Summer is over, and I started to work on my personal project full time. It was done in Unity, but after last couple weeks of uncertainty, I have decided, for the first time in ages to stop developing in that engine

The experience I've gathered and the toolset I've built will be missed, but at this point I think it's more long-term financially sound to switch to Godot than to stay with Unity. To learn Godot I'm currently porting my old, unreleased game, Polygon Rex, to it. We'll see how it goes.