My talk on geometric algebra from this year's Strange Loop/@[email protected] Conference is up! Here's a mini-site with the video, a transcript, and links to all the papers I mention.
My talk on geometric algebra from this year's Strange Loop/@[email protected] Conference is up! Here's a mini-site with the video, a transcript, and links to all the papers I mention.
For those who would like a video introduction to GA that shows loads of lovely algebra, check out this one!
This talk from the always great
@acegikmo provides a very nice explanation of the geometric product:
Good video on rotations in 3D GA. Important takeaways: all rotations occur relative to a 2D plane (ie 2D subspace of the n-dimensional space in which you're working), which is a better mental model than rotation around an axis (only works in 2D and 3D).
@acegikmo @jack :-) Me neither, it just a curiosity itch!
… more practically, it seems like “PGA” is the algebra nearest to what graphics practitioners currently use? It does homogeneous coordinates, I think.
I have not found a clear account of it yet though, and it seems to use the simplest vectors to represent planes (not points), unless I’m very confused? Which I would like to have explained as if to a child to me!
@jack This seems really important for my kids' curriculum. I'm going to come back to you periodically with questions.
I'm curious to see the autobiographical version of this talk. Have you always been into reading old papers from the 1700s in strange notations?! ❤️