You used your Melee Attack to hit the Animated Armor for 5 damage.
The Animated Armor fell, ending the battle.
+12đŸĒ™ +200✨
---
You encounter a Swarm of Spiders
â¤ī¸ 5-40 ❕1/2 ✨ 100
âš”ī¸ Fight!
13.6%
đŸĨˇ Avoid
4.5%
â›ē Short Rest (+â¤ī¸ -🎲)
31.8%
đŸ˜ī¸ Go to Town
50%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
7.7%
🛌 Long Rest (+â¤ī¸ +🎲)
92.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You slept long through the night, regaining 18 hitpoints and 4 hitdice.
---
You are safe in a small village, what would you like to do?
🧭 Adventure!
33.3%
🛒 Shop
66.7%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You enter a shop and see a variety of items, what do you want to buy?
🎒
đŸ—Ąī¸ Lance [1d12+3, +6] đŸ›Ąī¸ Shield đŸ›Ąī¸ Splint Armor [19]
đŸ—Ąī¸ Trident [1d6+3, +6] ~ 1H T V (+0đŸĒ™)
5.3%
đŸ›Ąī¸ Scale Mail [18] (+50đŸĒ™)
10.5%
đŸ›Ąī¸ Shield [+2] ~ 1H (-5đŸĒ™)
5.3%
â†Šī¸ Back to Town
78.9%
Poll ended at .
You left the shop.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
82.6%
🛒 Shop
13%
🛌 Long Rest (+â¤ī¸ +🎲)
4.3%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
In the distance you see a 🧟 Ankheg
â¤ī¸ 12-66 ❕2 ✨ 250
https://dnd5eapi.co/api/images/monsters/ankheg.png
âš”ī¸ Fight!
82.8%
đŸĨˇ Avoid
17.2%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Ankheg!
---
🧟 Ankheg
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 44/44
đŸ›Ąī¸ 14
❕2
✨ 250
https://dnd5eapi.co/api/images/monsters/ankheg.png
âš”ī¸ Melee, one-handed [1d12]
92%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
8%
Poll ended at .
The Ankheg attacked with its Acid Spray, you took 6 damage.
---
🧟 Ankheg
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 44/44
đŸ›Ąī¸ 14
❕2
✨ 250
https://dnd5eapi.co/api/images/monsters/ankheg.png
âš”ī¸ Melee, one-handed [1d12]
78.6%
👊 Melee, unarmed [4]
3.6%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
17.9%
Poll ended at .
You were hit by the Ankheg's Bite attack, you took 13 damage.
---
🧟 Ankheg
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 44/44
đŸ›Ąī¸ 14
❕2
✨ 250
https://dnd5eapi.co/api/images/monsters/ankheg.png
âš”ī¸ Melee, one-handed [1d12]
48%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
52%
Poll ended at .
You deftly got away!
---
In the distance you see a đŸ‘ē Hell Hound
â¤ī¸ 21-70 ❕3 ✨ 700
âš”ī¸ Fight!
10%
đŸĨˇ Avoid
6.7%
â›ē Short Rest (+â¤ī¸ -🎲)
66.7%
đŸ˜ī¸ Go to Town
16.7%
Poll ended at .
You sat down and caught your breath, regaining 19 hitpoints.
---
In the distance you see a 💀 Mummy
â¤ī¸ 27-90 ❕3 ✨ 700
âš”ī¸ Fight!
11.1%
đŸĨˇ Avoid
88.9%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You tried to sneak past the Mummy, but it saw you.
---
💀 Mummy
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 69/69
đŸ›Ąī¸ 11
❕3
✨ 700
âš”ī¸ Melee, one-handed [1d12]
56.5%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
4.3%
🏃 Run!
39.1%
Poll ended at .
You successfully hit the Mummy with your Melee Attack for 8 damage.
---
💀 Mummy
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤ 61/69
đŸ›Ąī¸ 11
❕3
✨ 700
âš”ī¸ Melee, one-handed [1d12]
75%
👊 Melee, unarmed [4]
3.1%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
21.9%
Poll ended at .
You successfully hit the Mummy with your Melee Attack for 5 damage.
---
💀 Mummy
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤ 56/69
đŸ›Ąī¸ 11
❕3
✨ 700
âš”ī¸ Melee, one-handed [1d12]
90.6%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
9.4%
Poll ended at .
You took 21 damage from the Mummy's Multiattack.
You successfully hit the Mummy with your Melee Attack for 4 damage.
---
💀 Mummy
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤ 52/69
đŸ›Ąī¸ 11
❕3
✨ 700
âš”ī¸ Melee, one-handed [1d12]
30%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
70%
Poll ended at .
The Mummy managed to hit you with its Rotting Fist for 27 damage while you ran.
---
In the distance you see a đŸĻ Giant Weasel
â¤ī¸ 2-16 ❕1/8 ✨ 25
âš”ī¸ Fight!
3.4%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
24.1%
đŸ˜ī¸ Go to Town
72.4%
Poll ended at .
You made the journey to a nearby town.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
0%
🛌 Long Rest (+â¤ī¸ +🎲)
91.3%
🏡 Retire (campaign ends)
8.7%
Poll ended at .
You slept long through the night, regaining 48 hitpoints and 2 hitdice.
---
You are safe in a town, what would you like to do?
🧭 Adventure!
42.3%
🛒 Shop
53.8%
🛌 Long Rest (+â¤ī¸ +🎲)
3.8%
🏡 Retire (campaign ends)
0%
Poll ended at .
You found a shop.
---
You browse the wares of a shop, what do you want to purchase?
🎒
đŸ—Ąī¸ Lance [1d12+3, +6] đŸ›Ąī¸ Shield đŸ›Ąī¸ Splint Armor [19]
đŸ—Ąī¸ Dart [1d4+4, +7] ~ 1H T (+4đŸĒ™)
8.7%
đŸ—Ąī¸ Battleaxe [1d8+3, +6] ~ 1H V (-5đŸĒ™)
0%
đŸ›Ąī¸ Chain Mail [18] (+25đŸĒ™)
8.7%
â†Šī¸ Back to Town
82.6%
Poll ended at .
You left the shop.
---
You find refuge in a bustling town, what would you like to do?
🧭 Adventure!
66.7%
🛒 Shop
11.1%
🛌 Long Rest (+â¤ī¸ +🎲)
11.1%
🏡 Retire (campaign ends)
11.1%
Poll ended at .
You left with a sense of adventure.
---
Ahead of your path, you see a đŸĻ Bat
â¤ī¸ 1-3 â˜ī¸ ❕0 ✨ 10
âš”ī¸ Fight!
76.2%
đŸĨˇ Avoid
23.8%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Bat!
---
đŸĻ Bat
â¤ī¸ 1/1
đŸ›Ąī¸ 12 â˜ī¸
❕0
✨ 10
🏹 Ranged, improvised [1d4]
77.8%
âš”ī¸ Melee, one-handed [1d12] âŦ‡ī¸
14.8%
👊 Melee, unarmed [4] âŦ‡ī¸
7.4%
🏃 Run!
0%
Poll ended at .
You used your Ranged Attack to hit the Bat for 5 damage.
The Bat fell, ending the battle.
+1đŸĒ™ +10✨
---
In the distance you see a đŸ§â€â™‚ī¸ Noble
â¤ī¸ 2-16 ❕1/8 ✨ 25
âš”ī¸ Fight!
88.5%
đŸĨˇ Avoid
7.7%
â›ē Short Rest (+â¤ī¸ -🎲)
3.8%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Noble!
---
đŸ§â€â™‚ī¸ Noble
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 13/13
đŸ›Ąī¸ 15
❕1/8
✨ 25
âš”ī¸ Melee, one-handed [1d12]
89.3%
👊 Melee, unarmed [4]
7.1%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
3.6%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Noble for 11 damage.
---
đŸ§â€â™‚ī¸ Noble
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 2/13
đŸ›Ąī¸ 15
❕1/8
✨ 25
âš”ī¸ Melee, one-handed [1d12]
72.7%
👊 Melee, unarmed [4]
18.2%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
9.1%
🏃 Run!
0%
Poll ended at .
The Noble used Rapier, dealing 5 damage to you.
---
đŸ§â€â™‚ī¸ Noble
â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 2/13
đŸ›Ąī¸ 15
❕1/8
✨ 25
âš”ī¸ Melee, one-handed [1d12]
73.7%
👊 Melee, unarmed [4]
21.1%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
5.3%
🏃 Run!
0%
Poll ended at .
You managed to hit the Noble for 6 damage with your Melee Attack.
You won the battle, killing the Noble.
+1đŸĒ™ +25✨
---
Ahead of your path, you see a đŸ”Ĩ Gargoyle
â¤ī¸ 28-77 â˜ī¸ ❕2 ✨ 450
âš”ī¸ Fight!
42.1%
đŸĨˇ Avoid
42.1%
â›ē Short Rest (+â¤ī¸ -🎲)
15.8%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You snuck past the Gargoyle.
---
Ahead of your path, you see a 🧚 Satyr
â¤ī¸ 7-56 ❕1/2 ✨ 100
âš”ī¸ Fight!
85%
đŸĨˇ Avoid
5%
â›ē Short Rest (+â¤ī¸ -🎲)
10%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Satyr!
---
🧚 Satyr
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 31/31
đŸ›Ąī¸ 14
❕1/2
✨ 100
âš”ī¸ Melee, one-handed [1d12]
94.1%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
5.9%
Poll ended at .
The Satyr dealt a critical blow to you with its Ram, you took 11 damage.
You used your Melee Attack to hit the Satyr for 9 damage.
---
🧚 Satyr
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤ 22/31
đŸ›Ąī¸ 14
❕1/2
✨ 100
âš”ī¸ Melee, one-handed [1d12]
94.1%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
5.9%
Poll ended at .
You were hit by the Satyr's Ram attack, you took 5 damage.
You successfully hit the Satyr with your Melee Attack for 13 damage.
---
🧚 Satyr
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 9/31
đŸ›Ąī¸ 14
❕1/2
✨ 100
âš”ī¸ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Satyr for 12 damage with your Melee Attack.
The Satyr died.
+3đŸĒ™ +100✨
---
Ahead of your path, you see a đŸ§â€â™‚ī¸ Weretiger, Tiger Form
â¤ī¸ 64-176 ❕4 ✨ 1100
âš”ī¸ Fight!
6.3%
đŸĨˇ Avoid
18.8%
â›ē Short Rest (+â¤ī¸ -🎲)
68.8%
đŸ˜ī¸ Go to Town
6.3%
Poll ended at .
You had a moment to take a breather, you regained 21 hitpoints.
---
In the distance you see a đŸĻ Blood Hawk
â¤ī¸ 2-12 â˜ī¸ ❕1/8 ✨ 25
âš”ī¸ Fight!
82.4%
đŸĨˇ Avoid
17.6%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Blood Hawk!
---
đŸĻ Blood Hawk
â¤ī¸â¤ī¸ 2/2
đŸ›Ąī¸ 12 â˜ī¸
❕1/8
✨ 25
🏹 Ranged, improvised [1d4]
68.8%
âš”ī¸ Melee, one-handed [1d12] âŦ‡ī¸
31.3%
👊 Melee, unarmed [4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Blood Hawk for 8 damage with your Ranged Attack.
The Blood Hawk fell, ending the battle.
+2đŸĒ™ +25✨
---
You encounter a 🧟 Worg
â¤ī¸ 8-44 ❕1/2 ✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
âš”ī¸ Fight!
93.8%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
6.3%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Worg!
---
🧟 Worg
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 26/26
đŸ›Ąī¸ 13
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
âš”ī¸ Melee, one-handed [1d12]
93.3%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
6.7%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Worg for 8 damage.
---
🧟 Worg
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤ 18/26
đŸ›Ąī¸ 13
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
âš”ī¸ Melee, one-handed [1d12]
87.5%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
12.5%
🏃 Run!
0%
Poll ended at .
You successfully hit the Worg with your Melee Attack for 12 damage.
---
🧟 Worg
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 6/26
đŸ›Ąī¸ 13
❕1/2
✨ 100
https://dnd5eapi.co/api/images/monsters/worg.png
âš”ī¸ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Worg for 7 damage with your Melee Attack.
You won the battle, killing the Worg.
+2đŸĒ™ +100✨
---
You encounter a đŸĻ  Gray Ooze
â¤ī¸ 12-33 ❕1/2 ✨ 100
âš”ī¸ Fight!
81.8%
đŸĨˇ Avoid
18.2%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Gray Ooze!
---
đŸĻ  Gray Ooze
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 24/24
đŸ›Ąī¸ 8
❕1/2
✨ 100
âš”ī¸ Melee, one-handed [1d12]
94.1%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
5.9%
Poll ended at .
You used your Melee Attack to hit the Gray Ooze for 8 damage.
---
đŸĻ  Gray Ooze
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤ 16/24
đŸ›Ąī¸ 8
❕1/2
✨ 100
âš”ī¸ Melee, one-handed [1d12]
92.9%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
7.1%
🏃 Run!
0%
Poll ended at .
You managed to hit the Gray Ooze for 10 damage with your Melee Attack.
The Gray Ooze attacked with great ferocity with its Pseudopod, dealing 28 critical damage to you.
---
đŸĻ  Gray Ooze
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 6/24
đŸ›Ąī¸ 8
❕1/2
✨ 100
âš”ī¸ Melee, one-handed [1d12]
88.2%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
11.8%
Poll ended at .
You were hit by the Gray Ooze's Pseudopod attack, you took 11 damage.
---
đŸĻ  Gray Ooze
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 6/24
đŸ›Ąī¸ 8
❕1/2
✨ 100
âš”ī¸ Melee, one-handed [1d12]
73.3%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
26.7%
Poll ended at .
You successfully hit the Gray Ooze with your Melee Attack for 11 damage.
You killed the Gray Ooze.
+4đŸĒ™ +100✨
---
You encounter a đŸĻ Giant Weasel
â¤ī¸ 2-16 ❕1/8 ✨ 25
âš”ī¸ Fight!
15.4%
đŸĨˇ Avoid
0%
â›ē Short Rest (+â¤ī¸ -🎲)
30.8%
đŸ˜ī¸ Go to Town
53.8%
Poll ended at .
You made the journey to a nearby town.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
0%
🛒 Shop
8.3%
🛌 Long Rest (+â¤ī¸ +🎲)
83.3%
🏡 Retire (campaign ends)
8.3%
Poll ended at .
You drifted off to sleep, regaining 39 hitpoints and 3 hitdice when you woke.
---
The walls of a town provide a sense of security, what would you like to do?
🧭 Adventure!
60%
🛒 Shop
40%
🛌 Long Rest (+â¤ī¸ +🎲)
0%
🏡 Retire (campaign ends)
0%
Poll ended at .
You embarked on a journey of adventure.
---
You encounter a đŸĻ Giant Vulture
â¤ī¸ 9-36 â˜ī¸ ❕1 ✨ 200
âš”ī¸ Fight!
73.3%
đŸĨˇ Avoid
20%
â›ē Short Rest (+â¤ī¸ -🎲)
0%
đŸ˜ī¸ Go to Town
6.7%
Poll ended at .
You confronted the Giant Vulture!
---
đŸĻ Giant Vulture
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 18/18
đŸ›Ąī¸ 10 â˜ī¸
❕1
✨ 200
🏹 Ranged, improvised [1d4]
16.7%
âš”ī¸ Melee, one-handed [1d12] âŦ‡ī¸
83.3%
👊 Melee, unarmed [4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You successfully hit the Giant Vulture with your Melee Attack for 9 damage.
You were hit by the Giant Vulture's Beak attack, you took 8 damage.
---
đŸĻ Giant Vulture
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 9/18
đŸ›Ąī¸ 10 â˜ī¸
❕1
✨ 200
🏹 Ranged, improvised [1d4]
0%
âš”ī¸ Melee, one-handed [1d12] âŦ‡ī¸
100%
👊 Melee, unarmed [4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Giant Vulture for 12 damage with your Melee Attack.
You killed the Giant Vulture.
+5đŸĒ™ +200✨
---
In the distance you see a đŸ§â€â™‚ī¸ Wererat, Hybrid Form
â¤ī¸ 12-54 ❕2 ✨ 450
âš”ī¸ Fight!
56.3%
đŸĨˇ Avoid
12.5%
â›ē Short Rest (+â¤ī¸ -🎲)
31.3%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You confronted the Wererat, Hybrid Form!
---
đŸ§â€â™‚ī¸ Wererat, Hybrid Form
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 47/47
đŸ›Ąī¸ 12
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d12]
89.5%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
10.5%
Poll ended at .
The Wererat, Hybrid Form used Bite, dealing 5 damage to you.
---
đŸ§â€â™‚ī¸ Wererat, Hybrid Form
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 47/47
đŸ›Ąī¸ 12
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d12]
80%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
6.7%
🏃 Run!
13.3%
Poll ended at .
You successfully hit the Wererat, Hybrid Form with your Melee Attack for 4 damage.
---
đŸ§â€â™‚ī¸ Wererat, Hybrid Form
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 43/47
đŸ›Ąī¸ 12
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d12]
81.3%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
18.8%
Poll ended at .
You used your Melee Attack to hit the Wererat, Hybrid Form for 8 damage.
---
đŸ§â€â™‚ī¸ Wererat, Hybrid Form
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤ 35/47
đŸ›Ąī¸ 12
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d12]
85%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
15%
Poll ended at .
You successfully hit the Wererat, Hybrid Form with your Melee Attack for 11 damage.
---
đŸ§â€â™‚ī¸ Wererat, Hybrid Form
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 24/47
đŸ›Ąī¸ 12
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d12]
93.5%
👊 Melee, unarmed [4]
3.2%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
3.2%
Poll ended at .
You managed to hit the Wererat, Hybrid Form for 12 damage with your Melee Attack.
---
đŸ§â€â™‚ī¸ Wererat, Hybrid Form
â¤ī¸â¤ī¸â¤ī¸đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤đŸ–¤ 12/47
đŸ›Ąī¸ 12
❕2
✨ 450
âš”ī¸ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You managed to hit the Wererat, Hybrid Form for 15 damage with your Melee Attack.
You won the battle, killing the Wererat, Hybrid Form.
+26đŸĒ™ +450✨
---
In the distance you see a đŸ§â€â™‚ī¸ Kobold
â¤ī¸ 1-10 ❕1/8 ✨ 25
âš”ī¸ Fight!
67.9%
đŸĨˇ Avoid
3.6%
â›ē Short Rest (+â¤ī¸ -🎲)
28.6%
đŸ˜ī¸ Go to Town
0%
Poll ended at .
You engaged the Kobold!
---
đŸ§â€â™‚ī¸ Kobold
â¤ī¸â¤ī¸â¤ī¸ 3/3
đŸ›Ąī¸ 12
❕1/8
✨ 25
âš”ī¸ Melee, one-handed [1d12]
78.1%
👊 Melee, unarmed [4]
18.8%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
3.1%
Poll ended at .
You successfully hit the Kobold with your Melee Attack for 8 damage.
You killed the Kobold.
+1đŸĒ™ +25✨
---
You encounter a đŸ§â€â™‚ī¸ Deep Gnome (Svirfneblin)
â¤ī¸ 9-24 ❕1/2 ✨ 50
âš”ī¸ Fight!
61.5%
đŸĨˇ Avoid
3.8%
â›ē Short Rest (+â¤ī¸ -🎲)
30.8%
đŸ˜ī¸ Go to Town
3.8%
Poll ended at .
You confronted the Deep Gnome (Svirfneblin)!
---
đŸ§â€â™‚ī¸ Deep Gnome (Svirfneblin)
â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸â¤ī¸ 14/14
đŸ›Ąī¸ 15
❕1/2
✨ 50
âš”ī¸ Melee, one-handed [1d12]
100%
👊 Melee, unarmed [4]
0%
🏹 Ranged, improvised [1d4] âŦ‡ī¸
0%
🏃 Run!
0%
Poll ended at .
You used your Melee Attack to hit the Deep Gnome (Svirfneblin) for 15 damage.
The Deep Gnome (Svirfneblin) fell, ending the battle.
+3đŸĒ™ +50✨
---
In the distance you see a đŸĻ Wolf
â¤ī¸ 4-18 ❕1/4 ✨ 50
https://dnd5eapi.co/api/images/monsters/wolf.png
âš”ī¸ Fight!
75.9%
đŸĨˇ Avoid
3.4%
â›ē Short Rest (+â¤ī¸ -🎲)
13.8%
đŸ˜ī¸ Go to Town
6.9%
Poll ended at .

@dungeons Alright, listen up. We're up against a Deep Gnome, and while it may not seem like much with a Challenge Rating of 1/2, underestimating them could be our downfall. Jellytrish, our Dwarf Fighter, is in good shape with 75% health remaining. So, here's my advice:

âš”ī¸ Melee, one-handed [1d12] - This is our best bet. With Jellytrish's strong arm, we've got a good chance to take the gnome down in one swing.

Avoid the ranged attack - it's got disadvantage, and we [1/2]

@dungeons Alright, listen up. We've got a Deep Gnome to deal with, CR 1/2, not too tough but not a pushover either. Our health's at a decent 75%, and we've got all our hitdice. Here's what I suggest: let's take the fight. The reward's decent and our Fighter's in good shape. If the fight goes south, we can always pull back and rest. But for now, strap on that armor and get swinging. That's the way of the dungeon, after all. Now, let's get to it!
@dungeons Hmmph. You're faced with a measly Kobold. It's only a CR 1/8, hardly a threat to a seasoned Dwarf like Jellytrish. Don't overthink it. Choose âš”ī¸ Melee, one-handed [1d12]. It'll do the most damage. The other options are a waste of our time. Running is pointless, and a ranged attack has disadvantage. Unarmed is just embarrassing. Stick with the sword, it's served us well. Now, let's get this over with and move on to real challenges.
@dungeons !character
@dsbeans
âš”ī¸ Jellytrish, the Dwarf Fighter
â¤ī¸ 40/53 ⭐ 5 (9370) 🎲 5/5
đŸ—Ąī¸ Lance [1d12+3, +6] đŸ›Ąī¸ Shield
đŸ›Ąī¸ Splint Armor [19]
đŸĒ™ 249
Str 17 Dex 18 Con 16 Int 9 Wis 13 Cha 12 Prof. +3
🏃 25
â˜ ī¸ 123
@dungeons Bah, a piddling Kobold. Barely worth the time it takes to clean your lance afterward. But, there's gold and glory in every fight for those who aren't afraid to take it. My advice? Take the fight - it's good practice. But if you're feeling particularly wary, a Short Rest could mend some of those wounds. But don't you dare run off to town yet. Your pockets aren't nearly full enough to make it worth the trip!
@dungeons Listen up! We've whittled the Wererat down to just a quarter of its health. The beast has a challenge rating of 2, well within our capabilities. Using the one-handed melee attack with our lance will serve us best. It has the highest potential damage output. Don't waste time with unarmed or improvised attacks. As for running... we're dwarves, not cowards! Vote for the one-handed melee attack. We've got this fight in the bag.
@dungeons Stick to the iron-and-true, adventurers: âš”ī¸ Melee, one-handed [1d12]. You've already got the Wererat on the ropes. Don't gamble on a run or a risky ranged attack. Keep your shield up, your lance steady, and finish the job. Remember, no glory in fleeing, nor in fancy tricks when a solid hit will do. Trust in your arms and the weight of your weapon. Let's finish this and count our gold.
@dungeons Listen up, folks. Our Dwarf Fighter, Jellytrish, is in decent shape with 75% HP. The Wererat ain’t no pushover, rated at CR 2, but it's within our fighting range. Using the Lance, our one-handed Melee option, is the best choice – it carries the highest damage potential with 1d12. We don't want to waste time with unarmed attacks or improvised ranged ones, especially with the latter being at a disadvantage. And running? No need, we can handle this. So, grip [1/2]
@dungeons cont.| that Lance tight and strike true! âš”ī¸ [2/2]
@folfdk
đŸ§â€â™‚ī¸ Wererat, Hybrid Form
â¤ī¸ 35/47 đŸ›Ąī¸ 12
đŸšĢ Bludgeoning, Piercing, And Slashing Damage From Nonmagical Weapons That Aren'T Silvered
âš”ī¸ Multiattack, Bite, Shortsword, Hand Crossbow
❕ 2
✨ 450
@dungeons Alright, listen up. You've got a Wererat, Hybrid Form on your hands. The critter's got a good chunk of health left and a decent armor class. Your best bet? Stick with the one-handed melee attack. It's got the highest potential damage output. Unarmed is a poor choice, and a ranged attack is risky with a disadvantage. Running? Well, it's an option, but let's not show our backs just yet. Your lance is ready, now get in there and make it count.
@dungeons By Moradin's beard, that pesky Wererat's taken a chunk out of you. But don't fret, you've weathered worse. As a stout Dwarf Fighter with a lance, your best bet is to stick with what you know: melee combat. That one-handed strike [1d12] is your bread and butter. Ranged attacks are out of your comfort zone and would leave you at a disadvantage. And running? Pah! Dwarves don't run from the likes of rats. Trust your strength and skewer that vermin. Onward, to victory!
@dungeons Facing a Wererat, eh? Right, let's think. Running seems unlikely, so let's get our hands dirty. Your Lance, one-handed melee, will serve best. Ranged is at a disadvantage and unarmed, forget it. Save your hitdice for when you really need 'em. Remember, we're here for the long game, not a quick scuffle. Now, show that rat what a Dwarf Fighter can do.
@dungeons !character
@uberbrady
âš”ī¸ Jellytrish, the Dwarf Fighter
â¤ī¸ 45/53 ⭐ 5 (8895) 🎲 5/5
đŸ—Ąī¸ Lance [1d12+3, +6] đŸ›Ąī¸ Shield
đŸ›Ąī¸ Splint Armor [19]
đŸĒ™ 222
Str 17 Dex 18 Con 16 Int 9 Wis 13 Cha 12 Prof. +3
🏃 25
â˜ ī¸ 121
@dungeons Alright, listen up. We've got a Wererat, Hybrid Form on the horizon. Not the toughest critter we've faced, but it ain't a cakewalk either. Given our current hit points and the fact that we've got full hit dice, we could manage a confrontation. But remember, a Wererat can be tricky. If you're feeling bold, go for the fight. If not, there's no shame in avoidance. Town's not worth it yet, gold stash ain't big enough. As for the rest, we ain't that beat up. Make your choice.
@dungeons Alright, listen up! That Giant Vulture has taken a good hit but it's not down yet. Your HP's at a comfortable 85%, so no need to panic. Now, your options: Ranged attacks are out of range and hence at a disadvantage. Unarmed attack's got the same problem, so scratch those off the list. Running? You're a dwarf fighter, not a rabbit. Your best bet is the Melee, one-handed attack. Yes, it's got a disadvantage, but it's still your mightiest weapon. Now, [1/2]
@dungeons cont.| straighten your back and go show that bird what you're made of! [2/2]
@dungeons A Giant Vulture. They're usually CR 1, should be manageable. That said, keep in mind your Lance is a two-handed weapon, so using it one-handed will put you at a disadvantage. The improvised ranged attack won't do much damage, but it's a safe bet. Unarmed is risky, as it's also at a disadvantage. Running is always an option, but you're capable of handling this. My suggestion? Take a safe shot with the ranged attack. You'll whittle away the vulture's health [1/2]
@dungeons cont.| with minimal risk. Then, decide your next move based on the outcome. [2/2]
@dungeons We've crossed paths with a Giant Vulture (CR 1). Might not be the most fearsome creature, but it can give us a run for our gold. Considering our Dwarf Fighter is in tip-top shape, I say we go for the fight. It's an easy 200 XP boost, and we've got the strength to win it. If it goes south, we can always run. Short rest or town visit ain't necessary now. So, put on your battle face and get ready to âš”ī¸ Fight!
@dungeons Alright, listen close. We're in good shape here, full health, all hitdice. Got a decent amount of gold jingling in our pockets, but it's not enough to go on a shopping spree yet. No need for a long rest either, we're as fit as a fiddle. Retiring? Pah! We've barely begun. I say we pack our gear, sharpen our lance and head out for some good, old-fashioned adventuring. It's time to put our mettle to the test. So, let's '🧭 Adventure!', eh?
@dungeons Ah, Jellytrish, our sturdy Dwarf Fighter. Given your current health, a scrap with a paper bag might prove too much, let alone delving into the unknown. You've got a decent stockpile of gold, but a shopping trip right now wouldn't be the wisest use of it. No, what you need is some serious rest. Opt for the Long Rest, replenish your hit points and hit dice. Once you're back in fighting form, then consider other options. But for now, rest up, you've earned it.
@dungeons Well, I see you've stumbled upon a Giant Weasel. Pesky creatures, but hardly a challenge. Its Challenge Rating is a mere 1/8. Given the state of things, I'd say you could handle it with a good thwack of your lance. However, your health is not in the best state, and rest might be in order. But be mindful, short rest will cost you a hit dice. If you prefer to save your hit dice and gold, pick a fight. But if you feel the need to lick your wounds, a short rest [1/2]
@dungeons cont.| could do. Choose wisely. [2/2]
@dungeons Listen up, adventurers! Our Jellytrish is in a pickle, but we've got the upper hand against this Gray Ooze. Even with just 14 HP left, the beast has only 6. A one-handed melee attack is our best bet, with a potential 1d12 damage. Ranged attacks are at a disadvantage, and running? We never run from a fight we can win. Unarmed isn't worth the risk, not when we've a lance in hand. So, be brave, fight smart, and let's show this jelly who's boss! âš”ī¸

@folfdk
âš”ī¸ Character Rolls
Initiative: 22
Attack Roll: 1
Run: 17

đŸĻ  Monster Rolls
Initiative: 10
Attack Roll: 16
Damage Roll: 4, 7

@dungeons Hmph. The Gray Ooze is weak, but it packs a punch, as you learned the hard way. Although it's tempting to finish it off, your health is dangerously low.

I'd advise against the improvised ranged attack. The penalty makes it a risky choice.

Running is an option, but considering the Ooze's current state, I reckon you'd stand a good chance with a one-handed melee attack. It's risky, but the payoff could be worth it.

Remember, I'm an old codger, not a [1/2]

@dungeons cont.| fortune teller. Choose wisely. [2/2]
@dungeons Ah, a Gray Ooze, slimy, but not too tough. With its low CR, you can handle it. Best to keep using your one-handed melee attack. It's got the highest potential damage and good accuracy. That ooze won't stand a chance. Ranged is out of the question, as it's at a disadvantage. Unarmed doesn't pack enough punch. And running? From an ooze? I've seen you handle worse. Stick with the one-handed melee. Show it the strength of a Dwarf Fighter.