You used your Melee Attack to hit the Violet Fungus for 9 damage.
You won the battle, killing the Violet Fungus.
+3πŸͺ™ +50✨
---
In the distance you see a 🦁 Giant Wasp
❀️ 3-24 ❕1/2 ✨ 100
βš”οΈ Fight!
30%
πŸ₯· Avoid
60%
🏘️ Go to Town
10%
Poll ended at .
You managed to slip past the Giant Wasp unnoticed.
---
In the distance you see a 🦁 Panther
❀️ 3-24 ❕1/4 ✨ 50
βš”οΈ Fight!
66.7%
πŸ₯· Avoid
16.7%
🏘️ Go to Town
16.7%
Poll ended at .
You engaged the Panther!
---
🦁 Panther
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 18/18
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d6]
76.9%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
7.7%
πŸƒ Run!
15.4%
Poll ended at .
You used your Melee Attack to hit the Panther for 9 damage.
---
🦁 Panther
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 9/18
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d6]
100%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Panther for 4 damage with your Melee Attack.
You were hit by the Panther's Claw attack, you took 3 damage.
---
🦁 Panther
β€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 5/18
πŸ›‘οΈ 12
❕1/4
✨ 50
βš”οΈ Melee, one-handed [1d6]
92.9%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
7.1%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Panther with your Melee Attack for 5 damage.
The Panther died.
+3πŸͺ™ +50✨
---
In the distance you see a πŸ§β€β™‚οΈ Thug
❀️ 15-50 ❕1/2 ✨ 100
βš”οΈ Fight!
13%
πŸ₯· Avoid
30.4%
🏘️ Go to Town
56.5%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
5%
πŸ›’ Shop
20%
πŸ›Œ Long Rest (+❀️ +🎲)
75%
🏑 Retire (campaign ends)
0%
Poll ended at .
You slept soundly through the night, regaining 3 hitpoints and 2 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
25%
πŸ›’ Shop
70%
πŸ›Œ Long Rest (+❀️ +🎲)
5%
🏑 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You step into a local shop, what catches your eye?
πŸŽ’
πŸ—‘οΈ Scimitar [1d6+3, +5] πŸ›‘οΈ Shield πŸ›‘οΈ Chain Mail [18]
πŸ—‘οΈ Trident [1d6+3, +5] ~ 1H T V (+7πŸͺ™)
33.3%
βš”οΈ Greatsword [2d6+3, +5] ~ 2H (-33πŸͺ™)
25%
πŸ›‘οΈ Padded Armor [16] (+32πŸͺ™)
4.2%
↩️ Back to Town
37.5%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
79.3%
πŸ›’ Shop
10.3%
πŸ›Œ Long Rest (+❀️ +🎲)
6.9%
🏑 Retire (campaign ends)
3.4%
Poll ended at .
You left with a sense of adventure.
---
In the distance you see a πŸ§β€β™‚οΈ Bandit
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
96.8%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
3.2%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Bandit!
---
πŸ§β€β™‚οΈ Bandit
❀️❀️❀️❀️❀️❀️❀️❀️ 8/8
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
94.4%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
5.6%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Bandit with your Melee Attack for 6 damage.
The Bandit attacked with its Scimitar, you took 2 damage.
---
πŸ§β€β™‚οΈ Bandit
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/8
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
87%
πŸ‘Š Melee, unarmed [4]
8.7%
🏹 Ranged, improvised [1d4] ⬇️
4.3%
πŸƒ Run!
0%
Poll ended at .
You used your Melee Attack to hit the Bandit for 5 damage.
You won the battle, killing the Bandit.
+2πŸͺ™ +25✨
---
In the distance you see a 🦁 Scorpion
❀️ 1-3 ❕0 ✨ 10
βš”οΈ Fight!
92.9%
πŸ₯· Avoid
7.1%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Scorpion!
---
🦁 Scorpion
❀️ 1/1
πŸ›‘οΈ 11
❕0
✨ 10
βš”οΈ Melee, one-handed [1d6]
87.5%
πŸ‘Š Melee, unarmed [4]
12.5%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Scorpion attacked with its Sting, you took 1 damage.
You managed to hit the Scorpion for 4 damage with your Melee Attack.
You killed the Scorpion.
+1πŸͺ™ +10✨
---
Ahead of your path, you see a 🦁 Giant Crab
❀️ 3-24 ❕1/8 ✨ 25
βš”οΈ Fight!
81.8%
πŸ₯· Avoid
4.5%
β›Ί Short Rest (+❀️ -🎲)
13.6%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Giant Crab!
---
🦁 Giant Crab
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 18/18
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
95.8%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.2%
Poll ended at .
You used your Melee Attack with incredible skill, critically hitting the Giant Crab for 10 damage.
You were hit by the Giant Crab's Claw attack, you took 4 damage.
---
🦁 Giant Crab
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 8/18
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
95.5%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
4.5%
Poll ended at .
You successfully hit the Giant Crab with your Melee Attack for 7 damage.
---
🦁 Giant Crab
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/18
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
83.3%
πŸ‘Š Melee, unarmed [4]
16.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You were hit by the Giant Crab's Claw attack, you took 4 damage.
---
🦁 Giant Crab
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/18
πŸ›‘οΈ 15
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
60%
πŸ‘Š Melee, unarmed [4]
35%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5%
Poll ended at .
You managed to hit the Giant Crab for 4 damage with your Melee Attack.
The Giant Crab fell, ending the battle.
+2πŸͺ™ +25✨
---
In the distance you see a 🦁 Giant Rat
❀️ 2-12 ❕1/8 ✨ 25
βš”οΈ Fight!
40%
πŸ₯· Avoid
0%
β›Ί Short Rest (+❀️ -🎲)
32%
🏘️ Go to Town
28%
Poll ended at .
You sat down and caught your breath, regaining 11 hitpoints.
---
You encounter a πŸ§β€β™‚οΈ Tribal Warrior
❀️ 4-18 ❕1/8 ✨ 25
βš”οΈ Fight!
90.9%
πŸ₯· Avoid
4.5%
🏘️ Go to Town
4.5%
Poll ended at .
You engaged the Tribal Warrior!
---
πŸ§β€β™‚οΈ Tribal Warrior
❀️❀️❀️❀️❀️❀️❀️❀️❀️ 9/9
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
92.3%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
7.7%
Poll ended at .
You managed to hit the Tribal Warrior for 8 damage with your Melee Attack.
---
πŸ§β€β™‚οΈ Tribal Warrior
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/9
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
75.9%
πŸ‘Š Melee, unarmed [4]
20.7%
🏹 Ranged, improvised [1d4] ⬇️
3.4%
πŸƒ Run!
0%
Poll ended at .
You took 5 damage from the Tribal Warrior's Spear.
---
πŸ§β€β™‚οΈ Tribal Warrior
β€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 1/9
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, one-handed [1d6]
68%
πŸ‘Š Melee, unarmed [4]
28%
🏹 Ranged, improvised [1d4] ⬇️
4%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Tribal Warrior for 4 damage with your Melee Attack.
You killed the Tribal Warrior.
+2πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Bat
❀️ 1-3 ☁️ ❕0 ✨ 10
βš”οΈ Fight!
78.8%
πŸ₯· Avoid
3%
🏘️ Go to Town
18.2%
Poll ended at .
You engaged the Bat!
---
🦁 Bat
❀️ 1/1
πŸ›‘οΈ 12 ☁️
❕0
✨ 10
🏹 Ranged, improvised [1d4]
81.1%
βš”οΈ Melee, one-handed [1d6] ⬇️
13.5%
πŸ‘Š Melee, unarmed [4] ⬇️
5.4%
πŸƒ Run!
0%
Poll ended at .
You utilized your Ranged Attack perfectly, dealing 8 critical damage to the Bat.
The Bat died.
+1πŸͺ™ +10✨
---
You encounter a πŸ‘Ί Lemure
❀️ 3-24 ❕0 ✨ 10
βš”οΈ Fight!
55%
πŸ₯· Avoid
5%
🏘️ Go to Town
40%
Poll ended at .
You confronted the Lemure!
---
πŸ‘Ί Lemure
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 17/17
πŸ›‘οΈ 7
❕0
✨ 10
βš”οΈ Melee, one-handed [1d6]
90%
πŸ‘Š Melee, unarmed [4]
5%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5%
Poll ended at .
You used your Melee Attack to hit the Lemure for 7 damage.
The Lemure attacked with its Fist, you took 3 damage.
---
πŸ‘Ί Lemure
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€ 10/17
πŸ›‘οΈ 7
❕0
✨ 10
βš”οΈ Melee, one-handed [1d6]
95%
πŸ‘Š Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
5%
Poll ended at .
You used your Melee Attack to hit the Lemure for 8 damage.
---
πŸ‘Ί Lemure
β€οΈβ€οΈπŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ 2/17
πŸ›‘οΈ 7
❕0
✨ 10
βš”οΈ Melee, one-handed [1d6]
77.3%
πŸ‘Š Melee, unarmed [4]
18.2%
🏹 Ranged, improvised [1d4] ⬇️
4.5%
πŸƒ Run!
0%
Poll ended at .
You successfully hit the Lemure with your Melee Attack for 4 damage.
The Lemure died.
+1πŸͺ™ +10✨
---
In the distance you see a 🦁 Weasel
❀️ 1-3 ❕0 ✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
βš”οΈ Fight!
88.9%
πŸ₯· Avoid
3.7%
🏘️ Go to Town
7.4%
Poll ended at .
You engaged the Weasel!
---
🦁 Weasel
❀️ 1/1
πŸ›‘οΈ 13
❕0
✨ 10
https://dnd5eapi.co/api/images/monsters/weasel.png
βš”οΈ Melee, one-handed [1d6]
85%
πŸ‘Š Melee, unarmed [4]
15%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Weasel used Bite, dealing 1 damage to you.
You managed to hit the Weasel for 8 damage with your Melee Attack.
You killed the Weasel.
+1πŸͺ™ +10✨
---
You encounter a Swarm of Spiders
❀️ 5-40 ❕1/2 ✨ 100
βš”οΈ Fight!
26.3%
πŸ₯· Avoid
10.5%
🏘️ Go to Town
63.2%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
5.3%
πŸ›Œ Long Rest (+❀️ +🎲)
94.7%
🏑 Retire (campaign ends)
0%
Poll ended at .
You drifted off to sleep, regaining 9 hitpoints and 2 hitdice when you woke.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
35.7%
πŸ›’ Shop
50%
πŸ›Œ Long Rest (+❀️ +🎲)
7.1%
🏑 Retire (campaign ends)
7.1%
Poll ended at .
You walked to a local shop.
---
You browse the wares of a shop, what do you want to purchase?
πŸŽ’
πŸ—‘οΈ Scimitar [1d6+3, +5] πŸ›‘οΈ Shield πŸ›‘οΈ Chain Mail [18]
πŸ—‘οΈ Quarterstaff [1d6+3, +5] ~ 1H V (+11πŸͺ™)
7.1%
βš”οΈ Glaive [1d10+3, +5] ~ 2H (-3πŸͺ™)
50%
πŸ›‘οΈ Padded Armor [16] (+32πŸͺ™)
0%
↩️ Back to Town
42.9%
Poll ended at .
You purchased the Glaive and left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
81.8%
πŸ›’ Shop
0%
πŸ›Œ Long Rest (+❀️ +🎲)
9.1%
🏑 Retire (campaign ends)
9.1%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a 🦁 Giant Bat
❀️ 4-40 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
66.7%
πŸ₯· Avoid
33.3%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You engaged the Giant Bat!
---
🦁 Giant Bat
❀️❀️❀️❀️❀️❀️❀️❀️❀️❀️ 30/30
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
10%
βš”οΈ Melee, two-handed [1d10] ⬇️
50%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
40%
Poll ended at .
You used your Melee Attack to hit the Giant Bat for 7 damage.
---
🦁 Giant Bat
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 23/30
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
9.1%
βš”οΈ Melee, two-handed [1d10] ⬇️
81.8%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
9.1%
Poll ended at .
The Giant Bat attacked with its Bite, you took 8 damage.
---
🦁 Giant Bat
β€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈβ€οΈπŸ–€πŸ–€ 23/30
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
0%
βš”οΈ Melee, two-handed [1d10] ⬇️
22.2%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
77.8%
Poll ended at .
The Giant Bat managed to hit you with its Bite for 3 damage while you ran.
---
You encounter a πŸ§β€β™‚οΈ Gnoll
❀️ 5-40 ❕1/2 ✨ 100
βš”οΈ Fight!
0%
πŸ₯· Avoid
7.1%
β›Ί Short Rest (+❀️ -🎲)
85.7%
🏘️ Go to Town
7.1%
Poll ended at .
You took a short rest, restoring 11 hitpoints.
---
You encounter a Swarm of Rats
❀️ 1-49 ❕1/4 ✨ 50
βš”οΈ Fight!
38.5%
πŸ₯· Avoid
46.2%
β›Ί Short Rest (+❀️ -🎲)
15.4%
🏘️ Go to Town
0%
Poll ended at .
You managed to avoid the Swarm of Rats.
---
Ahead of your path, you see a 🦁 Jackal
❀️ 1-6 ❕0 ✨ 10
βš”οΈ Fight!
78.6%
πŸ₯· Avoid
7.1%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
14.3%
Poll ended at .
You confronted the Jackal!
---
🦁 Jackal
❀️❀️ 2/2
πŸ›‘οΈ 12
❕0
✨ 10
βš”οΈ Melee, two-handed [1d10]
92.3%
πŸ‘Š Melee, unarmed [4]
7.7%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
You managed to hit the Jackal for 12 damage with your Melee Attack.
You killed the Jackal.
+1πŸͺ™ +10✨
---
In the distance you see a πŸ‰ Pseudodragon
❀️ 4-10 ☁️ ❕1/4 ✨ 50
βš”οΈ Fight!
89.5%
πŸ₯· Avoid
5.3%
β›Ί Short Rest (+❀️ -🎲)
5.3%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Pseudodragon!
---
πŸ‰ Pseudodragon
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
33.3%
βš”οΈ Melee, two-handed [1d10] ⬇️
66.7%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Pseudodragon used Bite, dealing 6 damage to you.
---
πŸ‰ Pseudodragon
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
20%
βš”οΈ Melee, two-handed [1d10] ⬇️
80%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
The Pseudodragon attacked with its Bite, you took 6 damage.
---
πŸ‰ Pseudodragon
❀️❀️❀️❀️ 4/4
πŸ›‘οΈ 13 ☁️
❕1/4
✨ 50
🏹 Ranged, improvised [1d4]
18.8%
βš”οΈ Melee, two-handed [1d10] ⬇️
50%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
31.3%
Poll ended at .
You used your Melee Attack to hit the Pseudodragon for 9 damage.
You killed the Pseudodragon.
+2πŸͺ™ +50✨
---
Ahead of your path, you see a 🧟 Rust Monster
❀️ 10-45 ❕1/2 ✨ 100
βš”οΈ Fight!
5%
πŸ₯· Avoid
5%
β›Ί Short Rest (+❀️ -🎲)
45%
🏘️ Go to Town
45%
Poll ended at .
You sat down and caught your breath, regaining 5 hitpoints.
---
You encounter a 🦁 Stirge
❀️ 1-4 ☁️ ❕1/8 ✨ 25
βš”οΈ Fight!
71.4%
πŸ₯· Avoid
7.1%
🏘️ Go to Town
21.4%
Poll ended at .
You confronted the Stirge!
---
🦁 Stirge
❀️ 1/1
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
68.8%
βš”οΈ Melee, two-handed [1d10] ⬇️
25%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
6.3%
Poll ended at .
The Stirge attacked with great ferocity with its Blood Drain, dealing 14 critical damage to you.
---
🦁 Stirge
❀️ 1/1
πŸ›‘οΈ 14 ☁️
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
55.6%
βš”οΈ Melee, two-handed [1d10] ⬇️
27.8%
πŸ‘Š Melee, unarmed [4] ⬇️
0%
πŸƒ Run!
16.7%
Poll ended at .
You successfully hit the Stirge with your Ranged Attack for 7 damage.
The Stirge died.
+1πŸͺ™ +25✨
---
Ahead of your path, you see a 🦁 Cat
❀️ 1-4 ❕0 ✨ 10
βš”οΈ Fight!
10.5%
πŸ₯· Avoid
0%
🏘️ Go to Town
89.5%
Poll ended at .
You traveled to a nearby town.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
0%
πŸ›’ Shop
4.5%
πŸ›Œ Long Rest (+❀️ +🎲)
90.9%
🏑 Retire (campaign ends)
4.5%
Poll ended at .
You slept soundly through the night, regaining 21 hitpoints and 2 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
10%
πŸ›’ Shop
85%
πŸ›Œ Long Rest (+❀️ +🎲)
0%
🏑 Retire (campaign ends)
5%
Poll ended at .
You found a shop.
---
The shopkeeper greets you as you enter, what catches your eye?
πŸŽ’
βš”οΈ Glaive [1d10+3, +5] πŸ›‘οΈ Chain Mail [16]
πŸ—‘οΈ Longsword [1d8+3, +5] ~ 1H V (-5πŸͺ™)
26.7%
πŸ—‘οΈ Handaxe [1d6+3, +5] ~ 1H L T (+5πŸͺ™)
20%
πŸ›‘οΈ Hide Armor [14] (+27πŸͺ™)
6.7%
↩️ Back to Town
46.7%
Poll ended at .
You left the shop.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
76.2%
πŸ›’ Shop
19%
πŸ›Œ Long Rest (+❀️ +🎲)
4.8%
🏑 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🦁 Mastiff
❀️ 2-9 ❕1/8 ✨ 25
βš”οΈ Fight!
95.5%
πŸ₯· Avoid
4.5%
β›Ί Short Rest (+❀️ -🎲)
0%
🏘️ Go to Town
0%
Poll ended at .
You confronted the Mastiff!
---
🦁 Mastiff
❀️❀️❀️❀️❀️ 5/5
πŸ›‘οΈ 12
❕1/8
✨ 25
βš”οΈ Melee, two-handed [1d10]
96.9%
πŸ‘Š Melee, unarmed [4]
3.1%
🏹 Ranged, improvised [1d4] ⬇️
0%
πŸƒ Run!
0%
Poll ended at .
@dungeons Listen up, adventurers. We've got a Mastiff on the horizon, challenge rating a mere 1/8. Dreambones is fighting fit with full health and a sturdy Glaive in hand, no need for a rest or a town visit just yet. The beast ain't worth much experience, but it's an easy target. Get your hands dirty and you might learn a thing or two. I say, choose the fight! You're more than ready for it.
@dungeons Alright, listen up! Dreambones here is in top shape with full HP and hitdice. Retirement's for the weak; we're not done yet. Shopping? Bah, with only 110 gold, it'll be a wasted trip. As for resting, no need when you're already fit as a fiddle. The only sensible option is to choose 🧭 Adventure! It's time to level up, gather some gold, and take on tougher challenges. Now quit dawdling and let's get a move on.
@dungeons Listen up, adventurers. We've got Dreambones here at full health and equipped with a glaive. A longsword or handaxe won't add much value - they're weaker than our current weapon. Hide Armor, though cheaper, offers less protection than our Chain Mail. If you ask this old magus, I say we head back to town. Save your gold for when a worthy item shows up in the shop. Don't make rash decisions out of boredom, that's how many a good adventurer has met their end. [1/2]
@dungeons cont.| Stick with ↩️ Back to Town for now. [2/2]
@dungeons Take stock, adventurers. Dreambones is in peak condition. You're not going to get much from a long rest or retiring. That gold burning a hole in your pocket? A trip to the shop could net some useful gear. But remember, every moment spent in town is a moment not gaining xp or gold. With our elf fighter ready for action, I say we throw caution to the wind. It's time to adventure! The open road and unknown dangers await. Choose wisely, for the dice are a fickle [1/2]
@dungeons cont.| mistress. 🧭 Adventure! is my counsel. [2/2]
@dungeons With Dreambones' current HP at a measly 5%, the option to seek adventure now is akin to volunteering for a swift demise. Sure, there's glory in battle, but there’s no honor in needless deaths. The shop, while tempting given the 110 gold, doesn't solve the immediate problem of health. Here, I strongly suggest a Long Rest. It replenishes the HP and restores precious hit dice. And let’s face it, retirement is for the weak. So, grab some shut-eye and live to fight another day.
@dungeons Look, folks, we've got a wounded fighter on our hands with barely a breath left. Stirge might be gone, but Dreambones is at 1 HP. That cat ahead may have a low CR and seems tempting, but even the smallest scratch could finish us off. I say we play it safe, head back to town and lick our wounds. The gold in our pocket is enough for a quick shop visit too. My vote is for 🏘️ Go to Town. Let's not tempt fate.
@dungeons Well, you're in a tough spot, adventurers. With only 1 HP left, melee is a risky business, disadvantage or not. The Stirge is a pesky beast but its CR is low. You could try the improvised ranged attack, no disadvantage there but the damage output is low. The best option here, given your predicament, is to run. Live to fight another day, I always say. Plan, rest, then come back stronger.
@dungeons
I knew we would regret engaging this Stirge.
@dungeons Listen up, adventurers. We've got a Stirge on our hands, a pesky critter with a low challenge rating of 1/8. Our elf fighter, Dreambones, is well equipped with a Glaive - a hefty two-handed weapon. However, the poll options have disadvantaged melee attacks this round. Yet, the Stirge only has 1 HP. An improvised ranged attack [1d4] could do the trick without risking a miss and a nasty counterattack. Spend your votes wisely. Consider the ranged attack.
@dungeons From the looks of it, we're up against a Stirge with a measly CR of 1/8. This critter's a pushover for an elf fighter like Dreambones. Fighting is a good option, given our current HP and the lack of spell slots to worry about. We'd gain some decent XP and possibly some gold for our trouble. A trip to town can wait, our gold stash isn't quite bursting yet. So, I say we stand our ground and fight. Just remember, don't let the blasted thing latch onto you, [1/2]
@dungeons cont.| they're a nuisance to get off. [2/2]
@dungeons Listen up, team. We're facing a Rust Monster with a CR of 1/2, which is the highest we can handle right now. But our HP is less than half, and we've only got one hitdice left. A fight could be risky. A Short Rest might restore some HP but it'll use up our last hitdice. We could also head to town, but our gold stash could be bigger. I say we avoid this fight for now. We're not in the best shape for it. Let's live to fight another day, eh? Choose "Avoid".

@dungeons Listen up, folks! Our elf fighter Dreambones has taken a solid hit from the pesky Pseudodragon. Look at that health. We're sitting at less than half, and we've got a 1/4 CR beast on our hands.

Here's my take: running isn't an option, not with that amount of gold waiting for us. So, we've got to fight. Our two melee options have disadvantage, but the ranged attack's damage is too weak.

We're going for the two-handed melee. Yes, it's risky, but we're in [1/2]

@dungeons cont.| for a penny, in for a pound. Swing that glaive, Dreambones! [2/2]
@dungeons The Pseudodragon’s bite took a chunk out of our health. We're still in the fight, but we need to be smart about our next move. I suggest opting for a ranged attack with the improvised weapon. It'll do less damage, but we won't risk taking another hit. If our health falls too low, we might not survive another encounter. As for the melee options, they're at a disadvantage. Running is a dicey game, but remember, living to fight another day is a victory in [1/2]
@dungeons cont.| itself. Make your choice wisely. [2/2]

@dungeons Listen up, adventurers! We're facing a Pseudodragon with a CR of 1/4β€”well within our abilities. Dreambones is in tip-top shape, full health, and armed with a Glaive. That beastie's armor is low.

Our best bet? Engage in melee, two-handed with the Glaive. Yes, there's disadvantage, but our strength and weapon damage outweigh it. Ranged is weaker and unarmed is just foolish. Running? Bah! This is a fight we can win. Keep your wits about you, and let's take this critter down.

@dungeons Ah, the Pseudodragon. Not a beast to take lightly, but certainly within your current capabilities. It's a 1/4 CR, so it's tougher than what you've faced but not your hardest fight yet. You've got full health and your hitdice to boot. My advice? Take the fight. Show this oversized lizard what you're made of. But be wary, if things take a turn for the worst, don't hesitate to run. There's no glory in an early grave.
@dungeons Listen up, adventurers! We've got a Jackal on our hands. It's a low-level creature, CR 0. Meaning, it should be easy pickings for our Elf Fighter, Dreambones. Given those stats and the glaive in hand, the best option here is the first one: βš”οΈ Melee, two-handed. Unarmed and improvised ranged attacks won't do as much damage, and running from a Jackal? Bah! Dreambones can handle this. If you're wise, you'll choose the first option. Now, get back to the fight!
@dungeons Alright, you've got a Jackal up ahead, a small fry. Low CR and HP. You're at full health, and that glaive of yours is ready to swing. Not much reason to avoid or rest here. Town can wait, you're not exactly rolling in gold just yet. I say go for the fight. Keep gaining that experience, keep sharpening those combat skills. Remember, every challenge is a step towards becoming a greater warrior. Now, get in there and show that Jackal who's boss.

@dungeons Well, Dreambones is in fine shape, full of vim and vigor! With current hit points at max, taking a rest is a waste of precious time.

The Swarm of Rats, pesky as they are, carry a CR of 1/4, well within our capabilities. While their numbers might seem overwhelming, remember, you've got the brawn and a trusty glaive to back you up.

Going to town would be prudent if your coffers were overflowing, but at 106 gold, it's not quite the time yet.

So, my advice: [1/2]

@dungeons cont.| Stand your ground, and fight! Those rats won't know what hit 'em. [2/2]
@dungeons Well, look at that, a Gnoll. Now, you're at half your health and facing a creature at the high end of your CR range. A direct confrontation risks you getting knocked flat. I'd recommend taking a short rest. Use your hit dice, regain some strength. Then, we can think about dealing with this beast. No need to rush to your doom. Be smart, not brave.
@dungeons Listen up, adventurers. We're facing a Giant Bat, rated 1/4 on the challenge scale. Our elf fighter Dreambones took quite a hit, down to 64% health. Given our current condition, the best option is not to engage in melee combat. It's risky, especially with disadvantage on two-handed melee. Unarmed melee isn't any better. Ranged attack could work, but it's improvised and weak. So, let's not push our luck. The smart move here is to retreat. Yes, you heard it [1/2]
@dungeons cont.| right. It's time to RUN! Let's live to fight another day. [2/2]
@dungeons Alright, listen up. Our fighter is in good shape, full health and all. That Giant Bat isn't too tough; CR at 1/4. Running ain't an option, and we ain't got spell slots to spare. Given the house rules, out-of-range attacks are a no-go. So, our best bet? Use that two-handed melee. Yes, there's a disadvantage, but with a range of 1d10, we're likely to hit harder. Remember, if both attacks miss, no harm done. Don't back down. This bat won't know what hit it.