Tell me you don’t acknowledge video games as art without saying you don’t acknowledge video games as art
https://www.nytimes.com/2023/10/10/magazine/stale-culture.html
Tell me you don’t acknowledge video games as art without saying you don’t acknowledge video games as art
https://www.nytimes.com/2023/10/10/magazine/stale-culture.html
@scalzi Thank you! I was a bit cheesed off when I saw that linkbait headline this morning, too.
I mean, just take the burgeoning YouTube documentary space with people like Dan Olson or Maggie Mae Fish, the musical skits of Daniel Thrasher or Forrest Brazeal, entirely new sports like Jelle's Marble run or what 3Dbotmaker is doing with How Wheels cars, or whatever you call what Brian David Gilbert does.... LOADS of new things that don't fit traditional cultural definitions - IF you care to look.
Yeah, he doesn't mention web comics or other new art forms, he would have been right at home in the Académie des Beaux-arts de Paris when the impressionists rebelled.
I define 'art' as a search for perfection in whatever you do. Fine art, industrial art, and digging ditches are all candidates for inclusion.
Farago is looking in old bottles for new wine and doesn't understand that innovation seldom pleases the old guard. He demonstrates the difference between education (he has lots) and understanding (he has little).
I think discord and perfection are two sides of the same coin. The big difference is that discord can be fixed (temporarily) while perfection is forever out of reach (except in math, which is imaginary).
@scalzi
"Things from 20 years ago don't seem old to me!"
That's not because culture is stagnant. There are distinct fashions that belong exclusively to the 2000's. The "Scene" subculture came and went in that time. The electronic music of 2003 is unlike that of 2023.
This columnist isn't noticing a stagnation of culture. They're failing to notice their own aging.
@scalzi Navel gazing at its finest.
Unless the critic is saying that humanity will be destroyed in a nuclear holocaust, in which case maybe they're right.
“Most artists and audiences at the time did not think this was such a virtue. “Young Lady in 1866” got bad press at the Salon, the annual exhibition of France’s official art academy, where artists aspired to eternal beauty and eternal values, expressed through classicized motifs and highly finished surfaces.”
Isn’t this just an example of how art that is under-appreciated at the time of creation can gain cultural significance over time?
“What piece of clothing or accessory could you give a model to mark her as “Young Lady in 2023”? A titanium-cased iPhone is all that comes to mind, and even that hasn’t changed its appearance much in a decade.”
And here he misses the mark, it’s like saying painting hasn’t changed in centuries because people still use brushes.
@scalzi: Triple A video games have come to a cultural standstill by and large as well.
Thankfully, there is a thriving indie sphere now which provides much of video gaming's innovation and drive.