Analogue is making a 4K Nintendo 64
Analogue is making a 4K Nintendo 64
Huh. I remember playing perfect dark at high res on my PC. Guess I forgot which emu that was. Thanks for the heads up.
Now get off my lawn!
Yeah, it was probably project64 I was using. I get th FPGA is fantastic and allows for, basically reprogrammable hardware (think re-flashing all your firmware at the rate of a few KHz) but isn’t this a solution seeking a problem? I never had any real issues emulating N64, and it didn’t cost anything.
I’m not really seeing where the benefit of this product is. I hope the sell the crap out of it because it sounds cool, but I would never invest in the idea.
Hope I’m wrong for their sake. If I can’t remember the name of an emulator I used 13 years ago, hopefully that means I’m wrong about this too.
I wonder what they’re selling it for. FPGAs are about 150-300 off the shelf.
Regardless, this will be interesting to watch for further developments.
Rom play would be good. That would make sense, but I think it would definitely be a mistake to not fully leverage the FPGA and make it do other things. If you have the ability to change your processor into a different processor on the fly, and don’t, you should be using custom chip design instead of FPGA. In the long haul, that should be cheaper.
No, if they’re using FPGA, and advertising it, the consumer should expect this box to be a chameleon. Anything else would be a disappointment, just looking at their earlier work.
Still, it’ll be interesting to see what they do with it but I already know I can’t afford it.
Interesting. My understanding of field programmable gate arrays is that they were field programmable and therefore programmable in the field. Perhaps I’m mistaken. I’m just thinking that it would be foolish for them not to leverage this for higher profit. Their handheld has a MIDI sequencer… Something tells me that maybe they were leveraging it there too.
I recognize this sounds sarcastic but I don’t mean it to be. I’ve just never done any in-depth study into FPGAs, just a little bit of an intro to them when I was back in college an Eon ago. 😂
I’m sure it’s just never occurred to them to make more product to meet demand, not everyone can have your obvious genius for business 🤷🏼♂️
Maybe shoot them an email with your proposal, they’ll probably hire you as CEO!
4K output alone doesn’t provide much (if any) benefit. The article (and I assume the company as well) says nothing more. For this to mean anything, they need to talk about the console doing something to internally render at a higher resolution or talk about what upscaling techniques it will use to go from whatever internal resolution the N64 runs at (480?) to 4K.
Putting 4K in the title seems clickbaity, considering there is “no there there”.
I may have used the wrong term. When I talk about internal resolution vs upscalers, I’m trying to differentiate between what resolution the games are initially rendered at by the “console” vs post processing what comes out of the console and upscaling there. From what I understand, many PS1 emulators are able to actually render polygons in game at higher resolutions so that you get crisp 3d graphics. I think N64 emulators can do the same (but I’ve never really dug in to those).
Thinking more, since this is not an emulator, it seems unlikely that it could increase the render resolution (but we can hope). That just leaves upscalers to increase output resolution. This is what the Super NT does - which makes sense for sprite-based games/systems anyway.
Yeah the games are still going to be using their original graphics, etc, so you’ll have Mario 64’s Mario’s like 1000 polygons… in glorious 4k resolution.
It will look higher fidelity but it’s not gonna be a modern looking game or anything. There are some other disadvantages of using a modern system like this, but tbh unless you have a full 1990s rig (CRT and all) it’s gonna look different.
They’ll probably have a more faithful reproduction mode, too.
Analogue is doing everything safe though. The products are marketed and intended for you to play your physical cartridges on new hardware. Nintendo isn’t even going after emulators, which despite the hoops we try to jump through, are really primarily used for piracy. That is because the emulation developers are avoiding any copywritten work. Even then, the only ROM sites that Nintendo has really gone after are the ones selling the games.
Short of a new law or precedent being set, Analogue is in the clear here.
The closest they’ve been in recent times is when Dolphin were announcing their step onto the Steam storefront, to which Valve asked Nintendo about it and all that happened. Dolphin is still free to do whatever, just not on Valve’s land.
AFAICT Analogue has been in the clear for their past FPGA consoles that specifically targeted Nintendo’s, can’t see it having isuses here.
Sold on the store front is a no no, but emulators run great in Valve land (Steam Deck).
I just booted Tears of The Kingdom on my Steam Deck the other day and that’s probably a much juicier target for a lawsuit / cease and desist.
They’re not even losing money though, I bought it on Switch.
But there’s such poor drawing distance and so much stuttering that I kinda gave up on it.
I haven’t played it much on the deck yet because I didn’t really feel like starting over, so I don’t know how glitchy it is or not.
I’m being loose with terminology, I apologize. I mean the specific microarchitecture, as in the specific implementation of the instruction set. Just like photocopying an entire book goes beyond fair use, so could duplicating the microarchitecture verbatim.
I don’t know the case law here (not a lawyer), but I think ISAs can’t be copyrighted because they’re an API (which is similar to Google vs Oracle), but I could see Nintendo having a case if they’re duplicating the microarchitecture directly. Emulators are fine because they’re doing a clean room implementation of the ISA, but directly pulling the gates from the chips could go a step too far and constitute a derivative work.
If you look at Nintendo’s lawsuits, they’re mostly centered around their video game IPs. They’ll target ROM sites, streamers playing their games, and modders. Sometimes they’ll go after emulators of modern consoles, but only if it’s an open and shut case.
That doesn’t mean Nintendo can’t or won’t go after them, it just means they haven’t. I wouldn’t feel comfortable running or investing in a company like this without Nintendo approval in writing.
That is what they’re promising, yeah.
The jaggies will be a little less pronounced in 4k i guess.
This device is FPGA, and not emulation. The chip recreates itself to act exactly as the N64’s chips would run. The benefits are that you get less input lag, more accurate gameplay, and you can use your original cartridges/controllers in a plug and play set up.
This doesn’t replace emulation, but if you are serious about playing older console games, Analogue’s FPGA products are a great premium solution.
Even on a CRT a lot of N64 games looked blurry as hell back in the day.
I was that one guy who hated 4 player Goldeneye. That game played like crap and looked like crap.
Their website seems to mention that it will have this.
A reimagining of the N64. 4K resolution. Original Display Modes. Reference quality recreations of specific model CRT’s and PVM’s.