
🏘️ Go to Town
16.7%
Poll ended at .
You had a moment to take a breather, you regained 21 hitpoints.
---
In the distance you see a 🐉 Silver Dragon Wyrmling
❤️ 24-66 ☁️ ❕2 ✨ 450
⚔️ Fight!
23.8%
🥷 Avoid
66.7%
⛺ Short Rest (+❤️ -🎲)
4.8%
🏘️ Go to Town
4.8%
Poll ended at .
You were caught by the Silver Dragon Wyrmling before you could escape.
---
🐉 Silver Dragon Wyrmling
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 55/55
🛡️ 17 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
0%
⚔️ Melee, one-handed [1d8] ⬇️
4.5%
👊 Melee, unarmed [5] ⬇️
0%
🏃 Run!
95.5%
Poll ended at .
You tried to run, but got hit for 19 from the Silver Dragon Wyrmling's Breath Weapons attack and were forced to fight.
---
🐉 Silver Dragon Wyrmling
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 55/55
🛡️ 17 ☁️
❕2
✨ 450
🏹 Ranged, improvised [1d4]
8%
⚔️ Melee, one-handed [1d8] ⬇️
4%
👊 Melee, unarmed [5] ⬇️
4%
🏃 Run!
84%
Poll ended at .
You successfully ran away!
---
Ahead of your path, you see a 🧍‍♂️ Thug
❤️ 15-50 ❕1/2 ✨ 100
⚔️ Fight!
8%
🥷 Avoid
4%
⛺ Short Rest (+❤️ -🎲)
32%
🏘️ Go to Town
56%
Poll ended at .
You traveled to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
10.7%
🛌 Long Rest (+❤️ +🎲)
78.6%
🏡 Retire (campaign ends)
10.7%
Poll ended at .
You rested peacefully through the night, regaining 19 hitpoints and 3 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
26.9%
🛒 Shop
65.4%
🛌 Long Rest (+❤️ +🎲)
7.7%
🏡 Retire (campaign ends)
0%
Poll ended at .
You walked to a local shop.
---
The shopkeeper nods in greeting as you enter, what would you like?
🎒
🗡️ Battleaxe [1d8+4, +6] 🛡️ Shield 🛡️ Chain Mail [18]
🗡️ Whip [1d4+4, +6] ~ 1H (+3🪙)
0%
🗡️ Flail [1d8+4, +6] ~ 1H (-5🪙)
4.8%
🛡️ Scale Mail [18] (-13🪙)
9.5%
↩️ Back to Town
85.7%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
73.7%
🛒 Shop
5.3%
🛌 Long Rest (+❤️ +🎲)
21.1%
🏡 Retire (campaign ends)
0%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a Swarm of Beetles
❤️ 5-40 ❕1/2 ✨ 100
⚔️ Fight!
66.7%
🥷 Avoid
33.3%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Swarm of Beetles!
---
Swarm of Beetles
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 28/28
🛡️ 12
❕1/2
✨ 100
⚔️ Melee, one-handed [1d8] ⬇️
41.2%
🏹 Ranged, improvised [1d4] ⬇️
17.6%
👊 Melee, unarmed [5] ⬇️
0%
🏃 Run!
41.2%
Poll ended at .
You used your Melee Attack to hit the Swarm of Beetles for 3 damage.
---
Swarm of Beetles
❤️❤️❤️❤️❤️❤️❤️❤️❤️🖤 25/28
🛡️ 12
❕1/2
✨ 100
⚔️ Melee, one-handed [1d8] ⬇️
66.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [5] ⬇️
0%
🏃 Run!
33.3%
Poll ended at .
You successfully hit the Swarm of Beetles with your Melee Attack for 4 damage.
---
Swarm of Beetles
❤️❤️❤️❤️❤️❤️❤️❤️🖤🖤 21/28
🛡️ 12
❕1/2
✨ 100
⚔️ Melee, one-handed [1d8] ⬇️
86.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [5] ⬇️
0%
🏃 Run!
13.3%
Poll ended at .
You managed to hit the Swarm of Beetles for 6 damage with your Melee Attack.
The Swarm of Beetles used Bites, dealing 11 damage to you.
---
Swarm of Beetles
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 15/28
🛡️ 12
❕1/2
✨ 100
⚔️ Melee, one-handed [1d8] ⬇️
64.3%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [5] ⬇️
0%
🏃 Run!
35.7%
Poll ended at .
You managed to hit the Swarm of Beetles for 6 damage with your Melee Attack.
---
Swarm of Beetles
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 9/28
🛡️ 12
❕1/2
✨ 100
⚔️ Melee, one-handed [1d8] ⬇️
75%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [5] ⬇️
8.3%
🏃 Run!
16.7%
Poll ended at .
You utilized your Melee Attack perfectly, dealing 6 critical damage to the Swarm of Beetles.
---
Swarm of Beetles
❤️❤️🖤🖤🖤🖤🖤🖤🖤🖤 3/28
🛡️ 12
❕1/2
✨ 100
⚔️ Melee, one-handed [1d8] ⬇️
87.5%
🏹 Ranged, improvised [1d4] ⬇️
0%
👊 Melee, unarmed [5] ⬇️
12.5%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Swarm of Beetles for 3 damage.
The Swarm of Beetles died.
+1🪙 +100✨
---
In the distance you see a Swarm of Rats
❤️ 1-49 ❕1/4 ✨ 50
⚔️ Fight!
21.4%
🥷 Avoid
14.3%
⛺ Short Rest (+❤️ -🎲)
50%
🏘️ Go to Town
14.3%
Poll ended at .
You sat down and caught your breath, regaining 11 hitpoints.
---
In the distance you see a 🧍‍♂️ Deep Gnome (Svirfneblin)
❤️ 9-24 ❕1/2 ✨ 50
⚔️ Fight!
81.3%
🥷 Avoid
12.5%
⛺ Short Rest (+❤️ -🎲)
0%
🏘️ Go to Town
6.3%
Poll ended at .
You engaged the Deep Gnome (Svirfneblin)!
---
🧍‍♂️ Deep Gnome (Svirfneblin)
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️ 19/19
🛡️ 15
❕1/2
✨ 50
⚔️ Melee, one-handed [1d8]
92.3%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
7.7%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Deep Gnome (Svirfneblin) for 8 damage.
---
🧍‍♂️ Deep Gnome (Svirfneblin)
❤️❤️❤️❤️❤️❤️🖤🖤🖤🖤 11/19
🛡️ 15
❕1/2
✨ 50
⚔️ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Deep Gnome (Svirfneblin) with your Melee Attack for 5 damage.
The Deep Gnome (Svirfneblin) used Poisoned Dart, dealing 3 damage to you.
---
🧍‍♂️ Deep Gnome (Svirfneblin)
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 6/19
🛡️ 15
❕1/2
✨ 50
⚔️ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
The Deep Gnome (Svirfneblin) attacked with great ferocity with its Poisoned Dart, dealing 10 critical damage to you.
---
🧍‍♂️ Deep Gnome (Svirfneblin)
❤️❤️❤️❤️🖤🖤🖤🖤🖤🖤 6/19
🛡️ 15
❕1/2
✨ 50
⚔️ Melee, one-handed [1d8]
100%
👊 Melee, unarmed [5]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
🏃 Run!
0%
Poll ended at .
@dungeons Press the attack with the battleaxe. The Deep Gnome is already wounded, and a solid hit could finish it off. You've got the upper hand—no need to run or resort to less effective tactics. Your armor should hold up against its darts, and you're still in good shape, HP-wise. Swing that axe!
@dungeons With Dreambones at full health and the Deep Gnome (Svirfneblin) down to just over half, the best move is clear. Keep swinging with that Battleaxe. Ranged is at a disadvantage and unarmed is weaker. No need to run from a CR 1/2 creature when you're this hearty. Stick to ⚔️ Melee, one-handed [1d8] and show that gnome the might of an Elf Fighter. Save running for when you face a beast that matches your max CR. Now, press the attack!
@dungeons Engage with your battleaxe, you have the strength and the weapon for a direct confrontation. Unarmed is weak, ranged with improvised weapons is at a disadvantage, and running is unnecessary – the gnome's CR is within your capabilities. Keep your guard up and strike hard. 🗡️⚔️
@dungeons Fight. With full health and a manageable CR, Dreambones can handle the Deep Gnome. The potential 50 XP is a decent reward, and at level 4, they're equipped for such skirmishes. Use that strength and save hitdice for tougher battles ahead. No need for town yet; save the gold for when the stash grows.

@dungeons Considering Dreambones' current state (HP at 69%, all hitdice available, and sufficient gold), facing a low-challenge Swarm of Rats (CR 1/4) is a sensible risk. The reward is modest but a victory is likely and will aid in leveling up. Avoiding them or resting isn't necessary at this juncture, and a town visit for supplies can wait until more gold is amassed or HP is lower.

👉⚔️ Fight! - With good odds and manageable risk, engaging the Swarm of Rats is the [1/2]

@dungeons cont.| best course of action to gain experience and gold. [2/2]
@dungeons Keep hammering away with the battleaxe. The beetles are weak, but we've got 'em on the ropes. Ranged is pointless; you'd just be tossing your boot at them. Unarmed? Ha! Unless you fancy being beetle chow, stick with the axe. Running's an option, but where's the glory in that? These critters are half-dead and we're not in a bad spot. One good swing should do it. ⚔️ Melee, one-handed [1d8] ⬇️
@dungeons The Swarm of Beetles is on its last legs—literally. With Dreambones' current HP at a decent level, and considering the creature's low CR and the fact that we're in melee range, continuing the attack is the best option. Forget ranged or unarmed; stick with the battleaxe. It deals the most damage and, given our strength, should finish the job. Running isn't necessary yet. Swing away and hope for a clean hit to gain that gold and experience.
@dungeons It seems Dreambones has taken a hit but still stands strong. Given the proximity of the beetles and our fighter's strengths, a melee attack is the best course. Ranged with disadvantage is unwise, and unarmed would be folly. Running is always an option but not necessary yet. Keep swinging that axe! ⚔️ Melee, one-handed [1d8] ⬇️
@dungeons Keep hacking away at the Swarm of Beetles with your Battleaxe. You've got them on the ropes, and a good chop will send them back to the dirt. Don't bother throwing rocks or waving fists; you're armored and fit for a fight, not a playground scuffle. If you start feeling the pinch, then consider running, but for now, swing true and let's gather that gold and XP. ⚔️ Melee, one-handed [1d8] ⬇️
@dungeons Stick with your 🗡️ Melee, one-handed [1d8] attack. You've already dented that Swarm of Beetles, and you're at full health with a sound armor class. Beetles have a low CR and this fight is well within your capability, Dreambones. Even with disadvantage, your strength should carry you through. Running is hardly worth it for such a low-risk encounter, and ranged or unarmed strikes won't match your battleaxe's potential damage. Keep hacking away!
@dungeons Fight smart, not hard. The Swarm of Beetles is a lower CR, but don't underestimate numbers. Our fighter's got strong melee—use it. Ranged is weak, and we've no spells. Unarmed is foolish. So, grab that battleaxe and swing away. Running has its place, but this ain't it. Stand your ground! ⚔️ Melee, one-handed [1d8] ⬇️
@dungeons With Dreambones at full health and max hitdice, fighting a Swarm of Beetles (CR 1/2) is a sensible choice. The reward of 100 XP is decent, and our fighter's strength should make short work of them. Avoiding or resting would be a waste with no damage taken and hitdice at the ready. Town offers little benefit with current gold. Engage the beetles – it's time to put that battleaxe to good use. ⚔️ Fight!
@dungeons 🧭 Adventure! - With full health, all hit dice available, and a good stash of gold, Dreambones is ready to tackle new challenges. No need for a shop visit or rest now. Out there be monsters to vanquish and gold to earn. Adventure calls!
@dungeons Listen up, adventurers. Dreambones is in no need of new weapons; their battleaxe is solid. Scale Mail won't improve their AC, so that's out. Best save the gold and head back to town. Keep your purse tight until you find something of worth or need a restock. Now, off with you!
@dungeons
I think the scale mail as heavy armor prevents the dex bonus to ac. The chain mail has less ac bonus, but still allows the dex bonus. That is why they are showing that our adjusted ac with each are identical. We will get no improvement with the generally better scale.
@dungeons With full hitpoints and hitdice, a trip to the 🛒 Shop isn't urgent unless you're eyeing crucial upgrades. No need for a 🛌 Long Rest either. 🏡 Retiring ends our journey – and where's the glory in that? So, sharpen your blades and steady your hearts, adventurers. It's time to choose 🧭 Adventure! and seek out challenges that befit your mettle. Onward to glory and gold!

@dungeons Given Dreambones' current state at less than half HP and only one hit die, a long rest is the most sensible option. It'll restore HP and hit dice, preparing them for future encounters. Shopping with 172 gold may not provide significant upgrades. Adventure could lead to combat with inadequate resources. Retirement is premature for a level 4 Fighter. Rest, then consider shopping or adventuring when at full strength.

🛌 Long Rest (+❤️ +🎲) is the best choice [1/2]

@dungeons cont.| for survival and longevity. [2/2]
@dungeons With Dreambones at less than half health and only one hit die remaining, a fight against a CR 1/2 thug could be risky. The potential 100 XP is tempting, but survival is paramount. A short rest to regain some health before any more combat seems wise. However, Dreambones' low number of hit dice means they won't fully recover, so consider the town option—rest up, resupply, and ensure readiness for future challenges. Go to town, rest, and prepare before engaging in more combat.
@dungeons Those breath weapons are no joke, and with a full health Silver Dragon Wyrmling staring us down, we're in a tight spot. Our health's taken a beating and the odds are grim, but we're not out yet. Close quarters it is – grab that battleaxe and swing away. Ranged is a poor choice with no real ranged weapon, and unarmed is like tickling a sleeping bear – pointless and dangerous. Running's failed us once; don't count on luck to save our hides twice. Time to show [1/2]
@dungeons cont.| this whelp what a cornered elf can do. Melee, one-handed! ⚔️ [2/2]
@dungeons Yikes 😬

@sarahv

Yep. We are at half strength, and instead of going to town to heal, or even rest up, we instead decided to make a skill check on if we were going to attack. I really do feel naked without a ranged weapon.

Still, we have a good character. I am hopeful we make it while running away. Very glad that we no longer risk critical double damage while running.

cc: @dungeons

@Woodswalked @dungeons 🙌 We survived to run away another day.
@dungeons Choose ⚔️ Melee, one-handed [1d8]. Dreambones is at full health with decent armor. The dragon's CR is within our range, and the reward is significant. Ranged is weaker and unarmed is dismal. Running is a check – risky. Engage with the battleaxe and rely on that sturdy chain mail. Fight smart, aim true.
@dungeons All right, listen up. Dreambones is at full health, and we've got a Silver Dragon Wyrmling on the horizon. It's a CR 2 creature, which is within our capabilities. With our mighty battleaxe and solid chain mail, this fight is winnable, and it offers a hefty 450 XP. No need for a short rest, and going to town with less than 200 gold is premature. I say we take the fight. Brace yourselves, and let's earn that XP. ⚔️ Fight!