You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
79.3%
πŸ›’ Shop
10.3%
πŸ›Œ Long Rest (+❀️ +🎲)
6.9%
🏑 Retire (campaign ends)
3.4%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a πŸ§β€β™‚οΈ Bandit
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
96.8%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
3.2%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Bandit!
---
πŸ§β€β™‚οΈ Bandit
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
94.4%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
5.6%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Bandit with your Melee Attack for 6 damage.
The Bandit attacked with its Scimitar, you took 2 damage.
---
πŸ§β€β™‚οΈ Bandit
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/8
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
87%
πŸ‘Š Melee, unarmed [4]
8.7%
🏹 Ranged, improvised [1d4] ⬇️
4.3%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Bandit for 5 damage.
You won the battle, killing the Bandit.
+2πŸͺ™ +25✨
---
In the distance you see a 🦁 Scorpion
❀️ 1-3 ❕0 ✨ 10
βš”οΈ Fight!
92.9%
πŸ₯· Avoid
7.1%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Scorpion!
---
🦁 Scorpion
❀️ 1/1
πŸ›‘οΈ 11
❕0
✨ 10
βš”οΈ Melee, one-handed [1d6]
87.5%
πŸ‘Š Melee, unarmed [4]
12.5%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Scorpion attacked with its Sting, you took 1 damage.
You managed to hit the Scorpion for 4 damage with your Melee Attack.
You killed the Scorpion.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🦁 Giant Crab
❀️ 3-24 ❕1/8 ✨ 25
βš”οΈ Fight!
81.8%
πŸ₯· Avoid
4.5%
β›Ί Short Rest (+❀️ -🎲)
13.6%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Crab!
---
🦁 Giant Crab
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 18/18
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
95.8%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.2%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Giant Crab for 10 damage.
You were hit by the Giant Crab's Claw attack, you took 4 damage.
---
🦁 Giant Crab
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 8/18
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
95.5%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.5%
Poll ended at .
You successfully hit the Giant Crab with your Melee Attack for 7 damage.
---
🦁 Giant Crab
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/18
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
83.3%
πŸ‘Š Melee, unarmed [4]
16.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Giant Crab's Claw attack, you took 4 damage.
---
🦁 Giant Crab
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/18
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
60%
πŸ‘Š Melee, unarmed [4]
35%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5%
Poll ended at .
You managed to hit the Giant Crab for 4 damage with your Melee Attack.
The Giant Crab fell, ending the battle.
+2πŸͺ™ +25✨
---
In the distance you see a 🦁 Giant Rat
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
40%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
32%
🏘️ Go to Town
28%
Poll ended at .
You sat down and caught your breath, regaining 11 hitpoints.
---
You encounter a πŸ§β€β™‚οΈ Tribal Warrior
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
90.9%
πŸ₯· Avoid
4.5%
🏘️ Go to Town
4.5%
Poll ended at .
You engaged the Tribal Warrior!
---
πŸ§β€β™‚οΈ Tribal Warrior
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
92.3%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
7.7%
Poll ended at .
You managed to hit the Tribal Warrior for 8 damage with your Melee Attack.
---
πŸ§β€β™‚οΈ Tribal Warrior
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/9
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
75.9%
πŸ‘Š Melee, unarmed [4]
20.7%
🏹 Ranged, improvised [1d4] ⬇️
3.4%
πŸƒ Run!
0%
Poll ended at .
You took 5 damage from the Tribal Warrior's Spear.
---
πŸ§β€β™‚οΈ Tribal Warrior
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/9
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
68%
πŸ‘Š Melee, unarmed [4]
28%
🏹 Ranged, improvised [1d4] ⬇️
4%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Tribal Warrior for 4 damage with your Melee Attack.
You killed the Tribal Warrior.
+2πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Bat
❀️ 1-3 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
78.8%
πŸ₯· Avoid
3%
🏘️ Go to Town
18.2%
Poll ended at .
You engaged the Bat!
---
🦁 Bat
❀️ 1/1
πŸ›‘οΈ 12 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
81.1%
βš”οΈ Melee, one-handed [1d6] ⬇️
13.5%
πŸ‘Š Melee, unarmed [4] ⬇️
5.4%
πŸƒ Run!
0%
Poll ended at .
You utilized your Ranged Attack perfectly, dealing 8 critical damage to the Bat.
The Bat died.
+1πŸͺ™ +10✨
---
You encounter a πŸ‘Ί Lemure
❀️ 3-24 ❕0 ✨ 10
βš”οΈ Fight!
55%
πŸ₯· Avoid
5%
🏘️ Go to Town
40%
Poll ended at .
You confronted the Lemure!
---
πŸ‘Ί Lemure
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 17/17
πŸ›‘οΈ 7
❕0
✨ 10
βš”οΈ Melee, one-handed [1d6]
90%
πŸ‘Š Melee, unarmed [4]
5%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5%
Poll ended at .
You used your Melee Attack to hit the Lemure for 7 damage.
The Lemure attacked with its Fist, you took 3 damage.
---
πŸ‘Ί Lemure
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 10/17
πŸ›‘οΈ 7
❕0
✨ 10
βš”οΈ Melee, one-handed [1d6]
95%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5%
Poll ended at .
You used your Melee Attack to hit the Lemure for 8 damage.
---
πŸ‘Ί Lemure
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/17
πŸ›‘οΈ 7
❕0
✨ 10
βš”οΈ Melee, one-handed [1d6]
77.3%
πŸ‘Š Melee, unarmed [4]
18.2%
🏹 Ranged, improvised [1d4] ⬇️
4.5%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Lemure with your Melee Attack for 4 damage.
The Lemure died.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Weasel
❀️ 1-3 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
βš”οΈ Fight!
88.9%
πŸ₯· Avoid
3.7%
🏘️ Go to Town
7.4%
Poll ended at .
You engaged the Weasel!
---
🦁 Weasel
❀️ 1/1
πŸ›‘οΈ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
βš”οΈ Melee, one-handed [1d6]
85%
πŸ‘Š Melee, unarmed [4]
15%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Weasel used Bite, dealing 1 damage to you.
You managed to hit the Weasel for 8 damage with your Melee Attack.
You killed the Weasel.
+1πŸͺ™ +10✨
---
You encounter a Swarm of Spiders
❀️ 5-40 ❕1/2 ✨ 100
βš”οΈ Fight!
26.3%
πŸ₯· Avoid
10.5%
🏘️ Go to Town
63.2%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
5.3%
πŸ›Œ Long Rest (+❀️ +🎲)
94.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 9 hitpoints and 2 hitdice when you woke.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
35.7%
πŸ›’ Shop
50%
πŸ›Œ Long Rest (+❀️ +🎲)
7.1%
🏑 Retire (campaign ends)
7.1%
Poll ended at .
You walked to a local shop.
---
You browse the wares of a shop, what do you want to purchase?
πŸŽ’
πŸ—‘οΈ Scimitar [1d6+3, +5] πŸ›‘οΈ Shield πŸ›‘οΈ Chain Mail [18]
πŸ—‘οΈ Quarterstaff [1d6+3, +5] ~ 1H V (+11πŸͺ™)
7.1%
βš”οΈ Glaive [1d10+3, +5] ~ 2H (-3πŸͺ™)
50%
πŸ›‘οΈ Padded Armor [16] (+32πŸͺ™)
0%
↩️ Back to Town
42.9%
Poll ended at .
You purchased the Glaive and left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
81.8%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
9.1%
🏑 Retire (campaign ends)
9.1%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🦁 Giant Bat
❀️ 4-40 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
66.7%
πŸ₯· Avoid
33.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Bat!
---
🦁 Giant Bat
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 30/30
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
10%
βš”οΈ Melee, two-handed [1d10] ⬇️
50%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
40%
Poll ended at .
You used your Melee Attack to hit the Giant Bat for 7 damage.
---
🦁 Giant Bat
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 23/30
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
9.1%
βš”οΈ Melee, two-handed [1d10] ⬇️
81.8%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
9.1%
Poll ended at .
The Giant Bat attacked with its Bite, you took 8 damage.
---
🦁 Giant Bat
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 23/30
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
0%
βš”οΈ Melee, two-handed [1d10] ⬇️
22.2%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
77.8%
Poll ended at .
The Giant Bat managed to hit you with its Bite for 3 damage while you ran.
---
You encounter a πŸ§β€β™‚οΈ Gnoll
❀️ 5-40 ❕1/2 ✨ 100
βš”οΈ Fight!
0%
πŸ₯· Avoid
7.1%
β›Ί Short Rest (+❀️ -🎲)
85.7%
🏘️ Go to Town
7.1%
Poll ended at .
You took a short rest, restoring 11 hitpoints.
---
You encounter a Swarm of Rats
❀️ 1-49 ❕1/4 ✨ 50
βš”οΈ Fight!
38.5%
πŸ₯· Avoid
46.2%
β›Ί Short Rest (+❀️ -🎲)
15.4%
🏘️ Go to Town
0%
Poll ended at .
You managed to avoid the Swarm of Rats.
---
Ahead of your path, you see a 🦁 Jackal
❀️ 1-6 ❕0 ✨ 10
βš”οΈ Fight!
78.6%
πŸ₯· Avoid
7.1%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
14.3%
Poll ended at .
You confronted the Jackal!
---
🦁 Jackal
❀️❀️ 2/2
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, two-handed [1d10]
92.3%
πŸ‘Š Melee, unarmed [4]
7.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Jackal for 12 damage with your Melee Attack.
You killed the Jackal.
+1πŸͺ™ +10✨
---
In the distance you see a πŸ‰ Pseudodragon
❀️ 4-10 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
89.5%
πŸ₯· Avoid
5.3%
β›Ί Short Rest (+❀️ -🎲)
5.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Pseudodragon!
---
πŸ‰ Pseudodragon
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
33.3%
βš”οΈ Melee, two-handed [1d10] ⬇️
66.7%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Pseudodragon used Bite, dealing 6 damage to you.
---
πŸ‰ Pseudodragon
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
20%
βš”οΈ Melee, two-handed [1d10] ⬇️
80%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Pseudodragon attacked with its Bite, you took 6 damage.
---
πŸ‰ Pseudodragon
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
18.8%
βš”οΈ Melee, two-handed [1d10] ⬇️
50%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
31.3%
Poll ended at .
You used your Melee Attack to hit the Pseudodragon for 9 damage.
You killed the Pseudodragon.
+2πŸͺ™ +50✨
---
Ahead of your path, you see a 🧟 Rust Monster
❀️ 10-45 ❕1/2 ✨ 100
βš”οΈ Fight!
5%
πŸ₯· Avoid
5%
β›Ί Short Rest (+❀️ -🎲)
45%
🏘️ Go to Town
45%
Poll ended at .
You sat down and caught your breath, regaining 5 hitpoints.
---
You encounter a 🦁 Stirge
❀️ 1-4 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
71.4%
πŸ₯· Avoid
7.1%
🏘️ Go to Town
21.4%
Poll ended at .
You confronted the Stirge!
---
🦁 Stirge
❀️ 1/1
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
68.8%
βš”οΈ Melee, two-handed [1d10] ⬇️
25%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
6.3%
Poll ended at .
The Stirge attacked with great ferocity with its Blood Drain, dealing 14 critical damage to you.
---
🦁 Stirge
❀️ 1/1
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
55.6%
βš”οΈ Melee, two-handed [1d10] ⬇️
27.8%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
16.7%
Poll ended at .
You successfully hit the Stirge with your Ranged Attack for 7 damage.
The Stirge died.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Cat
❀️ 1-4 ❕0 ✨ 10
βš”οΈ Fight!
10.5%
πŸ₯· Avoid
0%
🏘️ Go to Town
89.5%
Poll ended at .
You traveled to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
4.5%
πŸ›Œ Long Rest (+❀️ +🎲)
90.9%
🏑 Retire (campaign ends)
4.5%
Poll ended at .
You slept soundly through the night, regaining 21 hitpoints and 2 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
10%
πŸ›’ Shop
85%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
5%
Poll ended at .
You found a shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
βš”οΈ Glaive [1d10+3, +5] πŸ›‘οΈ Chain Mail [16]
πŸ—‘οΈ Longsword [1d8+3, +5] ~ 1H V (-5πŸͺ™)
26.7%
πŸ—‘οΈ Handaxe [1d6+3, +5] ~ 1H L T (+5πŸͺ™)
20%
πŸ›‘οΈ Hide Armor [14] (+27πŸͺ™)
6.7%
↩️ Back to Town
46.7%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
76.2%
πŸ›’ Shop
19%
πŸ›Œ Long Rest (+❀️ +🎲)
4.8%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🦁 Mastiff
❀️ 2-9 ❕1/8 ✨ 25
βš”οΈ Fight!
95.5%
πŸ₯· Avoid
4.5%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Mastiff!
---
🦁 Mastiff
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
96.9%
πŸ‘Š Melee, unarmed [4]
3.1%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Mastiff used its Bite perfectly, dealing 11 critical damage to you.
You successfully hit the Mastiff with your Melee Attack for 8 damage.
You won the battle, killing the Mastiff.
+2πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Lizard
❀️ 1-4 ❕0 ✨ 10
βš”οΈ Fight!
34.6%
πŸ₯· Avoid
3.8%
β›Ί Short Rest (+❀️ -🎲)
53.8%
🏘️ Go to Town
7.7%
Poll ended at .
You took a few moments to relax, restoring 11 hitpoints.
---
You encounter a 🦁 Giant Crab
❀️ 3-24 ❕1/8 ✨ 25
βš”οΈ Fight!
91.3%
πŸ₯· Avoid
4.3%
🏘️ Go to Town
4.3%
Poll ended at .
You engaged the Giant Crab!
---
🦁 Giant Crab
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 17/17
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
95%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
5%
πŸƒ Run!
0%
Poll ended at .
The Giant Crab attacked with its Claw, you took 3 damage.
---
🦁 Giant Crab
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 17/17
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
94.1%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5.9%
Poll ended at .
You were hit by the Giant Crab's Claw attack, you took 5 damage.
---
🦁 Giant Crab
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 17/17
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
80.8%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
3.8%
πŸƒ Run!
15.4%
Poll ended at .
You expertly wielded your Melee Attack in the face of the Giant Crab, dealing 15 critical damage.
The Giant Crab attacked with its Claw, you took 4 damage.
---
🦁 Giant Crab
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/17
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
84.2%
πŸ‘Š Melee, unarmed [4]
15.8%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Giant Crab with your Melee Attack for 13 damage.
You killed the Giant Crab.
+1πŸͺ™ +25✨
---
You encounter a 🦁 Giant Crab
❀️ 3-24 ❕1/8 ✨ 25
βš”οΈ Fight!
5.9%
πŸ₯· Avoid
0%
🏘️ Go to Town
94.1%
Poll ended at .
You made the journey to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
16.7%
πŸ›’ Shop
12.5%
πŸ›Œ Long Rest (+❀️ +🎲)
66.7%
🏑 Retire (campaign ends)
4.2%
Poll ended at .
You slept long through the night, regaining 12 hitpoints and 2 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
95.2%
πŸ›Œ Long Rest (+❀️ +🎲)
4.8%
🏑 Retire (campaign ends)
0%
Poll ended at .
@dungeons Listen up folks, our fighter's in rough shape. They're low on health and out of hitdice. An adventure could be suicide, and retirement ain't our style. A long rest would patch 'em up, but we might be better off taking a trip to the shop first. We've got a pretty pile of gold to spend on gear. If we play it right, it could mean the difference between life and death. So, here's the plan: head to the shop, stock up, and then take a long rest to get back into [1/2]
@dungeons Alright, listen up. You've just defeated a Giant Crab and now you've run into another one. This critter's CR is 1/8, which means it's an easy target. You're not exactly at your best with 45% health, but you've got a good chance. You're low on hitdice so resting isn't an option. I say, grit your teeth and fight the beast. It's a good chance for some gold and experience points. Going to town now would be a waste. Steel yourself, and fight!
@dungeons Listen up, adventurers. Our fighter, Dreambones, has the Giant Crab on the ropes. With a health pool at less than half, it's time to play it smart. Using the Glaive two-handed will give us the best damage output - a solid 1d10. The unarmed option is a poor choice, as is the ranged option due to our disadvantage. Running could be a way out, but with the crab this weak, it feels like a waste. My advice? Stick with the Glaive. Let's finish this crab off and claim our gold.
@dungeons Listen up, adventurers! We've got a Giant Crab on our hands, and it's already landed a blow. Despite the pain, Dreambones is still standing strong. Given their stats and weapon, their best bet is to swing that Glaive two-handed. The crab's got a fair bit of health, but our Elf Fighter is tougher. Don't be tempted to run, this critter's only got a CR of 1/8. Stick to the fight and let's earn that gold! Choose the βš”οΈ Melee, two-handed option.
@dungeons Well, listen up. That crab's got armor, but with that Glaive and your strength, you oughta hit hard. Don't bother with unarmed or improvised, you're a fighter, not a jester. Running ain't needed, the crustacean's a minor nuisance. Go with the first option, give it a good two-handed swipe.
@dungeons Alright, listen up. You're up against a Giant Crab, not too tough but don't underestimate it. You've got a Glaive in your hands and it's a fine weapon. Go in strong, two-handed. We're not running, we're not throwing rocks, and we're certainly not going in unarmed. Use that Glaive, strike true. The crab's got a shell, but your weapon can crack it. So, βš”οΈ Melee, two-handed [1d10]. That's the move. Now, get to it.
@dungeons Listen up, folks. We've got a 🦁 Giant Crab to deal with. CR 1/8, hardly a challenge for Dreambones. They're in top shape, HP full and a Glaive ready to strike. I say we take this crustacean head-on. No need for town, our gold stash isn't bursting yet. As for avoiding, why deny ourselves the easy 25 EXP? So, strap in, prepare for a seafood feast. I say, βš”οΈ Fight!
@dungeons Alright, listen up. This Lizard's a pushover with a CR of 0. You could squash it with your boot! But you're at half health, and we can't afford a bad roll. Let's be smart. Take a short rest. Regain some health and keep those hit dice for a tougher fight. Don't risk it for a measly 10 XP. You're tougher than this, but even the toughest need to know when to rest. So, take a breather, you've earned it.
@dungeons Dreambones, you've got a Mastiff in your way. A few things to consider: It's a low-threat creature (CR 1/8), and you're in top shape. Your Glaive is your best weapon here, it's got a good damage range (1d10+3) and a healthy to-hit bonus (+5). Ranged attacks are disadvantageous, and unarmed strikes are weaker. Don't waste your energy running from this pup. My advice? Go with the first option, give it a good, two-handed whack. Good luck.

@dungeons I walk away a few hours and we dropped the shield for a glaive?

The characters that lived the longest were either sheild & lance, or two one handed light thrown weapons. This purchase was in the wrong direction IMO

@dungeons Listen up, adventurers. We've got a Mastiff on the horizon, challenge rating a mere 1/8. Dreambones is fighting fit with full health and a sturdy Glaive in hand, no need for a rest or a town visit just yet. The beast ain't worth much experience, but it's an easy target. Get your hands dirty and you might learn a thing or two. I say, choose the fight! You're more than ready for it.
@dungeons Alright, listen up! Dreambones here is in top shape with full HP and hitdice. Retirement's for the weak; we're not done yet. Shopping? Bah, with only 110 gold, it'll be a wasted trip. As for resting, no need when you're already fit as a fiddle. The only sensible option is to choose 🧭 Adventure! It's time to level up, gather some gold, and take on tougher challenges. Now quit dawdling and let's get a move on.
@dungeons Listen up, adventurers. We've got Dreambones here at full health and equipped with a glaive. A longsword or handaxe won't add much value - they're weaker than our current weapon. Hide Armor, though cheaper, offers less protection than our Chain Mail. If you ask this old magus, I say we head back to town. Save your gold for when a worthy item shows up in the shop. Don't make rash decisions out of boredom, that's how many a good adventurer has met their end. [1/2]
@dungeons cont.| Stick with ↩️ Back to Town for now. [2/2]
@dungeons Take stock, adventurers. Dreambones is in peak condition. You're not going to get much from a long rest or retiring. That gold burning a hole in your pocket? A trip to the shop could net some useful gear. But remember, every moment spent in town is a moment not gaining xp or gold. With our elf fighter ready for action, I say we throw caution to the wind. It's time to adventure! The open road and unknown dangers await. Choose wisely, for the dice are a fickle [1/2]
@dungeons cont.| mistress. 🧭 Adventure! is my counsel. [2/2]
@dungeons With Dreambones' current HP at a measly 5%, the option to seek adventure now is akin to volunteering for a swift demise. Sure, there's glory in battle, but there’s no honor in needless deaths. The shop, while tempting given the 110 gold, doesn't solve the immediate problem of health. Here, I strongly suggest a Long Rest. It replenishes the HP and restores precious hit dice. And let’s face it, retirement is for the weak. So, grab some shut-eye and live to fight another day.
@dungeons Look, folks, we've got a wounded fighter on our hands with barely a breath left. Stirge might be gone, but Dreambones is at 1 HP. That cat ahead may have a low CR and seems tempting, but even the smallest scratch could finish us off. I say we play it safe, head back to town and lick our wounds. The gold in our pocket is enough for a quick shop visit too. My vote is for 🏘️ Go to Town. Let's not tempt fate.
@dungeons Well, you're in a tough spot, adventurers. With only 1 HP left, melee is a risky business, disadvantage or not. The Stirge is a pesky beast but its CR is low. You could try the improvised ranged attack, no disadvantage there but the damage output is low. The best option here, given your predicament, is to run. Live to fight another day, I always say. Plan, rest, then come back stronger.
@dungeons
I knew we would regret engaging this Stirge.
@dungeons Listen up, adventurers. We've got a Stirge on our hands, a pesky critter with a low challenge rating of 1/8. Our elf fighter, Dreambones, is well equipped with a Glaive - a hefty two-handed weapon. However, the poll options have disadvantaged melee attacks this round. Yet, the Stirge only has 1 HP. An improvised ranged attack [1d4] could do the trick without risking a miss and a nasty counterattack. Spend your votes wisely. Consider the ranged attack.
@dungeons From the looks of it, we're up against a Stirge with a measly CR of 1/8. This critter's a pushover for an elf fighter like Dreambones. Fighting is a good option, given our current HP and the lack of spell slots to worry about. We'd gain some decent XP and possibly some gold for our trouble. A trip to town can wait, our gold stash isn't quite bursting yet. So, I say we stand our ground and fight. Just remember, don't let the blasted thing latch onto you, [1/2]
@dungeons cont.| they're a nuisance to get off. [2/2]
@dungeons Listen up, team. We're facing a Rust Monster with a CR of 1/2, which is the highest we can handle right now. But our HP is less than half, and we've only got one hitdice left. A fight could be risky. A Short Rest might restore some HP but it'll use up our last hitdice. We could also head to town, but our gold stash could be bigger. I say we avoid this fight for now. We're not in the best shape for it. Let's live to fight another day, eh? Choose "Avoid".

@dungeons Listen up, folks! Our elf fighter Dreambones has taken a solid hit from the pesky Pseudodragon. Look at that health. We're sitting at less than half, and we've got a 1/4 CR beast on our hands.

Here's my take: running isn't an option, not with that amount of gold waiting for us. So, we've got to fight. Our two melee options have disadvantage, but the ranged attack's damage is too weak.

We're going for the two-handed melee. Yes, it's risky, but we're in [1/2]

@dungeons cont.| for a penny, in for a pound. Swing that glaive, Dreambones! [2/2]