It's nice that #Unity3D walked back to terms that don't apply unless you use their latest engine, but that's the take-away: you need to not use their latest anymore. Finish your game. Find another engine. This is just an escape clause.

Anyone who sticks with them will get screwed the next time their c-suite wants to goose their stock price.

If you can find a way to keep making games on old Unity versions, that works too probably. But. You'll hit issues if you want to target consoles. There is no porting path for most (any?) Unity versions more than 2 years old at time of port.

EDIT: (but really even old versions, they already changed their minds once on that, so assuming they won't again is foolish- find a new engine after you finish out current projects)

@glassbottommeg the letter is so confusing. I'm not even sure what they're trying to say, though you've hit the subtext on the head.

@mattwells @glassbottommeg

TLDR:
1) they killed the $0.20/install for Personal projects over $200k; instead, Personal plans must upgrade to Pro if they pass that threshold.
2) for Pro+ projects over $1mill, fee schedule unchanged but capped at 2.5% rev.
3) Policy applies to Unity 2023 LTS and onward.

The requirement to upgrade from Personal means a $2k/y expense for projects over $200k, but $2k is just 10k installs at $0.20 each. So a net positive for $200k-$1m revenue projects.

@mattwells @glassbottommeg but as Meg and others point out, there's no reassurance they won't try something like this again down the road. So Meg's advice to finish what you're doing and then change engines is spot on.

@djdesign @mattwells @glassbottommeg
Small correction:
The next version that ships in 2024 is 2023 LTS

Also, splash screen is optional and Plus is still discontinued (but for more please see the FAQ)

Personal opinion: the last 2 weeks will probably not be forgotten for quite a while. I am hopeful that the memory of them plus the ToS non-retroactivity clause being back will hold for the foreseeable future🤞.
Yes I can be an idealist sometimes 🤷.

@MartinTilo @djdesign @mattwells they've literally said the ToS can't be changed retroactively before. They just deleted it for this. What they brought back was the thing they deleted.

They can just do this again next year. Nothing prevents it.

@glassbottommeg @djdesign @mattwells
I'd say a forum thread of more than 300 pages prevents it, as it is part of the public record that an action like this will have outsized negative consequences compared to anything that could be gained that way.
In this way the last 2 weeks do not even come close to 2019.

@glassbottommeg @djdesign @mattwells
But yes, trust has to be regained first.
For my part, I've shifted focus for the last two weeks and did stuff that was not just way outside of my job description but also my pay grade, because I am part of the community since long before I joined the company, and so did (and feel) lots of my colleagues.

I'll now refocus on doing my best with making the Profiler as awesome as I can make it, but I will also not let these weeks be forgotten.

@glassbottommeg @djdesign @mattwells also how I hear this, the repro was removed because someone thought that a history of ToS versions embedded on the website was more the norm than a GitHub repo.
Correlation != Causation

... even if that may be hard to believe in this case.

@MartinTilo @glassbottommeg @mattwells intended/connected or not, the initial announcement absolutely included both released and currently in-development projects.

I respect the employees working their asses off to try and repair the damage, but if Unity wants me to believe they'll honor their own TOS without exception, they need some ironclad proof.

TBH the only thing that came to mind was to put management of the TOS in an independent trust, with all alterations approved by both parties.

@djdesign @glassbottommeg @mattwells
I agree. Though there is also never going to be a 100% guarantee. That's not a world we live in. Regulations, Unions, Courts of Law or other Institutions can offer some recourse but nothing can reach 100% ironclad security.

And if one thing is somewhat ensured, another thing might change next. Like Airport security, you can only ever do some form of security theater based on previously known threats. It's a fundamental aspect of life and society.

@djdesign @glassbottommeg @mattwells or as I've just recently learned, this is sort of where the concept of having to stay "woke" comes from (coming out of black culture in the US, see my boosted toots). Any form of "progressiveness" that had to be fought for can be undone again.